diff options
Diffstat (limited to 'drivers/vulkan')
-rw-r--r-- | drivers/vulkan/SCsub | 33 | ||||
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 327 | ||||
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 235 | ||||
-rw-r--r-- | drivers/vulkan/vulkan_context.cpp | 65 | ||||
-rw-r--r-- | drivers/vulkan/vulkan_context.h | 88 |
5 files changed, 427 insertions, 321 deletions
diff --git a/drivers/vulkan/SCsub b/drivers/vulkan/SCsub index 91d0e42f80..13fcaf16d2 100644 --- a/drivers/vulkan/SCsub +++ b/drivers/vulkan/SCsub @@ -4,6 +4,7 @@ Import("env") env.add_source_files(env.drivers_sources, "*.cpp") +# FIXME: Refactor all this to reduce code duplication. if env["platform"] == "android": # Use NDK Vulkan headers thirdparty_dir = env["ANDROID_NDK_ROOT"] + "/sources/third_party/vulkan/src" @@ -22,6 +23,17 @@ if env["platform"] == "android": thirdparty_dir = "#thirdparty/vulkan" vma_sources = [thirdparty_dir + "/android/vk_mem_alloc.cpp"] env_thirdparty.add_source_files(env.drivers_sources, vma_sources) +elif env["platform"] == "iphone": + # Use bundled Vulkan headers + thirdparty_dir = "#thirdparty/vulkan" + env.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include", thirdparty_dir + "/loader"]) + + # Build Vulkan memory allocator + env_thirdparty = env.Clone() + env_thirdparty.disable_warnings() + + vma_sources = [thirdparty_dir + "/vk_mem_alloc.cpp"] + env_thirdparty.add_source_files(env.drivers_sources, vma_sources) elif env["builtin_vulkan"]: # Use bundled Vulkan headers thirdparty_dir = "#thirdparty/vulkan" @@ -47,7 +59,6 @@ elif env["builtin_vulkan"]: if env["platform"] == "windows": loader_sources.append("dirent_on_windows.c") - loader_sources.append("dxgi_loader.c") env_thirdparty.AppendUnique( CPPDEFINES=[ "VK_USE_PLATFORM_WIN32_KHR", @@ -70,16 +81,6 @@ elif env["builtin_vulkan"]: 'FALLBACK_CONFIG_DIRS=\\"%s\\"' % "/etc/xdg", ] ) - elif env["platform"] == "iphone": - env_thirdparty.AppendUnique( - CPPDEFINES=[ - "VK_USE_PLATFORM_IOS_MVK", - "VULKAN_NON_CMAKE_BUILD", - 'SYSCONFDIR=\\"%s\\"' % "/etc", - 'FALLBACK_DATA_DIRS=\\"%s\\"' % "/usr/local/share:/usr/share", - 'FALLBACK_CONFIG_DIRS=\\"%s\\"' % "/etc/xdg", - ] - ) elif env["platform"] == "linuxbsd": env_thirdparty.AppendUnique( CPPDEFINES=[ @@ -99,3 +100,13 @@ elif env["builtin_vulkan"]: loader_sources = [thirdparty_dir + "/loader/" + file for file in loader_sources] env_thirdparty.add_source_files(env.drivers_sources, loader_sources) env_thirdparty.add_source_files(env.drivers_sources, vma_sources) +else: # Always build VMA. + thirdparty_dir = "#thirdparty/vulkan" + env.Prepend(CPPPATH=[thirdparty_dir]) + + # Build Vulkan loader library + env_thirdparty = env.Clone() + env_thirdparty.disable_warnings() + vma_sources = [thirdparty_dir + "/vk_mem_alloc.cpp"] + + env_thirdparty.add_source_files(env.drivers_sources, vma_sources) diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index f37e21aa93..23e6b3bfb6 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -30,15 +30,66 @@ #include "rendering_device_vulkan.h" -#include "core/hashfuncs.h" +#include "core/config/project_settings.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" +#include "core/templates/hashfuncs.h" #include "drivers/vulkan/vulkan_context.h" #include "thirdparty/spirv-reflect/spirv_reflect.h" -#define FORCE_FULL_BARRIER +//#define FORCE_FULL_BARRIER + +// Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values) +RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &stage_mask, VkAccessFlags &access_mask) { + Buffer *buffer = nullptr; + if (vertex_buffer_owner.owns(p_buffer)) { + stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; + access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; + buffer = vertex_buffer_owner.getornull(p_buffer); + } else if (index_buffer_owner.owns(p_buffer)) { + stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; + access_mask |= VK_ACCESS_INDEX_READ_BIT; + buffer = index_buffer_owner.getornull(p_buffer); + } else if (uniform_buffer_owner.owns(p_buffer)) { + stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + access_mask |= VK_ACCESS_UNIFORM_READ_BIT; + buffer = uniform_buffer_owner.getornull(p_buffer); + } else if (texture_buffer_owner.owns(p_buffer)) { + stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + access_mask |= VK_ACCESS_SHADER_READ_BIT; + buffer = &texture_buffer_owner.getornull(p_buffer)->buffer; + } else if (storage_buffer_owner.owns(p_buffer)) { + stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + buffer = storage_buffer_owner.getornull(p_buffer); + } + return buffer; +} + +static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) { + // Transitioning from write to read, protect the shaders that may use this next + // Allow for copies/image layout transitions + dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT; + dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT; + + if (is_sampled) { + dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT; + } else if (is_storage) { + dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + } else { + dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + } + + if (is_depth) { + // Depth resources have addtional stages that may be interested in them + dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; + dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + } +} void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) { if (!dependency_map.has(p_depends_on)) { @@ -65,7 +116,7 @@ void RenderingDeviceVulkan::_free_dependencies(RID p_id) { dependency_map.erase(E); } - //reverse depenencies must be unreferenced + //reverse dependencies must be unreferenced E = reverse_dependency_map.find(p_id); if (E) { @@ -1932,7 +1983,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T image_memory_barrier.subresourceRange.baseArrayLayer = 0; image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers; - vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } RID id = texture_owner.make_rid(texture); @@ -2189,7 +2240,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con image_memory_barrier.subresourceRange.baseArrayLayer = p_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } uint32_t mipmap_offset = 0; @@ -2278,8 +2329,8 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con VkBufferImageCopy buffer_image_copy; buffer_image_copy.bufferOffset = alloc_offset; - buffer_image_copy.bufferRowLength = 0; //tigthly packed - buffer_image_copy.bufferImageHeight = 0; //tigthly packed + buffer_image_copy.bufferRowLength = 0; //tightly packed + buffer_image_copy.bufferImageHeight = 0; //tightly packed buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask; buffer_image_copy.imageSubresource.mipLevel = mm_i; @@ -2322,7 +2373,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con image_memory_barrier.subresourceRange.baseArrayLayer = p_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } return OK; @@ -2485,6 +2536,9 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t image_memory_barrier.pNext = nullptr; image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT; image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) { + image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT; + } image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; image_memory_barrier.newLayout = tex->layout; image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; @@ -2496,7 +2550,7 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t image_memory_barrier.subresourceRange.baseArrayLayer = p_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } _flush(true); @@ -2672,7 +2726,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } { //make dst readable @@ -2694,7 +2748,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } } @@ -2726,8 +2780,8 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture)."); ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled."); - ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destionation textures must be the same format."); - ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destionation textures must have the same dimensions."); + ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format."); + ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions."); ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER, "Source and destination texture must be of the same type (color or depth)."); @@ -2755,7 +2809,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } { //Dest VkImageMemoryBarrier image_memory_barrier; @@ -2824,7 +2878,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } { //make dst readable @@ -2846,7 +2900,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } } @@ -2878,16 +2932,22 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; - VkImageLayout layout = src_tex->layout; + VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; - if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state + // NOTE: Perhaps the valid stages/accesses for a given onwner should be a property of the owner. (Here and places like _get_buffer_from_owner) + const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT; + constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access; + + { // Barrier from previous access with optional layout change (see clear_layout logic above) VkImageMemoryBarrier image_memory_barrier; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; - image_memory_barrier.srcAccessMask = 0; + image_memory_barrier.srcAccessMask = valid_texture_access; image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; image_memory_barrier.oldLayout = src_tex->layout; - image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + image_memory_barrier.newLayout = clear_layout; image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; @@ -2898,8 +2958,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer; image_memory_barrier.subresourceRange.layerCount = p_layers; - layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } VkClearColorValue clear_color; @@ -2915,16 +2974,15 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap; range.levelCount = p_mipmaps; - vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range); - - if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state + vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range); + { // Barrier to post clear accesses (changing back the layout if needed) VkImageMemoryBarrier image_memory_barrier; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; - image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + image_memory_barrier.dstAccessMask = valid_texture_access; + image_memory_barrier.oldLayout = clear_layout; image_memory_barrier.newLayout = src_tex->layout; image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; @@ -2936,7 +2994,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer; image_memory_barrier.subresourceRange.layerCount = p_layers; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, valid_texture_stages, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } return OK; @@ -2991,27 +3049,44 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF Vector<VkAttachmentReference> depth_stencil_references; Vector<VkAttachmentReference> resolve_references; + // Set up a dependencies from/to external equivalent to the default (implicit) one, and then amend them + const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148 + + VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT; + VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 }, + { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } }; + VkSubpassDependency &dependency_from_external = dependencies[0]; + VkSubpassDependency &dependency_to_external = dependencies[1]; + for (int i = 0; i < p_format.size(); i++) { - VkAttachmentDescription description; + ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE); + ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE); + ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), + VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set."); + VkAttachmentDescription description = {}; description.flags = 0; - ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE); description.format = vulkan_formats[p_format[i].format]; - ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE); description.samples = rasterization_sample_count[p_format[i].samples]; - //anything below does not really matter, as vulkan just ignores it when creating a pipeline - ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE, - "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set."); bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT; bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT; + // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write + // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution syncronization vs. + // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that + // stage switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) { case INITIAL_ACTION_CLEAR: { description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there + dependency_from_external.srcStageMask |= reading_stages; } break; case INITIAL_ACTION_KEEP: { if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { @@ -3022,10 +3097,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + dependency_from_external.srcStageMask |= reading_stages; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there + dependency_from_external.srcStageMask |= reading_stages; } } break; case INITIAL_ACTION_DROP: { @@ -3037,10 +3114,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + dependency_from_external.srcStageMask |= reading_stages; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there + dependency_from_external.srcStageMask |= reading_stages; } } break; case INITIAL_ACTION_CONTINUE: { @@ -3056,6 +3135,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there + dependency_from_external.srcStageMask |= reading_stages; } } break; default: { @@ -3069,14 +3149,17 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); + update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false); } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); + update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true); } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there + // TODO: What does this mean about the next usage (and thus appropriate dependency masks } } break; case FINAL_ACTION_DISCARD: { @@ -3129,9 +3212,24 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) { reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; resolve_references.push_back(reference); + // if resolves are done, we need to ensure the copy is safe + dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT; + dependency_to_external.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT; } else { ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment."); } + + // NOTE: Big Mallet Approach -- any layout transition causes a full barrier + if (reference.layout != description.initialLayout) { + // NOTE: this should be smarter based on the textures knowledge of it's previous role + dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; + dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT; + } + if (reference.layout != description.finalLayout) { + // NOTE: this should be smarter based on the textures knowledge of it's subsequent role + dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; + dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT; + } } ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE, @@ -3160,8 +3258,8 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF render_pass_create_info.pAttachments = attachments.ptr(); render_pass_create_info.subpassCount = 1; render_pass_create_info.pSubpasses = &subpass; - render_pass_create_info.dependencyCount = 0; - render_pass_create_info.pDependencies = nullptr; + render_pass_create_info.dependencyCount = 2; + render_pass_create_info.pDependencies = dependencies; VkRenderPass render_pass; VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass); @@ -3186,7 +3284,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c } int color_references; - VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case + VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references); //actions don't matter for this use case if (render_pass == VK_NULL_HANDLE) { //was likely invalid return INVALID_ID; @@ -3390,6 +3488,10 @@ RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vec _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID()); + ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(), + "Creating buffers with data is forbidden during creation of a draw list"); + ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(), + "Creating buffers with data is forbidden during creation of a draw list"); Buffer buffer; _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY); @@ -3513,6 +3615,10 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) { _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(), + "Creating buffers with data is forbidden during creation of a draw list"); + ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(), + "Creating buffers with data is forbidden during creation of a draw list"); ERR_FAIL_COND_V(p_index_count == 0, RID()); @@ -3531,7 +3637,7 @@ RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBuff const uint16_t *index16 = (const uint16_t *)r; for (uint32_t i = 0; i < p_index_count; i++) { if (p_use_restart_indices && index16[i] == 0xFFFF) { - continue; //restart index, ingnore + continue; //restart index, ignore } index_buffer.max_index = MAX(index16[i], index_buffer.max_index); } @@ -3539,7 +3645,7 @@ RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBuff const uint32_t *index32 = (const uint32_t *)r; for (uint32_t i = 0; i < p_index_count; i++) { if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) { - continue; //restart index, ingnore + continue; //restart index, ignore } index_buffer.max_index = MAX(index32[i], index_buffer.max_index); } @@ -3627,13 +3733,11 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) { } #if 0 bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) { - VkDescriptorSetLayoutBinding layout_binding; UniformInfo info; switch (reflection.getType()->getBasicType()) { case glslang::EbtSampler: { - //print_line("DEBUG: IsSampler"); if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) { //texture buffers @@ -3651,7 +3755,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //print_line("DEBUG: SAMPLER: texel buffer"); } else { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type."; } return false; } @@ -3674,7 +3778,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa } else { //print_line("DEBUG: sampler unknown"); if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type."; } return false; } @@ -3699,7 +3803,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (reflection.getType()->getQualifier().layoutPushConstant) { uint32_t len = reflection.size; if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size."; return false; } push_constant.push_constant_size = len; @@ -3715,7 +3819,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //print_line("DEBUG: Storage buffer"); } else { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ")."; } return false; } @@ -3731,20 +3835,17 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa } break; /*case glslang::EbtReference: { - } break;*/ /*case glslang::EbtAtomicUint: { - } break;*/ default: { - if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) { //member of uniform block? return true; } if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type."; } return false; } @@ -3752,7 +3853,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (!reflection.getType()->getQualifier().hasBinding()) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number."; } return false; } @@ -3761,14 +3862,14 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (set >= MAX_UNIFORM_SETS) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ")."; } return false; } if (set >= limits.maxBoundDescriptorSets) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ")."; } return false; } @@ -3782,7 +3883,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //already exists, verify that it's the same type if (bindings[set][i].descriptorType != layout_binding.descriptorType) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type."; } return false; } @@ -3790,7 +3891,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //also, verify that it's the same size if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size."; } return false; } @@ -4206,8 +4307,10 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages } pipeline_layout_create_info.pSetLayouts = layouts.ptr(); + // Needs to be declared in this outer scope, otherwise it may not outlive its assignment + // to pipeline_layout_create_info. + VkPushConstantRange push_constant_range; if (push_constant.push_constant_size) { - VkPushConstantRange push_constant_range; push_constant_range.stageFlags = push_constant.push_constants_vk_stage; push_constant_range.offset = 0; push_constant_range.size = push_constant.push_constant_size; @@ -4259,6 +4362,10 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID()); + ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(), + "Creating buffers with data is forbidden during creation of a draw list"); + ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(), + "Creating buffers with data is forbidden during creation of a draw list"); Buffer buffer; Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY); @@ -4274,6 +4381,10 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) { _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(), + "Creating buffers with data is forbidden during creation of a draw list"); + ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(), + "Creating buffers with data is forbidden during creation of a draw list"); ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID()); @@ -4297,6 +4408,10 @@ RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Ve RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) { _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(), + "Creating buffers with data is forbidden during creation of a draw list"); + ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(), + "Creating buffers with data is forbidden during creation of a draw list"); uint32_t element_size = get_format_vertex_size(p_format); ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers"); @@ -4492,12 +4607,12 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, } } ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(), - "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + ") was not provided."); + "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided."); const Uniform &uniform = uniforms[uniform_idx]; ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(), - "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'."); + "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'."); VkWriteDescriptorSet write; //common header write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; @@ -4886,44 +5001,27 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER, "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list"); + ERR_FAIL_COND_V_MSG(compute_list && p_sync_with_draw, ERR_INVALID_PARAMETER, + "Updating buffers in 'sync to draw' mode is forbidden during creation of a compute list"); - VkPipelineStageFlags dst_stage_mask; - VkAccessFlags dst_access; + // Protect subsequent updates... + VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT; + VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT; - Buffer *buffer = nullptr; - if (vertex_buffer_owner.owns(p_buffer)) { - dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; - dst_access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; - buffer = vertex_buffer_owner.getornull(p_buffer); - } else if (index_buffer_owner.owns(p_buffer)) { - dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT; - dst_access = VK_ACCESS_INDEX_READ_BIT; - buffer = index_buffer_owner.getornull(p_buffer); - } else if (uniform_buffer_owner.owns(p_buffer)) { - dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; - dst_access = VK_ACCESS_UNIFORM_READ_BIT; - buffer = uniform_buffer_owner.getornull(p_buffer); - } else if (texture_buffer_owner.owns(p_buffer)) { - dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; - dst_access = VK_ACCESS_SHADER_READ_BIT; - buffer = &texture_buffer_owner.getornull(p_buffer)->buffer; - } else if (storage_buffer_owner.owns(p_buffer)) { - dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; - dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; - buffer = storage_buffer_owner.getornull(p_buffer); - } else { + Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access); + if (!buffer) { ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type."); } ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER, "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end."); + _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw); Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw); if (err) { return err; } - _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw); #ifdef FORCE_FULL_BARRIER _full_barrier(p_sync_with_draw); #else @@ -4935,20 +5033,20 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { _THREAD_SAFE_METHOD_ - Buffer *buffer = nullptr; - if (vertex_buffer_owner.owns(p_buffer)) { - buffer = vertex_buffer_owner.getornull(p_buffer); - } else if (index_buffer_owner.owns(p_buffer)) { - buffer = index_buffer_owner.getornull(p_buffer); - } else if (texture_buffer_owner.owns(p_buffer)) { - buffer = &texture_buffer_owner.getornull(p_buffer)->buffer; - } else if (storage_buffer_owner.owns(p_buffer)) { - buffer = storage_buffer_owner.getornull(p_buffer); - } else { + // It could be this buffer was just created + VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT; + VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT; + // Get the vulkan buffer and the potential stage/access possible + Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask); + if (!buffer) { ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving."); } + // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below. + _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false); + VkCommandBuffer command_buffer = frames[frame].setup_command_buffer; + Buffer tmp_buffer; _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY); VkBufferCopy region; @@ -5068,13 +5166,13 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma input_assembly_create_info.topology = topology_list[p_render_primitive]; input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX); - //tesselation - VkPipelineTessellationStateCreateInfo tesselation_create_info; - tesselation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO; - tesselation_create_info.pNext = nullptr; - tesselation_create_info.flags = 0; + //tessellation + VkPipelineTessellationStateCreateInfo tessellation_create_info; + tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO; + tessellation_create_info.pNext = nullptr; + tessellation_create_info.flags = 0; ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID()); - tesselation_create_info.patchControlPoints = p_rasterization_state.patch_control_points; + tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points; VkPipelineViewportStateCreateInfo viewport_state_create_info; viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; @@ -5286,7 +5384,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr(); graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info; graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info; - graphics_pipeline_create_info.pTessellationState = &tesselation_create_info; + graphics_pipeline_create_info.pTessellationState = &tessellation_create_info; graphics_pipeline_create_info.pViewportState = &viewport_state_create_info; graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info; graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info; @@ -5594,7 +5692,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff for (int i = 0; i < p_storage_textures.size(); i++) { Texture *texture = texture_owner.getornull(p_storage_textures[i]); - ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list ist not set to be used for storage."); + ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage."); if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) { //must change layout to general @@ -5615,7 +5713,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer; image_memory_barrier.subresourceRange.layerCount = texture->layers; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); texture->layout = VK_IMAGE_LAYOUT_GENERAL; @@ -5644,7 +5742,8 @@ void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, int color_index = 0; for (int i = 0; i < framebuffer->texture_ids.size(); i++) { Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]); - VkClearAttachment clear_at; + VkClearAttachment clear_at = {}; + if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug Color clear_color = p_clear_colors[color_index]; @@ -6161,9 +6260,9 @@ void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices //make sure format is right ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format, "The vertex format used to create the pipeline does not match the vertex format bound."); - //make sure amount of instances is valid + //make sure number of instances is valid ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed, - "Amount of instances requested (" + itos(p_instances) + " is larger than the maximum amount suported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ")."); + "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ")."); } if (dl->validation.pipeline_push_constant_size > 0) { @@ -6352,7 +6451,7 @@ void RenderingDeviceVulkan::draw_list_end() { image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer; image_memory_barrier.subresourceRange.layerCount = texture->layers; - vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } @@ -6494,7 +6593,7 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer; image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers; - vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; @@ -6691,13 +6790,12 @@ void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) { void RenderingDeviceVulkan::compute_list_end() { ERR_FAIL_COND(!compute_list); - for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) { VkImageMemoryBarrier image_memory_barrier; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = nullptr; image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; - image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT; image_memory_barrier.oldLayout = E->get()->layout; image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; @@ -6710,7 +6808,8 @@ void RenderingDeviceVulkan::compute_list_end() { image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer; image_memory_barrier.subresourceRange.layerCount = E->get()->layers; - vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + // TODO: Look at the usages in the compute list and determine tighter dst stage and access masks based on some "final" usage equivalent + vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } @@ -6720,7 +6819,7 @@ void RenderingDeviceVulkan::compute_list_end() { #ifdef FORCE_FULL_BARRIER _full_barrier(true); #else - _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true); + _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true); #endif } @@ -6733,7 +6832,6 @@ void RenderingDeviceVulkan::full_barrier() { #if 0 void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) { - VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer; ERR_FAIL_COND(!frame_cmdbuf); @@ -6762,7 +6860,6 @@ void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_frame ID screen_format = screen_get_framebuffer_format(); { - VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count); uint32_t command_buffer_count = 0; @@ -6786,7 +6883,6 @@ void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_frame } vkCmdEndRenderPass(frame_cmdbuf); - } #endif @@ -7359,7 +7455,7 @@ uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs. // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible - // need to do 128 bits fixed point multiplication to get the rigth value + // need to do 128 bits fixed point multiplication to get the right value uint64_t shift_bits = 16; @@ -7549,7 +7645,6 @@ RenderingDevice *RenderingDeviceVulkan::create_local_device() { } RenderingDeviceVulkan::RenderingDeviceVulkan() { - screen_prepared = false; } RenderingDeviceVulkan::~RenderingDeviceVulkan() { diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 936448dbbd..35fc6debdd 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -31,9 +31,9 @@ #ifndef RENDERING_DEVICE_VULKAN_H #define RENDERING_DEVICE_VULKAN_H -#include "core/oa_hash_map.h" #include "core/os/thread_safe.h" -#include "core/rid_owner.h" +#include "core/templates/oa_hash_map.h" +#include "core/templates/rid_owner.h" #include "servers/rendering/rendering_device.h" #ifdef DEBUG_ENABLED @@ -99,7 +99,7 @@ class RenderingDeviceVulkan : public RenderingDevice { ID_BASE_SHIFT = 58 //5 bits for ID types }; - VkDevice device; + VkDevice device = VK_NULL_HANDLE; Map<RID, Set<RID>> dependency_map; //IDs to IDs that depend on it Map<RID, Set<RID>> reverse_dependency_map; //same as above, but in reverse @@ -112,7 +112,7 @@ class RenderingDeviceVulkan : public RenderingDevice { /*****************/ // In Vulkan, the concept of textures does not exist, - // intead there is the image (the memory prety much, + // instead there is the image (the memory pretty much, // the view (how the memory is interpreted) and the // sampler (how it's sampled from the shader). // @@ -124,35 +124,35 @@ class RenderingDeviceVulkan : public RenderingDevice { // for a framebuffer to render into it. struct Texture { - VkImage image; - VmaAllocation allocation; + VkImage image = VK_NULL_HANDLE; + VmaAllocation allocation = nullptr; VmaAllocationInfo allocation_info; - VkImageView view; + VkImageView view = VK_NULL_HANDLE; TextureType type; DataFormat format; TextureSamples samples; - uint32_t width; - uint32_t height; - uint32_t depth; - uint32_t layers; - uint32_t mipmaps; - uint32_t usage_flags; - uint32_t base_mipmap; - uint32_t base_layer; + uint32_t width = 0; + uint32_t height = 0; + uint32_t depth = 0; + uint32_t layers = 0; + uint32_t mipmaps = 0; + uint32_t usage_flags = 0; + uint32_t base_mipmap = 0; + uint32_t base_layer = 0; Vector<DataFormat> allowed_shared_formats; VkImageLayout layout; - uint32_t read_aspect_mask; - uint32_t barrier_aspect_mask; - bool bound; //bound to framebffer + uint32_t read_aspect_mask = 0; + uint32_t barrier_aspect_mask = 0; + bool bound = false; //bound to framebffer RID owner; }; RID_Owner<Texture, true> texture_owner; - uint32_t texture_upload_region_size_px; + uint32_t texture_upload_region_size_px = 0; Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false); @@ -188,32 +188,28 @@ class RenderingDeviceVulkan : public RenderingDevice { // See the comments in the code to understand better how it works. struct StagingBufferBlock { - VkBuffer buffer; - VmaAllocation allocation; - uint64_t frame_used; - uint32_t fill_amount; + VkBuffer buffer = VK_NULL_HANDLE; + VmaAllocation allocation = nullptr; + uint64_t frame_used = 0; + uint32_t fill_amount = 0; }; Vector<StagingBufferBlock> staging_buffer_blocks; - int staging_buffer_current; - uint32_t staging_buffer_block_size; - uint64_t staging_buffer_max_size; - bool staging_buffer_used; + int staging_buffer_current = 0; + uint32_t staging_buffer_block_size = 0; + uint64_t staging_buffer_max_size = 0; + bool staging_buffer_used = false; Error _staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment = true, bool p_on_draw_command_buffer = false); Error _insert_staging_block(); struct Buffer { - uint32_t size; - uint32_t usage; - VkBuffer buffer; - VmaAllocation allocation; + uint32_t size = 0; + uint32_t usage = 0; + VkBuffer buffer = VK_NULL_HANDLE; + VmaAllocation allocation = nullptr; VkDescriptorBufferInfo buffer_info; //used for binding Buffer() { - size = 0; - usage = 0; - buffer = VK_NULL_HANDLE; - allocation = nullptr; } }; @@ -276,15 +272,15 @@ class RenderingDeviceVulkan : public RenderingDevice { Map<FramebufferFormatKey, FramebufferFormatID> framebuffer_format_cache; struct FramebufferFormat { const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E; - VkRenderPass render_pass; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec) - int color_attachments; //used for pipeline validation + VkRenderPass render_pass = VK_NULL_HANDLE; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec) + int color_attachments = 0; //used for pipeline validation TextureSamples samples; }; Map<FramebufferFormatID, FramebufferFormat> framebuffer_formats; struct Framebuffer { - FramebufferFormatID format_id; + FramebufferFormatID format_id = 0; struct VersionKey { InitialAction initial_color_action; FinalAction final_color_action; @@ -307,12 +303,12 @@ class RenderingDeviceVulkan : public RenderingDevice { } }; - uint32_t storage_mask; + uint32_t storage_mask = 0; Vector<RID> texture_ids; struct Version { - VkFramebuffer framebuffer; - VkRenderPass render_pass; //this one is owned + VkFramebuffer framebuffer = VK_NULL_HANDLE; + VkRenderPass render_pass = VK_NULL_HANDLE; //this one is owned }; Map<VersionKey, Version> framebuffers; @@ -327,7 +323,7 @@ class RenderingDeviceVulkan : public RenderingDevice { // Vertex buffers in Vulkan are similar to how // they work in OpenGL, except that instead of - // an attribtue index, there is a buffer binding + // an attribute index, there is a buffer binding // index (for binding the buffers in real-time) // and a location index (what is used in the shader). // @@ -399,8 +395,8 @@ class RenderingDeviceVulkan : public RenderingDevice { struct VertexDescriptionCache { Vector<VertexAttribute> vertex_formats; - VkVertexInputBindingDescription *bindings; - VkVertexInputAttributeDescription *attributes; + VkVertexInputBindingDescription *bindings = nullptr; + VkVertexInputAttributeDescription *attributes = nullptr; VkPipelineVertexInputStateCreateInfo create_info; }; @@ -408,9 +404,9 @@ class RenderingDeviceVulkan : public RenderingDevice { struct VertexArray { RID buffer; - VertexFormatID description; - int vertex_count; - uint32_t max_instances_allowed; + VertexFormatID description = 0; + int vertex_count = 0; + uint32_t max_instances_allowed = 0; Vector<VkBuffer> buffers; //not owned, just referenced Vector<VkDeviceSize> offsets; @@ -419,21 +415,21 @@ class RenderingDeviceVulkan : public RenderingDevice { RID_Owner<VertexArray, true> vertex_array_owner; struct IndexBuffer : public Buffer { - uint32_t max_index; //used for validation - uint32_t index_count; - VkIndexType index_type; - bool supports_restart_indices; + uint32_t max_index = 0; //used for validation + uint32_t index_count = 0; + VkIndexType index_type = VK_INDEX_TYPE_NONE_NV; + bool supports_restart_indices = false; }; RID_Owner<IndexBuffer, true> index_buffer_owner; struct IndexArray { - uint32_t max_index; //remember the maximum index here too, for validation + uint32_t max_index = 0; //remember the maximum index here too, for validation VkBuffer buffer; //not owned, inherited from index buffer - uint32_t offset; - uint32_t indices; - VkIndexType index_type; - bool supports_restart_indices; + uint32_t offset = 0; + uint32_t indices = 0; + VkIndexType index_type = VK_INDEX_TYPE_NONE_NV; + bool supports_restart_indices = false; }; RID_Owner<IndexArray, true> index_array_owner; @@ -459,10 +455,10 @@ class RenderingDeviceVulkan : public RenderingDevice { }; struct UniformInfo { - UniformType type; - int binding; - uint32_t stages; - int length; //size of arrays (in total elements), or ubos (in bytes * total elements) + UniformType type = UniformType::UNIFORM_TYPE_MAX; + int binding = 0; + uint32_t stages = 0; + int length = 0; //size of arrays (in total elements), or ubos (in bytes * total elements) bool operator!=(const UniformInfo &p_info) const { return (binding != p_info.binding || type != p_info.type || stages != p_info.stages || length != p_info.length); @@ -528,25 +524,25 @@ class RenderingDeviceVulkan : public RenderingDevice { struct Shader { struct Set { Vector<UniformInfo> uniform_info; - VkDescriptorSetLayout descriptor_set_layout; + VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE; }; - uint32_t vertex_input_mask; //inputs used, this is mostly for validation - int fragment_outputs; + uint32_t vertex_input_mask = 0; //inputs used, this is mostly for validation + int fragment_outputs = 0; struct PushConstant { - uint32_t push_constant_size; - uint32_t push_constants_vk_stage; + uint32_t push_constant_size = 0; + uint32_t push_constants_vk_stage = 0; }; PushConstant push_constant; bool is_compute = false; - int max_output; + int max_output = 0; Vector<Set> sets; Vector<uint32_t> set_formats; Vector<VkPipelineShaderStageCreateInfo> pipeline_stages; - VkPipelineLayout pipeline_layout; + VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; }; String _shader_uniform_debug(RID p_shader, int p_set = -1); @@ -610,7 +606,7 @@ class RenderingDeviceVulkan : public RenderingDevice { }; Map<DescriptorPoolKey, Set<DescriptorPool *>> descriptor_pools; - uint32_t max_descriptors_per_pool; + uint32_t max_descriptors_per_pool = 0; DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key); void _descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool); @@ -621,7 +617,7 @@ class RenderingDeviceVulkan : public RenderingDevice { //texture buffer needs a view struct TextureBuffer { Buffer buffer; - VkBufferView view; + VkBufferView view = VK_NULL_HANDLE; }; RID_Owner<TextureBuffer, true> texture_buffer_owner; @@ -635,12 +631,12 @@ class RenderingDeviceVulkan : public RenderingDevice { // the above restriction is not too serious. struct UniformSet { - uint32_t format; + uint32_t format = 0; RID shader_id; - uint32_t shader_set; - DescriptorPool *pool; + uint32_t shader_set = 0; + DescriptorPool *pool = nullptr; DescriptorPoolKey pool_key; - VkDescriptorSet descriptor_set; + VkDescriptorSet descriptor_set = VK_NULL_HANDLE; //VkPipelineLayout pipeline_layout; //not owned, inherited from shader Vector<RID> attachable_textures; //used for validation Vector<Texture *> mutable_sampled_textures; //used for layout change @@ -668,21 +664,21 @@ class RenderingDeviceVulkan : public RenderingDevice { //Cached values for validation #ifdef DEBUG_ENABLED struct Validation { - FramebufferFormatID framebuffer_format; - uint32_t dynamic_state; - VertexFormatID vertex_format; - bool uses_restart_indices; - uint32_t primitive_minimum; - uint32_t primitive_divisor; + FramebufferFormatID framebuffer_format = 0; + uint32_t dynamic_state = 0; + VertexFormatID vertex_format = 0; + bool uses_restart_indices = false; + uint32_t primitive_minimum = 0; + uint32_t primitive_divisor = 0; } validation; #endif //Actual pipeline RID shader; Vector<uint32_t> set_formats; - VkPipelineLayout pipeline_layout; // not owned, needed for push constants - VkPipeline pipeline; - uint32_t push_constant_size; - uint32_t push_constant_stages; + VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // not owned, needed for push constants + VkPipeline pipeline = VK_NULL_HANDLE; + uint32_t push_constant_size = 0; + uint32_t push_constant_stages = 0; }; RID_Owner<RenderPipeline, true> render_pipeline_owner; @@ -690,10 +686,10 @@ class RenderingDeviceVulkan : public RenderingDevice { struct ComputePipeline { RID shader; Vector<uint32_t> set_formats; - VkPipelineLayout pipeline_layout; // not owned, needed for push constants - VkPipeline pipeline; - uint32_t push_constant_size; - uint32_t push_constant_stages; + VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // not owned, needed for push constants + VkPipeline pipeline = VK_NULL_HANDLE; + uint32_t push_constant_size = 0; + uint32_t push_constant_stages = 0; }; RID_Owner<ComputePipeline, true> compute_pipeline_owner; @@ -714,14 +710,14 @@ class RenderingDeviceVulkan : public RenderingDevice { // each needs it's own command pool. struct SplitDrawListAllocator { - VkCommandPool command_pool; + VkCommandPool command_pool = VK_NULL_HANDLE; Vector<VkCommandBuffer> command_buffers; //one for each frame }; Vector<SplitDrawListAllocator> split_draw_list_allocators; struct DrawList { - VkCommandBuffer command_buffer; // If persistent, this is owned, otherwise it's shared with the ringbuffer. + VkCommandBuffer command_buffer = VK_NULL_HANDLE; // If persistent, this is owned, otherwise it's shared with the ringbuffer. Rect2i viewport; struct SetState { @@ -755,7 +751,7 @@ class RenderingDeviceVulkan : public RenderingDevice { bool index_buffer_uses_restart_indices = false; uint32_t index_array_size = 0; uint32_t index_array_max_index = 0; - uint32_t index_array_offset; + uint32_t index_array_offset = 0; Vector<uint32_t> set_formats; Vector<bool> set_bound; Vector<RID> set_rids; @@ -766,8 +762,8 @@ class RenderingDeviceVulkan : public RenderingDevice { RID pipeline_shader; uint32_t invalid_set_from = 0; bool pipeline_uses_restart_indices = false; - uint32_t pipeline_primitive_divisor; - uint32_t pipeline_primitive_minimum; + uint32_t pipeline_primitive_divisor = 0; + uint32_t pipeline_primitive_minimum = 0; Vector<uint32_t> pipeline_set_formats; uint32_t pipeline_push_constant_size = 0; bool pipeline_push_constant_supplied = false; @@ -781,25 +777,26 @@ class RenderingDeviceVulkan : public RenderingDevice { #endif }; - DrawList *draw_list; // One for regular draw lists, multiple for split. - uint32_t draw_list_count; - bool draw_list_split; + DrawList *draw_list = nullptr; // One for regular draw lists, multiple for split. + uint32_t draw_list_count = 0; + bool draw_list_split = false; Vector<RID> draw_list_bound_textures; Vector<RID> draw_list_storage_textures; - bool draw_list_unbind_color_textures; - bool draw_list_unbind_depth_textures; + bool draw_list_unbind_color_textures = false; + bool draw_list_unbind_depth_textures = false; void _draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil); Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass); Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures); _FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id); + Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access); /**********************/ /**** COMPUTE LIST ****/ /**********************/ struct ComputeList { - VkCommandBuffer command_buffer; // If persistent, this is owned, otherwise it's shared with the ringbuffer. + VkCommandBuffer command_buffer = VK_NULL_HANDLE; // If persistent, this is owned, otherwise it's shared with the ringbuffer. struct SetState { uint32_t pipeline_expected_format = 0; @@ -836,7 +833,7 @@ class RenderingDeviceVulkan : public RenderingDevice { #endif }; - ComputeList *compute_list; + ComputeList *compute_list = nullptr; /**************************/ /**** FRAME MANAGEMENT ****/ @@ -868,46 +865,46 @@ class RenderingDeviceVulkan : public RenderingDevice { List<RenderPipeline> render_pipelines_to_dispose_of; List<ComputePipeline> compute_pipelines_to_dispose_of; - VkCommandPool command_pool; - VkCommandBuffer setup_command_buffer; //used at the begining of every frame for set-up - VkCommandBuffer draw_command_buffer; //used at the begining of every frame for set-up + VkCommandPool command_pool = VK_NULL_HANDLE; + VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE; //used at the beginning of every frame for set-up + VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE; //used at the beginning of every frame for set-up struct Timestamp { String description; - uint64_t value; + uint64_t value = 0; }; VkQueryPool timestamp_pool; - String *timestamp_names; - uint64_t *timestamp_cpu_values; - uint32_t timestamp_count; - String *timestamp_result_names; - uint64_t *timestamp_cpu_result_values; - uint64_t *timestamp_result_values; - uint32_t timestamp_result_count; - uint64_t index; + String *timestamp_names = nullptr; + uint64_t *timestamp_cpu_values = nullptr; + uint32_t timestamp_count = 0; + String *timestamp_result_names = nullptr; + uint64_t *timestamp_cpu_result_values = nullptr; + uint64_t *timestamp_result_values = nullptr; + uint32_t timestamp_result_count = 0; + uint64_t index = 0; }; - uint32_t max_timestamp_query_elements; + uint32_t max_timestamp_query_elements = 0; - Frame *frames; //frames available, for main device they are cycled (usually 3), for local devices only 1 - int frame; //current frame - int frame_count; //total amount of frames - uint64_t frames_drawn; + Frame *frames = nullptr; //frames available, for main device they are cycled (usually 3), for local devices only 1 + int frame = 0; //current frame + int frame_count = 0; //total amount of frames + uint64_t frames_drawn = 0; RID local_device; bool local_device_processing = false; void _free_pending_resources(int p_frame); - VmaAllocator allocator; + VmaAllocator allocator = nullptr; - VulkanContext *context; + VulkanContext *context = nullptr; void _free_internal(RID p_id); void _flush(bool p_current_frame); - bool screen_prepared; + bool screen_prepared = false; template <class T> void _free_rids(T &p_owner, const char *p_type); diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index a8a29aaeea..ecf9dac61b 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -30,9 +30,9 @@ #include "vulkan_context.h" -#include "core/engine.h" -#include "core/project_settings.h" -#include "core/ustring.h" +#include "core/config/engine.h" +#include "core/config/project_settings.h" +#include "core/string/ustring.h" #include "core/version.h" #include "vk_enum_string_helper.h" @@ -154,7 +154,7 @@ VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char **check_n } } if (!found) { - ERR_PRINT("Cant find layer: " + String(check_names[i])); + WARN_PRINT("Can't find layer: " + String(check_names[i])); return 0; } } @@ -302,7 +302,7 @@ Error VulkanContext::_create_physical_device() { /*flags*/ 0, /*pApplicationInfo*/ &app, /*enabledLayerCount*/ enabled_layer_count, - /*ppEnabledLayerNames*/ (const char *const *)instance_validation_layers, + /*ppEnabledLayerNames*/ (const char *const *)enabled_layers, /*enabledExtensionCount*/ enabled_extension_count, /*ppEnabledExtensionNames*/ (const char *const *)extension_names, }; @@ -344,6 +344,8 @@ Error VulkanContext::_create_physical_device() { "Please look at the Getting Started guide for additional information.\n" "vkCreateInstance Failure"); + inst_initialized = true; + /* Make initial call to query gpu_count, then second call for gpu info*/ err = vkEnumeratePhysicalDevices(inst, &gpu_count, nullptr); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); @@ -705,7 +707,8 @@ Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfa // We use a single GPU, but we need a surface to initialize the // queues, so this process must be deferred until a surface // is created. - _initialize_queues(p_surface); + Error err = _initialize_queues(p_surface); + ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); } Window window; @@ -1007,7 +1010,6 @@ Error VulkanContext::_update_swap_chain(Window *window) { { const VkAttachmentDescription attachment = { - /*flags*/ 0, /*format*/ format, /*samples*/ VK_SAMPLE_COUNT_1_BIT, @@ -1133,6 +1135,7 @@ Error VulkanContext::initialize() { return err; } + device_initialized = true; return OK; } @@ -1476,23 +1479,6 @@ VkPhysicalDeviceLimits VulkanContext::get_device_limits() const { return gpu_props.limits; } -VulkanContext::VulkanContext() { - queue_props = nullptr; - command_buffer_count = 0; - instance_validation_layers = nullptr; - use_validation_layers = true; - VK_KHR_incremental_present_enabled = true; - VK_GOOGLE_display_timing_enabled = true; - - command_buffer_queue.resize(1); //first one is the setup command always - command_buffer_queue.write[0] = nullptr; - command_buffer_count = 1; - queues_initialized = false; - - buffers_prepared = false; - swapchainImageCount = 0; -} - RID VulkanContext::local_device_create() { LocalDevice ld; @@ -1580,19 +1566,32 @@ void VulkanContext::local_device_free(RID p_local_device) { local_device_owner.free(p_local_device); } +VulkanContext::VulkanContext() { + use_validation_layers = Engine::get_singleton()->is_validation_layers_enabled(); + + command_buffer_queue.resize(1); // First one is always the setup command. + command_buffer_queue.write[0] = nullptr; +} + VulkanContext::~VulkanContext() { if (queue_props) { free(queue_props); } - for (uint32_t i = 0; i < FRAME_LAG; i++) { - vkDestroyFence(device, fences[i], nullptr); - vkDestroySemaphore(device, image_acquired_semaphores[i], nullptr); - vkDestroySemaphore(device, draw_complete_semaphores[i], nullptr); - if (separate_present_queue) { - vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr); + if (device_initialized) { + for (uint32_t i = 0; i < FRAME_LAG; i++) { + vkDestroyFence(device, fences[i], nullptr); + vkDestroySemaphore(device, image_acquired_semaphores[i], nullptr); + vkDestroySemaphore(device, draw_complete_semaphores[i], nullptr); + if (separate_present_queue) { + vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr); + } } + if (inst_initialized && use_validation_layers) { + DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr); + } + vkDestroyDevice(device, nullptr); + } + if (inst_initialized) { + vkDestroyInstance(inst, nullptr); } - DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr); - vkDestroyDevice(device, nullptr); - vkDestroyInstance(inst, nullptr); } diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index 3f4cfac123..1aaad29ccd 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -31,12 +31,13 @@ #ifndef VULKAN_CONTEXT_H #define VULKAN_CONTEXT_H -#include "core/error_list.h" -#include "core/map.h" +#include "core/error/error_list.h" #include "core/os/mutex.h" -#include "core/rid_owner.h" -#include "core/ustring.h" +#include "core/string/ustring.h" +#include "core/templates/map.h" +#include "core/templates/rid_owner.h" #include "servers/display_server.h" + #include <vulkan/vulkan.h> class VulkanContext { @@ -46,27 +47,31 @@ class VulkanContext { FRAME_LAG = 2 }; - VkInstance inst; - VkSurfaceKHR surface; - VkPhysicalDevice gpu; + VkInstance inst = VK_NULL_HANDLE; + VkSurfaceKHR surface = VK_NULL_HANDLE; + VkPhysicalDevice gpu = VK_NULL_HANDLE; VkPhysicalDeviceProperties gpu_props; - uint32_t queue_family_count; - VkQueueFamilyProperties *queue_props; - VkDevice device; - - //present - bool queues_initialized; - uint32_t graphics_queue_family_index; - uint32_t present_queue_family_index; - bool separate_present_queue; - VkQueue graphics_queue; - VkQueue present_queue; + uint32_t queue_family_count = 0; + VkQueueFamilyProperties *queue_props = nullptr; + VkDevice device = VK_NULL_HANDLE; + bool device_initialized = false; + bool inst_initialized = false; + + bool buffers_prepared = false; + + // Present queue. + bool queues_initialized = false; + uint32_t graphics_queue_family_index = 0; + uint32_t present_queue_family_index = 0; + bool separate_present_queue = false; + VkQueue graphics_queue = VK_NULL_HANDLE; + VkQueue present_queue = VK_NULL_HANDLE; VkColorSpaceKHR color_space; VkFormat format; VkSemaphore image_acquired_semaphores[FRAME_LAG]; VkSemaphore draw_complete_semaphores[FRAME_LAG]; VkSemaphore image_ownership_semaphores[FRAME_LAG]; - int frame_index; + int frame_index = 0; VkFence fences[FRAME_LAG]; VkPhysicalDeviceMemoryProperties memory_properties; VkPhysicalDeviceFeatures physical_device_features; @@ -76,7 +81,6 @@ class VulkanContext { VkCommandBuffer graphics_to_present_cmd; VkImageView view; VkFramebuffer framebuffer; - } SwapchainImageResources; struct Window { @@ -87,32 +91,36 @@ class VulkanContext { uint32_t current_buffer = 0; int width = 0; int height = 0; - VkCommandPool present_cmd_pool; //for separate present queue + VkCommandPool present_cmd_pool = VK_NULL_HANDLE; // For separate present queue. VkRenderPass render_pass = VK_NULL_HANDLE; }; struct LocalDevice { bool waiting = false; - VkDevice device; - VkQueue queue; + VkDevice device = VK_NULL_HANDLE; + VkQueue queue = VK_NULL_HANDLE; }; RID_Owner<LocalDevice, true> local_device_owner; Map<DisplayServer::WindowID, Window> windows; - uint32_t swapchainImageCount; + uint32_t swapchainImageCount = 0; + + // Commands. - //commands + bool prepared = false; - bool prepared; + Vector<VkCommandBuffer> command_buffer_queue; + int command_buffer_count = 1; + + // Extensions. - //extensions - bool VK_KHR_incremental_present_enabled; - bool VK_GOOGLE_display_timing_enabled; - const char **instance_validation_layers; - uint32_t enabled_extension_count; - uint32_t enabled_layer_count; + bool VK_KHR_incremental_present_enabled = true; + bool VK_GOOGLE_display_timing_enabled = true; + uint32_t enabled_extension_count = 0; const char *extension_names[MAX_EXTENSIONS]; + + uint32_t enabled_layer_count = 0; const char *enabled_layers[MAX_LAYERS]; PFN_vkCreateDebugUtilsMessengerEXT CreateDebugUtilsMessengerEXT; @@ -134,13 +142,14 @@ class VulkanContext { PFN_vkGetRefreshCycleDurationGOOGLE fpGetRefreshCycleDurationGOOGLE; PFN_vkGetPastPresentationTimingGOOGLE fpGetPastPresentationTimingGOOGLE; - VkDebugUtilsMessengerEXT dbg_messenger; + VkDebugUtilsMessengerEXT dbg_messenger = VK_NULL_HANDLE; Error _create_validation_layers(); Error _initialize_extensions(); VkBool32 _check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers); - static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, + static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback( + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData, void *pUserData); @@ -158,12 +167,11 @@ class VulkanContext { Error _create_swap_chain(); Error _create_semaphores(); - Vector<VkCommandBuffer> command_buffer_queue; - int command_buffer_count; - protected: virtual const char *_get_platform_surface_extension() const = 0; - // virtual VkResult _create_surface(VkSurfaceKHR *surface, VkInstance p_instance) = 0; + + // Enabled via command line argument. + bool use_validation_layers = false; virtual Error _window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height); @@ -171,10 +179,6 @@ protected: return inst; } - bool buffers_prepared; - - bool use_validation_layers; - public: VkDevice get_device(); VkPhysicalDevice get_physical_device(); |