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-rw-r--r--drivers/unix/net_socket_posix.h101
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diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h
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+/*************************************************************************/
+/* net_socket_posix.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NET_SOCKET_UNIX_H
+#define NET_SOCKET_UNIX_H
+
+#include "core/io/net_socket.h"
+
+#if defined(WINDOWS_ENABLED)
+#include <winsock2.h>
+#include <ws2tcpip.h>
+#define SOCKET_TYPE SOCKET
+
+#else
+#include <sys/socket.h>
+#define SOCKET_TYPE int
+
+#endif
+
+class NetSocketPosix : public NetSocket {
+
+private:
+ SOCKET_TYPE _sock;
+ IP::Type _ip_type;
+ bool _is_stream;
+
+ enum NetError {
+ ERR_NET_WOULD_BLOCK,
+ ERR_NET_IS_CONNECTED,
+ ERR_NET_IN_PROGRESS,
+ ERR_NET_OTHER
+ };
+
+ NetError _get_socket_error();
+ void _set_socket(SOCKET_TYPE p_sock, IP::Type p_ip_type, bool p_is_stream);
+
+protected:
+ static NetSocket *_create_func();
+
+ bool _can_use_ip(const IP_Address p_ip, const bool p_for_bind) const;
+
+public:
+ static void make_default();
+ static void cleanup();
+ static void _set_ip_port(struct sockaddr_storage *p_addr, IP_Address &r_ip, uint16_t &r_port);
+ static size_t _set_addr_storage(struct sockaddr_storage *p_addr, const IP_Address &p_ip, uint16_t p_port, IP::Type p_ip_type);
+
+ virtual Error open(Type p_sock_type, IP::Type &ip_type);
+ virtual void close();
+ virtual Error bind(IP_Address p_addr, uint16_t p_port);
+ virtual Error listen(int p_max_pending);
+ virtual Error connect_to_host(IP_Address p_addr, uint16_t p_port);
+ virtual Error poll(PollType p_type, int timeout) const;
+ virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read);
+ virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port);
+ virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent);
+ virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port);
+ virtual Ref<NetSocket> accept(IP_Address &r_ip, uint16_t &r_port);
+
+ virtual bool is_open() const;
+ virtual int get_available_bytes() const;
+
+ virtual void set_broadcasting_enabled(bool p_enabled);
+ virtual void set_blocking_enabled(bool p_enabled);
+ virtual void set_ipv6_only_enabled(bool p_enabled);
+ virtual void set_tcp_no_delay_enabled(bool p_enabled);
+ virtual void set_reuse_address_enabled(bool p_enabled);
+ virtual void set_reuse_port_enabled(bool p_enabled);
+
+ NetSocketPosix();
+ ~NetSocketPosix();
+};
+
+#endif