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Diffstat (limited to 'drivers/gles_common/rasterizer_version.h')
-rw-r--r--drivers/gles_common/rasterizer_version.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/drivers/gles_common/rasterizer_version.h b/drivers/gles_common/rasterizer_version.h
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+++ b/drivers/gles_common/rasterizer_version.h
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+/*************************************************************************/
+/* rasterizer_version.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#pragma once
+
+//#define GLES_OVER_GL
+
+//#define GODOT_3
+#define GODOT_4
+
+#ifdef GODOT_4
+// visual server becomes rendering server
+#define GD_VS RS
+
+#define GD_RD RenderingDevice
+
+//#define GD_COMMAND_LINE CommandPrimitive
+#else
+
+//class ContextGL_Windows {
+// HDC hDC;
+// HGLRC hRC;
+// unsigned int pixel_format;
+// HWND hWnd;
+// bool opengl_3_context;
+// bool use_vsync;
+#define GD_VS VS
+
+// no rendering device in 3.2?
+#define GD_RD VS
+
+//public:
+// void release_current();
+
+// void make_current();
+
+// int get_window_width();
+// int get_window_height();
+// void swap_buffers();
+
+// Error initialize();
+
+// void set_use_vsync(bool p_use);
+// bool is_using_vsync() const;
+
+// ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
+// ~ContextGL_Windows();
+//};
+
+//#endif
+//#define GD_COMMAND_LINE CommandLine
+
+#define GD_TYPE_LINE TYPE_LINE
+#define GD_TYPE_POLYLINE TYPE_POLYLINE
+#define GD_TYPE_POLYGON TYPE_POLYGON
+#define GD_TYPE_CIRCLE TYPE_CIRCLE
+#endif