diff options
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 109 |
1 files changed, 100 insertions, 9 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index f4fe9cf956..9f5830103d 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -234,12 +234,87 @@ class RenderingDeviceVulkan : public RenderingDevice { struct FramebufferFormatKey { Vector<AttachmentFormat> attachments; + Vector<FramebufferPass> passes; uint32_t view_count = 1; bool operator<(const FramebufferFormatKey &p_key) const { if (view_count != p_key.view_count) { return view_count < p_key.view_count; } + uint32_t pass_size = passes.size(); + uint32_t key_pass_size = p_key.passes.size(); + if (pass_size != key_pass_size) { + return pass_size < key_pass_size; + } + const FramebufferPass *pass_ptr = passes.ptr(); + const FramebufferPass *key_pass_ptr = p_key.passes.ptr(); + + for (uint32_t i = 0; i < pass_size; i++) { + { //compare color attachments + uint32_t attachment_size = pass_ptr[i].color_attachments.size(); + uint32_t key_attachment_size = key_pass_ptr[i].color_attachments.size(); + if (attachment_size != key_attachment_size) { + return attachment_size < key_attachment_size; + } + const int32_t *pass_attachment_ptr = pass_ptr[i].color_attachments.ptr(); + const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].color_attachments.ptr(); + + for (uint32_t j = 0; j < attachment_size; j++) { + if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) { + return pass_attachment_ptr[j] < key_pass_attachment_ptr[j]; + } + } + } + { //compare input attachments + uint32_t attachment_size = pass_ptr[i].input_attachments.size(); + uint32_t key_attachment_size = key_pass_ptr[i].input_attachments.size(); + if (attachment_size != key_attachment_size) { + return attachment_size < key_attachment_size; + } + const int32_t *pass_attachment_ptr = pass_ptr[i].input_attachments.ptr(); + const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].input_attachments.ptr(); + + for (uint32_t j = 0; j < attachment_size; j++) { + if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) { + return pass_attachment_ptr[j] < key_pass_attachment_ptr[j]; + } + } + } + { //compare resolve attachments + uint32_t attachment_size = pass_ptr[i].resolve_attachments.size(); + uint32_t key_attachment_size = key_pass_ptr[i].resolve_attachments.size(); + if (attachment_size != key_attachment_size) { + return attachment_size < key_attachment_size; + } + const int32_t *pass_attachment_ptr = pass_ptr[i].resolve_attachments.ptr(); + const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].resolve_attachments.ptr(); + + for (uint32_t j = 0; j < attachment_size; j++) { + if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) { + return pass_attachment_ptr[j] < key_pass_attachment_ptr[j]; + } + } + } + { //compare preserve attachments + uint32_t attachment_size = pass_ptr[i].preserve_attachments.size(); + uint32_t key_attachment_size = key_pass_ptr[i].preserve_attachments.size(); + if (attachment_size != key_attachment_size) { + return attachment_size < key_attachment_size; + } + const int32_t *pass_attachment_ptr = pass_ptr[i].preserve_attachments.ptr(); + const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].preserve_attachments.ptr(); + + for (uint32_t j = 0; j < attachment_size; j++) { + if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) { + return pass_attachment_ptr[j] < key_pass_attachment_ptr[j]; + } + } + } + if (pass_ptr[i].depth_attachment != key_pass_ptr[i].depth_attachment) { + return pass_ptr[i].depth_attachment < key_pass_ptr[i].depth_attachment; + } + } + int as = attachments.size(); int bs = p_key.attachments.size(); if (as != bs) { @@ -266,16 +341,14 @@ class RenderingDeviceVulkan : public RenderingDevice { } }; - VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depthcolor_action, int *r_color_attachment_count = nullptr, uint32_t p_view_count = 1); - + VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count = 1, Vector<TextureSamples> *r_samples = nullptr); // This is a cache and it's never freed, it ensures // IDs for a given format are always unique. Map<FramebufferFormatKey, FramebufferFormatID> framebuffer_format_cache; struct FramebufferFormat { const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E; VkRenderPass render_pass = VK_NULL_HANDLE; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec) - int color_attachments = 0; //used for pipeline validation - TextureSamples samples; + Vector<TextureSamples> pass_samples; uint32_t view_count = 1; // number of views }; @@ -289,6 +362,7 @@ class RenderingDeviceVulkan : public RenderingDevice { InitialAction initial_depth_action; FinalAction final_depth_action; uint32_t view_count; + bool operator<(const VersionKey &p_key) const { if (initial_color_action == p_key.initial_color_action) { if (final_color_action == p_key.final_color_action) { @@ -316,6 +390,7 @@ class RenderingDeviceVulkan : public RenderingDevice { struct Version { VkFramebuffer framebuffer = VK_NULL_HANDLE; VkRenderPass render_pass = VK_NULL_HANDLE; //this one is owned + uint32_t subpass_count = 1; }; Map<VersionKey, Version> framebuffers; @@ -536,7 +611,7 @@ class RenderingDeviceVulkan : public RenderingDevice { }; uint32_t vertex_input_mask = 0; //inputs used, this is mostly for validation - int fragment_outputs = 0; + uint32_t fragment_output_mask = 0; struct PushConstant { uint32_t push_constant_size = 0; @@ -680,6 +755,7 @@ class RenderingDeviceVulkan : public RenderingDevice { #ifdef DEBUG_ENABLED struct Validation { FramebufferFormatID framebuffer_format = 0; + uint32_t render_pass = 0; uint32_t dynamic_state = 0; VertexFormatID vertex_format = 0; bool uses_restart_indices = false; @@ -735,6 +811,7 @@ class RenderingDeviceVulkan : public RenderingDevice { struct DrawList { VkCommandBuffer command_buffer = VK_NULL_HANDLE; // If persistent, this is owned, otherwise it's shared with the ringbuffer. Rect2i viewport; + bool viewport_set = false; struct SetState { uint32_t pipeline_expected_format = 0; @@ -758,7 +835,6 @@ class RenderingDeviceVulkan : public RenderingDevice { #ifdef DEBUG_ENABLED struct Validation { bool active = true; // Means command buffer was not closed, so you can keep adding things. - FramebufferFormatID framebuffer_format = INVALID_ID; // Actual render pass values. uint32_t dynamic_state = 0; VertexFormatID vertex_format = INVALID_ID; @@ -794,7 +870,15 @@ class RenderingDeviceVulkan : public RenderingDevice { }; DrawList *draw_list = nullptr; // One for regular draw lists, multiple for split. + uint32_t draw_list_subpass_count = 0; uint32_t draw_list_count = 0; + VkRenderPass draw_list_render_pass; + VkFramebuffer draw_list_vkframebuffer; +#ifdef DEBUG_ENABLED + FramebufferFormatID draw_list_framebuffer_format = INVALID_ID; +#endif + uint32_t draw_list_current_subpass = 0; + bool draw_list_split = false; Vector<RID> draw_list_bound_textures; Vector<RID> draw_list_storage_textures; @@ -802,10 +886,12 @@ class RenderingDeviceVulkan : public RenderingDevice { bool draw_list_unbind_depth_textures = false; void _draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil); - Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass); + Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count); Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures); _FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id); Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access, uint32_t p_post_barrier); + Error _draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass); + void _draw_list_free(Rect2i *r_last_viewport = nullptr); /**********************/ /**** COMPUTE LIST ****/ @@ -951,10 +1037,12 @@ public: /*********************/ virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1); + virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1); virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1); - virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format); + virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0); virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); + virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID); virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer); @@ -1005,7 +1093,7 @@ public: /**** RENDER PIPELINE ****/ /*************************/ - virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0); + virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0); virtual bool render_pipeline_is_valid(RID p_pipeline); /**************************/ @@ -1044,6 +1132,9 @@ public: virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect); virtual void draw_list_disable_scissor(DrawListID p_list); + virtual DrawListID draw_list_switch_to_next_pass(); + virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids); + virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL); /***********************/ |