diff options
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 32 |
1 files changed, 25 insertions, 7 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index eac3250bf7..936448dbbd 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -204,10 +204,17 @@ class RenderingDeviceVulkan : public RenderingDevice { Error _insert_staging_block(); struct Buffer { - uint32_t size = 0; - VkBuffer buffer = VK_NULL_HANDLE; - VmaAllocation allocation = nullptr; + uint32_t size; + uint32_t usage; + VkBuffer buffer; + VmaAllocation allocation; VkDescriptorBufferInfo buffer_info; //used for binding + Buffer() { + size = 0; + usage = 0; + buffer = VK_NULL_HANDLE; + allocation = nullptr; + } }; Error _buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping); @@ -229,8 +236,13 @@ class RenderingDeviceVulkan : public RenderingDevice { // used for the render pipelines. struct FramebufferFormatKey { + Size2i empty_size; Vector<AttachmentFormat> attachments; bool operator<(const FramebufferFormatKey &p_key) const { + if (empty_size != p_key.empty_size) { + return empty_size < p_key.empty_size; + } + int as = attachments.size(); int bs = p_key.attachments.size(); if (as != bs) { @@ -773,12 +785,13 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t draw_list_count; bool draw_list_split; Vector<RID> draw_list_bound_textures; + Vector<RID> draw_list_storage_textures; bool draw_list_unbind_color_textures; bool draw_list_unbind_depth_textures; void _draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil); Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass); - Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents); + Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures); _FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id); /**********************/ @@ -923,9 +936,11 @@ public: /*********************/ virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format); + virtual FramebufferFormatID framebuffer_format_create_empty(const Size2i &p_size); virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format); virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID); + virtual RID framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check = INVALID_ID); virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer); @@ -961,7 +976,7 @@ public: /*****************/ virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()); - virtual RID storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()); + virtual RID storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), uint32_t p_usage = 0); virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()); virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); @@ -998,8 +1013,8 @@ public: virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color()); - virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2()); - virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2()); + virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()); + virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()); virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline); virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index); @@ -1026,8 +1041,11 @@ public: virtual void compute_list_add_barrier(ComputeListID p_list); virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups); + virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset); virtual void compute_list_end(); + virtual void full_barrier(); + /**************/ /**** FREE ****/ /**************/ |