summaryrefslogtreecommitdiff
path: root/drivers/vulkan/rendering_device_vulkan.h
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 936448dbbd..6f8bbc9c64 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -112,7 +112,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
/*****************/
// In Vulkan, the concept of textures does not exist,
- // intead there is the image (the memory prety much,
+ // instead there is the image (the memory pretty much,
// the view (how the memory is interpreted) and the
// sampler (how it's sampled from the shader).
//
@@ -327,7 +327,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
// Vertex buffers in Vulkan are similar to how
// they work in OpenGL, except that instead of
- // an attribtue index, there is a buffer binding
+ // an attribute index, there is a buffer binding
// index (for binding the buffers in real-time)
// and a location index (what is used in the shader).
//
@@ -869,8 +869,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
List<ComputePipeline> compute_pipelines_to_dispose_of;
VkCommandPool command_pool;
- VkCommandBuffer setup_command_buffer; //used at the begining of every frame for set-up
- VkCommandBuffer draw_command_buffer; //used at the begining of every frame for set-up
+ VkCommandBuffer setup_command_buffer; //used at the beginning of every frame for set-up
+ VkCommandBuffer draw_command_buffer; //used at the beginning of every frame for set-up
struct Timestamp {
String description;