diff options
Diffstat (limited to 'drivers/gles_common/rasterizer_version.h')
-rw-r--r-- | drivers/gles_common/rasterizer_version.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/drivers/gles_common/rasterizer_version.h b/drivers/gles_common/rasterizer_version.h new file mode 100644 index 0000000000..25e76f0907 --- /dev/null +++ b/drivers/gles_common/rasterizer_version.h @@ -0,0 +1,84 @@ +/*************************************************************************/ +/* rasterizer_version.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#pragma once + +//#define GLES_OVER_GL + +//#define GODOT_3 +#define GODOT_4 + +#ifdef GODOT_4 +// visual server becomes rendering server +#define GD_VS RS + +#define GD_RD RenderingDevice + +//#define GD_COMMAND_LINE CommandPrimitive +#else + +//class ContextGL_Windows { +// HDC hDC; +// HGLRC hRC; +// unsigned int pixel_format; +// HWND hWnd; +// bool opengl_3_context; +// bool use_vsync; +#define GD_VS VS + +// no rendering device in 3.2? +#define GD_RD VS + +//public: +// void release_current(); + +// void make_current(); + +// int get_window_width(); +// int get_window_height(); +// void swap_buffers(); + +// Error initialize(); + +// void set_use_vsync(bool p_use); +// bool is_using_vsync() const; + +// ContextGL_Windows(HWND hwnd, bool p_opengl_3_context); +// ~ContextGL_Windows(); +//}; + +//#endif +//#define GD_COMMAND_LINE CommandLine + +#define GD_TYPE_LINE TYPE_LINE +#define GD_TYPE_POLYLINE TYPE_POLYLINE +#define GD_TYPE_POLYGON TYPE_POLYGON +#define GD_TYPE_CIRCLE TYPE_CIRCLE +#endif |