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path: root/drivers/vulkan/rendering_device_vulkan.cpp
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Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 7f5bac30f1..45f544c02d 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1579,12 +1579,12 @@ Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, c
return OK;
}
-void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
+void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
VkMemoryBarrier mem_barrier;
mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
mem_barrier.pNext = nullptr;
mem_barrier.srcAccessMask = p_src_access;
- mem_barrier.dstAccessMask = p_dst_sccess;
+ mem_barrier.dstAccessMask = p_dst_access;
if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
return; // No barrier, since this is invalid.
@@ -1628,14 +1628,14 @@ void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
p_sync_with_draw);
}
-void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
+void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
VkBufferMemoryBarrier buffer_mem_barrier;
buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
buffer_mem_barrier.pNext = nullptr;
buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_mem_barrier.srcAccessMask = p_src_access;
- buffer_mem_barrier.dstAccessMask = p_dst_sccess;
+ buffer_mem_barrier.dstAccessMask = p_dst_access;
buffer_mem_barrier.buffer = buffer;
buffer_mem_barrier.offset = p_from;
buffer_mem_barrier.size = p_size;
@@ -6424,7 +6424,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
}
// Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
- _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
+ _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, false);
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
@@ -6460,7 +6460,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
/**** RENDER PIPELINE ****/
/*************************/
-RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
+RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
_THREAD_SAFE_METHOD_
// Needs a shader.
@@ -6746,31 +6746,31 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); // Viewport and scissor are always dynamic.
dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
- if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
}