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Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp3034
1 files changed, 2413 insertions, 621 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 9fe3f7e6c0..4cae051302 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,15 +30,103 @@
#include "rendering_device_vulkan.h"
-#include "core/hashfuncs.h"
-#include "core/os/file_access.h"
+#include "core/config/project_settings.h"
+#include "core/io/compression.h"
+#include "core/io/file_access.h"
+#include "core/io/marshalls.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
+#include "core/templates/hashfuncs.h"
#include "drivers/vulkan/vulkan_context.h"
+#include "thirdparty/misc/smolv.h"
#include "thirdparty/spirv-reflect/spirv_reflect.h"
-#define FORCE_FULL_BARRIER
+//#define FORCE_FULL_BARRIER
+
+// Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
+RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) {
+ Buffer *buffer = nullptr;
+ if (vertex_buffer_owner.owns(p_buffer)) {
+ buffer = vertex_buffer_owner.get_or_null(p_buffer);
+
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
+ if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ }
+ }
+ } else if (index_buffer_owner.owns(p_buffer)) {
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
+ buffer = index_buffer_owner.get_or_null(p_buffer);
+ } else if (uniform_buffer_owner.owns(p_buffer)) {
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ }
+ r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
+ buffer = uniform_buffer_owner.get_or_null(p_buffer);
+ } else if (texture_buffer_owner.owns(p_buffer)) {
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
+ }
+
+ buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
+ } else if (storage_buffer_owner.owns(p_buffer)) {
+ buffer = storage_buffer_owner.get_or_null(p_buffer);
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+
+ if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
+ r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
+ r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
+ }
+ }
+ return buffer;
+}
+
+static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
+ // Transitioning from write to read, protect the shaders that may use this next
+ // Allow for copies/image layout transitions
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
+
+ if (is_sampled) {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
+ } else if (is_storage) {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ } else {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ }
+
+ if (is_depth) {
+ // Depth resources have additional stages that may be interested in them
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ }
+}
void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
if (!dependency_map.has(p_depends_on)) {
@@ -564,6 +652,7 @@ int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
case DATA_FORMAT_B8G8R8A8_SNORM:
case DATA_FORMAT_B8G8R8A8_UINT:
case DATA_FORMAT_B8G8R8A8_SINT:
+ case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
return 4;
case DATA_FORMAT_R16_UNORM:
case DATA_FORMAT_R16_SNORM:
@@ -1310,6 +1399,9 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size,
p_buffer->buffer_info.buffer = p_buffer->buffer;
p_buffer->buffer_info.offset = 0;
p_buffer->buffer_info.range = p_size;
+ p_buffer->usage = p_usage;
+
+ buffer_memory += p_size;
return OK;
}
@@ -1317,6 +1409,7 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size,
Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
+ buffer_memory -= p_buffer->size;
vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
p_buffer->buffer = VK_NULL_HANDLE;
p_buffer->allocation = nullptr;
@@ -1399,7 +1492,7 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_
// possible in a single frame
if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
//guess we did.. ok, let's see if we can insert a new block..
- if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
+ if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
//we can, so we are safe
Error err = _insert_staging_block();
if (err) {
@@ -1443,7 +1536,7 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_
staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
} else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
//this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
- if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
+ if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
//we are still allowed to create a new block, so let's do that and insert it for current pos
Error err = _insert_staging_block();
if (err) {
@@ -1513,7 +1606,7 @@ Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, c
}
//copy to staging buffer
- copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
+ memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
//unmap
vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
@@ -1542,6 +1635,9 @@ void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mas
mem_barrier.srcAccessMask = p_src_access;
mem_barrier.dstAccessMask = p_dst_sccess;
+ if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
+ return; //no barrier, since this is invalid
+ }
vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
}
@@ -1640,16 +1736,16 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
#endif
}
- if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
+ if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
}
/*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
}*/
- ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
+ ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
- image_create_info.imageType = vulkan_image_type[p_format.type];
+ image_create_info.imageType = vulkan_image_type[p_format.texture_type];
ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
@@ -1674,10 +1770,10 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_create_info.mipLevels = p_format.mipmaps;
- if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
+ if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
"Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
- ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
+ ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
"Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
image_create_info.arrayLayers = p_format.array_layers;
} else {
@@ -1708,6 +1804,10 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
+ if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
+ image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
+ }
+
if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
@@ -1806,8 +1906,8 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
-
- texture.type = p_format.type;
+ image_memory += texture.allocation_info.size;
+ texture.type = p_format.texture_type;
texture.format = p_format.format;
texture.width = image_create_info.extent.width;
texture.height = image_create_info.extent.height;
@@ -1875,7 +1975,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
};
- image_view_create_info.viewType = view_types[p_format.type];
+ image_view_create_info.viewType = view_types[p_format.texture_type];
if (p_view.format_override == DATA_FORMAT_MAX) {
image_view_create_info.format = image_create_info.format;
} else {
@@ -1932,14 +2032,14 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
- vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
RID id = texture_owner.make_rid(texture);
if (p_data.size()) {
for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
- texture_update(id, i, p_data[i]);
+ _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true);
}
}
return id;
@@ -1948,12 +2048,12 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
_THREAD_SAFE_METHOD_
- Texture *src_texture = texture_owner.getornull(p_with_texture);
+ Texture *src_texture = texture_owner.get_or_null(p_with_texture);
ERR_FAIL_COND_V(!src_texture, RID());
if (src_texture->owner.is_valid()) { //ahh this is a share
p_with_texture = src_texture->owner;
- src_texture = texture_owner.getornull(src_texture->owner);
+ src_texture = texture_owner.get_or_null(src_texture->owner);
ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
}
@@ -2014,6 +2114,52 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
+ VkImageViewUsageCreateInfo usage_info;
+ usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
+ usage_info.pNext = nullptr;
+ if (p_view.format_override != DATA_FORMAT_MAX) {
+ //need to validate usage with vulkan
+
+ usage_info.usage = 0;
+
+ if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
+ if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
+ usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
+ }
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
+ usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ }
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ }
+ if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ }
+
+ image_view_create_info.pNext = &usage_info;
+ }
+
VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
@@ -2027,12 +2173,12 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
_THREAD_SAFE_METHOD_
- Texture *src_texture = texture_owner.getornull(p_with_texture);
+ Texture *src_texture = texture_owner.get_or_null(p_with_texture);
ERR_FAIL_COND_V(!src_texture, RID());
if (src_texture->owner.is_valid()) { //ahh this is a share
p_with_texture = src_texture->owner;
- src_texture = texture_owner.getornull(src_texture->owner);
+ src_texture = texture_owner.get_or_null(src_texture->owner);
ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
}
@@ -2042,15 +2188,26 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
"Can only create a 3D slice from a 3D texture");
+ ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
+ "Can only create an array slice from a 2D array mipmap");
+
//create view
ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
+ int slice_layers = 1;
+ if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
+ ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
+ slice_layers = src_texture->layers;
+ } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
+ slice_layers = 6;
+ }
+
Texture texture = *src_texture;
get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
texture.mipmaps = 1;
- texture.layers = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
+ texture.layers = slice_layers;
texture.base_mipmap = p_mipmap;
texture.base_layer = p_layer;
@@ -2070,7 +2227,16 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
VK_IMAGE_VIEW_TYPE_2D,
};
- image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : (p_slice_type == TEXTURE_SLICE_3D ? VK_IMAGE_VIEW_TYPE_3D : view_types[texture.type]);
+ image_view_create_info.viewType = view_types[texture.type];
+
+ if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
+ image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
+ } else if (p_slice_type == TEXTURE_SLICE_3D) {
+ image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
+ } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
+ image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ }
+
if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
image_view_create_info.format = vulkan_formats[texture.format];
} else {
@@ -2104,7 +2270,7 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
}
image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
image_view_create_info.subresourceRange.levelCount = 1;
- image_view_create_info.subresourceRange.layerCount = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
+ image_view_create_info.subresourceRange.layerCount = slice_layers;
image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
@@ -2123,18 +2289,22 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
return id;
}
-Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw) {
+Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
+ return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
+}
+
+Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) {
_THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
- "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
+ "Updating textures is forbidden during creation of a draw or compute list");
- Texture *texture = texture_owner.getornull(p_texture);
+ Texture *texture = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
if (texture->owner != RID()) {
p_texture = texture->owner;
- texture = texture_owner.getornull(texture->owner);
+ texture = texture_owner.get_or_null(texture->owner);
ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
}
@@ -2168,7 +2338,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
const uint8_t *r = p_data.ptr();
- VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
+ VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
//barrier to transfer
{
@@ -2189,10 +2359,14 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
uint32_t mipmap_offset = 0;
+
+ uint32_t logic_width = texture->width;
+ uint32_t logic_height = texture->height;
+
for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
uint32_t depth;
uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
@@ -2209,12 +2383,15 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
uint32_t region_w = MIN(region_size, width - x);
uint32_t region_h = MIN(region_size, height - y);
+ uint32_t region_logic_w = MIN(region_size, logic_width - x);
+ uint32_t region_logic_h = MIN(region_size, logic_height - y);
+
uint32_t pixel_size = get_image_format_pixel_size(texture->format);
uint32_t to_allocate = region_w * region_h * pixel_size;
to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
uint32_t alloc_offset, alloc_size;
- Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
+ Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, !p_use_setup_queue);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
uint8_t *write_ptr;
@@ -2290,8 +2467,8 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
buffer_image_copy.imageOffset.y = y;
buffer_image_copy.imageOffset.z = z;
- buffer_image_copy.imageExtent.width = region_w;
- buffer_image_copy.imageExtent.height = region_h;
+ buffer_image_copy.imageExtent.width = region_logic_w;
+ buffer_image_copy.imageExtent.height = region_logic_h;
buffer_image_copy.imageExtent.depth = 1;
vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
@@ -2302,15 +2479,36 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
}
mipmap_offset = image_total;
+ logic_width = MAX(1, logic_width >> 1);
+ logic_height = MAX(1, logic_height >> 1);
}
//barrier to restore layout
{
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_memory_barrier.newLayout = texture->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2322,8 +2520,15 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ }
+
+ if (texture->used_in_frame != frames_drawn) {
+ texture->used_in_raster = false;
+ texture->used_in_compute = false;
+ texture->used_in_frame = frames_drawn;
}
+ texture->used_in_transfer = true;
return OK;
}
@@ -2371,7 +2576,7 @@ Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex
const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
uint8_t *wptr = write_ptr + y * line_width;
- copymem(wptr, rptr, line_width);
+ memcpy(wptr, rptr, line_width);
}
} else {
@@ -2379,7 +2584,7 @@ Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex
for (uint32_t y = 0; y < height; y++) {
const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
uint8_t *wptr = write_ptr + y * pixel_size * width;
- copymem(wptr, rptr, pixel_size * width);
+ memcpy(wptr, rptr, (uint64_t)pixel_size * width);
}
}
}
@@ -2396,7 +2601,7 @@ Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex
Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
_THREAD_SAFE_METHOD_
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
@@ -2485,6 +2690,9 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
+ image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
+ }
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.newLayout = tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2496,7 +2704,7 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
_flush(true);
@@ -2509,7 +2717,7 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
{
buffer_data.resize(buffer_size);
uint8_t *w = buffer_data.ptrw();
- copymem(w, buffer_mem, buffer_size);
+ memcpy(w, buffer_mem, buffer_size);
}
vmaUnmapMemory(allocator, tmp_buffer.allocation);
@@ -2523,7 +2731,7 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
_THREAD_SAFE_METHOD_
- Texture *tex = texture_owner.getornull(p_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!tex, false);
return tex->owner.is_valid();
}
@@ -2532,13 +2740,21 @@ bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
return texture_owner.owns(p_texture);
}
-Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
+Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
_THREAD_SAFE_METHOD_
- Texture *src_tex = texture_owner.getornull(p_from_texture);
+ Texture *tex = texture_owner.get_or_null(p_texture);
+ ERR_FAIL_COND_V(!tex, Size2i());
+ return Size2i(tex->width, tex->height);
+}
+
+Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) {
+ _THREAD_SAFE_METHOD_
+
+ Texture *src_tex = texture_owner.get_or_null(p_from_texture);
ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
+ ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
"Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
"Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
@@ -2556,10 +2772,10 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
- Texture *dst_tex = texture_owner.getornull(p_to_texture);
+ Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
+ ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
"Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
"Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
@@ -2580,7 +2796,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
"Source and destination texture must be of the same type (color or depth).");
- VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
+ VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
{
//PRE Copy the image
@@ -2655,12 +2871,31 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
// RESTORE LAYOUT for SRC and DST
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
{ //restore src
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.newLayout = src_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2672,7 +2907,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //make dst readable
@@ -2681,7 +2916,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_memory_barrier.newLayout = dst_tex->layout;
@@ -2694,20 +2929,20 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
}
return OK;
}
-Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw) {
+Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) {
_THREAD_SAFE_METHOD_
- Texture *src_tex = texture_owner.getornull(p_from_texture);
+ Texture *src_tex = texture_owner.get_or_null(p_from_texture);
ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
+ ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
"Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
"Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
@@ -2715,10 +2950,10 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
- Texture *dst_tex = texture_owner.getornull(p_to_texture);
+ Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
+ ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
"Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
"Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
@@ -2732,7 +2967,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
"Source and destination texture must be of the same type (color or depth).");
- VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
+ VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
{
//PRE Copy the image
@@ -2755,7 +2990,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //Dest
VkImageMemoryBarrier image_memory_barrier;
@@ -2807,12 +3042,31 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
// RESTORE LAYOUT for SRC and DST
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
{ //restore src
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.newLayout = src_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2824,7 +3078,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //make dst readable
@@ -2833,7 +3087,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_memory_barrier.newLayout = dst_tex->layout;
@@ -2846,20 +3100,20 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
}
return OK;
}
-Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
+Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) {
_THREAD_SAFE_METHOD_
- Texture *src_tex = texture_owner.getornull(p_texture);
+ Texture *src_tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
+ ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
"Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
@@ -2876,18 +3130,24 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
- VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
+ VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
+
+ VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- VkImageLayout layout = src_tex->layout;
+ // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner)
+ const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
+ constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
- if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
+ { // Barrier from previous access with optional layout change (see clear_layout logic above)
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
+ image_memory_barrier.srcAccessMask = valid_texture_access;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.oldLayout = src_tex->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ image_memory_barrier.newLayout = clear_layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2898,8 +3158,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
image_memory_barrier.subresourceRange.layerCount = p_layers;
- layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
VkClearColorValue clear_color;
@@ -2915,16 +3174,35 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
range.levelCount = p_mipmaps;
- vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range);
+ vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
- if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
+ { // Barrier to post clear accesses (changing back the layout if needed)
+
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ image_memory_barrier.dstAccessMask = access_flags;
+ image_memory_barrier.oldLayout = clear_layout;
image_memory_barrier.newLayout = src_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2936,9 +3214,16 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
image_memory_barrier.subresourceRange.layerCount = p_layers;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
+ if (src_tex->used_in_frame != frames_drawn) {
+ src_tex->used_in_raster = false;
+ src_tex->used_in_compute = false;
+ src_tex->used_in_frame = frames_drawn;
+ }
+ src_tex->used_in_transfer = true;
+
return OK;
}
@@ -2985,76 +3270,112 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f
/**** ATTACHMENT ****/
/********************/
-VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
+VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
+ // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them
+ const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
+
+ VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
+ VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
+ { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
+ VkSubpassDependency &dependency_from_external = dependencies[0];
+ VkSubpassDependency &dependency_to_external = dependencies[1];
+ LocalVector<int32_t> attachment_last_pass;
+ attachment_last_pass.resize(p_attachments.size());
+
Vector<VkAttachmentDescription> attachments;
- Vector<VkAttachmentReference> color_references;
- Vector<VkAttachmentReference> depth_stencil_references;
- Vector<VkAttachmentReference> resolve_references;
- for (int i = 0; i < p_format.size(); i++) {
- ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
- ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
- ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)),
- VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
+ for (int i = 0; i < p_attachments.size(); i++) {
+ ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
+ ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
+ ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)),
+ VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth, input or stencil) bit set.");
VkAttachmentDescription description = {};
description.flags = 0;
- description.format = vulkan_formats[p_format[i].format];
- description.samples = rasterization_sample_count[p_format[i].samples];
+ description.format = vulkan_formats[p_attachments[i].format];
+ description.samples = rasterization_sample_count[p_attachments[i].samples];
- bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
- bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
+ bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
+ bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
+ bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
+ // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
+ // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
+ // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
+ // stage
+
+ switch (is_depth ? p_initial_depth_action : p_initial_action) {
+ case INITIAL_ACTION_CLEAR_REGION:
case INITIAL_ACTION_CLEAR: {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ dependency_from_external.srcStageMask |= reading_stages;
+ } else {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
+ }
} break;
case INITIAL_ACTION_KEEP: {
- if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
case INITIAL_ACTION_DROP: {
- if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
+ case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
case INITIAL_ACTION_CONTINUE: {
- if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
+ description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
default: {
@@ -3062,28 +3383,82 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
}
- switch (is_depth_stencil ? p_final_depth_action : p_final_color_action) {
+ bool used_last = false;
+
+ {
+ int last_pass = p_passes.size() - 1;
+
+ if (is_depth) {
+ //likely missing depth resolve?
+ if (p_passes[last_pass].depth_attachment == i) {
+ used_last = true;
+ }
+ } else {
+ if (p_passes[last_pass].resolve_attachments.size()) {
+ //if using resolve attachments, check resolve attachments
+ for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
+ if (p_passes[last_pass].resolve_attachments[j] == i) {
+ used_last = true;
+ break;
+ }
+ }
+ } else {
+ for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
+ if (p_passes[last_pass].color_attachments[j] == i) {
+ used_last = true;
+ break;
+ }
+ }
+ }
+ }
+
+ if (!used_last) {
+ for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
+ if (p_passes[last_pass].preserve_attachments[j] == i) {
+ used_last = true;
+ break;
+ }
+ }
+ }
+ }
+
+ FinalAction final_action = p_final_action;
+ FinalAction final_depth_action = p_final_depth_action;
+
+ if (!used_last) {
+ if (is_depth) {
+ final_depth_action = FINAL_ACTION_DISCARD;
+
+ } else {
+ final_action = FINAL_ACTION_DISCARD;
+ }
+ }
+
+ switch (is_depth ? final_depth_action : final_action) {
case FINAL_ACTION_READ: {
- if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ // TODO: What does this mean about the next usage (and thus appropriate dependency masks
}
} break;
case FINAL_ACTION_DISCARD: {
- if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
@@ -3094,11 +3469,11 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
} break;
case FINAL_ACTION_CONTINUE: {
- if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
@@ -3114,42 +3489,208 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
}
+ attachment_last_pass[i] = -1;
+
attachments.push_back(description);
+ }
+
+ LocalVector<VkSubpassDescription> subpasses;
+ LocalVector<LocalVector<VkAttachmentReference>> color_reference_array;
+ LocalVector<LocalVector<VkAttachmentReference>> input_reference_array;
+ LocalVector<LocalVector<VkAttachmentReference>> resolve_reference_array;
+ LocalVector<LocalVector<uint32_t>> preserve_reference_array;
+ LocalVector<VkAttachmentReference> depth_reference_array;
+
+ subpasses.resize(p_passes.size());
+ color_reference_array.resize(p_passes.size());
+ input_reference_array.resize(p_passes.size());
+ resolve_reference_array.resize(p_passes.size());
+ preserve_reference_array.resize(p_passes.size());
+ depth_reference_array.resize(p_passes.size());
+
+ LocalVector<VkSubpassDependency> subpass_dependencies;
+
+ for (int i = 0; i < p_passes.size(); i++) {
+ const FramebufferPass *pass = &p_passes[i];
+
+ LocalVector<VkAttachmentReference> &color_references = color_reference_array[i];
- VkAttachmentReference reference;
- reference.attachment = i;
+ TextureSamples texture_samples = TEXTURE_SAMPLES_1;
+ bool is_multisample_first = true;
- if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ for (int j = 0; j < pass->color_attachments.size(); j++) {
+ int32_t attachment = pass->color_attachments[j];
+ VkAttachmentReference reference;
+ if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
+ reference.attachment = VK_ATTACHMENT_UNUSED;
+ reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
+ } else {
+ ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
+ ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
+
+ if (is_multisample_first) {
+ texture_samples = p_attachments[attachment].samples;
+ is_multisample_first = false;
+ } else {
+ ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
+ }
+ reference.attachment = attachment;
+ reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ attachment_last_pass[attachment] = i;
+ }
color_references.push_back(reference);
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- depth_stencil_references.push_back(reference);
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
- reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ }
+
+ LocalVector<VkAttachmentReference> &input_references = input_reference_array[i];
+
+ for (int j = 0; j < pass->input_attachments.size(); j++) {
+ int32_t attachment = pass->input_attachments[j];
+ VkAttachmentReference reference;
+ if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
+ reference.attachment = VK_ATTACHMENT_UNUSED;
+ reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
+ } else {
+ ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
+ ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
+ reference.attachment = attachment;
+ reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ attachment_last_pass[attachment] = i;
+ }
+ input_references.push_back(reference);
+ }
+
+ LocalVector<VkAttachmentReference> &resolve_references = resolve_reference_array[i];
+
+ if (pass->resolve_attachments.size() > 0) {
+ ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
+ ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample.");
+ }
+ for (int j = 0; j < pass->resolve_attachments.size(); j++) {
+ int32_t attachment = pass->resolve_attachments[j];
+ VkAttachmentReference reference;
+ if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
+ reference.attachment = VK_ATTACHMENT_UNUSED;
+ reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
+ } else {
+ ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
+ ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
+ ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
+ bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
+ ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
+ reference.attachment = attachment;
+ reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ attachment_last_pass[attachment] = i;
+ }
resolve_references.push_back(reference);
+ }
+
+ VkAttachmentReference &depth_stencil_reference = depth_reference_array[i];
+
+ if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
+ int32_t attachment = pass->depth_attachment;
+ ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
+ ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
+ depth_stencil_reference.attachment = attachment;
+ depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+ attachment_last_pass[attachment] = i;
+
+ if (is_multisample_first) {
+ texture_samples = p_attachments[attachment].samples;
+ is_multisample_first = false;
+ } else {
+ ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
+ }
+
} else {
- ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
+ depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED;
+ depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
}
- }
- ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
- "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
+ LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
- ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
- "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
+ for (int j = 0; j < pass->preserve_attachments.size(); j++) {
+ int32_t attachment = pass->preserve_attachments[j];
- VkSubpassDescription subpass;
- subpass.flags = 0;
- subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
- subpass.inputAttachmentCount = 0; //unsupported for now
- subpass.pInputAttachments = nullptr;
- subpass.colorAttachmentCount = color_references.size();
- subpass.pColorAttachments = color_references.ptr();
- subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
- subpass.pResolveAttachments = resolve_references.ptr();
- subpass.preserveAttachmentCount = 0;
- subpass.pPreserveAttachments = nullptr;
+ ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
+
+ ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
+
+ if (attachment_last_pass[attachment] != i) {
+ //preserve can still be used to keep depth or color from being discarded after use
+ attachment_last_pass[attachment] = i;
+ preserve_references.push_back(attachment);
+ }
+ }
+
+ VkSubpassDescription &subpass = subpasses[i];
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.inputAttachmentCount = input_references.size();
+ if (input_references.size()) {
+ subpass.pInputAttachments = input_references.ptr();
+ } else {
+ subpass.pInputAttachments = nullptr;
+ }
+ subpass.colorAttachmentCount = color_references.size();
+ if (color_references.size()) {
+ subpass.pColorAttachments = color_references.ptr();
+ } else {
+ subpass.pColorAttachments = nullptr;
+ }
+ if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
+ subpass.pDepthStencilAttachment = &depth_stencil_reference;
+ } else {
+ subpass.pDepthStencilAttachment = nullptr;
+ }
+
+ if (resolve_references.size()) {
+ subpass.pResolveAttachments = resolve_references.ptr();
+ } else {
+ subpass.pResolveAttachments = nullptr;
+ }
+
+ subpass.preserveAttachmentCount = preserve_references.size();
+ if (preserve_references.size()) {
+ subpass.pPreserveAttachments = preserve_references.ptr();
+ } else {
+ subpass.pPreserveAttachments = nullptr;
+ }
+
+ if (r_samples) {
+ r_samples->push_back(texture_samples);
+ }
+
+ if (i > 0) {
+ VkSubpassDependency dependency;
+ dependency.srcSubpass = i - 1;
+ dependency.dstSubpass = i;
+ dependency.srcStageMask = 0;
+ dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+
+ dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
+ dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
+ subpass_dependencies.push_back(dependency);
+ }
+ /*
+ // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
+ if (reference.layout != description.initialLayout) {
+ // NOTE: this should be smarter based on the texture's knowledge of its previous role
+ dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
+ }
+ if (reference.layout != description.finalLayout) {
+ // NOTE: this should be smarter based on the texture's knowledge of its subsequent role
+ dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
+ }
+ */
+ }
VkRenderPassCreateInfo render_pass_create_info;
render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
@@ -3157,26 +3698,80 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.flags = 0;
render_pass_create_info.attachmentCount = attachments.size();
render_pass_create_info.pAttachments = attachments.ptr();
- render_pass_create_info.subpassCount = 1;
- render_pass_create_info.pSubpasses = &subpass;
- render_pass_create_info.dependencyCount = 0;
- render_pass_create_info.pDependencies = nullptr;
+ render_pass_create_info.subpassCount = subpasses.size();
+ render_pass_create_info.pSubpasses = subpasses.ptr();
+ // Commenting this because it seems it just avoids raster and compute to work at the same time.
+ // Other barriers seem to be protecting the render pass fine.
+ // render_pass_create_info.dependencyCount = 2;
+ // render_pass_create_info.pDependencies = dependencies;
+
+ render_pass_create_info.dependencyCount = subpass_dependencies.size();
+ if (subpass_dependencies.size()) {
+ render_pass_create_info.pDependencies = subpass_dependencies.ptr();
+ } else {
+ render_pass_create_info.pDependencies = nullptr;
+ }
+
+ // These are only used if we use multiview but we need to define them in scope.
+ const uint32_t view_mask = (1 << p_view_count) - 1;
+ const uint32_t correlation_mask = (1 << p_view_count) - 1;
+ Vector<uint32_t> view_masks;
+ VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
+
+ if (p_view_count > 1) {
+ const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
+
+ // For now this only works with multiview!
+ ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
+
+ // Make sure we limit this to the number of views we support.
+ ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
+
+ // Set view masks for each subpass
+ for (uint32_t i = 0; i < subpasses.size(); i++) {
+ view_masks.push_back(view_mask);
+ };
+
+ render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
+ render_pass_multiview_create_info.pNext = nullptr;
+ render_pass_multiview_create_info.subpassCount = subpasses.size();
+ render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
+ render_pass_multiview_create_info.dependencyCount = 0;
+ render_pass_multiview_create_info.pViewOffsets = nullptr;
+ render_pass_multiview_create_info.correlationMaskCount = 1;
+ render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
+
+ render_pass_create_info.pNext = &render_pass_multiview_create_info;
+ }
VkRenderPass render_pass;
VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
- if (r_color_attachment_count) {
- *r_color_attachment_count = color_references.size();
- }
return render_pass;
}
-RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
+RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
+ FramebufferPass pass;
+ for (int i = 0; i < p_format.size(); i++) {
+ if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ pass.depth_attachment = i;
+ } else {
+ pass.color_attachments.push_back(i);
+ }
+ }
+
+ Vector<FramebufferPass> passes;
+ passes.push_back(pass);
+ return framebuffer_format_create_multipass(p_format, passes, p_view_count);
+}
+RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
_THREAD_SAFE_METHOD_
FramebufferFormatKey key;
- key.attachments = p_format;
+ key.attachments = p_attachments;
+ key.passes = p_passes;
+ key.view_count = p_view_count;
const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
if (E) {
@@ -3184,8 +3779,8 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
return E->get();
}
- int color_references;
- VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
+ Vector<TextureSamples> samples;
+ VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); //actions don't matter for this use case
if (render_pass == VK_NULL_HANDLE) { //was likely invalid
return INVALID_ID;
@@ -3195,18 +3790,16 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
E = framebuffer_format_cache.insert(key, id);
FramebufferFormat fb_format;
fb_format.E = E;
- fb_format.color_attachments = color_references;
fb_format.render_pass = render_pass;
- fb_format.samples = p_format[0].samples;
+ fb_format.pass_samples = samples;
+ fb_format.view_count = p_view_count;
framebuffer_formats[id] = fb_format;
return id;
}
-RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(const Size2i &p_size) {
- ERR_FAIL_COND_V(p_size.width <= 0 || p_size.height <= 0, INVALID_FORMAT_ID);
-
+RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
FramebufferFormatKey key;
- key.empty_size = p_size;
+ key.passes.push_back(FramebufferPass());
const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
if (E) {
@@ -3240,7 +3833,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
VkRenderPass render_pass;
VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
- ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
+ ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
if (render_pass == VK_NULL_HANDLE) { //was likely invalid
return INVALID_ID;
@@ -3252,44 +3845,71 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
FramebufferFormat fb_format;
fb_format.E = E;
- fb_format.color_attachments = 0;
fb_format.render_pass = render_pass;
- fb_format.samples = TEXTURE_SAMPLES_1;
+ fb_format.pass_samples.push_back(p_samples);
framebuffer_formats[id] = fb_format;
return id;
}
-RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
+RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
+ ERR_FAIL_COND_V(p_pass >= uint32_t(E->get().pass_samples.size()), TEXTURE_SAMPLES_1);
- return E->get().samples;
+ return E->get().pass_samples[p_pass];
}
/***********************/
/**** RENDER TARGET ****/
/***********************/
-RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check) {
+RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
_THREAD_SAFE_METHOD_
Framebuffer framebuffer;
- framebuffer.format_id = framebuffer_format_create_empty(p_size);
+ framebuffer.format_id = framebuffer_format_create_empty(p_samples);
ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
framebuffer.size = p_size;
+ framebuffer.view_count = 1;
return framebuffer_owner.make_rid(framebuffer);
}
-RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
+RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
+ _THREAD_SAFE_METHOD_
+
+ FramebufferPass pass;
+
+ for (int i = 0; i < p_texture_attachments.size(); i++) {
+ Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
+ ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
+
+ ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
+
+ if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ pass.depth_attachment = i;
+ } else {
+ pass.color_attachments.push_back(i);
+ }
+ }
+
+ Vector<FramebufferPass> passes;
+ passes.push_back(pass);
+
+ return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
+}
+
+RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
_THREAD_SAFE_METHOD_
Vector<AttachmentFormat> attachments;
Size2i size;
for (int i = 0; i < p_texture_attachments.size(); i++) {
- Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
+ Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
+ ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
+
if (i == 0) {
size.width = texture->width;
size.height = texture->height;
@@ -3305,7 +3925,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
attachments.push_back(af);
}
- FramebufferFormatID format_id = framebuffer_format_create(attachments);
+ FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
if (format_id == INVALID_ID) {
return RID();
}
@@ -3317,6 +3937,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
framebuffer.format_id = format_id;
framebuffer.texture_ids = p_texture_attachments;
framebuffer.size = size;
+ framebuffer.view_count = p_view_count;
RID id = framebuffer_owner.make_rid(framebuffer);
@@ -3330,7 +3951,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
_THREAD_SAFE_METHOD_
- Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
+ Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
return framebuffer->format_id;
@@ -3385,13 +4006,21 @@ RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
/**** VERTEX ARRAY ****/
/**********************/
-RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
+RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
+ ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
+ uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
+ if (p_use_as_storage) {
+ usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
+ }
Buffer buffer;
- _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
+ _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_GPU_ONLY);
if (p_data.size()) {
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
@@ -3425,7 +4054,7 @@ RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(cons
ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
- "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
+ "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
vdcache.bindings[i].binding = i;
vdcache.bindings[i].stride = p_vertex_formats[i].stride;
@@ -3472,7 +4101,7 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo
vertex_array.description = p_vertex_format;
vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
for (int i = 0; i < p_src_buffers.size(); i++) {
- Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
+ Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
//validate with buffer
{
@@ -3512,6 +4141,10 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo
RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
_THREAD_SAFE_METHOD_
+ ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V(p_index_count == 0, RID());
@@ -3564,7 +4197,7 @@ RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_ind
ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
- IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
+ IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
ERR_FAIL_COND_V(p_index_count == 0, RID());
ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
@@ -3608,7 +4241,7 @@ static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MA
String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
String ret;
- const Shader *shader = shader_owner.getornull(p_shader);
+ const Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, String());
for (int i = 0; i < shader->sets.size(); i++) {
if (p_set >= 0 && i != p_set) {
@@ -3626,13 +4259,11 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
}
#if 0
bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
-
VkDescriptorSetLayoutBinding layout_binding;
UniformInfo info;
switch (reflection.getType()->getBasicType()) {
case glslang::EbtSampler: {
-
//print_line("DEBUG: IsSampler");
if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
//texture buffers
@@ -3730,13 +4361,10 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
} break;
/*case glslang::EbtReference: {
-
} break;*/
/*case glslang::EbtAtomicUint: {
-
} break;*/
default: {
-
if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
//member of uniform block?
return true;
@@ -3822,44 +4450,91 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
}
#endif
-RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
- //descriptor layouts
- Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
- Vector<Vector<UniformInfo>> uniform_info;
- Shader::PushConstant push_constant;
- push_constant.push_constant_size = 0;
- push_constant.push_constants_vk_stage = 0;
+//version 1: initial
+//version 2: Added shader name
+
+#define SHADER_BINARY_VERSION 2
- uint32_t vertex_input_mask = 0;
+String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
+ return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
+}
- uint32_t fragment_outputs = 0;
+struct RenderingDeviceVulkanShaderBinaryDataBinding {
+ uint32_t type;
+ uint32_t binding;
+ uint32_t stages;
+ uint32_t length; //size of arrays (in total elements), or ubos (in bytes * total elements)
+};
- uint32_t stages_processed = 0;
+struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
+ uint32_t type;
+ uint32_t constant_id;
+ union {
+ uint32_t int_value;
+ float float_value;
+ bool bool_value;
+ };
+ uint32_t stage_flags;
+};
+
+struct RenderingDeviceVulkanShaderBinaryData {
+ uint32_t vertex_input_mask;
+ uint32_t fragment_outputs;
+ uint32_t specialization_constant_count;
+ uint32_t is_compute;
+ uint32_t compute_local_size[3];
+ uint32_t set_count;
+ uint32_t push_constant_size;
+ uint32_t push_constants_vk_stage;
+ uint32_t stage_count;
+ uint32_t shader_name_len;
+};
+
+Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
+ RenderingDeviceVulkanShaderBinaryData binary_data;
+ binary_data.vertex_input_mask = 0;
+ binary_data.fragment_outputs = 0;
+ binary_data.specialization_constant_count = 0;
+ binary_data.is_compute = 0;
+ binary_data.compute_local_size[0] = 0;
+ binary_data.compute_local_size[1] = 0;
+ binary_data.compute_local_size[2] = 0;
+ binary_data.set_count = 0;
+ binary_data.push_constant_size = 0;
+ binary_data.push_constants_vk_stage = 0;
+
+ Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; //set bindings
+ Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
- bool is_compute = false;
+ uint32_t stages_processed = 0;
- for (int i = 0; i < p_stages.size(); i++) {
- if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) {
- is_compute = true;
- ERR_FAIL_COND_V_MSG(p_stages.size() != 1, RID(),
+ for (int i = 0; i < p_spirv.size(); i++) {
+ if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) {
+ binary_data.is_compute = true;
+ ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, Vector<uint8_t>(),
"Compute shaders can only receive one stage, dedicated to compute.");
}
- ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
- "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
+ ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_spirv[i].shader_stage), Vector<uint8_t>(),
+ "Stage " + String(shader_stage_names[p_spirv[i].shader_stage]) + " submitted more than once.");
{
SpvReflectShaderModule module;
- const uint8_t *spirv = p_stages[i].spir_v.ptr();
- SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv, &module);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
-
+ const uint8_t *spirv = p_spirv[i].spir_v.ptr();
+ SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spir_v.size(), spirv, &module);
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed parsing shader.");
+
+ if (binary_data.is_compute) {
+ binary_data.compute_local_size[0] = module.entry_points->local_size.x;
+ binary_data.compute_local_size[1] = module.entry_points->local_size.y;
+ binary_data.compute_local_size[2] = module.entry_points->local_size.z;
+ }
uint32_t binding_count = 0;
result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings.");
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
- uint32_t stage = p_stages[i].shader_stage;
+ uint32_t stage = p_spirv[i].shader_stage;
if (binding_count > 0) {
//Parse bindings
@@ -3868,56 +4543,47 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
bindings.resize(binding_count);
result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings.");
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
for (uint32_t j = 0; j < binding_count; j++) {
const SpvReflectDescriptorBinding &binding = *bindings[j];
- VkDescriptorSetLayoutBinding layout_binding;
- UniformInfo info;
+ RenderingDeviceVulkanShaderBinaryDataBinding info;
bool need_array_dimensions = false;
bool need_block_size = false;
switch (binding.descriptor_type) {
case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
info.type = UNIFORM_TYPE_SAMPLER;
need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
info.type = UNIFORM_TYPE_TEXTURE;
need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
info.type = UNIFORM_TYPE_IMAGE;
need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
info.type = UNIFORM_TYPE_IMAGE_BUFFER;
need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
need_block_size = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
info.type = UNIFORM_TYPE_STORAGE_BUFFER;
need_block_size = true;
} break;
@@ -3930,8 +4596,12 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
continue;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
+ need_array_dimensions = true;
+ } break;
+ case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
+ ERR_PRINT("Acceleration structure not supported.");
+ continue;
} break;
}
@@ -3948,42 +4618,35 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
}
}
- layout_binding.descriptorCount = info.length;
-
} else if (need_block_size) {
info.length = binding.block.size;
- layout_binding.descriptorCount = 1;
} else {
info.length = 0;
- layout_binding.descriptorCount = 1;
}
info.binding = binding.binding;
uint32_t set = binding.set;
- //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length));
-
- ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(),
+ ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, Vector<uint8_t>(),
"On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
- ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(),
+ ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, Vector<uint8_t>(),
"On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
- if (set < (uint32_t)set_bindings.size()) {
+ if (set < (uint32_t)uniform_info.size()) {
//check if this already exists
bool exists = false;
- for (int k = 0; k < set_bindings[set].size(); k++) {
- if (set_bindings[set][k].binding == (uint32_t)info.binding) {
+ for (int k = 0; k < uniform_info[set].size(); k++) {
+ if (uniform_info[set][k].binding == (uint32_t)info.binding) {
//already exists, verify that it's the same type
- ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(),
+ ERR_FAIL_COND_V_MSG(uniform_info[set][k].type != info.type, Vector<uint8_t>(),
"On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
//also, verify that it's the same size
- ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(),
+ ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(),
"On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
//just append stage mask and return
- set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage];
uniform_info.write[set].write[k].stages |= 1 << stage;
exists = true;
}
@@ -3994,40 +4657,87 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
}
}
- layout_binding.binding = info.binding;
- layout_binding.stageFlags = shader_stage_masks[stage];
- layout_binding.pImmutableSamplers = nullptr; //no support for this yet
-
info.stages = 1 << stage;
- info.binding = info.binding;
- if (set >= (uint32_t)set_bindings.size()) {
- set_bindings.resize(set + 1);
+ if (set >= (uint32_t)uniform_info.size()) {
uniform_info.resize(set + 1);
}
- set_bindings.write[set].push_back(layout_binding);
uniform_info.write[set].push_back(info);
}
}
+ {
+ //specialization constants
+
+ uint32_t sc_count = 0;
+ result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
+
+ if (sc_count) {
+ Vector<SpvReflectSpecializationConstant *> spec_constants;
+ spec_constants.resize(sc_count);
+
+ result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
+
+ for (uint32_t j = 0; j < sc_count; j++) {
+ int32_t existing = -1;
+ RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
+ sconst.constant_id = spec_constants[j]->constant_id;
+ switch (spec_constants[j]->constant_type) {
+ case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
+ sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
+ sconst.bool_value = spec_constants[j]->default_value.int_bool_value != 0;
+ } break;
+ case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
+ sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
+ sconst.int_value = spec_constants[j]->default_value.int_bool_value;
+ } break;
+ case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
+ sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
+ sconst.float_value = spec_constants[j]->default_value.float_value;
+ } break;
+ }
+ sconst.stage_flags = 1 << p_spirv[i].shader_stage;
+
+ for (int k = 0; k < specialization_constants.size(); k++) {
+ if (specialization_constants[k].constant_id == sconst.constant_id) {
+ ERR_FAIL_COND_V_MSG(specialization_constants[k].type != sconst.type, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
+ ERR_FAIL_COND_V_MSG(specialization_constants[k].int_value != sconst.int_value, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
+ existing = k;
+ break;
+ }
+ }
+
+ if (existing > 0) {
+ specialization_constants.write[existing].stage_flags |= sconst.stage_flags;
+ } else {
+ specialization_constants.push_back(sconst);
+ }
+ }
+ }
+ }
+
if (stage == SHADER_STAGE_VERTEX) {
uint32_t iv_count = 0;
result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating input variables.");
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
if (iv_count) {
Vector<SpvReflectInterfaceVariable *> input_vars;
input_vars.resize(iv_count);
result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables.");
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
for (uint32_t j = 0; j < iv_count; j++) {
if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
- vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
+ binary_data.vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
}
}
}
@@ -4036,38 +4746,40 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
if (stage == SHADER_STAGE_FRAGMENT) {
uint32_t ov_count = 0;
result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables.");
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
if (ov_count) {
Vector<SpvReflectInterfaceVariable *> output_vars;
output_vars.resize(ov_count);
result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables.");
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
for (uint32_t j = 0; j < ov_count; j++) {
- if (output_vars[j]) {
- fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1);
+ const SpvReflectInterfaceVariable *refvar = output_vars[j];
+ if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) {
+ binary_data.fragment_outputs |= 1 << refvar->location;
}
}
}
}
+
uint32_t pc_count = 0;
result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants.");
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
if (pc_count) {
- ERR_FAIL_COND_V_MSG(pc_count > 1, RID(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
+ ERR_FAIL_COND_V_MSG(pc_count > 1, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
Vector<SpvReflectBlockVariable *> pconstants;
pconstants.resize(pc_count);
result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants.");
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
#if 0
if (pconstants[0] == nullptr) {
FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
@@ -4076,11 +4788,11 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
}
#endif
- ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
+ ERR_FAIL_COND_V_MSG(binary_data.push_constant_size && binary_data.push_constant_size != pconstants[0]->size, Vector<uint8_t>(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
- push_constant.push_constant_size = pconstants[0]->size;
- push_constant.push_constants_vk_stage |= shader_stage_masks[stage];
+ binary_data.push_constant_size = pconstants[0]->size;
+ binary_data.push_constants_vk_stage |= shader_stage_masks[stage];
//print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
}
@@ -4089,9 +4801,317 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
spvReflectDestroyShaderModule(&module);
}
- stages_processed |= (1 << p_stages[i].shader_stage);
+ stages_processed |= (1 << p_spirv[i].shader_stage);
}
+ Vector<Vector<uint8_t>> compressed_stages;
+ Vector<uint32_t> smolv_size;
+ Vector<uint32_t> zstd_size; //if 0, stdno t used
+
+ uint32_t stages_binary_size = 0;
+
+ bool strip_debug = false;
+
+ for (int i = 0; i < p_spirv.size(); i++) {
+ smolv::ByteArray smolv;
+ if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
+ ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
+ } else {
+ smolv_size.push_back(smolv.size());
+ { //zstd
+ Vector<uint8_t> zstd;
+ zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
+ int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
+
+ if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
+ zstd_size.push_back(dst_size);
+ zstd.resize(dst_size);
+ compressed_stages.push_back(zstd);
+ } else {
+ Vector<uint8_t> smv;
+ smv.resize(smolv.size());
+ memcpy(smv.ptrw(), &smolv[0], smolv.size());
+ zstd_size.push_back(0); //not using zstd
+ compressed_stages.push_back(smv);
+ }
+ }
+ }
+ uint32_t s = compressed_stages[i].size();
+ if (s % 4 != 0) {
+ s += 4 - (s % 4);
+ }
+ stages_binary_size += s;
+ }
+
+ binary_data.specialization_constant_count = specialization_constants.size();
+ binary_data.set_count = uniform_info.size();
+ binary_data.stage_count = p_spirv.size();
+
+ CharString shader_name_utf = p_shader_name.utf8();
+
+ binary_data.shader_name_len = shader_name_utf.length();
+
+ uint32_t total_size = sizeof(uint32_t) * 3; //header + version + main datasize;
+ total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
+
+ total_size += binary_data.shader_name_len;
+
+ if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
+ total_size += 4 - (binary_data.shader_name_len % 4);
+ }
+
+ for (int i = 0; i < uniform_info.size(); i++) {
+ total_size += sizeof(uint32_t);
+ total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
+ }
+
+ total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
+
+ total_size += compressed_stages.size() * sizeof(uint32_t) * 3; //sizes
+ total_size += stages_binary_size;
+
+ Vector<uint8_t> ret;
+ ret.resize(total_size);
+ uint32_t offset = 0;
+ {
+ uint8_t *binptr = ret.ptrw();
+ binptr[0] = 'G';
+ binptr[1] = 'V';
+ binptr[2] = 'B';
+ binptr[3] = 'D'; //godot vulkan binary data
+ offset += 4;
+ encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
+ offset += sizeof(uint32_t);
+ encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
+ offset += sizeof(uint32_t);
+ memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
+ offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
+ memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
+ offset += binary_data.shader_name_len;
+
+ if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
+ offset += 4 - (binary_data.shader_name_len % 4);
+ }
+
+ for (int i = 0; i < uniform_info.size(); i++) {
+ int count = uniform_info[i].size();
+ encode_uint32(count, binptr + offset);
+ offset += sizeof(uint32_t);
+ if (count > 0) {
+ memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
+ offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
+ }
+ }
+
+ if (specialization_constants.size()) {
+ memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());
+ offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
+ }
+
+ for (int i = 0; i < compressed_stages.size(); i++) {
+ encode_uint32(p_spirv[i].shader_stage, binptr + offset);
+ offset += sizeof(uint32_t);
+ encode_uint32(smolv_size[i], binptr + offset);
+ offset += sizeof(uint32_t);
+ encode_uint32(zstd_size[i], binptr + offset);
+ offset += sizeof(uint32_t);
+ memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
+
+ uint32_t s = compressed_stages[i].size();
+
+ if (s % 4 != 0) {
+ s += 4 - (s % 4);
+ }
+
+ offset += s;
+ }
+
+ ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
+ }
+
+ return ret;
+}
+
+RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) {
+ const uint8_t *binptr = p_shader_binary.ptr();
+ uint32_t binsize = p_shader_binary.size();
+
+ uint32_t read_offset = 0;
+ //consistency check
+ ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
+ ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
+
+ uint32_t bin_version = decode_uint32(binptr + 4);
+ ERR_FAIL_COND_V(bin_version > SHADER_BINARY_VERSION, RID());
+
+ uint32_t bin_data_size = decode_uint32(binptr + 8);
+
+ const RenderingDeviceVulkanShaderBinaryData &binary_data = *(const RenderingDeviceVulkanShaderBinaryData *)(binptr + 12);
+
+ Shader::PushConstant push_constant;
+ push_constant.push_constant_size = binary_data.push_constant_size;
+ push_constant.push_constants_vk_stage = binary_data.push_constants_vk_stage;
+
+ uint32_t vertex_input_mask = binary_data.vertex_input_mask;
+
+ uint32_t fragment_outputs = binary_data.fragment_outputs;
+
+ bool is_compute = binary_data.is_compute;
+
+ uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
+
+ read_offset += sizeof(uint32_t) * 3 + bin_data_size;
+
+ String name;
+
+ if (binary_data.shader_name_len) {
+ name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
+ read_offset += binary_data.shader_name_len;
+ if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
+ read_offset += 4 - (binary_data.shader_name_len % 4);
+ }
+ }
+
+ Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
+ Vector<Vector<UniformInfo>> uniform_info;
+
+ set_bindings.resize(binary_data.set_count);
+ uniform_info.resize(binary_data.set_count);
+
+ for (uint32_t i = 0; i < binary_data.set_count; i++) {
+ ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
+ uint32_t set_count = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+ const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = (const RenderingDeviceVulkanShaderBinaryDataBinding *)(binptr + read_offset);
+ uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
+ ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
+
+ for (uint32_t j = 0; j < set_count; j++) {
+ UniformInfo info;
+ info.type = UniformType(set_ptr[j].type);
+ info.length = set_ptr[j].length;
+ info.binding = set_ptr[j].binding;
+ info.stages = set_ptr[j].stages;
+
+ VkDescriptorSetLayoutBinding layout_binding;
+ layout_binding.pImmutableSamplers = nullptr;
+ layout_binding.binding = set_ptr[j].binding;
+ layout_binding.descriptorCount = 1;
+ layout_binding.stageFlags = 0;
+ for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
+ if (set_ptr[j].stages & (1 << k)) {
+ layout_binding.stageFlags |= shader_stage_masks[k];
+ }
+ }
+
+ switch (info.type) {
+ case UNIFORM_TYPE_SAMPLER: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
+ layout_binding.descriptorCount = set_ptr[j].length;
+ } break;
+ case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ layout_binding.descriptorCount = set_ptr[j].length;
+ } break;
+ case UNIFORM_TYPE_TEXTURE: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
+ layout_binding.descriptorCount = set_ptr[j].length;
+ } break;
+ case UNIFORM_TYPE_IMAGE: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
+ layout_binding.descriptorCount = set_ptr[j].length;
+ } break;
+ case UNIFORM_TYPE_TEXTURE_BUFFER: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
+ layout_binding.descriptorCount = set_ptr[j].length;
+ } break;
+ case UNIFORM_TYPE_IMAGE_BUFFER: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
+ } break;
+ case UNIFORM_TYPE_UNIFORM_BUFFER: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ } break;
+ case UNIFORM_TYPE_STORAGE_BUFFER: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
+ } break;
+ case UNIFORM_TYPE_INPUT_ATTACHMENT: {
+ layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
+ } break;
+ default: {
+ ERR_FAIL_V(RID());
+ }
+ }
+
+ set_bindings.write[i].push_back(layout_binding);
+ uniform_info.write[i].push_back(info);
+ }
+
+ read_offset += set_size;
+ }
+
+ ERR_FAIL_COND_V(read_offset + binary_data.specialization_constant_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
+
+ Vector<Shader::SpecializationConstant> specialization_constants;
+
+ for (uint32_t i = 0; i < binary_data.specialization_constant_count; i++) {
+ const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(const RenderingDeviceVulkanShaderBinarySpecializationConstant *)(binptr + read_offset);
+ Shader::SpecializationConstant sc;
+ sc.constant.int_value = src_sc.int_value;
+ sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
+ sc.constant.constant_id = src_sc.constant_id;
+ sc.stage_flags = src_sc.stage_flags;
+ specialization_constants.push_back(sc);
+
+ read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant);
+ }
+
+ Vector<Vector<uint8_t>> stage_spirv_data;
+ Vector<ShaderStage> stage_type;
+
+ for (uint32_t i = 0; i < binary_data.stage_count; i++) {
+ ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
+ uint32_t stage = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+ uint32_t smolv_size = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+ uint32_t zstd_size = decode_uint32(binptr + read_offset);
+ read_offset += sizeof(uint32_t);
+
+ uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
+
+ Vector<uint8_t> smolv;
+ const uint8_t *src_smolv = nullptr;
+
+ if (zstd_size > 0) {
+ //decompress to smolv
+ smolv.resize(smolv_size);
+ int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
+ ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID());
+ src_smolv = smolv.ptr();
+ } else {
+ src_smolv = binptr + read_offset;
+ }
+
+ Vector<uint8_t> spirv;
+ uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
+ spirv.resize(spirv_size);
+ if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
+ ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
+ }
+ stage_spirv_data.push_back(spirv);
+ stage_type.push_back(ShaderStage(stage));
+
+ if (buf_size % 4 != 0) {
+ buf_size += 4 - (buf_size % 4);
+ }
+
+ ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
+
+ read_offset += buf_size;
+ }
+
+ ERR_FAIL_COND_V(read_offset != binsize, RID());
+
//all good, let's create modules
_THREAD_SAFE_METHOD_
@@ -4099,20 +5119,25 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
Shader shader;
shader.vertex_input_mask = vertex_input_mask;
- shader.fragment_outputs = fragment_outputs;
+ shader.fragment_output_mask = fragment_outputs;
shader.push_constant = push_constant;
shader.is_compute = is_compute;
+ shader.compute_local_size[0] = compute_local_size[0];
+ shader.compute_local_size[1] = compute_local_size[1];
+ shader.compute_local_size[2] = compute_local_size[2];
+ shader.specialization_constants = specialization_constants;
+ shader.name = name;
String error_text;
bool success = true;
- for (int i = 0; i < p_stages.size(); i++) {
+ for (int i = 0; i < stage_spirv_data.size(); i++) {
VkShaderModuleCreateInfo shader_module_create_info;
shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shader_module_create_info.pNext = nullptr;
shader_module_create_info.flags = 0;
- shader_module_create_info.codeSize = p_stages[i].spir_v.size();
- const uint8_t *r = p_stages[i].spir_v.ptr();
+ shader_module_create_info.codeSize = stage_spirv_data[i].size();
+ const uint8_t *r = stage_spirv_data[i].ptr();
shader_module_create_info.pCode = (const uint32_t *)r;
@@ -4120,7 +5145,7 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
if (res) {
success = false;
- error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
+ error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]);
break;
}
@@ -4136,7 +5161,7 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stage.pNext = nullptr;
shader_stage.flags = 0;
- shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
+ shader_stage.stage = shader_stage_bits[stage_type[i]];
shader_stage.module = module;
shader_stage.pName = "main";
shader_stage.pSpecializationInfo = nullptr;
@@ -4205,8 +5230,10 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
}
pipeline_layout_create_info.pSetLayouts = layouts.ptr();
+ // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
+ // to pipeline_layout_create_info.
+ VkPushConstantRange push_constant_range;
if (push_constant.push_constant_size) {
- VkPushConstantRange push_constant_range;
push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
push_constant_range.offset = 0;
push_constant_range.size = push_constant.push_constant_size;
@@ -4245,7 +5272,7 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
_THREAD_SAFE_METHOD_
- const Shader *shader = shader_owner.getornull(p_shader);
+ const Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, 0);
return shader->vertex_input_mask;
}
@@ -4258,6 +5285,10 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
+ ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
Buffer buffer;
Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
@@ -4273,6 +5304,10 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
_THREAD_SAFE_METHOD_
+ ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
@@ -4296,6 +5331,10 @@ RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Ve
RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
_THREAD_SAFE_METHOD_
+ ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
uint32_t element_size = get_format_vertex_size(p_format);
ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
@@ -4444,7 +5483,7 @@ void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key
vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
descriptor_pools[p_key].erase(p_pool);
memdelete(p_pool);
- if (descriptor_pools[p_key].empty()) {
+ if (descriptor_pools[p_key].is_empty()) {
descriptor_pools.erase(p_key);
}
}
@@ -4455,7 +5494,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
@@ -4478,7 +5517,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
List<Vector<VkBufferView>> buffer_views;
List<Vector<VkDescriptorImageInfo>> image_infos;
//used for verification to make sure a uniform set does not use a framebuffer bound texture
- Vector<RID> attachable_textures;
+ LocalVector<UniformSet::AttachableTexture> attachable_textures;
Vector<Texture *> mutable_sampled_textures;
Vector<Texture *> mutable_storage_textures;
@@ -4491,12 +5530,12 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
}
ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
- "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + ") was not provided.");
+ "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
const Uniform &uniform = uniforms[uniform_idx];
- ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
- "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
+ ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
+ "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
VkWriteDescriptorSet write; //common header
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
@@ -4511,7 +5550,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
write.pTexelBufferView = nullptr;
uint32_t type_size = 1;
- switch (uniform.type) {
+ switch (uniform.uniform_type) {
case UNIFORM_TYPE_SAMPLER: {
if (uniform.ids.size() != set_uniform.length) {
if (set_uniform.length > 1) {
@@ -4524,7 +5563,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
Vector<VkDescriptorImageInfo> image_info;
for (int j = 0; j < uniform.ids.size(); j++) {
- VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
+ VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j]);
ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
VkDescriptorImageInfo img_info;
@@ -4557,10 +5596,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
Vector<VkDescriptorImageInfo> image_info;
for (int j = 0; j < uniform.ids.size(); j += 2) {
- VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
+ VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j + 0]);
ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
- Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
+ Texture *texture = texture_owner.get_or_null(uniform.ids[j + 1]);
ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
@@ -4570,8 +5609,11 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.sampler = *sampler;
img_info.imageView = texture->view;
- if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
- attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
+ if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
+ UniformSet::AttachableTexture attachable_texture;
+ attachable_texture.bind = set_uniform.binding;
+ attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1];
+ attachable_textures.push_back(attachable_texture);
}
if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
@@ -4579,7 +5621,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
mutable_sampled_textures.push_back(texture);
}
if (texture->owner.is_valid()) {
- texture = texture_owner.getornull(texture->owner);
+ texture = texture_owner.get_or_null(texture->owner);
ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
}
@@ -4610,7 +5652,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
Vector<VkDescriptorImageInfo> image_info;
for (int j = 0; j < uniform.ids.size(); j++) {
- Texture *texture = texture_owner.getornull(uniform.ids[j]);
+ Texture *texture = texture_owner.get_or_null(uniform.ids[j]);
ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
@@ -4620,8 +5662,11 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.sampler = VK_NULL_HANDLE;
img_info.imageView = texture->view;
- if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
- attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
+ if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
+ UniformSet::AttachableTexture attachable_texture;
+ attachable_texture.bind = set_uniform.binding;
+ attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j];
+ attachable_textures.push_back(attachable_texture);
}
if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
@@ -4630,7 +5675,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
if (texture->owner.is_valid()) {
- texture = texture_owner.getornull(texture->owner);
+ texture = texture_owner.get_or_null(texture->owner);
ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
}
@@ -4660,7 +5705,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
Vector<VkDescriptorImageInfo> image_info;
for (int j = 0; j < uniform.ids.size(); j++) {
- Texture *texture = texture_owner.getornull(uniform.ids[j]);
+ Texture *texture = texture_owner.get_or_null(uniform.ids[j]);
ERR_FAIL_COND_V_MSG(!texture, RID(),
"Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
@@ -4678,7 +5723,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
if (texture->owner.is_valid()) {
- texture = texture_owner.getornull(texture->owner);
+ texture = texture_owner.get_or_null(texture->owner);
ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
}
@@ -4710,7 +5755,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
Vector<VkBufferView> buffer_view;
for (int j = 0; j < uniform.ids.size(); j++) {
- TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
+ TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.ids[j]);
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
buffer_info.push_back(buffer->buffer.buffer_info);
@@ -4741,10 +5786,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
Vector<VkBufferView> buffer_view;
for (int j = 0; j < uniform.ids.size(); j += 2) {
- VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
+ VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j + 0]);
ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
- TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
+ TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.ids[j + 1]);
VkDescriptorImageInfo img_info;
img_info.sampler = *sampler;
@@ -4776,7 +5821,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
- Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
+ Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.ids[0]);
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
@@ -4794,10 +5839,18 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
"Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
- Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
+ Buffer *buffer = nullptr;
+
+ if (storage_buffer_owner.owns(uniform.ids[0])) {
+ buffer = storage_buffer_owner.get_or_null(uniform.ids[0]);
+ } else if (vertex_buffer_owner.owns(uniform.ids[0])) {
+ buffer = vertex_buffer_owner.get_or_null(uniform.ids[0]);
+
+ ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
+ }
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
- //if 0, then its sized on link time
+ //if 0, then it's sized on link time
ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
"Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
@@ -4809,6 +5862,49 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
write.pTexelBufferView = nullptr;
} break;
case UNIFORM_TYPE_INPUT_ATTACHMENT: {
+ ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
+
+ if (uniform.ids.size() != set_uniform.length) {
+ if (set_uniform.length > 1) {
+ ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
+ } else {
+ ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
+ }
+ }
+
+ Vector<VkDescriptorImageInfo> image_info;
+
+ for (int j = 0; j < uniform.ids.size(); j++) {
+ Texture *texture = texture_owner.get_or_null(uniform.ids[j]);
+
+ ERR_FAIL_COND_V_MSG(!texture, RID(),
+ "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
+
+ ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
+ "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
+
+ VkDescriptorImageInfo img_info;
+ img_info.sampler = VK_NULL_HANDLE;
+ img_info.imageView = texture->view;
+
+ if (texture->owner.is_valid()) {
+ texture = texture_owner.get_or_null(texture->owner);
+ ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
+ }
+
+ img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+ image_info.push_back(img_info);
+ }
+
+ write.dstArrayElement = 0;
+ write.descriptorCount = uniform.ids.size();
+ write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
+ write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
+ write.pBufferInfo = nullptr;
+ write.pTexelBufferView = nullptr;
+
+ type_size = uniform.ids.size();
} break;
default: {
}
@@ -4880,74 +5976,120 @@ bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
return uniform_set_owner.owns(p_uniform_set);
}
-Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
- _THREAD_SAFE_METHOD_
+void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) {
+ UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
+ ERR_FAIL_COND(!us);
+ us->invalidated_callback = p_callback;
+ us->invalidated_callback_userdata = p_userdata;
+}
- ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
- "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
+Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) {
+ _THREAD_SAFE_METHOD_
- VkPipelineStageFlags dst_stage_mask;
- VkAccessFlags dst_access;
+ ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
+ "Updating buffers is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
+ "Updating buffers is forbidden during creation of a compute list");
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- dst_access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
- buffer = vertex_buffer_owner.getornull(p_buffer);
- } else if (index_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- dst_access = VK_ACCESS_INDEX_READ_BIT;
- buffer = index_buffer_owner.getornull(p_buffer);
- } else if (uniform_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_UNIFORM_READ_BIT;
- buffer = uniform_buffer_owner.getornull(p_buffer);
- } else if (texture_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_SHADER_READ_BIT;
- buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
- } else if (storage_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- buffer = storage_buffer_owner.getornull(p_buffer);
- } else {
+ VkPipelineStageFlags dst_stage_mask = 0;
+ VkAccessFlags dst_access = 0;
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ // Protect subsequent updates...
+ dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
+ if (!buffer) {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
}
ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
"Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
- Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
+ // no barrier should be needed here
+ // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
+
+ Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
if (err) {
return err;
}
- _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
#ifdef FORCE_FULL_BARRIER
- _full_barrier(p_sync_with_draw);
+ _full_barrier(true);
#else
- _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
+ if (dst_stage_mask == 0) {
+ dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
+ if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
+ _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
+ }
+
#endif
return err;
}
+Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) {
+ _THREAD_SAFE_METHOD_
+
+ ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
+ "Size must be a multiple of four");
+ ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
+ "Updating buffers in is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
+ "Updating buffers is forbidden during creation of a compute list");
+
+ VkPipelineStageFlags dst_stage_mask = 0;
+ VkAccessFlags dst_access = 0;
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ // Protect subsequent updates...
+ dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
+ if (!buffer) {
+ ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
+ }
+
+ ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
+ "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
+
+ // should not be needed
+ // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier);
+
+ vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
+
+#ifdef FORCE_FULL_BARRIER
+ _full_barrier(true);
+#else
+ if (dst_stage_mask == 0) {
+ dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
+ _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, dst_stage_mask);
+
+#endif
+ return OK;
+}
+
Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
_THREAD_SAFE_METHOD_
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_buffer)) {
- buffer = vertex_buffer_owner.getornull(p_buffer);
- } else if (index_buffer_owner.owns(p_buffer)) {
- buffer = index_buffer_owner.getornull(p_buffer);
- } else if (texture_buffer_owner.owns(p_buffer)) {
- buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
- } else if (storage_buffer_owner.owns(p_buffer)) {
- buffer = storage_buffer_owner.getornull(p_buffer);
- } else {
+ // It could be this buffer was just created
+ VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ // Get the vulkan buffer and the potential stage/access possible
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL);
+ if (!buffer) {
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
}
+ // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
+ _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
+
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
+
Buffer tmp_buffer;
_buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
VkBufferCopy region;
@@ -4966,7 +6108,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
{
buffer_data.resize(buffer->size);
uint8_t *w = buffer_data.ptrw();
- copymem(w, buffer_mem, buffer->size);
+ memcpy(w, buffer_mem, buffer->size);
}
vmaUnmapMemory(allocator, tmp_buffer.allocation);
@@ -4980,11 +6122,11 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
/**** RENDER PIPELINE ****/
/*************************/
-RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
+RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
_THREAD_SAFE_METHOD_
//needs a shader
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
@@ -4999,8 +6141,16 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
{ //validate shader vs framebuffer
- ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
- "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
+ ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
+ const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
+ uint32_t output_mask = 0;
+ for (int i = 0; i < pass.color_attachments.size(); i++) {
+ if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
+ output_mask |= 1 << i;
+ }
+ }
+ ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
+ "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
}
//vertex
VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
@@ -5072,7 +6222,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tessellation_create_info.pNext = nullptr;
tessellation_create_info.flags = 0;
- ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
+ ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID());
tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
VkPipelineViewportStateCreateInfo viewport_state_create_info;
@@ -5185,44 +6335,53 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
- ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
-
Vector<VkPipelineColorBlendAttachmentState> attachment_states;
+ {
+ const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
+
+ for (int i = 0; i < pass.color_attachments.size(); i++) {
+ if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
+ int idx = attachment_states.size();
+
+ ERR_FAIL_INDEX_V(idx, p_blend_state.attachments.size(), RID());
+ VkPipelineColorBlendAttachmentState state;
+ state.blendEnable = p_blend_state.attachments[idx].enable_blend;
+
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
+ state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[idx].src_color_blend_factor];
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
+ state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[idx].dst_color_blend_factor];
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].color_blend_op, BLEND_OP_MAX, RID());
+ state.colorBlendOp = blend_operations[p_blend_state.attachments[idx].color_blend_op];
+
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
+ state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[idx].src_alpha_blend_factor];
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
+ state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[idx].dst_alpha_blend_factor];
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].alpha_blend_op, BLEND_OP_MAX, RID());
+ state.alphaBlendOp = blend_operations[p_blend_state.attachments[idx].alpha_blend_op];
+
+ state.colorWriteMask = 0;
+ if (p_blend_state.attachments[idx].write_r) {
+ state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
+ }
+ if (p_blend_state.attachments[idx].write_g) {
+ state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
+ }
+ if (p_blend_state.attachments[idx].write_b) {
+ state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
+ }
+ if (p_blend_state.attachments[idx].write_a) {
+ state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
+ }
- for (int i = 0; i < p_blend_state.attachments.size(); i++) {
- VkPipelineColorBlendAttachmentState state;
- state.blendEnable = p_blend_state.attachments[i].enable_blend;
-
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
- state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
- state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
- state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
-
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
- state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
- state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
- state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
-
- state.colorWriteMask = 0;
- if (p_blend_state.attachments[i].write_r) {
- state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
- }
- if (p_blend_state.attachments[i].write_g) {
- state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
- }
- if (p_blend_state.attachments[i].write_b) {
- state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
- }
- if (p_blend_state.attachments[i].write_a) {
- state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
+ attachment_states.push_back(state);
+ idx++;
+ };
}
- attachment_states.push_back(state);
- };
+ ERR_FAIL_COND_V(attachment_states.size() != p_blend_state.attachments.size(), RID());
+ }
color_blend_state_create_info.attachmentCount = attachment_states.size();
color_blend_state_create_info.pAttachments = attachment_states.ptr();
@@ -5281,8 +6440,62 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
graphics_pipeline_create_info.pNext = nullptr;
graphics_pipeline_create_info.flags = 0;
- graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
- graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
+ Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
+ Vector<VkSpecializationInfo> specialization_info;
+ Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
+ Vector<uint32_t> specialization_constant_data;
+
+ if (shader->specialization_constants.size()) {
+ specialization_constant_data.resize(shader->specialization_constants.size());
+ uint32_t *data_ptr = specialization_constant_data.ptrw();
+ specialization_info.resize(pipeline_stages.size());
+ specialization_map_entries.resize(pipeline_stages.size());
+ for (int i = 0; i < shader->specialization_constants.size(); i++) {
+ //see if overridden
+ const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
+ data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
+
+ for (int j = 0; j < p_specialization_constants.size(); j++) {
+ const PipelineSpecializationConstant &psc = p_specialization_constants[j];
+ if (psc.constant_id == sc.constant.constant_id) {
+ ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
+ data_ptr[i] = psc.int_value;
+ break;
+ }
+ }
+
+ VkSpecializationMapEntry entry;
+
+ entry.constantID = sc.constant.constant_id;
+ entry.offset = i * sizeof(uint32_t);
+ entry.size = sizeof(uint32_t);
+
+ for (int j = 0; j < SHADER_STAGE_MAX; j++) {
+ if (sc.stage_flags & (1 << j)) {
+ VkShaderStageFlagBits stage = shader_stage_masks[j];
+ for (int k = 0; k < pipeline_stages.size(); k++) {
+ if (pipeline_stages[k].stage == stage) {
+ specialization_map_entries.write[k].push_back(entry);
+ }
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < pipeline_stages.size(); i++) {
+ if (specialization_map_entries[i].size()) {
+ specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
+ specialization_info.write[i].pData = data_ptr;
+ specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
+ specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
+ pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
+ }
+ }
+ }
+
+ graphics_pipeline_create_info.stageCount = pipeline_stages.size();
+ graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
+
graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
@@ -5295,13 +6508,13 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
graphics_pipeline_create_info.layout = shader->pipeline_layout;
graphics_pipeline_create_info.renderPass = fb_format.render_pass;
- graphics_pipeline_create_info.subpass = 0;
+ graphics_pipeline_create_info.subpass = p_for_render_pass;
graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
graphics_pipeline_create_info.basePipelineIndex = 0;
RenderPipeline pipeline;
VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
- ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
+ ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
pipeline.set_formats = shader->set_formats;
pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
@@ -5312,6 +6525,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
#ifdef DEBUG_ENABLED
pipeline.validation.dynamic_state = p_dynamic_state_flags;
pipeline.validation.framebuffer_format = p_framebuffer_format;
+ pipeline.validation.render_pass = p_for_render_pass;
pipeline.validation.vertex_format = p_vertex_format;
pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
@@ -5336,7 +6550,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
#endif
//create ID to associate with this pipeline
RID id = render_pipeline_owner.make_rid(pipeline);
- //now add aall the dependencies
+ //now add all the dependencies
_add_dependency(id, p_shader);
return id;
}
@@ -5350,11 +6564,11 @@ bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
/**** COMPUTE PIPELINE ****/
/**************************/
-RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
+RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
_THREAD_SAFE_METHOD_
//needs a shader
- Shader *shader = shader_owner.getornull(p_shader);
+ Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
@@ -5372,6 +6586,44 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
compute_pipeline_create_info.basePipelineIndex = 0;
+ VkSpecializationInfo specialization_info;
+ Vector<VkSpecializationMapEntry> specialization_map_entries;
+ Vector<uint32_t> specialization_constant_data;
+
+ if (shader->specialization_constants.size()) {
+ specialization_constant_data.resize(shader->specialization_constants.size());
+ uint32_t *data_ptr = specialization_constant_data.ptrw();
+ for (int i = 0; i < shader->specialization_constants.size(); i++) {
+ //see if overridden
+ const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
+ data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
+
+ for (int j = 0; j < p_specialization_constants.size(); j++) {
+ const PipelineSpecializationConstant &psc = p_specialization_constants[j];
+ if (psc.constant_id == sc.constant.constant_id) {
+ ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
+ data_ptr[i] = sc.constant.int_value;
+ break;
+ }
+ }
+
+ VkSpecializationMapEntry entry;
+
+ entry.constantID = sc.constant.constant_id;
+ entry.offset = i * sizeof(uint32_t);
+ entry.size = sizeof(uint32_t);
+
+ specialization_map_entries.push_back(entry);
+ }
+
+ specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
+ specialization_info.pData = data_ptr;
+ specialization_info.mapEntryCount = specialization_map_entries.size();
+ specialization_info.pMapEntries = specialization_map_entries.ptr();
+
+ compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
+ }
+
ComputePipeline pipeline;
VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
@@ -5381,10 +6633,13 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
pipeline.pipeline_layout = shader->pipeline_layout;
pipeline.shader = p_shader;
pipeline.push_constant_size = shader->push_constant.push_constant_size;
+ pipeline.local_group_size[0] = shader->compute_local_size[0];
+ pipeline.local_group_size[1] = shader->compute_local_size[1];
+ pipeline.local_group_size[2] = shader->compute_local_size[2];
//create ID to associate with this pipeline
RID id = compute_pipeline_owner.make_rid(pipeline);
- //now add aall the dependencies
+ //now add all the dependencies
_add_dependency(id, p_shader);
return id;
}
@@ -5447,13 +6702,14 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(Di
ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
- draw_list = memnew(DrawList);
- draw_list->command_buffer = command_buffer;
+
+ Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
+
+ _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
#ifdef DEBUG_ENABLED
- draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
+ draw_list_framebuffer_format = screen_get_framebuffer_format();
#endif
- draw_list_count = 0;
- draw_list_split = false;
+ draw_list_subpass_count = 1;
VkRenderPassBeginInfo render_pass_begin;
render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
@@ -5461,8 +6717,8 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(Di
render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
- render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
- render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
+ render_pass_begin.renderArea.extent.width = size.width;
+ render_pass_begin.renderArea.extent.height = size.height;
render_pass_begin.renderArea.offset.x = 0;
render_pass_begin.renderArea.offset.y = 0;
@@ -5499,21 +6755,22 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(Di
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
- return ID_TYPE_DRAW_LIST;
+ return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
}
-Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
+Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) {
Framebuffer::VersionKey vk;
vk.initial_color_action = p_initial_color_action;
vk.final_color_action = p_final_color_action;
vk.initial_depth_action = p_initial_depth_action;
vk.final_depth_action = p_final_depth_action;
+ vk.view_count = p_framebuffer->view_count;
if (!p_framebuffer->framebuffers.has(vk)) {
//need to create this version
Framebuffer::Version version;
- version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
+ version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count);
VkFramebufferCreateInfo framebuffer_create_info;
framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
@@ -5522,7 +6779,7 @@ Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebu
framebuffer_create_info.renderPass = version.render_pass;
Vector<VkImageView> attachments;
for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
+ Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
ERR_FAIL_COND_V(!texture, ERR_BUG);
attachments.push_back(texture->view);
ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
@@ -5537,11 +6794,14 @@ Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebu
VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
+ version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size();
+
p_framebuffer->framebuffers.insert(vk, version);
}
const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
*r_framebuffer = version.framebuffer;
*r_render_pass = version.render_pass;
+ *r_subpass_count = version.subpass_count;
return OK;
}
@@ -5552,11 +6812,18 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
render_pass_begin.pNext = nullptr;
render_pass_begin.renderPass = render_pass;
render_pass_begin.framebuffer = vkframebuffer;
-
+ /*
+ * Given how API works, it makes sense to always fully operate on the whole framebuffer.
+ * This allows better continue operations for operations like shadowmapping.
render_pass_begin.renderArea.extent.width = viewport_size.width;
render_pass_begin.renderArea.extent.height = viewport_size.height;
render_pass_begin.renderArea.offset.x = viewport_offset.x;
render_pass_begin.renderArea.offset.y = viewport_offset.y;
+ */
+ render_pass_begin.renderArea.extent.width = framebuffer->size.width;
+ render_pass_begin.renderArea.extent.height = framebuffer->size.height;
+ render_pass_begin.renderArea.offset.x = 0;
+ render_pass_begin.renderArea.offset.y = 0;
Vector<VkClearValue> clear_values;
clear_values.resize(framebuffer->texture_ids.size());
@@ -5564,7 +6831,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
{
int color_index = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
+ Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
VkClearValue clear_value;
if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
@@ -5592,7 +6859,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
render_pass_begin.pClearValues = clear_values.ptr();
for (int i = 0; i < p_storage_textures.size(); i++) {
- Texture *texture = texture_owner.getornull(p_storage_textures[i]);
+ Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
@@ -5614,7 +6881,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
image_memory_barrier.subresourceRange.layerCount = texture->layers;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
texture->layout = VK_IMAGE_LAYOUT_GENERAL;
@@ -5630,7 +6897,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
+ Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
texture->bound = true;
draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
}
@@ -5642,7 +6909,7 @@ void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list,
Vector<VkClearAttachment> clear_attachments;
int color_index = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
+ Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
VkClearAttachment clear_at = {};
if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
@@ -5683,9 +6950,9 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
- ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
- Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
+ Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
Point2i viewport_offset;
@@ -5704,12 +6971,19 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
viewport_offset = regioni.position;
viewport_size = regioni.size;
-
- if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
+ needs_clear_color = true;
+ p_initial_color_action = INITIAL_ACTION_CONTINUE;
+ }
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
+ needs_clear_depth = true;
+ p_initial_depth_action = INITIAL_ACTION_CONTINUE;
+ }
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_color = true;
p_initial_color_action = INITIAL_ACTION_KEEP;
}
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_depth = true;
p_initial_depth_action = INITIAL_ACTION_KEEP;
}
@@ -5717,15 +6991,23 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
- int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
- ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, INVALID_ID,
- "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
+ int color_count = 0;
+ for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
+ Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
+
+ if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ color_count++;
+ }
+ }
+
+ ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID,
+ "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
}
VkFramebuffer vkframebuffer;
VkRenderPass render_pass;
- Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
+ Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
ERR_FAIL_COND_V(err != OK, INVALID_ID);
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
@@ -5735,13 +7017,14 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
return INVALID_ID;
}
- draw_list = memnew(DrawList);
- draw_list->command_buffer = command_buffer;
+ draw_list_render_pass = render_pass;
+ draw_list_vkframebuffer = vkframebuffer;
+
+ _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0);
#ifdef DEBUG_ENABLED
- draw_list->validation.framebuffer_format = framebuffer->format_id;
+ draw_list_framebuffer_format = framebuffer->format_id;
#endif
- draw_list_count = 0;
- draw_list_split = false;
+ draw_list_current_subpass = 0;
if (needs_clear_color || needs_clear_depth) {
_draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
@@ -5765,8 +7048,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
- draw_list->viewport = Rect2i(viewport_offset, viewport_size);
- return ID_TYPE_DRAW_LIST;
+ return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
}
Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
@@ -5774,7 +7056,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
- Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
+ Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
Point2i viewport_offset;
@@ -5795,11 +7077,11 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
viewport_offset = regioni.position;
viewport_size = regioni.size;
- if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_color = true;
p_initial_color_action = INITIAL_ACTION_KEEP;
}
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_depth = true;
p_initial_depth_action = INITIAL_ACTION_KEEP;
}
@@ -5807,47 +7089,23 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
- int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
- ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, ERR_INVALID_PARAMETER,
- "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
- }
-
- if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
- uint32_t from = split_draw_list_allocators.size();
- split_draw_list_allocators.resize(p_splits);
- for (uint32_t i = from; i < p_splits; i++) {
- VkCommandPoolCreateInfo cmd_pool_info;
- cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- cmd_pool_info.pNext = nullptr;
- cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
- cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
-
- VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
- ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
-
- for (int j = 0; j < frame_count; j++) {
- VkCommandBuffer command_buffer;
-
- VkCommandBufferAllocateInfo cmdbuf;
- //no command buffer exists, create it.
- cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- cmdbuf.pNext = nullptr;
- cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
- cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
- cmdbuf.commandBufferCount = 1;
-
- VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
- ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
+ int color_count = 0;
+ for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
+ Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
- split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
+ if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ color_count++;
}
}
+
+ ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER,
+ "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ").");
}
VkFramebuffer vkframebuffer;
VkRenderPass render_pass;
- Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
+ Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
@@ -5857,53 +7115,24 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
return ERR_CANT_CREATE;
}
- draw_list = memnew_arr(DrawList, p_splits);
- draw_list_count = p_splits;
- draw_list_split = true;
-
- for (uint32_t i = 0; i < p_splits; i++) {
- //take a command buffer and initialize it
- VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
-
- VkCommandBufferInheritanceInfo inheritance_info;
- inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
- inheritance_info.pNext = nullptr;
- inheritance_info.renderPass = render_pass;
- inheritance_info.subpass = 0;
- inheritance_info.framebuffer = vkframebuffer;
- inheritance_info.occlusionQueryEnable = false;
- inheritance_info.queryFlags = 0; //?
- inheritance_info.pipelineStatistics = 0;
-
- VkCommandBufferBeginInfo cmdbuf_begin;
- cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- cmdbuf_begin.pNext = nullptr;
- cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
- cmdbuf_begin.pInheritanceInfo = &inheritance_info;
-
- VkResult res = vkResetCommandBuffer(command_buffer, 0);
- if (res) {
- memdelete_arr(draw_list);
- draw_list = nullptr;
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
- }
+ draw_list_current_subpass = 0;
- res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
- if (res) {
- memdelete_arr(draw_list);
- draw_list = nullptr;
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
- }
-
- draw_list[i].command_buffer = command_buffer;
#ifdef DEBUG_ENABLED
- draw_list[i].validation.framebuffer_format = framebuffer->format_id;
+ draw_list_framebuffer_format = framebuffer->format_id;
#endif
+ draw_list_render_pass = render_pass;
+ draw_list_vkframebuffer = vkframebuffer;
- if (i == 0 && (needs_clear_color || needs_clear_depth)) {
- _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
- }
+ err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
+ if (err != OK) {
+ return err;
+ }
+ if (needs_clear_color || needs_clear_depth) {
+ _draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
+ }
+
+ for (uint32_t i = 0; i < p_splits; i++) {
VkViewport viewport;
viewport.x = viewport_offset.x;
viewport.y = viewport_offset.y;
@@ -5912,7 +7141,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
viewport.minDepth = 0;
viewport.maxDepth = 1.0;
- vkCmdSetViewport(command_buffer, 0, 1, &viewport);
+ vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
VkRect2D scissor;
scissor.offset.x = viewport_offset.x;
@@ -5920,10 +7149,8 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
scissor.extent.width = viewport_size.width;
scissor.extent.height = viewport_size.height;
- vkCmdSetScissor(command_buffer, 0, 1, &scissor);
- r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
-
- draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
+ vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
+ r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
}
return OK;
@@ -5936,7 +7163,7 @@ RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawL
if (!draw_list) {
return nullptr;
- } else if (p_id == ID_TYPE_DRAW_LIST) {
+ } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
if (draw_list_split) {
return nullptr;
}
@@ -5965,10 +7192,10 @@ void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RI
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
- const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline);
+ const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
ERR_FAIL_COND(!pipeline);
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format);
+ ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
#endif
if (p_render_pipeline == dl->state.pipeline) {
@@ -6030,7 +7257,7 @@ void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RI
void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
+ ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
"Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
#endif
DrawList *dl = _get_draw_list_ptr(p_list);
@@ -6040,7 +7267,7 @@ void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
- const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
+ const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
ERR_FAIL_COND(!uniform_set);
if (p_index > dl->state.set_count) {
@@ -6052,16 +7279,29 @@ void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_
dl->state.sets[p_index].uniform_set_format = uniform_set->format;
dl->state.sets[p_index].uniform_set = p_uniform_set;
+ uint32_t mst_count = uniform_set->mutable_storage_textures.size();
+ if (mst_count) {
+ Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
+ for (uint32_t i = 0; i < mst_count; i++) {
+ if (mst_textures[i]->used_in_frame != frames_drawn) {
+ mst_textures[i]->used_in_frame = frames_drawn;
+ mst_textures[i]->used_in_transfer = false;
+ mst_textures[i]->used_in_compute = false;
+ }
+ mst_textures[i]->used_in_raster = true;
+ }
+ }
+
#ifdef DEBUG_ENABLED
{ //validate that textures bound are not attached as framebuffer bindings
uint32_t attachable_count = uniform_set->attachable_textures.size();
- const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
+ const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
uint32_t bound_count = draw_list_bound_textures.size();
const RID *bound_ptr = draw_list_bound_textures.ptr();
for (uint32_t i = 0; i < attachable_count; i++) {
for (uint32_t j = 0; j < bound_count; j++) {
- ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
- "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
+ ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
+ "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
}
}
}
@@ -6075,7 +7315,7 @@ void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
- const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
+ const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
ERR_FAIL_COND(!vertex_array);
if (dl->state.vertex_array == p_vertex_array) {
@@ -6099,7 +7339,7 @@ void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
- const IndexArray *index_array = index_array_owner.getornull(p_index_array);
+ const IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
ERR_FAIL_COND(!index_array);
if (dl->state.index_array == p_index_array) {
@@ -6185,7 +7425,7 @@ void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices
if (dl->state.sets[i].uniform_set_format == 0) {
ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
} else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
+ UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
} else {
ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
@@ -6265,7 +7505,7 @@ void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Re
Rect2i rect = p_rect;
rect.position += dl->viewport.position;
- rect = dl->viewport.clip(rect);
+ rect = dl->viewport.intersection(rect);
if (rect.get_area() == 0) {
return;
@@ -6294,33 +7534,169 @@ void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
}
-void RenderingDeviceVulkan::draw_list_end() {
- _THREAD_SAFE_METHOD_
+uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
+ return draw_list_current_subpass;
+}
- ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
+RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
+ ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
+ ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
+
+ draw_list_current_subpass++;
+
+ Rect2i viewport;
+ _draw_list_free(&viewport);
+
+ vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
+
+ _draw_list_allocate(viewport, 0, draw_list_current_subpass);
+
+ return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
+}
+Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
+ ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
+
+ draw_list_current_subpass++;
+
+ Rect2i viewport;
+ _draw_list_free(&viewport);
+
+ vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
+
+ _draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
+
+ for (uint32_t i = 0; i < p_splits; i++) {
+ r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
+ }
+
+ return OK;
+}
+
+Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
+ if (p_splits == 0) {
+ draw_list = memnew(DrawList);
+ draw_list->command_buffer = frames[frame].draw_command_buffer;
+ draw_list->viewport = p_viewport;
+ draw_list_count = 0;
+ draw_list_split = false;
+ } else {
+ if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
+ uint32_t from = split_draw_list_allocators.size();
+ split_draw_list_allocators.resize(p_splits);
+ for (uint32_t i = from; i < p_splits; i++) {
+ VkCommandPoolCreateInfo cmd_pool_info;
+ cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
+ cmd_pool_info.pNext = nullptr;
+ cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
+ cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
+
+ VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
+ ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
+
+ for (int j = 0; j < frame_count; j++) {
+ VkCommandBuffer command_buffer;
+
+ VkCommandBufferAllocateInfo cmdbuf;
+ //no command buffer exists, create it.
+ cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
+ cmdbuf.pNext = nullptr;
+ cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
+ cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
+ cmdbuf.commandBufferCount = 1;
+
+ VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
+ ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
+
+ split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
+ }
+ }
+ }
+ draw_list = memnew_arr(DrawList, p_splits);
+ draw_list_count = p_splits;
+ draw_list_split = true;
+
+ for (uint32_t i = 0; i < p_splits; i++) {
+ //take a command buffer and initialize it
+ VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
+
+ VkCommandBufferInheritanceInfo inheritance_info;
+ inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
+ inheritance_info.pNext = nullptr;
+ inheritance_info.renderPass = draw_list_render_pass;
+ inheritance_info.subpass = p_subpass;
+ inheritance_info.framebuffer = draw_list_vkframebuffer;
+ inheritance_info.occlusionQueryEnable = false;
+ inheritance_info.queryFlags = 0; //?
+ inheritance_info.pipelineStatistics = 0;
+ VkCommandBufferBeginInfo cmdbuf_begin;
+ cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ cmdbuf_begin.pNext = nullptr;
+ cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
+ cmdbuf_begin.pInheritanceInfo = &inheritance_info;
+
+ VkResult res = vkResetCommandBuffer(command_buffer, 0);
+ if (res) {
+ memdelete_arr(draw_list);
+ draw_list = nullptr;
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
+ }
+
+ res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
+ if (res) {
+ memdelete_arr(draw_list);
+ draw_list = nullptr;
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
+ }
+
+ draw_list[i].command_buffer = command_buffer;
+ draw_list[i].viewport = p_viewport;
+ }
+ }
+
+ return OK;
+}
+
+void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
if (draw_list_split) {
//send all command buffers
VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
for (uint32_t i = 0; i < draw_list_count; i++) {
- vkEndCommandBuffer(draw_list->command_buffer);
- command_buffers[i] = draw_list->command_buffer;
+ vkEndCommandBuffer(draw_list[i].command_buffer);
+ command_buffers[i] = draw_list[i].command_buffer;
+ if (r_last_viewport) {
+ if (i == 0 || draw_list[i].viewport_set) {
+ *r_last_viewport = draw_list[i].viewport;
+ }
+ }
}
vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
- vkCmdEndRenderPass(frames[frame].draw_command_buffer);
memdelete_arr(draw_list);
draw_list = nullptr;
} else {
+ if (r_last_viewport) {
+ *r_last_viewport = draw_list->viewport;
+ }
//just end the list
- vkCmdEndRenderPass(draw_list->command_buffer);
memdelete(draw_list);
draw_list = nullptr;
}
+}
+
+void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
+ _THREAD_SAFE_METHOD_
+
+ ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
+
+ _draw_list_free();
+
+ vkCmdEndRenderPass(frames[frame].draw_command_buffer);
for (int i = 0; i < draw_list_bound_textures.size(); i++) {
- Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
+ Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
ERR_CONTINUE(!texture); //wtf
if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
texture->bound = false;
@@ -6330,16 +7706,51 @@ void RenderingDeviceVulkan::draw_list_end() {
}
}
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
draw_list_bound_textures.clear();
- for (int i = 0; i < draw_list_storage_textures.size(); i++) {
- Texture *texture = texture_owner.getornull(draw_list_storage_textures[i]);
+ VkImageMemoryBarrier *image_barriers = nullptr;
- VkImageMemoryBarrier image_memory_barrier;
+ uint32_t image_barrier_count = draw_list_storage_textures.size();
+
+ if (image_barrier_count) {
+ image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
+ }
+
+ uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ uint32_t src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+
+ if (image_barrier_count) {
+ src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ src_access |= VK_ACCESS_SHADER_WRITE_BIT;
+ }
+
+ for (uint32_t i = 0; i < image_barrier_count; i++) {
+ Texture *texture = texture_owner.get_or_null(draw_list_storage_textures[i]);
+
+ VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ image_memory_barrier.srcAccessMask = src_access;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = texture->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6352,8 +7763,6 @@ void RenderingDeviceVulkan::draw_list_end() {
image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
image_memory_barrier.subresourceRange.layerCount = texture->layers;
- vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
-
texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
@@ -6361,12 +7770,22 @@ void RenderingDeviceVulkan::draw_list_end() {
// To ensure proper synchronization, we must make sure rendering is done before:
// * Some buffer is copied
- // * Another render pass happens (since we may be done
+ // * Another render pass happens (since we may be done)
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
#else
- _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, true);
+
+ VkMemoryBarrier mem_barrier;
+ mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
+ mem_barrier.pNext = nullptr;
+ mem_barrier.srcAccessMask = src_access;
+ mem_barrier.dstAccessMask = access_flags;
+
+ if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
+ vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
+ }
+
#endif
}
@@ -6374,12 +7793,13 @@ void RenderingDeviceVulkan::draw_list_end() {
/**** COMPUTE LISTS ****/
/***********************/
-RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin() {
- ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
+RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
+ ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
compute_list = memnew(ComputeList);
compute_list->command_buffer = frames[frame].draw_command_buffer;
+ compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
return ID_TYPE_COMPUTE_LIST;
}
@@ -6390,7 +7810,7 @@ void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_l
ComputeList *cl = compute_list;
- const ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_compute_pipeline);
+ const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
ERR_FAIL_COND(!pipeline);
if (p_compute_pipeline == cl->state.pipeline) {
@@ -6436,6 +7856,9 @@ void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_l
}
cl->state.pipeline_shader = pipeline->shader;
+ cl->state.local_group_size[0] = pipeline->local_group_size[0];
+ cl->state.local_group_size[1] = pipeline->local_group_size[1];
+ cl->state.local_group_size[2] = pipeline->local_group_size[2];
}
#ifdef DEBUG_ENABLED
@@ -6452,7 +7875,7 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
+ ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
"Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
#endif
@@ -6460,7 +7883,7 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
#endif
- UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
+ UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
ERR_FAIL_COND(!uniform_set);
if (p_index > cl->state.set_count) {
@@ -6473,11 +7896,24 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
cl->state.sets[p_index].uniform_set = p_uniform_set;
uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
+ uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
+
Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
+ VkImageMemoryBarrier *texture_barriers = nullptr;
+
+ if (textures_to_sampled_count + textures_to_storage_count) {
+ texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
+ }
+ uint32_t texture_barrier_count = 0;
+
+ uint32_t src_stage_flags = 0;
+
for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
- VkImageMemoryBarrier image_memory_barrier;
+ src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+
+ VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
@@ -6494,23 +7930,55 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
- vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
-
textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
}
+
+ if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
+ textures_to_sampled[i]->used_in_frame = frames_drawn;
+ textures_to_sampled[i]->used_in_transfer = false;
+ textures_to_sampled[i]->used_in_raster = false;
+ }
+ textures_to_sampled[i]->used_in_compute = true;
}
- uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
for (uint32_t i = 0; i < textures_to_storage_count; i++) {
if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
- VkImageMemoryBarrier image_memory_barrier;
+ uint32_t src_access_flags = 0;
+
+ if (textures_to_storage[i]->used_in_frame == frames_drawn) {
+ if (textures_to_storage[i]->used_in_compute) {
+ src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (textures_to_storage[i]->used_in_raster) {
+ src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
+ src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (textures_to_storage[i]->used_in_transfer) {
+ src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
+ }
+
+ textures_to_storage[i]->used_in_compute = false;
+ textures_to_storage[i]->used_in_raster = false;
+ textures_to_storage[i]->used_in_transfer = false;
+
+ } else {
+ src_access_flags = 0;
+ textures_to_storage[i]->used_in_compute = false;
+ textures_to_storage[i]->used_in_raster = false;
+ textures_to_storage[i]->used_in_transfer = false;
+ textures_to_storage[i]->used_in_frame = frames_drawn;
+ }
+
+ VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.srcAccessMask = src_access_flags;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
@@ -6524,14 +7992,20 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
- vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
-
textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
}
}
+ if (texture_barrier_count) {
+ if (src_stage_flags == 0) {
+ src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+ }
+
+ vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
+ }
+
#if 0
{ //validate that textures bound are not attached as framebuffer bindings
uint32_t attachable_count = uniform_set->attachable_textures.size();
@@ -6575,12 +8049,15 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
+ ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
+ ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
"Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
- "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
+ "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
- "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
+ "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
#endif
@@ -6608,7 +8085,7 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
if (cl->state.sets[i].uniform_set_format == 0) {
ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
} else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
+ UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
} else {
ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
@@ -6625,12 +8102,39 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
}
+void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
+ ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
+ ERR_FAIL_COND(!compute_list);
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
+ ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
+ ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
+#endif
+
+ ComputeList *cl = compute_list;
+
+#ifdef DEBUG_ENABLED
+
+ ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
+
+ if (cl->validation.pipeline_push_constant_size > 0) {
+ //using push constants, check that they were supplied
+ ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
+ "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
+ }
+
+#endif
+
+ compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
+}
+
void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
ComputeList *cl = compute_list;
- Buffer *buffer = storage_buffer_owner.getornull(p_buffer);
+ Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
ERR_FAIL_COND(!buffer);
ERR_FAIL_COND_MSG(!(buffer->usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT), "Buffer provided was not created to do indirect dispatch.");
@@ -6664,7 +8168,7 @@ void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list,
if (cl->state.sets[i].uniform_set_format == 0) {
ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
} else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
+ UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
} else {
ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
@@ -6689,15 +8193,44 @@ void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
#endif
}
-void RenderingDeviceVulkan::compute_list_end() {
+void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
ERR_FAIL_COND(!compute_list);
+ uint32_t barrier_flags = 0;
+ uint32_t access_flags = 0;
+ if (p_post_barrier & BARRIER_MASK_COMPUTE) {
+ barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_RASTER) {
+ barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
+ access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
+ }
+ if (p_post_barrier & BARRIER_MASK_TRANSFER) {
+ barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
+ }
+
+ if (barrier_flags == 0) {
+ barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
+ VkImageMemoryBarrier *image_barriers = nullptr;
+
+ uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
+
+ if (image_barrier_count) {
+ image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
+ }
+
+ uint32_t barrier_idx = 0;
+
for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
- VkImageMemoryBarrier image_memory_barrier;
+ VkImageMemoryBarrier &image_memory_barrier = image_barriers[barrier_idx++];
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = E->get()->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6710,18 +8243,75 @@ void RenderingDeviceVulkan::compute_list_end() {
image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
- vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
-
E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+ if (E->get()->used_in_frame != frames_drawn) {
+ E->get()->used_in_transfer = false;
+ E->get()->used_in_raster = false;
+ E->get()->used_in_compute = false;
+ E->get()->used_in_frame = frames_drawn;
+ }
}
- memdelete(compute_list);
- compute_list = nullptr;
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
#else
- _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
+ VkMemoryBarrier mem_barrier;
+ mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
+ mem_barrier.pNext = nullptr;
+ mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
+ mem_barrier.dstAccessMask = access_flags;
+
+ if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
+ vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
+ }
+
#endif
+
+ memdelete(compute_list);
+ compute_list = nullptr;
+}
+
+void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) {
+ uint32_t src_barrier_flags = 0;
+ uint32_t src_access_flags = 0;
+ if (p_from & BARRIER_MASK_COMPUTE) {
+ src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_from & BARRIER_MASK_RASTER) {
+ src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ }
+ if (p_from & BARRIER_MASK_TRANSFER) {
+ src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
+ }
+
+ if (p_from == 0) {
+ src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+ }
+
+ uint32_t dst_barrier_flags = 0;
+ uint32_t dst_access_flags = 0;
+ if (p_to & BARRIER_MASK_COMPUTE) {
+ dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ if (p_to & BARRIER_MASK_RASTER) {
+ dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
+ dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
+ }
+ if (p_to & BARRIER_MASK_TRANSFER) {
+ dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
+ }
+
+ if (p_to == 0) {
+ dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ }
+
+ _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
}
void RenderingDeviceVulkan::full_barrier() {
@@ -6733,7 +8323,6 @@ void RenderingDeviceVulkan::full_barrier() {
#if 0
void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
-
VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
ERR_FAIL_COND(!frame_cmdbuf);
@@ -6762,7 +8351,6 @@ void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_frame
ID screen_format = screen_get_framebuffer_format();
{
-
VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
uint32_t command_buffer_count = 0;
@@ -6786,67 +8374,71 @@ void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_frame
}
vkCmdEndRenderPass(frame_cmdbuf);
-
}
#endif
void RenderingDeviceVulkan::_free_internal(RID p_id) {
//push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
if (texture_owner.owns(p_id)) {
- Texture *texture = texture_owner.getornull(p_id);
+ Texture *texture = texture_owner.get_or_null(p_id);
frames[frame].textures_to_dispose_of.push_back(*texture);
texture_owner.free(p_id);
} else if (framebuffer_owner.owns(p_id)) {
- Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
+ Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
framebuffer_owner.free(p_id);
} else if (sampler_owner.owns(p_id)) {
- VkSampler *sampler = sampler_owner.getornull(p_id);
+ VkSampler *sampler = sampler_owner.get_or_null(p_id);
frames[frame].samplers_to_dispose_of.push_back(*sampler);
sampler_owner.free(p_id);
} else if (vertex_buffer_owner.owns(p_id)) {
- Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
+ Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
vertex_buffer_owner.free(p_id);
} else if (vertex_array_owner.owns(p_id)) {
vertex_array_owner.free(p_id);
} else if (index_buffer_owner.owns(p_id)) {
- IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
+ IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
Buffer b;
b.allocation = index_buffer->allocation;
b.buffer = index_buffer->buffer;
b.size = index_buffer->size;
+ b.buffer_info = {};
frames[frame].buffers_to_dispose_of.push_back(b);
index_buffer_owner.free(p_id);
} else if (index_array_owner.owns(p_id)) {
index_array_owner.free(p_id);
} else if (shader_owner.owns(p_id)) {
- Shader *shader = shader_owner.getornull(p_id);
+ Shader *shader = shader_owner.get_or_null(p_id);
frames[frame].shaders_to_dispose_of.push_back(*shader);
shader_owner.free(p_id);
} else if (uniform_buffer_owner.owns(p_id)) {
- Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
+ Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
uniform_buffer_owner.free(p_id);
} else if (texture_buffer_owner.owns(p_id)) {
- TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
+ TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
texture_buffer_owner.free(p_id);
} else if (storage_buffer_owner.owns(p_id)) {
- Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
+ Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
storage_buffer_owner.free(p_id);
} else if (uniform_set_owner.owns(p_id)) {
- UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
+ UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
+ if (uniform_set->invalidated_callback != nullptr) {
+ uniform_set->invalidated_callback(p_id, uniform_set->invalidated_callback_userdata);
+ }
+
uniform_set_owner.free(p_id);
} else if (render_pipeline_owner.owns(p_id)) {
- RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
+ RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
render_pipeline_owner.free(p_id);
} else if (compute_pipeline_owner.owns(p_id)) {
- ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
+ ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
compute_pipeline_owner.free(p_id);
} else {
@@ -6861,6 +8453,82 @@ void RenderingDeviceVulkan::free(RID p_id) {
_free_internal(p_id);
}
+// The full list of resources that can be named is in the VkObjectType enum
+// We just expose the resources that are owned and can be accessed easily.
+void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
+ if (texture_owner.owns(p_id)) {
+ Texture *texture = texture_owner.get_or_null(p_id);
+ if (texture->owner.is_null()) {
+ // Don't set the source texture's name when calling on a texture view
+ context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
+ }
+ context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
+ } else if (framebuffer_owner.owns(p_id)) {
+ //Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
+ // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex
+ } else if (sampler_owner.owns(p_id)) {
+ VkSampler *sampler = sampler_owner.get_or_null(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
+ } else if (vertex_buffer_owner.owns(p_id)) {
+ Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
+ } else if (index_buffer_owner.owns(p_id)) {
+ IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
+ } else if (shader_owner.owns(p_id)) {
+ Shader *shader = shader_owner.get_or_null(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
+ for (int i = 0; i < shader->sets.size(); i++) {
+ context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
+ }
+ } else if (uniform_buffer_owner.owns(p_id)) {
+ Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
+ } else if (texture_buffer_owner.owns(p_id)) {
+ TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
+ } else if (storage_buffer_owner.owns(p_id)) {
+ Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
+ } else if (uniform_set_owner.owns(p_id)) {
+ UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
+ } else if (render_pipeline_owner.owns(p_id)) {
+ RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
+ } else if (compute_pipeline_owner.owns(p_id)) {
+ ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
+ } else {
+ ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
+ }
+}
+
+void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
+ context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
+}
+
+void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
+ context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
+}
+
+void RenderingDeviceVulkan::draw_command_end_label() {
+ context->command_end_label(frames[frame].draw_command_buffer);
+}
+
+String RenderingDeviceVulkan::get_device_vendor_name() const {
+ return context->get_device_vendor_name();
+}
+String RenderingDeviceVulkan::get_device_name() const {
+ return context->get_device_name();
+}
+String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
+ return context->get_device_pipeline_cache_uuid();
+}
+
void RenderingDeviceVulkan::_finalize_command_bufers() {
if (draw_list) {
ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
@@ -6913,6 +8581,7 @@ void RenderingDeviceVulkan::_begin_frame() {
if (frames[frame].timestamp_count) {
vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
+ vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
}
@@ -7028,10 +8697,10 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
while (frames[p_frame].framebuffers_to_dispose_of.front()) {
Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
- for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
+ for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
//first framebuffer, then render pass because it depends on it
- vkDestroyFramebuffer(device, E->get().framebuffer, nullptr);
- vkDestroyRenderPass(device, E->get().render_pass, nullptr);
+ vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
+ vkDestroyRenderPass(device, E.value.render_pass, nullptr);
}
frames[p_frame].framebuffers_to_dispose_of.pop_front();
@@ -7047,6 +8716,7 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
vkDestroyImageView(device, texture->view, nullptr);
if (texture->owner.is_null()) {
//actually owns the image and the allocation too
+ image_memory -= texture->allocation_info.size;
vmaDestroyImage(allocator, texture->image, texture->allocation);
}
frames[p_frame].textures_to_dispose_of.pop_front();
@@ -7070,15 +8740,21 @@ uint32_t RenderingDeviceVulkan::get_frame_delay() const {
return frame_count;
}
-uint64_t RenderingDeviceVulkan::get_memory_usage() const {
- VmaStats stats;
- vmaCalculateStats(allocator, &stats);
- return stats.total.usedBytes;
+uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
+ if (p_type == MEMORY_BUFFERS) {
+ return buffer_memory;
+ } else if (p_type == MEMORY_TEXTURES) {
+ return image_memory;
+ } else {
+ VmaStats stats;
+ vmaCalculateStats(allocator, &stats);
+ return stats.total.usedBytes;
+ }
}
void RenderingDeviceVulkan::_flush(bool p_current_frame) {
if (local_device.is_valid() && !p_current_frame) {
- return; //flushign previous frames has no effect with local device
+ return; //flushing previous frames has no effect with local device
}
//not doing this crashes RADV (undefined behavior)
if (p_current_frame) {
@@ -7132,6 +8808,22 @@ void RenderingDeviceVulkan::_flush(bool p_current_frame) {
}
void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
+ // get our device capabilities
+ {
+ device_capabilities.version_major = p_context->get_vulkan_major();
+ device_capabilities.version_minor = p_context->get_vulkan_minor();
+
+ // get info about subgroups
+ VulkanContext::SubgroupCapabilities subgroup_capabilities = p_context->get_subgroup_capabilities();
+ device_capabilities.subgroup_size = subgroup_capabilities.size;
+ device_capabilities.subgroup_in_shaders = subgroup_capabilities.supported_stages_flags_rd();
+ device_capabilities.subgroup_operations = subgroup_capabilities.supported_operations_flags_rd();
+
+ // get info about further features
+ VulkanContext::MultiviewCapabilities multiview_capabilies = p_context->get_multiview_capabilities();
+ device_capabilities.supports_multiview = multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
+ }
+
context = p_context;
device = p_context->get_device();
if (p_local_device) {
@@ -7150,6 +8842,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
allocatorInfo.physicalDevice = p_context->get_physical_device();
allocatorInfo.device = device;
+ allocatorInfo.instance = p_context->get_instance();
vmaCreateAllocator(&allocatorInfo, &allocator);
}
@@ -7163,7 +8856,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
VkCommandPoolCreateInfo cmd_pool_info;
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_info.pNext = nullptr;
- cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
+ cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
@@ -7229,6 +8922,8 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
}
}
+ // Note: If adding new project settings here, also duplicate their definition in
+ // rendering_server.cpp for headless doctool.
staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
staging_buffer_block_size = MAX(4, staging_buffer_block_size);
staging_buffer_block_size *= 1024; //kb -> bytes
@@ -7272,60 +8967,153 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
List<RID> owned;
p_owner.get_owned_list(&owned);
if (owned.size()) {
- WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
- for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
- free(E->get());
+ if (owned.size() == 1) {
+ WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
+ } else {
+ WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
+ }
+ for (const RID &E : owned) {
+ free(E);
}
}
}
-void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_to_draw) {
+void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
+ ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestap was: " + p_name);
ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
+ //this should be optional for profiling, else it will slow things down
{
VkMemoryBarrier memoryBarrier;
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
memoryBarrier.pNext = nullptr;
memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
- VK_ACCESS_INDEX_READ_BIT |
- VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
- VK_ACCESS_UNIFORM_READ_BIT |
- VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
- VK_ACCESS_SHADER_READ_BIT |
- VK_ACCESS_SHADER_WRITE_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_TRANSFER_READ_BIT |
- VK_ACCESS_TRANSFER_WRITE_BIT |
- VK_ACCESS_HOST_READ_BIT |
- VK_ACCESS_HOST_WRITE_BIT;
+ VK_ACCESS_INDEX_READ_BIT |
+ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
+ VK_ACCESS_UNIFORM_READ_BIT |
+ VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
+ VK_ACCESS_SHADER_READ_BIT |
+ VK_ACCESS_SHADER_WRITE_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_TRANSFER_READ_BIT |
+ VK_ACCESS_TRANSFER_WRITE_BIT |
+ VK_ACCESS_HOST_READ_BIT |
+ VK_ACCESS_HOST_WRITE_BIT;
memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
- VK_ACCESS_INDEX_READ_BIT |
- VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
- VK_ACCESS_UNIFORM_READ_BIT |
- VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
- VK_ACCESS_SHADER_READ_BIT |
- VK_ACCESS_SHADER_WRITE_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
- VK_ACCESS_TRANSFER_READ_BIT |
- VK_ACCESS_TRANSFER_WRITE_BIT |
- VK_ACCESS_HOST_READ_BIT |
- VK_ACCESS_HOST_WRITE_BIT;
-
- vkCmdPipelineBarrier(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
- }
- vkCmdWriteTimestamp(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
+ VK_ACCESS_INDEX_READ_BIT |
+ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
+ VK_ACCESS_UNIFORM_READ_BIT |
+ VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
+ VK_ACCESS_SHADER_READ_BIT |
+ VK_ACCESS_SHADER_WRITE_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_TRANSFER_READ_BIT |
+ VK_ACCESS_TRANSFER_WRITE_BIT |
+ VK_ACCESS_HOST_READ_BIT |
+ VK_ACCESS_HOST_WRITE_BIT;
+
+ vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
+ }
+
+ vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
frames[frame].timestamp_count++;
}
+uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
+ _THREAD_SAFE_METHOD_
+
+ switch (p_resource) {
+ case DRIVER_RESOURCE_VULKAN_DEVICE: {
+ return (uint64_t)context->get_device();
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
+ return (uint64_t)context->get_physical_device();
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_INSTANCE: {
+ return (uint64_t)context->get_instance();
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_QUEUE: {
+ return (uint64_t)context->get_graphics_queue();
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
+ return context->get_graphics_queue_family_index();
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_IMAGE: {
+ Texture *tex = texture_owner.get_or_null(p_rid);
+ ERR_FAIL_NULL_V(tex, 0);
+
+ return (uint64_t)tex->image;
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
+ Texture *tex = texture_owner.get_or_null(p_rid);
+ ERR_FAIL_NULL_V(tex, 0);
+
+ return (uint64_t)tex->view;
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
+ Texture *tex = texture_owner.get_or_null(p_rid);
+ ERR_FAIL_NULL_V(tex, 0);
+
+ return vulkan_formats[tex->format];
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_SAMPLER: {
+ VkSampler *sampler = sampler_owner.get_or_null(p_rid);
+ ERR_FAIL_NULL_V(sampler, 0);
+
+ return uint64_t(*sampler);
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
+ UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
+ ERR_FAIL_NULL_V(uniform_set, 0);
+
+ return uint64_t(uniform_set->descriptor_set);
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_BUFFER: {
+ Buffer *buffer = nullptr;
+ if (vertex_buffer_owner.owns(p_rid)) {
+ buffer = vertex_buffer_owner.get_or_null(p_rid);
+ } else if (index_buffer_owner.owns(p_rid)) {
+ buffer = index_buffer_owner.get_or_null(p_rid);
+ } else if (uniform_buffer_owner.owns(p_rid)) {
+ buffer = uniform_buffer_owner.get_or_null(p_rid);
+ } else if (texture_buffer_owner.owns(p_rid)) {
+ buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
+ } else if (storage_buffer_owner.owns(p_rid)) {
+ buffer = storage_buffer_owner.get_or_null(p_rid);
+ }
+
+ ERR_FAIL_NULL_V(buffer, 0);
+
+ return uint64_t(buffer->buffer);
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
+ ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
+ ERR_FAIL_NULL_V(compute_pipeline, 0);
+
+ return uint64_t(compute_pipeline->pipeline);
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
+ RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
+ ERR_FAIL_NULL_V(render_pipeline, 0);
+
+ return uint64_t(render_pipeline->pipeline);
+ }; break;
+ default: {
+ // not supported for this driver
+ return 0;
+ }; break;
+ }
+}
+
uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
return frames[frame].timestamp_result_count;
}
@@ -7483,19 +9271,23 @@ void RenderingDeviceVulkan::finalize() {
List<RID> owned;
texture_owner.get_owned_list(&owned);
if (owned.size()) {
- WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
+ if (owned.size() == 1) {
+ WARN_PRINT("1 RID of type \"Texture\" was leaked.");
+ } else {
+ WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
+ }
//free shared first
for (List<RID>::Element *E = owned.front(); E;) {
List<RID>::Element *N = E->next();
if (texture_is_shared(E->get())) {
free(E->get());
- owned.erase(E->get());
+ owned.erase(E);
}
E = N;
}
//free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
- for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
- free(E->get());
+ for (const RID &E : owned) {
+ free(E);
}
}
}
@@ -7549,7 +9341,7 @@ RenderingDevice *RenderingDeviceVulkan::create_local_device() {
}
RenderingDeviceVulkan::RenderingDeviceVulkan() {
- screen_prepared = false;
+ device_capabilities.device_family = DEVICE_VULKAN;
}
RenderingDeviceVulkan::~RenderingDeviceVulkan() {