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path: root/drivers/vulkan/rendering_device_vulkan.cpp
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Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp95
1 files changed, 54 insertions, 41 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 8743135f89..3c1d4c3af8 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -2170,7 +2170,7 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
return id;
}
-RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
+RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type) {
_THREAD_SAFE_METHOD_
Texture *src_texture = texture_owner.get_or_null(p_with_texture);
@@ -2194,6 +2194,7 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
//create view
ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
+ ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
int slice_layers = 1;
@@ -2206,7 +2207,7 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
Texture texture = *src_texture;
get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
- texture.mipmaps = 1;
+ texture.mipmaps = p_mipmaps;
texture.layers = slice_layers;
texture.base_mipmap = p_mipmap;
texture.base_layer = p_layer;
@@ -2269,7 +2270,7 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
"Specified layer must be a multiple of 6.");
}
image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
- image_view_create_info.subresourceRange.levelCount = 1;
+ image_view_create_info.subresourceRange.levelCount = p_mipmaps;
image_view_create_info.subresourceRange.layerCount = slice_layers;
image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
@@ -2520,7 +2521,7 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
if (texture->used_in_frame != frames_drawn) {
@@ -3273,10 +3274,10 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f
VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
// Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them
const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
@@ -4249,7 +4250,7 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
}
for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
const UniformInfo &ui = shader->sets[i].uniform_info[j];
- if (ret != String()) {
+ if (!ret.is_empty()) {
ret += "\n";
}
ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
@@ -8049,12 +8050,15 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
+ ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
+ ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
"Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
- "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
+ "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
- "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
+ "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
#endif
@@ -8103,6 +8107,12 @@ void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list,
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
+ ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
+ ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
+#endif
+
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
@@ -8813,6 +8823,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
// get info about further features
VulkanContext::MultiviewCapabilities multiview_capabilies = p_context->get_multiview_capabilities();
device_capabilities.supports_multiview = multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
+ device_capabilities.supports_fsr_half_float = p_context->get_shader_capabilities().shader_float16_is_supported && p_context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
}
context = p_context;
@@ -8913,6 +8924,8 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
}
}
+ // Note: If adding new project settings here, also duplicate their definition in
+ // rendering_server.cpp for headless doctool.
staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
staging_buffer_block_size = MAX(4, staging_buffer_block_size);
staging_buffer_block_size *= 1024; //kb -> bytes
@@ -8978,35 +8991,35 @@ void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
memoryBarrier.pNext = nullptr;
memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
- VK_ACCESS_INDEX_READ_BIT |
- VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
- VK_ACCESS_UNIFORM_READ_BIT |
- VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
- VK_ACCESS_SHADER_READ_BIT |
- VK_ACCESS_SHADER_WRITE_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_TRANSFER_READ_BIT |
- VK_ACCESS_TRANSFER_WRITE_BIT |
- VK_ACCESS_HOST_READ_BIT |
- VK_ACCESS_HOST_WRITE_BIT;
+ VK_ACCESS_INDEX_READ_BIT |
+ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
+ VK_ACCESS_UNIFORM_READ_BIT |
+ VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
+ VK_ACCESS_SHADER_READ_BIT |
+ VK_ACCESS_SHADER_WRITE_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_TRANSFER_READ_BIT |
+ VK_ACCESS_TRANSFER_WRITE_BIT |
+ VK_ACCESS_HOST_READ_BIT |
+ VK_ACCESS_HOST_WRITE_BIT;
memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
- VK_ACCESS_INDEX_READ_BIT |
- VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
- VK_ACCESS_UNIFORM_READ_BIT |
- VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
- VK_ACCESS_SHADER_READ_BIT |
- VK_ACCESS_SHADER_WRITE_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_TRANSFER_READ_BIT |
- VK_ACCESS_TRANSFER_WRITE_BIT |
- VK_ACCESS_HOST_READ_BIT |
- VK_ACCESS_HOST_WRITE_BIT;
+ VK_ACCESS_INDEX_READ_BIT |
+ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
+ VK_ACCESS_UNIFORM_READ_BIT |
+ VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
+ VK_ACCESS_SHADER_READ_BIT |
+ VK_ACCESS_SHADER_WRITE_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_TRANSFER_READ_BIT |
+ VK_ACCESS_TRANSFER_WRITE_BIT |
+ VK_ACCESS_HOST_READ_BIT |
+ VK_ACCESS_HOST_WRITE_BIT;
vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
}