diff options
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 30 |
1 files changed, 14 insertions, 16 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index f0f70b62e0..72c9a80a94 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -1655,9 +1655,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T image_create_info.pNext = nullptr; image_create_info.flags = 0; -#ifndef _MSC_VER -#warning TODO check for support via RenderingDevice to enable on mobile when possible -#endif + // TODO: Check for support via RenderingDevice to enable on mobile when possible. #ifndef ANDROID_ENABLED @@ -5172,9 +5170,9 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve uint32_t offset = 0; uint8_t *binptr = ret.ptrw(); binptr[0] = 'G'; - binptr[1] = 'V'; + binptr[1] = 'S'; binptr[2] = 'B'; - binptr[3] = 'D'; // Godot vulkan binary data. + binptr[3] = 'D'; // Godot Shader Binary Data. offset += 4; encode_uint32(SHADER_BINARY_VERSION, binptr + offset); offset += sizeof(uint32_t); @@ -5235,7 +5233,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_ uint32_t read_offset = 0; // Consistency check. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID()); - ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID()); + ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', RID()); uint32_t bin_version = decode_uint32(binptr + 4); ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID()); @@ -6561,7 +6559,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID()); rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode]; rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE); - rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable; + rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled; rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor; rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp; rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor; @@ -7262,12 +7260,12 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff return OK; } -void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) { +void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *p_draw_list, Framebuffer *p_framebuffer, Point2i p_viewport_offset, Point2i p_viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) { Vector<VkClearAttachment> clear_attachments; int color_index = 0; int texture_index = 0; - for (int i = 0; i < framebuffer->texture_ids.size(); i++) { - Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]); + for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) { + Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]); if (!texture) { texture_index++; @@ -7300,12 +7298,12 @@ void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, VkClearRect cr; cr.baseArrayLayer = 0; cr.layerCount = 1; - cr.rect.offset.x = viewport_offset.x; - cr.rect.offset.y = viewport_offset.y; - cr.rect.extent.width = viewport_size.width; - cr.rect.extent.height = viewport_size.height; + cr.rect.offset.x = p_viewport_offset.x; + cr.rect.offset.y = p_viewport_offset.y; + cr.rect.extent.width = p_viewport_size.width; + cr.rect.extent.height = p_viewport_size.height; - vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr); + vkCmdClearAttachments(p_draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr); } RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { @@ -9393,7 +9391,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de ERR_CONTINUE(err != OK); } - max_descriptors_per_pool = GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64); + max_descriptors_per_pool = GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64); // Check to make sure DescriptorPoolKey is good. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t)); |