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Diffstat (limited to 'drivers/squish/simd_ve.h')
| -rw-r--r-- | drivers/squish/simd_ve.h | 166 | 
1 files changed, 0 insertions, 166 deletions
diff --git a/drivers/squish/simd_ve.h b/drivers/squish/simd_ve.h deleted file mode 100644 index 9a33955ffc..0000000000 --- a/drivers/squish/simd_ve.h +++ /dev/null @@ -1,166 +0,0 @@ -/* ----------------------------------------------------------------------------- - -	Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk - -	Permission is hereby granted, free of charge, to any person obtaining -	a copy of this software and associated documentation files (the  -	"Software"), to	deal in the Software without restriction, including -	without limitation the rights to use, copy, modify, merge, publish, -	distribute, sublicense, and/or sell copies of the Software, and to  -	permit persons to whom the Software is furnished to do so, subject to  -	the following conditions: - -	The above copyright notice and this permission notice shall be included -	in all copies or substantial portions of the Software. - -	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -	OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF  -	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  -	CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  -	TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE  -	SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -	 -   -------------------------------------------------------------------------- */ -    -#ifndef SQUISH_SIMD_VE_H -#define SQUISH_SIMD_VE_H - -#include <altivec.h> -#undef bool - -namespace squish { - -#define VEC4_CONST( X ) Vec4( ( vector float )( X ) ) - -class Vec4 -{ -public: -	typedef Vec4 Arg; - -	Vec4() {} -		 -	explicit Vec4( vector float v ) : m_v( v ) {} -	 -	Vec4( Vec4 const& arg ) : m_v( arg.m_v ) {} -	 -	Vec4& operator=( Vec4 const& arg ) -	{ -		m_v = arg.m_v; -		return *this; -	} -	 -	explicit Vec4( float s ) -	{ -		union { vector float v; float c[4]; } u; -		u.c[0] = s; -		u.c[1] = s; -		u.c[2] = s; -		u.c[3] = s; -		m_v = u.v; -	} -	 -	Vec4( float x, float y, float z, float w ) -	{ -		union { vector float v; float c[4]; } u; -		u.c[0] = x; -		u.c[1] = y; -		u.c[2] = z; -		u.c[3] = w; -		m_v = u.v; -	} -	 -	Vec3 GetVec3() const -	{ -		union { vector float v; float c[4]; } u; -		u.v = m_v; -		return Vec3( u.c[0], u.c[1], u.c[2] ); -	} -	 -	Vec4 SplatX() const { return Vec4( vec_splat( m_v, 0 ) ); } -	Vec4 SplatY() const { return Vec4( vec_splat( m_v, 1 ) ); } -	Vec4 SplatZ() const { return Vec4( vec_splat( m_v, 2 ) ); } -	Vec4 SplatW() const { return Vec4( vec_splat( m_v, 3 ) ); } - -	Vec4& operator+=( Arg v ) -	{ -		m_v = vec_add( m_v, v.m_v ); -		return *this; -	} -	 -	Vec4& operator-=( Arg v ) -	{ -		m_v = vec_sub( m_v, v.m_v ); -		return *this; -	} -	 -	Vec4& operator*=( Arg v ) -	{ -		m_v = vec_madd( m_v, v.m_v, ( vector float )( -0.0f ) ); -		return *this; -	} -	 -	friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right  ) -	{ -		return Vec4( vec_add( left.m_v, right.m_v ) ); -	} -	 -	friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right  ) -	{ -		return Vec4( vec_sub( left.m_v, right.m_v ) ); -	} -	 -	friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right  ) -	{ -		return Vec4( vec_madd( left.m_v, right.m_v, ( vector float )( -0.0f ) ) ); -	} -	 -	//! Returns a*b + c -	friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) -	{ -		return Vec4( vec_madd( a.m_v, b.m_v, c.m_v ) ); -	} -	 -	//! Returns -( a*b - c ) -	friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) -	{ -		return Vec4( vec_nmsub( a.m_v, b.m_v, c.m_v ) ); -	} -	 -	friend Vec4 Reciprocal( Vec4::Arg v ) -	{ -		// get the reciprocal estimate -		vector float estimate = vec_re( v.m_v ); -		 -		// one round of Newton-Rhaphson refinement -		vector float diff = vec_nmsub( estimate, v.m_v, ( vector float )( 1.0f ) ); -		return Vec4( vec_madd( diff, estimate, estimate ) ); -	} -	 -	friend Vec4 Min( Vec4::Arg left, Vec4::Arg right ) -	{ -		return Vec4( vec_min( left.m_v, right.m_v ) ); -	} -	 -	friend Vec4 Max( Vec4::Arg left, Vec4::Arg right ) -	{ -		return Vec4( vec_max( left.m_v, right.m_v ) ); -	} -	 -	friend Vec4 Truncate( Vec4::Arg v ) -	{ -		return Vec4( vec_trunc( v.m_v ) ); -	} -	 -	friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right )  -	{ -		return vec_any_lt( left.m_v, right.m_v ) != 0; -	} -	 -private: -	vector float m_v; -}; - -} // namespace squish - -#endif // ndef SQUISH_SIMD_VE_H  |