diff options
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 82 |
1 files changed, 45 insertions, 37 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 7d9bd19309..d98ac1114b 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -101,8 +101,8 @@ class RenderingDeviceVulkan : public RenderingDevice { VkDevice device = VK_NULL_HANDLE; - Map<RID, Set<RID>> dependency_map; //IDs to IDs that depend on it - Map<RID, Set<RID>> reverse_dependency_map; //same as above, but in reverse + HashMap<RID, HashSet<RID>> dependency_map; //IDs to IDs that depend on it + HashMap<RID, HashSet<RID>> reverse_dependency_map; //same as above, but in reverse void _add_dependency(RID p_id, RID p_depends_on); void _free_dependencies(RID p_id); @@ -206,7 +206,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint64_t staging_buffer_max_size = 0; bool staging_buffer_used = false; - Error _staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment = true, bool p_on_draw_command_buffer = false); + Error _staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment = true); Error _insert_staging_block(); struct Buffer { @@ -241,6 +241,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Vector<AttachmentFormat> attachments; Vector<FramebufferPass> passes; uint32_t view_count = 1; + bool operator<(const FramebufferFormatKey &p_key) const { if (view_count != p_key.view_count) { return view_count < p_key.view_count; @@ -349,15 +350,15 @@ class RenderingDeviceVulkan : public RenderingDevice { VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count = 1, Vector<TextureSamples> *r_samples = nullptr); // This is a cache and it's never freed, it ensures // IDs for a given format are always unique. - Map<FramebufferFormatKey, FramebufferFormatID> framebuffer_format_cache; + RBMap<FramebufferFormatKey, FramebufferFormatID> framebuffer_format_cache; struct FramebufferFormat { - const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E; + const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E; VkRenderPass render_pass = VK_NULL_HANDLE; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec) Vector<TextureSamples> pass_samples; uint32_t view_count = 1; // number of views }; - Map<FramebufferFormatID, FramebufferFormat> framebuffer_formats; + HashMap<FramebufferFormatID, FramebufferFormat> framebuffer_formats; struct Framebuffer { FramebufferFormatID format_id = 0; @@ -391,6 +392,8 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t storage_mask = 0; Vector<RID> texture_ids; + InvalidationCallback invalidated_callback = nullptr; + void *invalidated_callback_userdata = nullptr; struct Version { VkFramebuffer framebuffer = VK_NULL_HANDLE; @@ -398,7 +401,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t subpass_count = 1; }; - Map<VersionKey, Version> framebuffers; + RBMap<VersionKey, Version> framebuffers; Size2 size; uint32_t view_count; }; @@ -457,17 +460,17 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t hash() const { int vdc = vertex_formats.size(); - uint32_t h = hash_djb2_one_32(vdc); + uint32_t h = hash_murmur3_one_32(vdc); const VertexAttribute *ptr = vertex_formats.ptr(); for (int i = 0; i < vdc; i++) { const VertexAttribute &vd = ptr[i]; - h = hash_djb2_one_32(vd.location, h); - h = hash_djb2_one_32(vd.offset, h); - h = hash_djb2_one_32(vd.format, h); - h = hash_djb2_one_32(vd.stride, h); - h = hash_djb2_one_32(vd.frequency, h); + h = hash_murmur3_one_32(vd.location, h); + h = hash_murmur3_one_32(vd.offset, h); + h = hash_murmur3_one_32(vd.format, h); + h = hash_murmur3_one_32(vd.stride, h); + h = hash_murmur3_one_32(vd.frequency, h); } - return h; + return hash_fmix32(h); } }; @@ -488,7 +491,7 @@ class RenderingDeviceVulkan : public RenderingDevice { VkPipelineVertexInputStateCreateInfo create_info; }; - Map<VertexFormatID, VertexDescriptionCache> vertex_formats; + HashMap<VertexFormatID, VertexDescriptionCache> vertex_formats; struct VertexArray { RID buffer; @@ -544,12 +547,13 @@ class RenderingDeviceVulkan : public RenderingDevice { struct UniformInfo { UniformType type = UniformType::UNIFORM_TYPE_MAX; + bool writable = false; int binding = 0; uint32_t stages = 0; int length = 0; //size of arrays (in total elements), or ubos (in bytes * total elements) bool operator!=(const UniformInfo &p_info) const { - return (binding != p_info.binding || type != p_info.type || stages != p_info.stages || length != p_info.length); + return (binding != p_info.binding || type != p_info.type || writable != p_info.writable || stages != p_info.stages || length != p_info.length); } bool operator<(const UniformInfo &p_info) const { @@ -559,6 +563,9 @@ class RenderingDeviceVulkan : public RenderingDevice { if (type != p_info.type) { return type < p_info.type; } + if (writable != p_info.writable) { + return writable < p_info.writable; + } if (stages != p_info.stages) { return stages < p_info.stages; } @@ -592,7 +599,7 @@ class RenderingDeviceVulkan : public RenderingDevice { // Always grows, never shrinks, ensuring unique IDs, but we assume // the amount of formats will never be a problem, as the amount of shaders // in a game is limited. - Map<UniformSetFormat, uint32_t> uniform_set_format_cache; + RBMap<UniformSetFormat, uint32_t> uniform_set_format_cache; // Shaders in Vulkan are just pretty much // precompiled blocks of SPIR-V bytecode. They @@ -633,7 +640,6 @@ class RenderingDeviceVulkan : public RenderingDevice { }; bool is_compute = false; - int max_output = 0; Vector<Set> sets; Vector<uint32_t> set_formats; Vector<VkPipelineShaderStageCreateInfo> pipeline_stages; @@ -702,7 +708,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t usage; }; - Map<DescriptorPoolKey, Set<DescriptorPool *>> descriptor_pools; + RBMap<DescriptorPoolKey, HashSet<DescriptorPool *>> descriptor_pools; uint32_t max_descriptors_per_pool = 0; DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key); @@ -743,7 +749,7 @@ class RenderingDeviceVulkan : public RenderingDevice { LocalVector<AttachableTexture> attachable_textures; //used for validation Vector<Texture *> mutable_sampled_textures; //used for layout change Vector<Texture *> mutable_storage_textures; //used for layout change - UniformSetInvalidatedCallback invalidated_callback = nullptr; + InvalidationCallback invalidated_callback = nullptr; void *invalidated_callback_userdata = nullptr; }; @@ -866,11 +872,9 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t pipeline_dynamic_state = 0; VertexFormatID pipeline_vertex_format = INVALID_ID; RID pipeline_shader; - uint32_t invalid_set_from = 0; bool pipeline_uses_restart_indices = false; uint32_t pipeline_primitive_divisor = 0; uint32_t pipeline_primitive_minimum = 0; - Vector<uint32_t> pipeline_set_formats; uint32_t pipeline_push_constant_size = 0; bool pipeline_push_constant_supplied = false; } validation; @@ -886,8 +890,8 @@ class RenderingDeviceVulkan : public RenderingDevice { DrawList *draw_list = nullptr; // One for regular draw lists, multiple for split. uint32_t draw_list_subpass_count = 0; uint32_t draw_list_count = 0; - VkRenderPass draw_list_render_pass; - VkFramebuffer draw_list_vkframebuffer; + VkRenderPass draw_list_render_pass = VK_NULL_HANDLE; + VkFramebuffer draw_list_vkframebuffer = VK_NULL_HANDLE; #ifdef DEBUG_ENABLED FramebufferFormatID draw_list_framebuffer_format = INVALID_ID; #endif @@ -923,7 +927,7 @@ class RenderingDeviceVulkan : public RenderingDevice { }; struct State { - Set<Texture *> textures_to_sampled_layout; + HashSet<Texture *> textures_to_sampled_layout; SetState sets[MAX_UNIFORM_SETS]; uint32_t set_count = 0; RID pipeline; @@ -944,7 +948,6 @@ class RenderingDeviceVulkan : public RenderingDevice { bool pipeline_active = false; RID pipeline_shader; uint32_t invalid_set_from = 0; - Vector<uint32_t> pipeline_set_formats; uint32_t pipeline_push_constant_size = 0; bool pipeline_push_constant_supplied = false; } validation; @@ -994,19 +997,19 @@ class RenderingDeviceVulkan : public RenderingDevice { VkQueryPool timestamp_pool; - String *timestamp_names = nullptr; - uint64_t *timestamp_cpu_values = nullptr; + TightLocalVector<String> timestamp_names; + TightLocalVector<uint64_t> timestamp_cpu_values; uint32_t timestamp_count = 0; - String *timestamp_result_names = nullptr; - uint64_t *timestamp_cpu_result_values = nullptr; - uint64_t *timestamp_result_values = nullptr; + TightLocalVector<String> timestamp_result_names; + TightLocalVector<uint64_t> timestamp_cpu_result_values; + TightLocalVector<uint64_t> timestamp_result_values; uint32_t timestamp_result_count = 0; uint64_t index = 0; }; uint32_t max_timestamp_query_elements = 0; - Frame *frames = nullptr; //frames available, for main device they are cycled (usually 3), for local devices only 1 + TightLocalVector<Frame> frames; //frames available, for main device they are cycled (usually 3), for local devices only 1 int frame = 0; //current frame int frame_count = 0; //total amount of frames uint64_t frames_drawn = 0; @@ -1016,7 +1019,7 @@ class RenderingDeviceVulkan : public RenderingDevice { void _free_pending_resources(int p_frame); VmaAllocator allocator = nullptr; - Map<uint32_t, VmaPool> small_allocs_pools; + HashMap<uint32_t, VmaPool> small_allocs_pools; VmaPool _find_or_create_small_allocs_pool(uint32_t p_mem_type_index); VulkanContext *context = nullptr; @@ -1058,13 +1061,15 @@ public: /*********************/ virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1); - virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1); + virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1); virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1); virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0); virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); - virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); + virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID); + virtual bool framebuffer_is_valid(RID p_framebuffer) const; + virtual void framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata); virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer); @@ -1109,7 +1114,7 @@ public: virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); virtual bool uniform_set_is_valid(RID p_uniform_set); - virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata); + virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata); virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); //works for any buffer virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL); @@ -1203,7 +1208,7 @@ public: /**** Limits ****/ /****************/ - virtual uint64_t limit_get(Limit p_limit); + virtual uint64_t limit_get(Limit p_limit) const; virtual void prepare_screen_for_drawing(); void initialize(VulkanContext *p_context, bool p_local_device = false); @@ -1229,10 +1234,13 @@ public: virtual String get_device_vendor_name() const; virtual String get_device_name() const; virtual RenderingDevice::DeviceType get_device_type() const; + virtual String get_device_api_version() const; virtual String get_device_pipeline_cache_uuid() const; virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0); + virtual bool has_feature(const Features p_feature) const; + RenderingDeviceVulkan(); ~RenderingDeviceVulkan(); }; |