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path: root/drivers/vulkan/rendering_device_vulkan.cpp
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Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp757
1 files changed, 645 insertions, 112 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 3dcdaef699..9584dd3f67 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -41,28 +41,62 @@
//#define FORCE_FULL_BARRIER
// Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
-RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &stage_mask, VkAccessFlags &access_mask) {
+RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) {
Buffer *buffer = nullptr;
if (vertex_buffer_owner.owns(p_buffer)) {
- stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
buffer = vertex_buffer_owner.getornull(p_buffer);
+
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
+ if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ }
+ }
} else if (index_buffer_owner.owns(p_buffer)) {
- stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- access_mask |= VK_ACCESS_INDEX_READ_BIT;
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
buffer = index_buffer_owner.getornull(p_buffer);
} else if (uniform_buffer_owner.owns(p_buffer)) {
- stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ }
+ r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
buffer = uniform_buffer_owner.getornull(p_buffer);
} else if (texture_buffer_owner.owns(p_buffer)) {
- stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- access_mask |= VK_ACCESS_SHADER_READ_BIT;
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
+ }
+
buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
} else if (storage_buffer_owner.owns(p_buffer)) {
- stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
buffer = storage_buffer_owner.getornull(p_buffer);
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+
+ if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
+ r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
+ r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
+ }
}
return buffer;
}
@@ -1595,6 +1629,9 @@ void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mas
mem_barrier.srcAccessMask = p_src_access;
mem_barrier.dstAccessMask = p_dst_sccess;
+ if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
+ return; //no barrier, since this is invalid
+ }
vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
}
@@ -2067,6 +2104,48 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
+ VkImageViewUsageCreateInfo usage_info;
+ usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
+ usage_info.pNext = nullptr;
+ if (p_view.format_override != DATA_FORMAT_MAX) {
+ //need to validate usage with vulkan
+
+ usage_info.usage = 0;
+
+ if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
+ if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
+ usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
+ }
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
+ usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ }
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ }
+ if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ }
+
+ image_view_create_info.pNext = &usage_info;
+ }
+
VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
@@ -2196,11 +2275,11 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
return id;
}
-Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw) {
+Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
_THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
- "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(draw_list || compute_list, ERR_INVALID_PARAMETER,
+ "Updating textures in is forbidden during creation of a draw or compute list");
Texture *texture = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
@@ -2241,7 +2320,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
const uint8_t *r = p_data.ptr();
- VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
+ VkCommandBuffer command_buffer = p_post_barrier ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
//barrier to transfer
{
@@ -2266,6 +2345,10 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
}
uint32_t mipmap_offset = 0;
+
+ uint32_t logic_width = texture->width;
+ uint32_t logic_height = texture->height;
+
for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
uint32_t depth;
uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
@@ -2282,12 +2365,15 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
uint32_t region_w = MIN(region_size, width - x);
uint32_t region_h = MIN(region_size, height - y);
+ uint32_t region_logic_w = MIN(region_size, logic_width - x);
+ uint32_t region_logic_h = MIN(region_size, logic_height - y);
+
uint32_t pixel_size = get_image_format_pixel_size(texture->format);
uint32_t to_allocate = region_w * region_h * pixel_size;
to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
uint32_t alloc_offset, alloc_size;
- Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
+ Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_post_barrier);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
uint8_t *write_ptr;
@@ -2363,8 +2449,8 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
buffer_image_copy.imageOffset.y = y;
buffer_image_copy.imageOffset.z = z;
- buffer_image_copy.imageExtent.width = region_w;
- buffer_image_copy.imageExtent.height = region_h;
+ buffer_image_copy.imageExtent.width = region_logic_w;
+ buffer_image_copy.imageExtent.height = region_logic_h;
buffer_image_copy.imageExtent.depth = 1;
vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
@@ -2375,15 +2461,36 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
}
mipmap_offset = image_total;
+ logic_width = MAX(1, logic_width >> 1);
+ logic_height = MAX(1, logic_height >> 1);
}
//barrier to restore layout
{
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_memory_barrier.newLayout = texture->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2395,8 +2502,15 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ }
+
+ if (texture->used_in_frame != frames_drawn) {
+ texture->used_in_raster = false;
+ texture->used_in_compute = false;
+ texture->used_in_frame = frames_drawn;
}
+ texture->used_in_transfer = true;
return OK;
}
@@ -2608,13 +2722,13 @@ bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
return texture_owner.owns(p_texture);
}
-Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
+Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) {
_THREAD_SAFE_METHOD_
Texture *src_tex = texture_owner.getornull(p_from_texture);
ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
+ ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
"Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
"Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
@@ -2635,7 +2749,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
Texture *dst_tex = texture_owner.getornull(p_to_texture);
ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
+ ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
"Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
"Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
@@ -2656,7 +2770,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
"Source and destination texture must be of the same type (color or depth).");
- VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
+ VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
{
//PRE Copy the image
@@ -2731,12 +2845,31 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
// RESTORE LAYOUT for SRC and DST
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
{ //restore src
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.newLayout = src_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2748,7 +2881,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //make dst readable
@@ -2757,7 +2890,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_memory_barrier.newLayout = dst_tex->layout;
@@ -2770,20 +2903,20 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
}
return OK;
}
-Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw) {
+Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) {
_THREAD_SAFE_METHOD_
Texture *src_tex = texture_owner.getornull(p_from_texture);
ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
+ ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
"Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
"Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
@@ -2794,7 +2927,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
Texture *dst_tex = texture_owner.getornull(p_to_texture);
ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
+ ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
"Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
"Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
@@ -2808,7 +2941,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
"Source and destination texture must be of the same type (color or depth).");
- VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
+ VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
{
//PRE Copy the image
@@ -2883,12 +3016,31 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
// RESTORE LAYOUT for SRC and DST
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
{ //restore src
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.newLayout = src_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2900,7 +3052,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //make dst readable
@@ -2909,7 +3061,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_memory_barrier.newLayout = dst_tex->layout;
@@ -2922,20 +3074,20 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
}
return OK;
}
-Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
+Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) {
_THREAD_SAFE_METHOD_
Texture *src_tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
+ ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
"Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
@@ -2952,7 +3104,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
- VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
+ VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
@@ -2999,11 +3151,31 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
{ // Barrier to post clear accesses (changing back the layout if needed)
+
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = valid_texture_access;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = clear_layout;
image_memory_barrier.newLayout = src_tex->layout;
@@ -3016,8 +3188,15 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
image_memory_barrier.subresourceRange.layerCount = p_layers;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, valid_texture_stages, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ }
+
+ if (src_tex->used_in_frame != frames_drawn) {
+ src_tex->used_in_raster = false;
+ src_tex->used_in_compute = false;
+ src_tex->used_in_frame = frames_drawn;
}
+ src_tex->used_in_transfer = true;
return OK;
}
@@ -3104,6 +3283,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
// stage
switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
+ case INITIAL_ACTION_CLEAR_REGION:
case INITIAL_ACTION_CLEAR: {
description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
@@ -3116,9 +3296,9 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
} else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
@@ -3144,6 +3324,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
dependency_from_external.srcStageMask |= reading_stages;
}
} break;
+ case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
case INITIAL_ACTION_CONTINUE: {
if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
@@ -3151,7 +3332,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
} else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
+ description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
@@ -3280,8 +3461,13 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.pAttachments = attachments.ptr();
render_pass_create_info.subpassCount = 1;
render_pass_create_info.pSubpasses = &subpass;
- render_pass_create_info.dependencyCount = 2;
- render_pass_create_info.pDependencies = dependencies;
+ // Commenting this because it seems it just avoids raster and compute to work at the same time.
+ // Other barriers seem to be protecting the render pass fine.
+ // render_pass_create_info.dependencyCount = 2;
+ // render_pass_create_info.pDependencies = dependencies;
+
+ render_pass_create_info.dependencyCount = 0;
+ render_pass_create_info.pDependencies = nullptr;
VkRenderPass render_pass;
VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
@@ -3963,6 +4149,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
bool is_compute = false;
+ uint32_t compute_local_size[3] = { 0, 0, 0 };
+
for (int i = 0; i < p_stages.size(); i++) {
if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) {
is_compute = true;
@@ -3979,6 +4167,11 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
+ if (is_compute) {
+ compute_local_size[0] = module.entry_points->local_size.x;
+ compute_local_size[1] = module.entry_points->local_size.y;
+ compute_local_size[2] = module.entry_points->local_size.z;
+ }
uint32_t binding_count = 0;
result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
@@ -4183,6 +4376,7 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
}
}
}
+
uint32_t pc_count = 0;
result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
@@ -4231,6 +4425,9 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
shader.fragment_outputs = fragment_outputs;
shader.push_constant = push_constant;
shader.is_compute = is_compute;
+ shader.compute_local_size[0] = compute_local_size[0];
+ shader.compute_local_size[1] = compute_local_size[1];
+ shader.compute_local_size[2] = compute_local_size[2];
String error_text;
@@ -5037,19 +5234,22 @@ bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
return uniform_set_owner.owns(p_uniform_set);
}
-Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
+Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) {
_THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
- "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
- ERR_FAIL_COND_V_MSG(compute_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
- "Updating buffers in 'sync to draw' mode is forbidden during creation of a compute list");
-
- // Protect subsequent updates...
- VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
- VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
+ ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
+ "Updating buffers is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
+ "Updating buffers is forbidden during creation of a compute list");
- Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access);
+ VkPipelineStageFlags dst_stage_mask = 0;
+ VkAccessFlags dst_access = 0;
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ // Protect subsequent updates...
+ dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
if (!buffer) {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
}
@@ -5057,35 +5257,48 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
"Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
- _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw);
- Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
+ // no barrier should be needed here
+ // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
+
+ Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
if (err) {
return err;
}
#ifdef FORCE_FULL_BARRIER
- _full_barrier(p_sync_with_draw);
+ _full_barrier(true);
#else
- _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
+ if (dst_stage_mask == 0) {
+ dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
+ if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
+ _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
+ }
+
#endif
return err;
}
-Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, bool p_sync_with_draw) {
+Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
"Size must be a multiple of four");
- ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
- "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
- ERR_FAIL_COND_V_MSG(compute_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
- "Updating buffers in 'sync to draw' mode is forbidden during creation of a compute list");
+ ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
+ "Updating buffers in is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
+ "Updating buffers is forbidden during creation of a compute list");
- // Protect subsequent updates...
- VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
- VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
+ VkPipelineStageFlags dst_stage_mask = 0;
+ VkAccessFlags dst_access = 0;
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ // Protect subsequent updates...
+ dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
- Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access);
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
if (!buffer) {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
}
@@ -5093,14 +5306,20 @@ Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint3
ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
"Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
- _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw);
+ // should not be needed
+ // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier);
- vkCmdFillBuffer(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, buffer->buffer, p_offset, p_size, 0);
+ vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
#ifdef FORCE_FULL_BARRIER
- _full_barrier(p_sync_with_draw);
+ _full_barrier(true);
#else
- _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
+ if (dst_stage_mask == 0) {
+ dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
+ _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, dst_stage_mask);
+
#endif
return OK;
}
@@ -5112,7 +5331,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
// Get the vulkan buffer and the potential stage/access possible
- Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask);
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL);
if (!buffer) {
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
}
@@ -5555,6 +5774,9 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
pipeline.pipeline_layout = shader->pipeline_layout;
pipeline.shader = p_shader;
pipeline.push_constant_size = shader->push_constant.push_constant_size;
+ pipeline.local_group_size[0] = shader->compute_local_size[0];
+ pipeline.local_group_size[1] = shader->compute_local_size[1];
+ pipeline.local_group_size[2] = shader->compute_local_size[2];
//create ID to associate with this pipeline
RID id = compute_pipeline_owner.make_rid(pipeline);
@@ -5726,11 +5948,18 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
render_pass_begin.pNext = nullptr;
render_pass_begin.renderPass = render_pass;
render_pass_begin.framebuffer = vkframebuffer;
-
+ /*
+ * Given how API works, it makes sense to always fully operate on the whole framebuffer.
+ * This allows better continue operations for operations like shadowmapping.
render_pass_begin.renderArea.extent.width = viewport_size.width;
render_pass_begin.renderArea.extent.height = viewport_size.height;
render_pass_begin.renderArea.offset.x = viewport_offset.x;
render_pass_begin.renderArea.offset.y = viewport_offset.y;
+ */
+ render_pass_begin.renderArea.extent.width = framebuffer->size.width;
+ render_pass_begin.renderArea.extent.height = framebuffer->size.height;
+ render_pass_begin.renderArea.offset.x = 0;
+ render_pass_begin.renderArea.offset.y = 0;
Vector<VkClearValue> clear_values;
clear_values.resize(framebuffer->texture_ids.size());
@@ -5857,7 +6086,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
- ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
@@ -5878,12 +6107,19 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
viewport_offset = regioni.position;
viewport_size = regioni.size;
-
- if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
+ needs_clear_color = true;
+ p_initial_color_action = INITIAL_ACTION_CONTINUE;
+ }
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
+ needs_clear_depth = true;
+ p_initial_depth_action = INITIAL_ACTION_CONTINUE;
+ }
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_color = true;
p_initial_color_action = INITIAL_ACTION_KEEP;
}
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_depth = true;
p_initial_depth_action = INITIAL_ACTION_KEEP;
}
@@ -5969,11 +6205,11 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
viewport_offset = regioni.position;
viewport_size = regioni.size;
- if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_color = true;
p_initial_color_action = INITIAL_ACTION_KEEP;
}
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_depth = true;
p_initial_depth_action = INITIAL_ACTION_KEEP;
}
@@ -6226,6 +6462,19 @@ void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_
dl->state.sets[p_index].uniform_set_format = uniform_set->format;
dl->state.sets[p_index].uniform_set = p_uniform_set;
+ uint32_t mst_count = uniform_set->mutable_storage_textures.size();
+ if (mst_count) {
+ Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
+ for (uint32_t i = 0; i < mst_count; i++) {
+ if (mst_textures[i]->used_in_frame != frames_drawn) {
+ mst_textures[i]->used_in_frame = frames_drawn;
+ mst_textures[i]->used_in_transfer = false;
+ mst_textures[i]->used_in_compute = false;
+ }
+ mst_textures[i]->used_in_raster = true;
+ }
+ }
+
#ifdef DEBUG_ENABLED
{ //validate that textures bound are not attached as framebuffer bindings
uint32_t attachable_count = uniform_set->attachable_textures.size();
@@ -6468,7 +6717,7 @@ void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
}
-void RenderingDeviceVulkan::draw_list_end() {
+void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
@@ -6504,16 +6753,51 @@ void RenderingDeviceVulkan::draw_list_end() {
}
}
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
draw_list_bound_textures.clear();
- for (int i = 0; i < draw_list_storage_textures.size(); i++) {
+ VkImageMemoryBarrier *image_barriers = nullptr;
+
+ uint32_t image_barrier_count = draw_list_storage_textures.size();
+
+ if (image_barrier_count) {
+ image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
+ }
+
+ uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ uint32_t src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+
+ if (image_barrier_count) {
+ src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ src_access |= VK_ACCESS_SHADER_WRITE_BIT;
+ }
+
+ for (uint32_t i = 0; i < image_barrier_count; i++) {
Texture *texture = texture_owner.getornull(draw_list_storage_textures[i]);
- VkImageMemoryBarrier image_memory_barrier;
+ VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ image_memory_barrier.srcAccessMask = src_access;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = texture->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6526,8 +6810,6 @@ void RenderingDeviceVulkan::draw_list_end() {
image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
image_memory_barrier.subresourceRange.layerCount = texture->layers;
- vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
-
texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
@@ -6540,7 +6822,17 @@ void RenderingDeviceVulkan::draw_list_end() {
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
#else
- _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, true);
+
+ VkMemoryBarrier mem_barrier;
+ mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
+ mem_barrier.pNext = nullptr;
+ mem_barrier.srcAccessMask = src_access;
+ mem_barrier.dstAccessMask = access_flags;
+
+ if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
+ vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
+ }
+
#endif
}
@@ -6548,12 +6840,13 @@ void RenderingDeviceVulkan::draw_list_end() {
/**** COMPUTE LISTS ****/
/***********************/
-RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin() {
- ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
+RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
+ ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
compute_list = memnew(ComputeList);
compute_list->command_buffer = frames[frame].draw_command_buffer;
+ compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
return ID_TYPE_COMPUTE_LIST;
}
@@ -6610,6 +6903,9 @@ void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_l
}
cl->state.pipeline_shader = pipeline->shader;
+ cl->state.local_group_size[0] = pipeline->local_group_size[0];
+ cl->state.local_group_size[1] = pipeline->local_group_size[1];
+ cl->state.local_group_size[2] = pipeline->local_group_size[2];
}
#ifdef DEBUG_ENABLED
@@ -6647,11 +6943,24 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
cl->state.sets[p_index].uniform_set = p_uniform_set;
uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
+ uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
+
Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
+ VkImageMemoryBarrier *texture_barriers = nullptr;
+
+ if (textures_to_sampled_count + textures_to_storage_count) {
+ texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
+ }
+ uint32_t texture_barrier_count = 0;
+
+ uint32_t src_stage_flags = 0;
+
for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
- VkImageMemoryBarrier image_memory_barrier;
+ src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+
+ VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
@@ -6668,23 +6977,55 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
- vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
-
textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
}
+
+ if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
+ textures_to_sampled[i]->used_in_frame = frames_drawn;
+ textures_to_sampled[i]->used_in_transfer = false;
+ textures_to_sampled[i]->used_in_raster = false;
+ }
+ textures_to_sampled[i]->used_in_compute = true;
}
- uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
for (uint32_t i = 0; i < textures_to_storage_count; i++) {
if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
- VkImageMemoryBarrier image_memory_barrier;
+ uint32_t src_access_flags = 0;
+
+ if (textures_to_storage[i]->used_in_frame == frames_drawn) {
+ if (textures_to_storage[i]->used_in_compute) {
+ src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (textures_to_storage[i]->used_in_raster) {
+ src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
+ src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (textures_to_storage[i]->used_in_transfer) {
+ src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
+ }
+
+ textures_to_storage[i]->used_in_compute = false;
+ textures_to_storage[i]->used_in_raster = false;
+ textures_to_storage[i]->used_in_compute = false;
+
+ } else {
+ src_access_flags = 0;
+ textures_to_storage[i]->used_in_compute = false;
+ textures_to_storage[i]->used_in_raster = false;
+ textures_to_storage[i]->used_in_compute = false;
+ textures_to_storage[i]->used_in_frame = frames_drawn;
+ }
+
+ VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.srcAccessMask = src_access_flags;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
@@ -6698,14 +7039,20 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
- vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
-
textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
}
}
+ if (texture_barrier_count) {
+ if (src_stage_flags == 0) {
+ src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+ }
+
+ vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
+ }
+
#if 0
{ //validate that textures bound are not attached as framebuffer bindings
uint32_t attachable_count = uniform_set->attachable_textures.size();
@@ -6799,6 +7146,27 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
}
+void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
+ ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
+ ERR_FAIL_COND(!compute_list);
+
+ ComputeList *cl = compute_list;
+
+#ifdef DEBUG_ENABLED
+
+ ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
+
+ if (cl->validation.pipeline_push_constant_size > 0) {
+ //using push constants, check that they were supplied
+ ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
+ "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
+ }
+
+#endif
+
+ compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
+}
+
void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
@@ -6863,14 +7231,44 @@ void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
#endif
}
-void RenderingDeviceVulkan::compute_list_end() {
+void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
ERR_FAIL_COND(!compute_list);
+
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
+ VkImageMemoryBarrier *image_barriers = nullptr;
+
+ uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
+
+ if (image_barrier_count) {
+ image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
+ }
+
+ uint32_t barrier_idx = 0;
+
for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
- VkImageMemoryBarrier image_memory_barrier;
+ VkImageMemoryBarrier &image_memory_barrier = image_barriers[barrier_idx++];
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = E->get()->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6883,19 +7281,75 @@ void RenderingDeviceVulkan::compute_list_end() {
image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
- // TODO: Look at the usages in the compute list and determine tighter dst stage and access masks based on some "final" usage equivalent
- vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
-
E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+ if (E->get()->used_in_frame != frames_drawn) {
+ E->get()->used_in_transfer = false;
+ E->get()->used_in_raster = false;
+ E->get()->used_in_compute = false;
+ E->get()->used_in_frame = frames_drawn;
+ }
}
- memdelete(compute_list);
- compute_list = nullptr;
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
#else
- _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
+ VkMemoryBarrier mem_barrier;
+ mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
+ mem_barrier.pNext = nullptr;
+ mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
+ mem_barrier.dstAccessMask = access_flags;
+
+ if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
+ vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
+ }
+
#endif
+
+ memdelete(compute_list);
+ compute_list = nullptr;
+}
+
+void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) {
+ uint32_t src_barrier_flags = 0;
+ uint32_t src_access_flags = 0;
+ if (p_from & BARRIER_MASK_COMPUTE) {
+ src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_from & BARRIER_MASK_RASTER) {
+ src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ }
+ if (p_from & BARRIER_MASK_TRANSFER) {
+ src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+
+ if (p_from == 0) {
+ src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+ }
+
+ uint32_t dst_barrier_flags = 0;
+ uint32_t dst_access_flags = 0;
+ if (p_to & BARRIER_MASK_COMPUTE) {
+ dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_to & BARRIER_MASK_RASTER) {
+ dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
+ dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
+ }
+ if (p_to & BARRIER_MASK_TRANSFER) {
+ dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
+ }
+
+ if (p_to == 0) {
+ dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
+ _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
}
void RenderingDeviceVulkan::full_barrier() {
@@ -7032,6 +7486,82 @@ void RenderingDeviceVulkan::free(RID p_id) {
_free_internal(p_id);
}
+// The full list of resources that can be named is in the VkObjectType enum
+// We just expose the resources that are owned and can be accessed easily.
+void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
+ if (texture_owner.owns(p_id)) {
+ Texture *texture = texture_owner.getornull(p_id);
+ if (texture->owner.is_null()) {
+ // Don't set the source texture's name when calling on a texture view
+ context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
+ }
+ context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
+ } else if (framebuffer_owner.owns(p_id)) {
+ //Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
+ // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex
+ } else if (sampler_owner.owns(p_id)) {
+ VkSampler *sampler = sampler_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
+ } else if (vertex_buffer_owner.owns(p_id)) {
+ Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
+ } else if (index_buffer_owner.owns(p_id)) {
+ IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
+ } else if (shader_owner.owns(p_id)) {
+ Shader *shader = shader_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
+ for (int i = 0; i < shader->sets.size(); i++) {
+ context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
+ }
+ } else if (uniform_buffer_owner.owns(p_id)) {
+ Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
+ } else if (texture_buffer_owner.owns(p_id)) {
+ TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
+ } else if (storage_buffer_owner.owns(p_id)) {
+ Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
+ } else if (uniform_set_owner.owns(p_id)) {
+ UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
+ } else if (render_pipeline_owner.owns(p_id)) {
+ RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
+ } else if (compute_pipeline_owner.owns(p_id)) {
+ ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
+ } else {
+ ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
+ }
+}
+
+void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
+ context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
+}
+
+void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
+ context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
+}
+
+void RenderingDeviceVulkan::draw_command_end_label() {
+ context->command_end_label(frames[frame].draw_command_buffer);
+}
+
+String RenderingDeviceVulkan::get_device_vendor_name() const {
+ return context->get_device_vendor_name();
+}
+String RenderingDeviceVulkan::get_device_name() const {
+ return context->get_device_name();
+}
+String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
+ return context->get_device_pipeline_cache_uuid();
+}
+
void RenderingDeviceVulkan::_finalize_command_bufers() {
if (draw_list) {
ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
@@ -7084,6 +7614,7 @@ void RenderingDeviceVulkan::_begin_frame() {
if (frames[frame].timestamp_count) {
vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
+ vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
}
@@ -7450,9 +7981,10 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
}
}
-void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_to_draw) {
+void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
+ //this should be optional for profiling, else it will slow things down
{
VkMemoryBarrier memoryBarrier;
@@ -7489,9 +8021,10 @@ void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_
VK_ACCESS_HOST_READ_BIT |
VK_ACCESS_HOST_WRITE_BIT;
- vkCmdPipelineBarrier(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
+ vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
}
- vkCmdWriteTimestamp(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
+
+ vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
frames[frame].timestamp_count++;