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path: root/drivers/vulkan/rendering_device_vulkan.cpp
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Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp28
1 files changed, 13 insertions, 15 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index f0f70b62e0..036489a9bc 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1655,9 +1655,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_create_info.pNext = nullptr;
image_create_info.flags = 0;
-#ifndef _MSC_VER
-#warning TODO check for support via RenderingDevice to enable on mobile when possible
-#endif
+ // TODO: Check for support via RenderingDevice to enable on mobile when possible.
#ifndef ANDROID_ENABLED
@@ -5172,9 +5170,9 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
uint32_t offset = 0;
uint8_t *binptr = ret.ptrw();
binptr[0] = 'G';
- binptr[1] = 'V';
+ binptr[1] = 'S';
binptr[2] = 'B';
- binptr[3] = 'D'; // Godot vulkan binary data.
+ binptr[3] = 'D'; // Godot Shader Binary Data.
offset += 4;
encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
offset += sizeof(uint32_t);
@@ -5235,7 +5233,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
uint32_t read_offset = 0;
// Consistency check.
ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
- ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
+ ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', RID());
uint32_t bin_version = decode_uint32(binptr + 4);
ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
@@ -7262,12 +7260,12 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
return OK;
}
-void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
+void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *p_draw_list, Framebuffer *p_framebuffer, Point2i p_viewport_offset, Point2i p_viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
Vector<VkClearAttachment> clear_attachments;
int color_index = 0;
int texture_index = 0;
- for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
+ for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
+ Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
if (!texture) {
texture_index++;
@@ -7300,12 +7298,12 @@ void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list,
VkClearRect cr;
cr.baseArrayLayer = 0;
cr.layerCount = 1;
- cr.rect.offset.x = viewport_offset.x;
- cr.rect.offset.y = viewport_offset.y;
- cr.rect.extent.width = viewport_size.width;
- cr.rect.extent.height = viewport_size.height;
+ cr.rect.offset.x = p_viewport_offset.x;
+ cr.rect.offset.y = p_viewport_offset.y;
+ cr.rect.extent.width = p_viewport_size.width;
+ cr.rect.extent.height = p_viewport_size.height;
- vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
+ vkCmdClearAttachments(p_draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
}
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
@@ -9393,7 +9391,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
ERR_CONTINUE(err != OK);
}
- max_descriptors_per_pool = GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64);
+ max_descriptors_per_pool = GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64);
// Check to make sure DescriptorPoolKey is good.
static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));