diff options
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 170 |
1 files changed, 144 insertions, 26 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 03216c667e..0689b3f2dd 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2134,7 +2134,16 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p VK_IMAGE_VIEW_TYPE_2D, }; - image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : (p_slice_type == TEXTURE_SLICE_3D ? VK_IMAGE_VIEW_TYPE_3D : view_types[texture.type]); + image_view_create_info.viewType = view_types[texture.type]; + + if (p_slice_type == TEXTURE_SLICE_CUBEMAP) { + image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE; + } else if (p_slice_type == TEXTURE_SLICE_3D) { + image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D; + } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) { + image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY; + } + if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) { image_view_create_info.format = vulkan_formats[texture.format]; } else { @@ -3095,6 +3104,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that // stage switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) { + case INITIAL_ACTION_CLEAR_REGION: case INITIAL_ACTION_CLEAR: { description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; @@ -3107,9 +3117,9 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { - description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; - description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there - description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; + description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); + description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; dependency_from_external.srcStageMask |= reading_stages; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; @@ -3314,11 +3324,8 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c return id; } -RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(const Size2i &p_size) { - ERR_FAIL_COND_V(p_size.width <= 0 || p_size.height <= 0, INVALID_FORMAT_ID); - +RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) { FramebufferFormatKey key; - key.empty_size = p_size; const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key); if (E) { @@ -3366,7 +3373,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c fb_format.E = E; fb_format.color_attachments = 0; fb_format.render_pass = render_pass; - fb_format.samples = TEXTURE_SAMPLES_1; + fb_format.samples = p_samples; framebuffer_formats[id] = fb_format; return id; } @@ -3382,10 +3389,10 @@ RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_te /**** RENDER TARGET ****/ /***********************/ -RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check) { +RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) { _THREAD_SAFE_METHOD_ Framebuffer framebuffer; - framebuffer.format_id = framebuffer_format_create_empty(p_size); + framebuffer.format_id = framebuffer_format_create_empty(p_samples); ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID()); framebuffer.size = p_size; @@ -4052,6 +4059,10 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; info.type = UNIFORM_TYPE_INPUT_ATTACHMENT; } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: { + ERR_PRINT("Acceleration structure not supported."); + continue; + } break; } if (need_array_dimensions) { @@ -4577,7 +4588,7 @@ void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key vkDestroyDescriptorPool(device, p_pool->pool, nullptr); descriptor_pools[p_key].erase(p_pool); memdelete(p_pool); - if (descriptor_pools[p_key].empty()) { + if (descriptor_pools[p_key].is_empty()) { descriptor_pools.erase(p_key); } } @@ -5061,6 +5072,40 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint return err; } +Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, bool p_sync_with_draw) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER, + "Size must be a multiple of four"); + ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER, + "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list"); + ERR_FAIL_COND_V_MSG(compute_list && p_sync_with_draw, ERR_INVALID_PARAMETER, + "Updating buffers in 'sync to draw' mode is forbidden during creation of a compute list"); + + // Protect subsequent updates... + VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT; + VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT; + + Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access); + if (!buffer) { + ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type."); + } + + ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER, + "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end."); + + _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw); + + vkCmdFillBuffer(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, buffer->buffer, p_offset, p_size, 0); + +#ifdef FORCE_FULL_BARRIER + _full_barrier(p_sync_with_draw); +#else + _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw); +#endif + return OK; +} + Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { _THREAD_SAFE_METHOD_ @@ -5629,7 +5674,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(Di vkCmdSetScissor(command_buffer, 0, 1, &scissor); - return ID_TYPE_DRAW_LIST; + return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT; } Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) { @@ -5682,11 +5727,18 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff render_pass_begin.pNext = nullptr; render_pass_begin.renderPass = render_pass; render_pass_begin.framebuffer = vkframebuffer; - + /* + * Given how API works, it makes sense to always fully operate on the whole framebuffer. + * This allows better continue operations for operations like shadowmapping. render_pass_begin.renderArea.extent.width = viewport_size.width; render_pass_begin.renderArea.extent.height = viewport_size.height; render_pass_begin.renderArea.offset.x = viewport_offset.x; render_pass_begin.renderArea.offset.y = viewport_offset.y; + */ + render_pass_begin.renderArea.extent.width = framebuffer->size.width; + render_pass_begin.renderArea.extent.height = framebuffer->size.height; + render_pass_begin.renderArea.offset.x = 0; + render_pass_begin.renderArea.offset.y = 0; Vector<VkClearValue> clear_values; clear_values.resize(framebuffer->texture_ids.size()); @@ -5835,11 +5887,11 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu viewport_offset = regioni.position; viewport_size = regioni.size; - if (p_initial_color_action == INITIAL_ACTION_CLEAR) { + if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) { needs_clear_color = true; p_initial_color_action = INITIAL_ACTION_KEEP; } - if (p_initial_depth_action == INITIAL_ACTION_CLEAR) { + if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) { needs_clear_depth = true; p_initial_depth_action = INITIAL_ACTION_KEEP; } @@ -5896,7 +5948,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu vkCmdSetScissor(command_buffer, 0, 1, &scissor); draw_list->viewport = Rect2i(viewport_offset, viewport_size); - return ID_TYPE_DRAW_LIST; + return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT; } Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { @@ -5925,11 +5977,11 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p viewport_offset = regioni.position; viewport_size = regioni.size; - if (p_initial_color_action == INITIAL_ACTION_CLEAR) { + if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) { needs_clear_color = true; p_initial_color_action = INITIAL_ACTION_KEEP; } - if (p_initial_depth_action == INITIAL_ACTION_CLEAR) { + if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) { needs_clear_depth = true; p_initial_depth_action = INITIAL_ACTION_KEEP; } @@ -5993,7 +6045,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p for (uint32_t i = 0; i < p_splits; i++) { //take a command buffer and initialize it - VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame]; + VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame]; VkCommandBufferInheritanceInfo inheritance_info; inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO; @@ -6051,7 +6103,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p scissor.extent.height = viewport_size.height; vkCmdSetScissor(command_buffer, 0, 1, &scissor); - r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i; + r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i; draw_list[i].viewport = Rect2i(viewport_offset, viewport_size); } @@ -6066,7 +6118,7 @@ RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawL if (!draw_list) { return nullptr; - } else if (p_id == ID_TYPE_DRAW_LIST) { + } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) { if (draw_list_split) { return nullptr; } @@ -6433,8 +6485,8 @@ void RenderingDeviceVulkan::draw_list_end() { //send all command buffers VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count); for (uint32_t i = 0; i < draw_list_count; i++) { - vkEndCommandBuffer(draw_list->command_buffer); - command_buffers[i] = draw_list->command_buffer; + vkEndCommandBuffer(draw_list[i].command_buffer); + command_buffers[i] = draw_list[i].command_buffer; } vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers); @@ -6988,6 +7040,72 @@ void RenderingDeviceVulkan::free(RID p_id) { _free_internal(p_id); } +// The full list of resources that can be named is in the VkObjectType enum +// We just expose the resources that are owned and can be accessed easily. +void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) { + if (texture_owner.owns(p_id)) { + Texture *texture = texture_owner.getornull(p_id); + if (texture->owner.is_null()) { + // Don't set the source texture's name when calling on a texture view + context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name); + } + context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View"); + } else if (framebuffer_owner.owns(p_id)) { + //Framebuffer *framebuffer = framebuffer_owner.getornull(p_id); + // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex + } else if (sampler_owner.owns(p_id)) { + VkSampler *sampler = sampler_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name); + } else if (vertex_buffer_owner.owns(p_id)) { + Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name); + } else if (index_buffer_owner.owns(p_id)) { + IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name); + } else if (shader_owner.owns(p_id)) { + Shader *shader = shader_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout"); + for (int i = 0; i < shader->sets.size(); i++) { + context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name); + } + } else if (uniform_buffer_owner.owns(p_id)) { + Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name); + } else if (texture_buffer_owner.owns(p_id)) { + TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name); + context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View"); + } else if (storage_buffer_owner.owns(p_id)) { + Buffer *storage_buffer = storage_buffer_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name); + } else if (uniform_set_owner.owns(p_id)) { + UniformSet *uniform_set = uniform_set_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name); + } else if (render_pipeline_owner.owns(p_id)) { + RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name); + context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout"); + } else if (compute_pipeline_owner.owns(p_id)) { + ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id); + context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name); + context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout"); + } else { + ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id())); + } +} + +void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) { + context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color); +} + +void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) { + context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color); +} + +void RenderingDeviceVulkan::draw_command_end_label() { + context->command_end_label(frames[frame].draw_command_buffer); +} + void RenderingDeviceVulkan::_finalize_command_bufers() { if (draw_list) { ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work)."); |