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path: root/drivers/vulkan/rendering_device_vulkan.cpp
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Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp146
1 files changed, 116 insertions, 30 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 9ee2a28240..dbe932f74c 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1804,6 +1804,10 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
+ if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
+ image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
+ }
+
if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
@@ -2134,6 +2138,10 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
}
}
+ if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
+ }
+
if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
@@ -3275,8 +3283,8 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
for (int i = 0; i < p_attachments.size(); i++) {
ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
- ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)),
- VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)),
+ VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth, input or stencil) bit set.");
VkAttachmentDescription description = {};
description.flags = 0;
@@ -3291,13 +3299,25 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
// the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
// stage
+
switch (is_depth ? p_initial_depth_action : p_initial_action) {
case INITIAL_ACTION_CLEAR_REGION:
case INITIAL_ACTION_CLEAR: {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- dependency_from_external.srcStageMask |= reading_stages;
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ dependency_from_external.srcStageMask |= reading_stages;
+ } else {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
+ }
} break;
case INITIAL_ACTION_KEEP: {
if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
@@ -3355,7 +3375,58 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
}
- switch (is_depth ? p_final_depth_action : p_final_action) {
+ bool used_last = false;
+
+ {
+ int last_pass = p_passes.size() - 1;
+
+ if (is_depth) {
+ //likely missing depth resolve?
+ if (p_passes[last_pass].depth_attachment == i) {
+ used_last = true;
+ }
+ } else {
+ if (p_passes[last_pass].resolve_attachments.size()) {
+ //if using resolve attachments, check resolve attachments
+ for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
+ if (p_passes[last_pass].resolve_attachments[j] == i) {
+ used_last = true;
+ break;
+ }
+ }
+ } else {
+ for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
+ if (p_passes[last_pass].color_attachments[j] == i) {
+ used_last = true;
+ break;
+ }
+ }
+ }
+ }
+
+ if (!used_last) {
+ for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
+ if (p_passes[last_pass].preserve_attachments[j] == i) {
+ used_last = true;
+ break;
+ }
+ }
+ }
+ }
+
+ FinalAction final_action = p_final_action;
+ FinalAction final_depth_action = p_final_depth_action;
+
+ if (!used_last) {
+ if (is_depth) {
+ final_depth_action = FINAL_ACTION_DISCARD;
+
+ } else {
+ final_action = FINAL_ACTION_DISCARD;
+ }
+ }
+
+ switch (is_depth ? final_depth_action : final_action) {
case FINAL_ACTION_READ: {
if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
@@ -3473,7 +3544,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
} else {
ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as input attachment.");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
reference.attachment = attachment;
reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -3497,32 +3568,17 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
} else {
ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as resolve attachment.");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
reference.attachment = attachment;
- reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
attachment_last_pass[attachment] = i;
}
resolve_references.push_back(reference);
}
- LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
-
- for (int j = 0; j < pass->preserve_attachments.size(); j++) {
- int32_t attachment = pass->preserve_attachments[j];
-
- ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
-
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
-
- attachment_last_pass[attachment] = i;
-
- preserve_references.push_back(attachment);
- }
-
VkAttachmentReference &depth_stencil_reference = depth_reference_array[i];
if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
@@ -3546,6 +3602,22 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
}
+ LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
+
+ for (int j = 0; j < pass->preserve_attachments.size(); j++) {
+ int32_t attachment = pass->preserve_attachments[j];
+
+ ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
+
+ ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
+
+ if (attachment_last_pass[attachment] != i) {
+ //preserve can still be used to keep depth or color from being discarded after use
+ attachment_last_pass[attachment] = i;
+ preserve_references.push_back(attachment);
+ }
+ }
+
VkSubpassDescription &subpass = subpasses[i];
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
@@ -3632,8 +3704,10 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.pDependencies = nullptr;
}
+ // These are only used if we use multiview but we need to define them in scope.
const uint32_t view_mask = (1 << p_view_count) - 1;
const uint32_t correlation_mask = (1 << p_view_count) - 1;
+ Vector<uint32_t> view_masks;
VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
if (p_view_count > 1) {
@@ -3645,10 +3719,15 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// Make sure we limit this to the number of views we support.
ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
+ // Set view masks for each subpass
+ for (uint32_t i = 0; i < subpasses.size(); i++) {
+ view_masks.push_back(view_mask);
+ };
+
render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
render_pass_multiview_create_info.pNext = nullptr;
- render_pass_multiview_create_info.subpassCount = 1;
- render_pass_multiview_create_info.pViewMasks = &view_mask;
+ render_pass_multiview_create_info.subpassCount = subpasses.size();
+ render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
render_pass_multiview_create_info.dependencyCount = 0;
render_pass_multiview_create_info.pViewOffsets = nullptr;
render_pass_multiview_create_info.correlationMaskCount = 1;
@@ -3746,7 +3825,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
VkRenderPass render_pass;
VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
- ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
+ ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
if (render_pass == VK_NULL_HANDLE) { //was likely invalid
return INVALID_ID;
@@ -4506,6 +4585,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
+ need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
ERR_PRINT("Acceleration structure not supported.");
@@ -5490,7 +5570,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.sampler = *sampler;
img_info.imageView = texture->view;
- if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
+ if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
UniformSet::AttachableTexture attachable_texture;
attachable_texture.bind = set_uniform.binding;
attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1];
@@ -5543,7 +5623,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.sampler = VK_NULL_HANDLE;
img_info.imageView = texture->view;
- if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
+ if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
UniformSet::AttachableTexture attachable_texture;
attachable_texture.bind = set_uniform.binding;
attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j];
@@ -7416,6 +7496,10 @@ void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
}
+uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
+ return draw_list_current_subpass;
+}
+
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
@@ -8710,6 +8794,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
allocatorInfo.physicalDevice = p_context->get_physical_device();
allocatorInfo.device = device;
+ allocatorInfo.instance = p_context->get_instance();
vmaCreateAllocator(&allocatorInfo, &allocator);
}
@@ -8844,6 +8929,7 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
}
void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
+ ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestap was: " + p_name);
ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
//this should be optional for profiling, else it will slow things down