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-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp2
-rw-r--r--drivers/vulkan/vulkan_context.cpp19
2 files changed, 19 insertions, 2 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index dc92e04a43..4cb878eb4d 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -31,7 +31,7 @@
#include "rendering_device_vulkan.h"
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "core/templates/hashfuncs.h"
#include "drivers/vulkan/vulkan_context.h"
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 38455bdbed..23c0a64568 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -694,8 +694,25 @@ Error VulkanContext::_create_physical_device() {
free(physical_devices);
ERR_FAIL_V(ERR_CANT_CREATE);
}
- /* for now, just grab the first physical device */
+
+ // TODO: At least on Linux Laptops integrated GPUs fail with Vulkan in many instances.
+ // The device should really be a preference, but for now choosing a discrete GPU over the
+ // integrated one is better than the default.
+
+ // Default to first device
uint32_t device_index = 0;
+
+ for (uint32_t i = 0; i < gpu_count; ++i) {
+ VkPhysicalDeviceProperties props;
+ vkGetPhysicalDeviceProperties(physical_devices[i], &props);
+
+ if (props.deviceType == VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
+ // Prefer discrete GPU.
+ device_index = i;
+ break;
+ }
+ }
+
gpu = physical_devices[device_index];
free(physical_devices);