diff options
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 35fc6debdd..a786eca70d 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #define RENDERING_DEVICE_VULKAN_H #include "core/os/thread_safe.h" +#include "core/templates/local_vector.h" #include "core/templates/oa_hash_map.h" #include "core/templates/rid_owner.h" #include "servers/rendering/rendering_device.h" @@ -45,11 +46,6 @@ #include <vulkan/vulkan.h> -//todo: -//compute -//push constants -//views of texture slices - class VulkanContext; class RenderingDeviceVulkan : public RenderingDevice { @@ -638,7 +634,12 @@ class RenderingDeviceVulkan : public RenderingDevice { DescriptorPoolKey pool_key; VkDescriptorSet descriptor_set = VK_NULL_HANDLE; //VkPipelineLayout pipeline_layout; //not owned, inherited from shader - Vector<RID> attachable_textures; //used for validation + struct AttachableTexture { + uint32_t bind; + RID texture; + }; + + LocalVector<AttachableTexture> attachable_textures; //used for validation Vector<Texture *> mutable_sampled_textures; //used for layout change Vector<Texture *> mutable_storage_textures; //used for layout change }; @@ -951,7 +952,7 @@ public: /**** VERTEX ARRAY ****/ /**********************/ - virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()); + virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false); // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats); |