diff options
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 30 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.h | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 36 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 6 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 149 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 10 | ||||
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 1 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 14 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 22 |
9 files changed, 227 insertions, 43 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index ff423bf0d0..f214943bcf 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -193,11 +193,11 @@ void RasterizerCanvasGLES3::canvas_end() { state.using_ninepatch = false; } -RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) { +RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_force) { RasterizerStorageGLES3::Texture *tex_return = NULL; - if (p_texture == state.current_tex) { + if (p_texture == state.current_tex && !p_force) { tex_return = state.current_tex_ptr; } else if (p_texture.is_valid()) { @@ -232,7 +232,7 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con state.current_tex_ptr = NULL; } - if (p_normal_map == state.current_normal) { + if (p_normal_map == state.current_normal && !p_force) { //do none state.canvas_shader.set_uniform(CanvasShaderGLES3::USE_DEFAULT_NORMAL, state.current_normal.is_valid()); @@ -832,6 +832,9 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur if (!particles) break; + if (particles->inactive && !particles->emitting) + break; + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); //not used, so keep white VisualServerRaster::redraw_request(); @@ -997,13 +1000,11 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur glEnable(GL_SCISSOR_TEST); //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); - - int x = current_clip->final_clip_rect.position.x; int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); - int w = current_clip->final_clip_rect.size.x; - int h = current_clip->final_clip_rect.size.y; + if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) + y = current_clip->final_clip_rect.position.y; - glScissor(x, y, w, h); + glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.x, current_clip->final_clip_rect.size.y); reclip = false; } @@ -1086,7 +1087,7 @@ void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) { state.using_texture_rect = true; _set_texture_rect_mode(false); - _bind_canvas_texture(state.current_tex, state.current_normal); + _bind_canvas_texture(state.current_tex, state.current_normal, true); glEnable(GL_BLEND); } @@ -1138,7 +1139,11 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons if (current_clip) { glEnable(GL_SCISSOR_TEST); - glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); + int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); + if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) + y = current_clip->final_clip_rect.position.y; + + glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.x, current_clip->final_clip_rect.size.y); } else { @@ -1515,7 +1520,10 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons if (reclip) { glEnable(GL_SCISSOR_TEST); - glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); + int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); + if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) + y = current_clip->final_clip_rect.position.y; + glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); } p_item_list = p_item_list->next; diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index bfaf1fdb4b..c7f2e54efb 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -123,7 +123,7 @@ public: virtual void canvas_end(); _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false); - _FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map); + _FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_force = false); _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs); _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const int *p_bones, const float *p_weights); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 8da2c2f9c2..7c2af755cd 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -896,7 +896,7 @@ void RasterizerSceneGLES3::environment_set_ssr(RID p_env, bool p_enable, int p_m env->ssr_roughness = p_roughness; } -void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { +void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); @@ -908,6 +908,7 @@ void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float env->ssao_intensity2 = p_intensity2; env->ssao_bias = p_bias; env->ssao_light_affect = p_light_affect; + env->ssao_ao_channel_affect = p_ao_channel_affect; env->ssao_color = p_color; env->ssao_filter = p_blur; env->ssao_quality = p_quality; @@ -1335,7 +1336,7 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo glBindBuffer(GL_ARRAY_BUFFER, multi_mesh->buffer); //modify the buffer - int stride = (multi_mesh->xform_floats + multi_mesh->color_floats) * 4; + int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4; glEnableVertexAttribArray(8); glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); glVertexAttribDivisor(8, 1); @@ -1356,6 +1357,8 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo color_ofs = 8 * 4; } + int custom_data_ofs = color_ofs; + switch (multi_mesh->color_format) { case VS::MULTIMESH_COLOR_NONE: { @@ -1366,12 +1369,33 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo glEnableVertexAttribArray(11); glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + color_ofs); glVertexAttribDivisor(11, 1); + custom_data_ofs += 4; } break; case VS::MULTIMESH_COLOR_FLOAT: { glEnableVertexAttribArray(11); glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs); glVertexAttribDivisor(11, 1); + custom_data_ofs += 4 * 4; + } break; + } + + switch (multi_mesh->custom_data_format) { + + case VS::MULTIMESH_CUSTOM_DATA_NONE: { + glDisableVertexAttribArray(12); + glVertexAttrib4f(12, 1, 1, 1, 1); + } break; + case VS::MULTIMESH_CUSTOM_DATA_8BIT: { + glEnableVertexAttribArray(12); + glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribDivisor(12, 1); + + } break; + case VS::MULTIMESH_CUSTOM_DATA_FLOAT: { + glEnableVertexAttribArray(12); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribDivisor(12, 1); } break; } @@ -2363,10 +2387,9 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C ERR_FAIL_COND(!tex); glActiveTexture(GL_TEXTURE0); - if (tex->proxy && tex->proxy->tex_id) - glBindTexture(tex->target, tex->proxy->tex_id); - else - glBindTexture(tex->target, tex->tex_id); + tex = tex->get_ptr(); //resolve for proxies + + glBindTexture(tex->target, tex->tex_id); if (storage->config.srgb_decode_supported && tex->srgb && !tex->using_srgb) { @@ -2508,6 +2531,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr state.env_radiance_data.ambient_contribution = env->ambient_sky_contribution; state.ubo_data.ambient_occlusion_affect_light = env->ssao_light_affect; + state.ubo_data.ambient_occlusion_affect_ssao = env->ssao_ao_channel_affect; //fog diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index a6faeef473..524212b9c1 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -140,6 +140,7 @@ public: float reflection_multiplier; float subsurface_scatter_width; float ambient_occlusion_affect_light; + float ambient_occlusion_affect_ssao; uint32_t fog_depth_enabled; float fog_depth_begin; @@ -151,6 +152,7 @@ public: float fog_height_max; float fog_height_curve; // make sure this struct is padded to be a multiple of 16 bytes for webgl + float pad[3]; } ubo_data; @@ -385,6 +387,7 @@ public: float ssao_radius2; float ssao_bias; float ssao_light_affect; + float ssao_ao_channel_affect; Color ssao_color; VS::EnvironmentSSAOQuality ssao_quality; float ssao_bilateral_sharpness; @@ -465,6 +468,7 @@ public: ssao_radius2 = 0.0; ssao_bias = 0.01; ssao_light_affect = 0; + ssao_ao_channel_affect = 0; ssao_filter = VS::ENV_SSAO_BLUR_3x3; ssao_quality = VS::ENV_SSAO_QUALITY_LOW; ssao_bilateral_sharpness = 4; @@ -543,7 +547,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture); virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness); - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 85ae69f8b8..4a3ebf7a7c 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1356,6 +1356,8 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra ERR_FAIL_COND(!texture); } + texture = texture->get_ptr(); //resolve for proxies + glBindVertexArray(0); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); @@ -3814,12 +3816,12 @@ RID RasterizerStorageGLES3::multimesh_create() { return multimesh_owner.make_rid(multimesh); } -void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) { +void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data_format) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND(!multimesh); - if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format) + if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format && multimesh->custom_data_format == p_data_format) return; if (multimesh->buffer) { @@ -3830,6 +3832,7 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances multimesh->size = p_instances; multimesh->transform_format = p_transform_format; multimesh->color_format = p_color_format; + multimesh->custom_data_format = p_data_format; if (multimesh->size) { @@ -3847,11 +3850,22 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances multimesh->color_floats = 4; } - int format_floats = multimesh->color_floats + multimesh->xform_floats; + if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) { + multimesh->custom_data_floats = 0; + } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { + multimesh->custom_data_floats = 1; + } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { + multimesh->custom_data_floats = 4; + } + + int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; + multimesh->data.resize(format_floats * p_instances); - for (int i = 0; i < p_instances; i += format_floats) { + + for (int i = 0; i < p_instances * format_floats; i += format_floats) { int color_from = 0; + int custom_data_from = 0; if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) { multimesh->data[i + 0] = 1.0; @@ -3863,6 +3877,7 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances multimesh->data[i + 6] = 0.0; multimesh->data[i + 7] = 0.0; color_from = 8; + custom_data_from = 8; } else { multimesh->data[i + 0] = 1.0; multimesh->data[i + 1] = 0.0; @@ -3877,6 +3892,7 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances multimesh->data[i + 10] = 1.0; multimesh->data[i + 11] = 0.0; color_from = 12; + custom_data_from = 12; } if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) { @@ -3890,12 +3906,33 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances cu.colu = 0xFFFFFFFF; multimesh->data[i + color_from + 0] = cu.colf; + custom_data_from = color_from + 1; } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) { multimesh->data[i + color_from + 0] = 1.0; multimesh->data[i + color_from + 1] = 1.0; multimesh->data[i + color_from + 2] = 1.0; multimesh->data[i + color_from + 3] = 1.0; + custom_data_from = color_from + 4; + } + + if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) { + //none + } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { + + union { + uint32_t colu; + float colf; + } cu; + + cu.colu = 0; + multimesh->data[i + custom_data_from + 0] = cu.colf; + + } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { + multimesh->data[i + custom_data_from + 0] = 0.0; + multimesh->data[i + custom_data_from + 1] = 0.0; + multimesh->data[i + custom_data_from + 2] = 0.0; + multimesh->data[i + custom_data_from + 3] = 0.0; } } @@ -3956,7 +3993,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, i ERR_FAIL_INDEX(p_index, multimesh->size); ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D); - int stride = multimesh->color_floats + multimesh->xform_floats; + int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data[stride * p_index]; dataptr[0] = p_transform.basis.elements[0][0]; @@ -3987,7 +4024,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh ERR_FAIL_INDEX(p_index, multimesh->size); ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D); - int stride = multimesh->color_floats + multimesh->xform_floats; + int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data[stride * p_index]; dataptr[0] = p_transform.elements[0][0]; @@ -4013,7 +4050,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p ERR_FAIL_INDEX(p_index, multimesh->size); ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE); - int stride = multimesh->color_floats + multimesh->xform_floats; + int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats]; if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { @@ -4039,6 +4076,38 @@ void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p } } +void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data) { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND(!multimesh); + ERR_FAIL_INDEX(p_index, multimesh->size); + ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE); + + int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; + float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; + + if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { + + uint8_t *data8 = (uint8_t *)dataptr; + data8[0] = CLAMP(p_custom_data.r * 255.0, 0, 255); + data8[1] = CLAMP(p_custom_data.g * 255.0, 0, 255); + data8[2] = CLAMP(p_custom_data.b * 255.0, 0, 255); + data8[3] = CLAMP(p_custom_data.a * 255.0, 0, 255); + + } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { + dataptr[0] = p_custom_data.r; + dataptr[1] = p_custom_data.g; + dataptr[2] = p_custom_data.b; + dataptr[3] = p_custom_data.a; + } + + multimesh->dirty_data = true; + multimesh->dirty_aabb = true; + + if (!multimesh->update_list.in_list()) { + multimesh_update_list.add(&multimesh->update_list); + } +} RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); @@ -4054,7 +4123,7 @@ Transform RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multime ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform()); ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D, Transform()); - int stride = multimesh->color_floats + multimesh->xform_floats; + int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data[stride * p_index]; Transform xform; @@ -4081,7 +4150,7 @@ Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_mu ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform2D()); ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D, Transform2D()); - int stride = multimesh->color_floats + multimesh->xform_floats; + int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data[stride * p_index]; Transform2D xform; @@ -4103,7 +4172,7 @@ Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color()); - int stride = multimesh->color_floats + multimesh->xform_floats; + int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats]; if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { @@ -4129,6 +4198,59 @@ Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int return Color(); } +Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND_V(!multimesh, Color()); + ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); + ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color()); + + int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; + float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; + + if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { + union { + uint32_t colu; + float colf; + } cu; + + cu.colf = dataptr[0]; + + return Color::hex(BSWAP32(cu.colu)); + + } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { + Color c; + c.r = dataptr[0]; + c.g = dataptr[1]; + c.b = dataptr[2]; + c.a = dataptr[3]; + + return c; + } + + return Color(); +} + +void RasterizerStorageGLES3::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) { + + MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); + ERR_FAIL_COND(!multimesh); + + int dsize = multimesh->data.size(); + + ERR_FAIL_COND(dsize != p_array.size()); + + PoolVector<float>::Read r = p_array.read(); + copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float)); + + multimesh->dirty_data = true; + multimesh->dirty_aabb = true; + + if (!multimesh->update_list.in_list()) { + multimesh_update_list.add(&multimesh->update_list); + } +} + void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); @@ -4177,7 +4299,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { mesh_aabb.size += Vector3(0.001, 0.001, 0.001); } - int stride = multimesh->color_floats + multimesh->xform_floats; + int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; int count = multimesh->data.size(); float *data = multimesh->data.ptrw(); @@ -5895,12 +6017,9 @@ void RasterizerStorageGLES3::update_particles() { tex = resources.white_tex; } break; } - } else if (t->proxy && t->proxy->tex_id) { - - target = t->proxy->target; - tex = t->proxy->tex_id; } else { + t = t->get_ptr(); //resolve for proxies target = t->target; tex = t->tex_id; } diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 6b626cbd00..7a2d56f69b 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -756,6 +756,7 @@ public: int size; VS::MultimeshTransformFormat transform_format; VS::MultimeshColorFormat color_format; + VS::MultimeshCustomDataFormat custom_data_format; Vector<float> data; AABB aabb; SelfList<MultiMesh> update_list; @@ -765,6 +766,7 @@ public: int xform_floats; int color_floats; + int custom_data_floats; bool dirty_aabb; bool dirty_data; @@ -776,11 +778,13 @@ public: dirty_data = true; xform_floats = 0; color_floats = 0; + custom_data_floats = 0; visible_instances = -1; size = 0; buffer = 0; transform_format = VS::MULTIMESH_TRANSFORM_2D; color_format = VS::MULTIMESH_COLOR_NONE; + custom_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE; } }; @@ -792,19 +796,23 @@ public: virtual RID multimesh_create(); - virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format); + virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE); virtual int multimesh_get_instance_count(RID p_multimesh) const; virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform); virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color); virtual RID multimesh_get_mesh(RID p_multimesh) const; virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const; virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const; + + virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array); virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); virtual int multimesh_get_visible_instances(RID p_multimesh) const; diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index eb8d6c485b..9ad16ac2a2 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -898,6 +898,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n"; diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 326aab4c7c..e7828d265c 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -82,6 +82,7 @@ layout(std140) uniform LightData { //ubo:1 out vec4 light_uv_interp; +out vec2 transformed_light_uv; out vec4 local_rot; @@ -236,6 +237,13 @@ VERTEX_SHADER_CODE light_uv_interp.xy = (light_matrix * outvec).xy; light_uv_interp.zw =(light_local_matrix * outvec).xy; + + mat3 inverse_light_matrix = mat3(inverse(light_matrix)); + inverse_light_matrix[0] = normalize(inverse_light_matrix[0]); + inverse_light_matrix[1] = normalize(inverse_light_matrix[1]); + inverse_light_matrix[2] = normalize(inverse_light_matrix[2]); + transformed_light_uv = (inverse_light_matrix * vec3(light_uv_interp.zw,0.0)).xy; //for normal mapping + #ifdef USE_SHADOWS pos=outvec.xy; #endif @@ -304,6 +312,7 @@ layout(std140) uniform LightData { uniform lowp sampler2D light_texture; // texunit:-1 in vec4 light_uv_interp; +in vec2 transformed_light_uv; in vec4 local_rot; @@ -518,10 +527,9 @@ FRAGMENT_SHADER_CODE - #ifdef USE_LIGHTING - vec2 light_vec = light_uv_interp.zw;; //for shadow and normal mapping + vec2 light_vec = transformed_light_uv; if (normal_used) { normal.xy = mat2(local_rot.xy,local_rot.zw) * normal.xy; @@ -567,7 +575,7 @@ FRAGMENT_SHADER_CODE color*=light; #ifdef USE_SHADOWS - + light_vec = light_uv_interp.zw; //for shadows float angle_to_light = -atan(light_vec.x,light_vec.y); float PI = 3.14159265358979323846264; /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index f5481c597c..ed8df04377 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -90,6 +90,7 @@ layout(std140) uniform SceneData { //ubo:0 mediump float reflection_multiplier; mediump float subsurface_scatter_width; mediump float ambient_occlusion_affect_light; + mediump float ambient_occlusion_affect_ao_channel; bool fog_depth_enabled; highp float fog_depth_begin; @@ -322,7 +323,13 @@ void main() { #if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) vertex = world_matrix * vertex; + +#if defined(ENSURE_CORRECT_NORMALS) + mat3 normal_matrix = mat3(transpose(inverse(world_matrix))); + normal = normal_matrix * normal; +#else normal = normalize((world_matrix * vec4(normal,0.0)).xyz); +#endif #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) @@ -394,7 +401,13 @@ VERTEX_SHADER_CODE #if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED) vertex = modelview * vertex; + +#if defined(ENSURE_CORRECT_NORMALS) + mat3 normal_matrix = mat3(transpose(inverse(modelview))); + normal = normal_matrix * normal; +#else normal = normalize((modelview * vec4(normal,0.0)).xyz); +#endif #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) @@ -670,6 +683,7 @@ layout(std140) uniform SceneData { mediump float reflection_multiplier; mediump float subsurface_scatter_width; mediump float ambient_occlusion_affect_light; + mediump float ambient_occlusion_affect_ao_channel; bool fog_depth_enabled; highp float fog_depth_begin; @@ -2128,18 +2142,16 @@ FRAGMENT_SHADER_CODE #else -#if defined(ENABLE_AO) - - float ambient_scale=0.0; // AO is supplied by material -#else //approximate ambient scale for SSAO, since we will lack full ambient float max_emission=max(emission.r,max(emission.g,emission.b)); float max_ambient=max(ambient_light.r,max(ambient_light.g,ambient_light.b)); float max_diffuse=max(diffuse_light.r,max(diffuse_light.g,diffuse_light.b)); float total_ambient = max_ambient+max_diffuse+max_emission; float ambient_scale = (total_ambient>0.0) ? (max_ambient+ambient_occlusion_affect_light*max_diffuse)/total_ambient : 0.0; -#endif //ENABLE_AO +#if defined(ENABLE_AO) + ambient_scale=mix(0.0,ambient_scale,ambient_occlusion_affect_ao_channel); +#endif diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale); specular_buffer=vec4(specular_light,metallic); |