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path: root/drivers/vulkan/rendering_device_vulkan.cpp
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Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp197
1 files changed, 174 insertions, 23 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 247961b358..9cc505cff1 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1335,8 +1335,13 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size,
allocInfo.requiredFlags = 0;
allocInfo.preferredFlags = 0;
allocInfo.memoryTypeBits = 0;
- allocInfo.pool = p_size <= SMALL_ALLOCATION_MAX_SIZE ? small_allocs_pool : nullptr;
+ allocInfo.pool = nullptr;
allocInfo.pUserData = nullptr;
+ if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
+ uint32_t mem_type_index = 0;
+ vmaFindMemoryTypeIndexForBufferInfo(allocator, &bufferInfo, &allocInfo, &mem_type_index);
+ allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
+ }
VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
@@ -1843,12 +1848,17 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
VmaAllocationCreateInfo allocInfo;
allocInfo.flags = 0;
- allocInfo.pool = image_size <= SMALL_ALLOCATION_MAX_SIZE ? small_allocs_pool : nullptr;
+ allocInfo.pool = nullptr;
allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
allocInfo.requiredFlags = 0;
allocInfo.preferredFlags = 0;
allocInfo.memoryTypeBits = 0;
allocInfo.pUserData = nullptr;
+ if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
+ uint32_t mem_type_index = 0;
+ vmaFindMemoryTypeIndexForImageInfo(allocator, &image_create_info, &allocInfo, &mem_type_index);
+ allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
+ }
Texture texture;
@@ -2118,6 +2128,124 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
return id;
}
+RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {
+ _THREAD_SAFE_METHOD_
+ // This method creates a texture object using a VkImage created by an extension, module or other external source (OpenXR uses this).
+ VkImage image = (VkImage)p_image;
+
+ Texture texture;
+ texture.image = image;
+ // if we leave texture.allocation as a nullptr, would that be enough to detect we don't "own" the image?
+ // also leave texture.allocation_info alone
+ // we'll set texture.view later on
+ texture.type = p_type;
+ texture.format = p_format;
+ texture.samples = p_samples;
+ texture.width = p_width;
+ texture.height = p_height;
+ texture.depth = p_depth;
+ texture.layers = p_layers;
+ texture.mipmaps = 0; // maybe make this settable too?
+ texture.usage_flags = p_flags;
+ texture.base_mipmap = 0;
+ texture.base_layer = 0;
+ texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
+ texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
+
+ // Do we need to do something with texture.layout ?
+
+ if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
+ texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
+
+ // if (format_has_stencil(p_format.format)) {
+ // texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
+ // }
+ } else {
+ texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
+ texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
+ }
+
+ // Create a view for us to use
+
+ VkImageViewCreateInfo image_view_create_info;
+ image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ image_view_create_info.pNext = nullptr;
+ image_view_create_info.flags = 0;
+ image_view_create_info.image = texture.image;
+
+ static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
+ VK_IMAGE_VIEW_TYPE_1D,
+ VK_IMAGE_VIEW_TYPE_2D,
+ VK_IMAGE_VIEW_TYPE_3D,
+ VK_IMAGE_VIEW_TYPE_CUBE,
+ VK_IMAGE_VIEW_TYPE_1D_ARRAY,
+ VK_IMAGE_VIEW_TYPE_2D_ARRAY,
+ VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
+ };
+
+ image_view_create_info.viewType = view_types[texture.type];
+ image_view_create_info.format = vulkan_formats[texture.format];
+
+ static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
+ VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_ZERO,
+ VK_COMPONENT_SWIZZLE_ONE,
+ VK_COMPONENT_SWIZZLE_R,
+ VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_B,
+ VK_COMPONENT_SWIZZLE_A
+ };
+
+ // hardcode for now, maybe make this settable from outside..
+ image_view_create_info.components.r = component_swizzles[TEXTURE_SWIZZLE_R];
+ image_view_create_info.components.g = component_swizzles[TEXTURE_SWIZZLE_G];
+ image_view_create_info.components.b = component_swizzles[TEXTURE_SWIZZLE_B];
+ image_view_create_info.components.a = component_swizzles[TEXTURE_SWIZZLE_A];
+
+ image_view_create_info.subresourceRange.baseMipLevel = 0;
+ image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
+ image_view_create_info.subresourceRange.baseArrayLayer = 0;
+ image_view_create_info.subresourceRange.layerCount = texture.layers;
+ if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
+ } else {
+ image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ }
+
+ VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
+
+ if (err) {
+ // vmaDestroyImage(allocator, texture.image, texture.allocation);
+ ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
+ }
+
+ //barrier to set layout
+ {
+ VkImageMemoryBarrier image_memory_barrier;
+ image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ image_memory_barrier.pNext = nullptr;
+ image_memory_barrier.srcAccessMask = 0;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ image_memory_barrier.newLayout = texture.layout;
+ image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.image = texture.image;
+ image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
+ image_memory_barrier.subresourceRange.baseMipLevel = 0;
+ image_memory_barrier.subresourceRange.levelCount = texture.mipmaps;
+ image_memory_barrier.subresourceRange.baseArrayLayer = 0;
+ image_memory_barrier.subresourceRange.layerCount = texture.layers;
+
+ vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ }
+
+ RID id = texture_owner.make_rid(texture);
+
+ return id;
+}
+
RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type) {
_THREAD_SAFE_METHOD_
@@ -4635,19 +4763,22 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
for (uint32_t j = 0; j < sc_count; j++) {
int32_t existing = -1;
RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
- sconst.constant_id = spec_constants[j]->constant_id;
- switch (spec_constants[j]->constant_type) {
+ SpvReflectSpecializationConstant *spc = spec_constants[j];
+
+ sconst.constant_id = spc->constant_id;
+ sconst.int_value = 0.0; // clear previous value JIC
+ switch (spc->constant_type) {
case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
- sconst.bool_value = spec_constants[j]->default_value.int_bool_value != 0;
+ sconst.bool_value = spc->default_value.int_bool_value != 0;
} break;
case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
- sconst.int_value = spec_constants[j]->default_value.int_bool_value;
+ sconst.int_value = spc->default_value.int_bool_value;
} break;
case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
- sconst.float_value = spec_constants[j]->default_value.float_value;
+ sconst.float_value = spc->default_value.float_value;
} break;
}
sconst.stage_flags = 1 << p_spirv[i].shader_stage;
@@ -6652,6 +6783,10 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(Di
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
+ if (!context->window_is_valid_swapchain(p_screen)) {
+ return INVALID_ID;
+ }
+
Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
_draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
@@ -8592,6 +8727,30 @@ void RenderingDeviceVulkan::sync() {
local_device_processing = false;
}
+VmaPool RenderingDeviceVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
+ if (small_allocs_pools.has(p_mem_type_index)) {
+ return small_allocs_pools[p_mem_type_index];
+ }
+
+ print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
+
+ VmaPoolCreateInfo pci;
+ pci.memoryTypeIndex = p_mem_type_index;
+ pci.flags = 0;
+ pci.blockSize = 0;
+ pci.minBlockCount = 0;
+ pci.maxBlockCount = SIZE_MAX;
+ pci.priority = 0.5f;
+ pci.minAllocationAlignment = 0;
+ pci.pMemoryAllocateNext = nullptr;
+ VmaPool pool = VK_NULL_HANDLE;
+ VkResult res = vmaCreatePool(allocator, &pci, &pool);
+ small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time
+ ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
+
+ return pool;
+}
+
void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
//free in dependency usage order, so nothing weird happens
//pipelines
@@ -8712,9 +8871,9 @@ uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
} else if (p_type == MEMORY_TEXTURES) {
return image_memory;
} else {
- VmaStats stats;
- vmaCalculateStats(allocator, &stats);
- return stats.total.usedBytes;
+ VmaTotalStatistics stats;
+ vmaCalculateStatistics(allocator, &stats);
+ return stats.total.statistics.allocationBytes;
}
}
@@ -8813,18 +8972,6 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
vmaCreateAllocator(&allocatorInfo, &allocator);
}
- { //create pool for small objects
- VmaPoolCreateInfo pci;
- pci.flags = VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT;
- pci.blockSize = 0;
- pci.minBlockCount = 0;
- pci.maxBlockCount = SIZE_MAX;
- pci.priority = 0.5f;
- pci.minAllocationAlignment = 0;
- pci.pMemoryAllocateNext = nullptr;
- vmaCreatePool(allocator, &pci, &small_allocs_pool);
- }
-
frames = memnew_arr(Frame, frame_count);
frame = 0;
//create setup and frame buffers
@@ -9293,7 +9440,11 @@ void RenderingDeviceVulkan::finalize() {
for (int i = 0; i < staging_buffer_blocks.size(); i++) {
vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
}
- vmaDestroyPool(allocator, small_allocs_pool);
+ while (small_allocs_pools.size()) {
+ Map<uint32_t, VmaPool>::Element *E = small_allocs_pools.front();
+ vmaDestroyPool(allocator, E->get());
+ small_allocs_pools.erase(E);
+ }
vmaDestroyAllocator(allocator);
while (vertex_formats.size()) {