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+/*************************************************************************/
+/* rasterizer_common_stubs.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#pragma once
+
+#include "core/math/camera_matrix.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "scene/resources/mesh.h"
+#include "servers/rendering/rasterizer_dummy.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering_server.h"
+
+//class StubsScene : public RendererSceneRender {
+class StubsScene : public RasterizerSceneDummy {
+ // StubsScene() {}
+ // ~StubsScene() {}
+};
+
+//class StubsStorage : public RendererStorage {
+class StubsStorage : public RasterizerStorageDummy {
+ // StubsStorage() {}
+ // ~StubsStorage() {}
+};
+
+//class StubsCanvas : public RendererCanvasRender {
+class StubsCanvas : public RasterizerCanvasDummy {
+ // StubsCanvas() {}
+ // ~StubsCanvas() {}
+};
+
+//class RasterizerDummy : public RendererCompositor {
+//private:
+// uint64_t frame = 1;
+// float delta = 0;
+
+//protected:
+// RasterizerCanvasDummy canvas;
+// RasterizerStorageDummy storage;
+// RasterizerSceneDummy scene;
+
+//public:
+// RendererStorage *get_storage() override { return &storage; }
+// RendererCanvasRender *get_canvas() override { return &canvas; }
+// RendererSceneRender *get_scene() override { return &scene; }
+
+// void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
+
+// void initialize() override {}
+// void begin_frame(double frame_step) override {
+// frame++;
+// delta = frame_step;
+// }
+
+// void prepare_for_blitting_render_targets() override {}
+// void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
+
+// void end_frame(bool p_swap_buffers) override {
+// if (p_swap_buffers) {
+// DisplayServer::get_singleton()->swap_buffers();
+// }
+// }
+
+// void finalize() override {}
+
+// static RendererCompositor *_create_current() {
+// return memnew(RasterizerDummy);
+// }
+
+// static void make_current() {
+// _create_func = _create_current;
+// }
+
+// bool is_low_end() const override { return true; }
+// uint64_t get_frame_number() const override { return frame; }
+// float get_frame_delta_time() const override { return delta; }
+
+// RasterizerDummy() {}
+// ~RasterizerDummy() {}
+//};
+
+/*
+class StubsStorage : public RendererStorage {
+
+public:
+ // TEXTURE API
+ struct DummyTexture {
+ int width = 0;
+ int height = 0;
+ uint32_t flags = 0;
+ Image::Format format = Image::Format::FORMAT_MAX;
+ Ref<Image> image;
+ String path;
+ };
+
+ struct DummySurface {
+ uint32_t format = 0;
+ RS::PrimitiveType primitive = RS::PrimitiveType::PRIMITIVE_MAX;
+ Vector<uint8_t> array;
+ int vertex_count = 0;
+ Vector<uint8_t> index_array;
+ int index_count = 0;
+ AABB aabb;
+ Vector<Vector<uint8_t>> blend_shapes;
+ Vector<AABB> bone_aabbs;
+ };
+
+ struct DummyMesh {
+ Vector<DummySurface> surfaces;
+ int blend_shape_count = 0;
+ RS::BlendShapeMode blend_shape_mode = RS::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED;
+ };
+
+ mutable RID_PtrOwner<DummyTexture> texture_owner;
+ mutable RID_PtrOwner<DummyMesh> mesh_owner;
+
+ RID texture_2d_create(const Ref<Image> &p_image) override { return RID(); }
+ RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override { return RID(); }
+ RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override { return RID(); }
+ RID texture_proxy_create(RID p_base) override { return RID(); }
+
+ void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
+ void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
+ void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
+ void texture_proxy_update(RID p_proxy, RID p_base) override {}
+
+ RID texture_2d_placeholder_create() override { return RID(); }
+ RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) override { return RID(); }
+ RID texture_3d_placeholder_create() override { return RID(); }
+
+ Ref<Image> texture_2d_get(RID p_texture) const override { return Ref<Image>(); }
+ Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
+ Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
+
+ void texture_replace(RID p_texture, RID p_by_texture) override {}
+ void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
+// FIXME: Disabled during Vulkan refactoring, should be ported.
+#if 0
+ void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
+#endif
+
+ void texture_set_path(RID p_texture, const String &p_path) override {}
+ String texture_get_path(RID p_texture) const override { return String(); }
+
+ void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
+
+ void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
+ void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
+ Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }
+
+ void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+
+ // CANVAS TEXTURE API
+
+ RID canvas_texture_create() override { return RID(); }
+ void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {}
+ void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {}
+
+ void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {}
+ void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {}
+
+#if 0
+ RID texture_create() override {
+ DummyTexture *texture = memnew(DummyTexture);
+ ERR_FAIL_COND_V(!texture, RID());
+ return texture_owner.make_rid(texture);
+ }
+
+ void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingServer::TextureType p_type = RS::TEXTURE_TYPE_2D, uint32_t p_flags = RS::TEXTURE_FLAGS_DEFAULT) override {
+ DummyTexture *t = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!t);
+ t->width = p_width;
+ t->height = p_height;
+ t->flags = p_flags;
+ t->format = p_format;
+ t->image = Ref<Image>(memnew(Image));
+ t->image->create(p_width, p_height, false, p_format);
+ }
+ void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level) override {
+ DummyTexture *t = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!t);
+ t->width = p_image->get_width();
+ t->height = p_image->get_height();
+ t->format = p_image->get_format();
+ t->image->create(t->width, t->height, false, t->format, p_image->get_data());
+ }
+
+ void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) override {
+ DummyTexture *t = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND(!t);
+ ERR_FAIL_COND_MSG(p_image.is_null(), "It's not a reference to a valid Image object.");
+ ERR_FAIL_COND(t->format != p_image->get_format());
+ ERR_FAIL_COND(src_w <= 0 || src_h <= 0);
+ ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height());
+ ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > t->width || dst_y + src_h > t->height);
+
+ t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y));
+ }
+
+ Ref<Image> texture_get_data(RID p_texture, int p_level) const override {
+ DummyTexture *t = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!t, Ref<Image>());
+ return t->image;
+ }
+ void texture_set_flags(RID p_texture, uint32_t p_flags) override {
+ DummyTexture *t = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!t);
+ t->flags = p_flags;
+ }
+ uint32_t texture_get_flags(RID p_texture) const override {
+ DummyTexture *t = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!t, 0);
+ return t->flags;
+ }
+ Image::Format texture_get_format(RID p_texture) const override {
+ DummyTexture *t = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!t, Image::FORMAT_RGB8);
+ return t->format;
+ }
+
+ RenderingServer::TextureType texture_get_type(RID p_texture) const override { return RS::TEXTURE_TYPE_2D; }
+ uint32_t texture_get_texid(RID p_texture) const override { return 0; }
+ uint32_t texture_get_width(RID p_texture) const override { return 0; }
+ uint32_t texture_get_height(RID p_texture) const override { return 0; }
+ uint32_t texture_get_depth(RID p_texture) const override { return 0; }
+ void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) override {}
+ void texture_bind(RID p_texture, uint32_t p_texture_no) override {}
+
+ void texture_set_path(RID p_texture, const String &p_path) override {
+ DummyTexture *t = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND(!t);
+ t->path = p_path;
+ }
+ String texture_get_path(RID p_texture) const override {
+ DummyTexture *t = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!t, String());
+ return t->path;
+ }
+
+ void texture_set_shrink_all_x2_on_set_data(bool p_enable) override {}
+
+ void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
+
+ RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const override { return RID(); }
+
+ void texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
+
+ void textures_keep_original(bool p_enable) override {}
+
+ void texture_set_proxy(RID p_proxy, RID p_base) override {}
+ Size2 texture_size_with_proxy(RID p_texture) const override { return Size2(); }
+ void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
+#endif
+
+ // SHADER API
+
+ RID shader_create() override { return RID(); }
+
+ void shader_set_code(RID p_shader, const String &p_code) override {}
+ String shader_get_code(RID p_shader) const override { return ""; }
+ void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
+
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override {}
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); }
+ Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
+
+ // COMMON MATERIAL API
+
+ RID material_create() override { return RID(); }
+
+ void material_set_render_priority(RID p_material, int priority) override {}
+ void material_set_shader(RID p_shader_material, RID p_shader) override {}
+
+ void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
+ Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }
+
+ void material_set_next_pass(RID p_material, RID p_next_material) override {}
+
+ bool material_is_animated(RID p_material) override { return false; }
+ bool material_casts_shadows(RID p_material) override { return false; }
+ void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
+ void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
+
+ // MESH API
+
+ RID mesh_create() override {
+ return RID();
+ // DummyMesh *mesh = memnew(DummyMesh);
+ // ERR_FAIL_COND_V(!mesh, RID());
+ // mesh->blend_shape_count = 0;
+ // mesh->blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED;
+ // return mesh_owner.make_rid(mesh);
+ }
+
+ void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
+
+ void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
+
+#if 0
+ void mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes = Vector<Vector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+
+ m->surfaces.push_back(DummySurface());
+ DummySurface *s = &m->surfaces.write[m->surfaces.size() - 1];
+ s->format = p_format;
+ s->primitive = p_primitive;
+ s->array = p_array;
+ s->vertex_count = p_vertex_count;
+ s->index_array = p_index_array;
+ s->index_count = p_index_count;
+ s->aabb = p_aabb;
+ s->blend_shapes = p_blend_shapes;
+ s->bone_aabbs = p_bone_aabbs;
+ }
+
+ void mesh_set_blend_shape_count(RID p_mesh, int p_amount) override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+ m->blend_shape_count = p_amount;
+ }
+#endif
+
+ int mesh_get_blend_shape_count(RID p_mesh) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+ return m->blend_shape_count;
+ }
+
+ void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {
+ // DummyMesh *m = mesh_owner.getornull(p_mesh);
+ // ERR_FAIL_COND(!m);
+ // m->blend_shape_mode = p_mode;
+ }
+ RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, RS::BLEND_SHAPE_MODE_NORMALIZED);
+ return m->blend_shape_mode;
+ }
+
+ void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+
+ void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
+ RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
+
+#if 0
+ int mesh_surface_get_array_len(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+
+ return m->surfaces[p_surface].vertex_count;
+ }
+ int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+
+ return m->surfaces[p_surface].index_count;
+ }
+
+ Vector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, Vector<uint8_t>());
+
+ return m->surfaces[p_surface].array;
+ }
+ Vector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, Vector<uint8_t>());
+
+ return m->surfaces[p_surface].index_array;
+ }
+
+ uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+
+ return m->surfaces[p_surface].format;
+ }
+ RS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, RS::PRIMITIVE_POINTS);
+
+ return m->surfaces[p_surface].primitive;
+ }
+
+ AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, AABB());
+
+ return m->surfaces[p_surface].aabb;
+ }
+ Vector<Vector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, Vector<Vector<uint8_t> >());
+
+ return m->surfaces[p_surface].blend_shapes;
+ }
+ Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, Vector<AABB>());
+
+ return m->surfaces[p_surface].bone_aabbs;
+ }
+
+ void mesh_remove_surface(RID p_mesh, int p_index) override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+ ERR_FAIL_COND(p_index >= m->surfaces.size());
+
+ m->surfaces.remove(p_index);
+ }
+#endif
+
+ RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
+ int mesh_get_surface_count(RID p_mesh) const override {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+ return m->surfaces.size();
+ }
+
+ void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
+ AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
+
+ AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
+ void mesh_clear(RID p_mesh) override {}
+
+ bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
+
+ // MESH INSTANCE
+
+ RID mesh_instance_create(RID p_base) override { return RID(); }
+ void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
+ void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
+ void mesh_instance_check_for_update(RID p_mesh_instance) override {}
+ void update_mesh_instances() override {}
+
+ // MULTIMESH API
+
+ RID multimesh_create() override { return RID(); }
+
+ void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
+ int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
+
+ void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
+ void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) override {}
+ void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
+ void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
+ void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
+
+ RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
+ AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
+
+ Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform(); }
+ Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
+ Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
+ Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
+ void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
+ Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
+
+ void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
+ int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
+
+ // IMMEDIATE API
+
+ RID immediate_create() override { return RID(); }
+ void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) override {}
+ void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) override {}
+ void immediate_normal(RID p_immediate, const Vector3 &p_normal) override {}
+ void immediate_tangent(RID p_immediate, const Plane &p_tangent) override {}
+ void immediate_color(RID p_immediate, const Color &p_color) override {}
+ void immediate_uv(RID p_immediate, const Vector2 &tex_uv) override {}
+ void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) override {}
+ void immediate_end(RID p_immediate) override {}
+ void immediate_clear(RID p_immediate) override {}
+ void immediate_set_material(RID p_immediate, RID p_material) override {}
+ RID immediate_get_material(RID p_immediate) const override { return RID(); }
+ AABB immediate_get_aabb(RID p_immediate) const override { return AABB(); }
+
+ // SKELETON API
+
+ RID skeleton_create() override { return RID(); }
+ void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
+ void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
+ int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
+ void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) override {}
+ Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform(); }
+ void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
+ Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
+
+ // Light API
+
+ RID light_create(RS::LightType p_type) override { return RID(); }
+
+ void light_set_color(RID p_light, const Color &p_color) override {}
+ void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
+ void light_set_shadow(RID p_light, bool p_enabled) override {}
+ void light_set_shadow_color(RID p_light, const Color &p_color) override {}
+ void light_set_projector(RID p_light, RID p_texture) override {}
+ void light_set_negative(RID p_light, bool p_enable) override {}
+ void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
+ void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
+ void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
+ void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
+
+ void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
+
+ void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
+ void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
+ bool light_directional_get_blend_splits(RID p_light) const override { return false; }
+ void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) override {}
+ void light_directional_set_sky_only(RID p_light, bool p_sky_only) override {}
+ bool light_directional_is_sky_only(RID p_light) const override { return false; }
+ RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; }
+
+ RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
+ RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
+
+ bool light_has_shadow(RID p_light) const override { return false; }
+
+ RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
+ AABB light_get_aabb(RID p_light) const override { return AABB(); }
+ float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
+ Color light_get_color(RID p_light) override { return Color(); }
+ RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
+ uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
+ uint64_t light_get_version(RID p_light) const override { return 0; }
+
+ // PROBE API
+
+ RID reflection_probe_create() override { return RID(); }
+
+ void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
+ void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
+ void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
+ void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
+ void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
+ void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
+ void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
+ void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
+ void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
+ void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
+ void reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) override {}
+ float reflection_probe_get_lod_threshold(RID p_probe) const override { return 0.0f; }
+
+ AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
+ RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
+ uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
+ Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
+ Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
+ float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
+ bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
+
+ void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
+ void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
+
+ // DECAL API
+
+ RID decal_create() override { return RID(); }
+ void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
+ void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
+ void decal_set_emission_energy(RID p_decal, float p_energy) override {}
+ void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
+ void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
+ void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
+ void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
+ void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
+ void decal_set_normal_fade(RID p_decal, float p_fade) override {}
+
+ AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
+
+ // GI PROBE API
+
+ RID gi_probe_create() override { return RID(); }
+
+ void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
+
+ AABB gi_probe_get_bounds(RID p_gi_probe) const override { return AABB(); }
+ Vector3i gi_probe_get_octree_size(RID p_gi_probe) const override { return Vector3i(); }
+ Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+
+ Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const override { return Vector<int>(); }
+ Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const override { return Transform(); }
+
+ void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_dynamic_range(RID p_gi_probe) const override { return 0; }
+
+ void gi_probe_set_propagation(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_propagation(RID p_gi_probe) const override { return 0; }
+
+ void gi_probe_set_energy(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_energy(RID p_gi_probe) const override { return 0.0; }
+
+ void gi_probe_set_ao(RID p_gi_probe, float p_ao) override {}
+ float gi_probe_get_ao(RID p_gi_probe) const override { return 0; }
+
+ void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) override {}
+ float gi_probe_get_ao_size(RID p_gi_probe) const override { return 0; }
+
+ void gi_probe_set_bias(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_bias(RID p_gi_probe) const override { return 0.0; }
+
+ void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_normal_bias(RID p_gi_probe) const override { return 0.0; }
+
+ void gi_probe_set_interior(RID p_gi_probe, bool p_enable) override {}
+ bool gi_probe_is_interior(RID p_gi_probe) const override { return false; }
+
+ void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) override {}
+ bool gi_probe_is_using_two_bounces(RID p_gi_probe) const override { return false; }
+
+ void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) override {}
+ float gi_probe_get_anisotropy_strength(RID p_gi_probe) const override { return 0; }
+
+ uint32_t gi_probe_get_version(RID p_gi_probe) override { return 0; }
+
+ // LIGHTMAP CAPTURE
+#if 0
+ struct Instantiable {
+ SelfList<RendererSceneRender::InstanceBase>::List instance_list;
+
+ _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) override {
+ SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first();
+ while (instances) override {
+ //instances->self()->base_changed(p_aabb, p_materials);
+ instances = instances->next();
+ }
+ }
+
+ _FORCE_INLINE_ void instance_remove_deps() override {
+ SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first();
+ while (instances) override {
+ SelfList<RendererSceneRender::InstanceBase> *next = instances->next();
+ //instances->self()->base_removed();
+ instances = next;
+ }
+ }
+
+ Instantiable() override {}
+ ~Instantiable() override {
+ }
+ };
+
+ struct LightmapCapture : public Instantiable {
+ Vector<LightmapCaptureOctree> octree;
+ AABB bounds;
+ Transform cell_xform;
+ int cell_subdiv;
+ float energy;
+ LightmapCapture() override {
+ energy = 1.0;
+ cell_subdiv = 1;
+ }
+ };
+
+ mutable RID_PtrOwner<LightmapCapture> lightmap_capture_data_owner;
+ void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) override {}
+ AABB lightmap_capture_get_bounds(RID p_capture) const override { return AABB(); }
+ void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) override {}
+ RID lightmap_capture_create() override {
+ LightmapCapture *capture = memnew(LightmapCapture);
+ return lightmap_capture_data_owner.make_rid(capture);
+ }
+ Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const override {
+ const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND_V(!capture, Vector<uint8_t>());
+ return Vector<uint8_t>();
+ }
+ void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) override {}
+ Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const override { return Transform(); }
+ void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) override {}
+ int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const override { return 0; }
+ void lightmap_capture_set_energy(RID p_capture, float p_energy) override {}
+ float lightmap_capture_get_energy(RID p_capture) const override { return 0.0; }
+ const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const override {
+ const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND_V(!capture, nullptr);
+ return &capture->octree;
+ }
+#endif
+
+ RID lightmap_create() override { return RID(); }
+
+ void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
+ void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
+ void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
+ void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
+ PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
+ PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
+ PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
+ PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
+ AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
+ void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
+ bool lightmap_is_interior(RID p_lightmap) const override { return false; }
+ void lightmap_set_probe_capture_update_speed(float p_speed) override {}
+ float lightmap_get_probe_capture_update_speed() const override { return 0; }
+
+ // PARTICLES
+
+ RID particles_create() override { return RID(); }
+
+ void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
+ void particles_set_emitting(RID p_particles, bool p_emitting) override {}
+ void particles_set_amount(RID p_particles, int p_amount) override {}
+ void particles_set_lifetime(RID p_particles, float p_lifetime) override {}
+ void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
+ void particles_set_pre_process_time(RID p_particles, float p_time) override {}
+ void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) override {}
+ void particles_set_randomness_ratio(RID p_particles, float p_ratio) override {}
+ void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
+ void particles_set_speed_scale(RID p_particles, float p_scale) override {}
+ void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
+ void particles_set_process_material(RID p_particles, RID p_material) override {}
+ void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
+ void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
+ void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
+ void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) override {}
+ void particles_set_collision_base_size(RID p_particles, float p_size) override {}
+ void particles_restart(RID p_particles) override {}
+
+ void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
+
+ void particles_set_draw_passes(RID p_particles, int p_count) override {}
+ void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
+
+ void particles_request_process(RID p_particles) override {}
+ AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
+ AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
+
+ void particles_set_emission_transform(RID p_particles, const Transform &p_transform) override {}
+
+ bool particles_get_emitting(RID p_particles) override { return false; }
+ int particles_get_draw_passes(RID p_particles) const override { return 0; }
+ RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
+
+ void particles_add_collision(RID p_particles, RID p_particles_collision_instance) override {}
+ void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) override {}
+
+ void update_particles() override {}
+
+ // PARTICLES COLLISION
+
+ RID particles_collision_create() override { return RID(); }
+ void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
+ void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
+ void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) override {}
+ void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
+ void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) override {}
+ void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) override {}
+ void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) override {}
+ void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
+ void particles_collision_height_field_update(RID p_particles_collision) override {}
+ void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
+ AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
+ bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
+ RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
+
+ //used from 2D and 3D
+ RID particles_collision_instance_create(RID p_collision) override { return RID(); }
+ void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) override {}
+ void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
+
+ // GLOBAL VARIABLES
+
+ void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}
+ void global_variable_remove(const StringName &p_name) override {}
+ Vector<StringName> global_variable_get_list() const override { return Vector<StringName>(); }
+
+ void global_variable_set(const StringName &p_name, const Variant &p_value) override {}
+ void global_variable_set_override(const StringName &p_name, const Variant &p_value) override {}
+ Variant global_variable_get(const StringName &p_name) const override { return Variant(); }
+ RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
+
+ void global_variables_load_settings(bool p_load_textures = true) override {}
+ void global_variables_clear() override {}
+
+ int32_t global_variables_instance_allocate(RID p_instance) override { return 0; }
+ void global_variables_instance_free(RID p_instance) override {}
+ void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
+
+ bool particles_is_inactive(RID p_particles) const override { return false; }
+
+ // RENDER TARGET
+
+ RID render_target_create() override { return RID(); }
+ void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
+ void render_target_set_size(RID p_render_target, int p_width, int p_height) override {}
+ RID render_target_get_texture(RID p_render_target) override { return RID(); }
+ void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
+ void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {}
+ bool render_target_was_used(RID p_render_target) override { return false; }
+ void render_target_set_as_unused(RID p_render_target) override {}
+
+ void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
+ bool render_target_is_clear_requested(RID p_render_target) override { return false; }
+ Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
+ void render_target_disable_clear_request(RID p_render_target) override {}
+ void render_target_do_clear_request(RID p_render_target) override {}
+
+ void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
+ Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
+
+ RS::InstanceType get_base_type(RID p_rid) const override {
+ if (mesh_owner.owns(p_rid)) {
+ return RS::INSTANCE_MESH;
+ }
+
+ return RS::INSTANCE_NONE;
+ }
+
+ bool free(RID p_rid) override {
+ if (texture_owner.owns(p_rid)) {
+ // delete the texture
+ DummyTexture *texture = texture_owner.getornull(p_rid);
+ texture_owner.free(p_rid);
+ memdelete(texture);
+ }
+
+ if (mesh_owner.owns(p_rid)) {
+ // delete the mesh
+ DummyMesh *mesh = mesh_owner.getornull(p_rid);
+ mesh_owner.free(p_rid);
+ memdelete(mesh);
+ }
+ return true;
+ }
+
+ bool has_os_feature(const String &p_feature) const override { return false; }
+
+ void update_dirty_resources() override {}
+
+ void set_debug_generate_wireframes(bool p_generate) override {}
+
+ void render_info_begin_capture() override {}
+ void render_info_end_capture() override {}
+ int get_captured_render_info(RS::RenderInfo p_info) override { return 0; }
+
+ int get_render_info(RS::RenderInfo p_info) override { return 0; }
+ String get_video_adapter_name() const override { return String(); }
+ String get_video_adapter_vendor() const override { return String(); }
+
+ static RendererStorage *base_singleton;
+
+ void capture_timestamps_begin() override {}
+ void capture_timestamp(const String &p_name) override {}
+ uint32_t get_captured_timestamps_count() const override { return 0; }
+ uint64_t get_captured_timestamps_frame() const override { return 0; }
+ uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
+ uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
+ String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
+ StubsStorage() {}
+ ~StubsStorage() {}
+};
+*/
+
+/* SCENE
+public:
+GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
+void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {}
+void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
+void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
+void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
+void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
+void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {}
+void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {}
+void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
+void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
+void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
+void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+
+uint32_t geometry_instance_get_pair_mask() override { return 0; }
+void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
+void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
+void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
+void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) override {}
+
+void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
+
+// SHADOW ATLAS API
+
+RID shadow_atlas_create() override { return RID(); }
+void shadow_atlas_set_size(RID p_atlas, int p_size) override {}
+void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
+bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
+
+void directional_shadow_atlas_set_size(int p_size) override {}
+int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
+void set_directional_shadow_count(int p_count) override {}
+
+// SDFGI UPDATE
+
+void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
+AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
+uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
+void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count) override {}
+
+// SKY API
+
+RID sky_create() override { return RID(); }
+void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}
+void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}
+void sky_set_material(RID p_sky, RID p_material) override {}
+Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
+
+// ENVIRONMENT API
+
+RID environment_create() override { return RID(); }
+
+void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
+void environment_set_sky(RID p_env, RID p_sky) override {}
+void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
+void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {}
+void environment_set_bg_color(RID p_env, const Color &p_color) override {}
+void environment_set_bg_energy(RID p_env, float p_energy) override {}
+void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
+void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override {}
+
+void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override {}
+void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
+void environment_glow_set_use_high_quality(bool p_enable) override {}
+
+void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {}
+void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
+void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {}
+void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
+
+void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
+
+void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
+void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
+
+void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
+
+void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
+
+void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
+void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) override {}
+void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
+void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
+void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) override {}
+void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) override {}
+
+Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
+
+bool is_environment(RID p_env) const override { return false; }
+RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
+int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
+
+RID camera_effects_create() override { return RID(); }
+
+void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
+void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {}
+
+void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {}
+void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {}
+
+void shadows_quality_set(RS::ShadowQuality p_quality) override {}
+void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
+
+RID light_instance_create(RID p_light) override { return RID(); }
+void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) override {}
+void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
+void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
+void light_instance_mark_visible(RID p_light_instance) override {}
+
+RID reflection_atlas_create() override { return RID(); }
+void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
+int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
+
+RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
+void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) override {}
+void reflection_probe_release_atlas_index(RID p_instance) override {}
+bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
+bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
+bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
+bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
+
+RID decal_instance_create(RID p_decal) override { return RID(); }
+void decal_instance_set_transform(RID p_decal, const Transform &p_transform) override {}
+
+RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
+void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) override {}
+
+RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); }
+void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) override {}
+bool gi_probe_needs_update(RID p_probe) const override { return false; }
+void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) override {}
+
+void gi_probe_set_quality(RS::GIProbeQuality) override {}
+
+void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) override {}
+
+void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) override {}
+
+void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
+
+void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) override {}
+
+void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_lights) override {}
+
+void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
+
+void set_scene_pass(uint64_t p_pass) override {}
+void set_time(double p_time, double p_step) override {}
+void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
+
+RID render_buffers_create() override { return RID(); }
+void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) override {}
+
+void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
+bool screen_space_roughness_limiter_is_active() const override { return false; }
+
+void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
+void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
+
+TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
+
+bool free(RID p_rid) override { return true; }
+void update() override {}
+void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
+
+bool is_low_end() const override { return true; }
+*/
+
+/*
+class StubsCanvas : public RendererCanvasRender {
+public:
+ PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; }
+ void free_polygon(PolygonID p_polygon) override {}
+
+ void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {}
+ void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {}
+
+ RID light_create() override { return RID(); }
+ void light_set_texture(RID p_rid, RID p_texture) override {}
+ void light_set_use_shadow(RID p_rid, bool p_enable) override {}
+ void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
+ void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {}
+
+ void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {}
+ RID occluder_polygon_create() override { return RID(); }
+ void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {}
+ void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
+ void set_shadow_texture_size(int p_size) override {}
+
+ void draw_window_margins(int *p_margins, RID *p_margin_textures) override {}
+
+ bool free(RID p_rid) override { return true; }
+ void update() override {}
+
+ StubsCanvas() {}
+ ~StubsCanvas() {}
+};
+
+
+*/