diff options
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 95 |
1 files changed, 54 insertions, 41 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 8743135f89..3c1d4c3af8 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2170,7 +2170,7 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID return id; } -RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) { +RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type) { _THREAD_SAFE_METHOD_ Texture *src_texture = texture_owner.get_or_null(p_with_texture); @@ -2194,6 +2194,7 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p //create view ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID()); + ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID()); ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID()); int slice_layers = 1; @@ -2206,7 +2207,7 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p Texture texture = *src_texture; get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height); - texture.mipmaps = 1; + texture.mipmaps = p_mipmaps; texture.layers = slice_layers; texture.base_mipmap = p_mipmap; texture.base_layer = p_layer; @@ -2269,7 +2270,7 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p "Specified layer must be a multiple of 6."); } image_view_create_info.subresourceRange.baseMipLevel = p_mipmap; - image_view_create_info.subresourceRange.levelCount = 1; + image_view_create_info.subresourceRange.levelCount = p_mipmaps; image_view_create_info.subresourceRange.layerCount = slice_layers; image_view_create_info.subresourceRange.baseArrayLayer = p_layer; @@ -2520,7 +2521,7 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co image_memory_barrier.subresourceRange.baseArrayLayer = p_layer; image_memory_barrier.subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); + vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } if (texture->used_in_frame != frames_drawn) { @@ -3273,10 +3274,10 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) { // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | - VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | - VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | - VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | - VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148 + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148 VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT; VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 }, @@ -4249,7 +4250,7 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) { } for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) { const UniformInfo &ui = shader->sets[i].uniform_info[j]; - if (ret != String()) { + if (!ret.is_empty()) { ret += "\n"; } ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length); @@ -8049,12 +8050,15 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t ComputeList *cl = compute_list; #ifdef DEBUG_ENABLED + ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero."); + ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero."); + ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero."); ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0], "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")"); ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1], - "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")"); + "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")"); ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2], - "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")"); + "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")"); ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified."); #endif @@ -8103,6 +8107,12 @@ void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST); ERR_FAIL_COND(!compute_list); +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero."); + ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero."); + ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero."); +#endif + ComputeList *cl = compute_list; #ifdef DEBUG_ENABLED @@ -8813,6 +8823,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de // get info about further features VulkanContext::MultiviewCapabilities multiview_capabilies = p_context->get_multiview_capabilities(); device_capabilities.supports_multiview = multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1; + device_capabilities.supports_fsr_half_float = p_context->get_shader_capabilities().shader_float16_is_supported && p_context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported; } context = p_context; @@ -8913,6 +8924,8 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de } } + // Note: If adding new project settings here, also duplicate their definition in + // rendering_server.cpp for headless doctool. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256); staging_buffer_block_size = MAX(4, staging_buffer_block_size); staging_buffer_block_size *= 1024; //kb -> bytes @@ -8978,35 +8991,35 @@ void RenderingDeviceVulkan::capture_timestamp(const String &p_name) { memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; memoryBarrier.pNext = nullptr; memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT | - VK_ACCESS_INDEX_READ_BIT | - VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | - VK_ACCESS_UNIFORM_READ_BIT | - VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | - VK_ACCESS_SHADER_READ_BIT | - VK_ACCESS_SHADER_WRITE_BIT | - VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | - VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | - VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | - VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | - VK_ACCESS_TRANSFER_READ_BIT | - VK_ACCESS_TRANSFER_WRITE_BIT | - VK_ACCESS_HOST_READ_BIT | - VK_ACCESS_HOST_WRITE_BIT; + VK_ACCESS_INDEX_READ_BIT | + VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | + VK_ACCESS_UNIFORM_READ_BIT | + VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | + VK_ACCESS_SHADER_READ_BIT | + VK_ACCESS_SHADER_WRITE_BIT | + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | + VK_ACCESS_TRANSFER_READ_BIT | + VK_ACCESS_TRANSFER_WRITE_BIT | + VK_ACCESS_HOST_READ_BIT | + VK_ACCESS_HOST_WRITE_BIT; memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT | - VK_ACCESS_INDEX_READ_BIT | - VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | - VK_ACCESS_UNIFORM_READ_BIT | - VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | - VK_ACCESS_SHADER_READ_BIT | - VK_ACCESS_SHADER_WRITE_BIT | - VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | - VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | - VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | - VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | - VK_ACCESS_TRANSFER_READ_BIT | - VK_ACCESS_TRANSFER_WRITE_BIT | - VK_ACCESS_HOST_READ_BIT | - VK_ACCESS_HOST_WRITE_BIT; + VK_ACCESS_INDEX_READ_BIT | + VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | + VK_ACCESS_UNIFORM_READ_BIT | + VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | + VK_ACCESS_SHADER_READ_BIT | + VK_ACCESS_SHADER_WRITE_BIT | + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | + VK_ACCESS_TRANSFER_READ_BIT | + VK_ACCESS_TRANSFER_WRITE_BIT | + VK_ACCESS_HOST_READ_BIT | + VK_ACCESS_HOST_WRITE_BIT; vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr); } |