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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp30
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp36
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h6
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp149
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h10
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp1
-rw-r--r--drivers/gles3/shaders/canvas.glsl14
-rw-r--r--drivers/gles3/shaders/scene.glsl22
9 files changed, 227 insertions, 43 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index ff423bf0d0..f214943bcf 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -193,11 +193,11 @@ void RasterizerCanvasGLES3::canvas_end() {
state.using_ninepatch = false;
}
-RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) {
+RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_force) {
RasterizerStorageGLES3::Texture *tex_return = NULL;
- if (p_texture == state.current_tex) {
+ if (p_texture == state.current_tex && !p_force) {
tex_return = state.current_tex_ptr;
} else if (p_texture.is_valid()) {
@@ -232,7 +232,7 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
state.current_tex_ptr = NULL;
}
- if (p_normal_map == state.current_normal) {
+ if (p_normal_map == state.current_normal && !p_force) {
//do none
state.canvas_shader.set_uniform(CanvasShaderGLES3::USE_DEFAULT_NORMAL, state.current_normal.is_valid());
@@ -832,6 +832,9 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (!particles)
break;
+ if (particles->inactive && !particles->emitting)
+ break;
+
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); //not used, so keep white
VisualServerRaster::redraw_request();
@@ -997,13 +1000,11 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
glEnable(GL_SCISSOR_TEST);
//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
-
- int x = current_clip->final_clip_rect.position.x;
int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y);
- int w = current_clip->final_clip_rect.size.x;
- int h = current_clip->final_clip_rect.size.y;
+ if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP])
+ y = current_clip->final_clip_rect.position.y;
- glScissor(x, y, w, h);
+ glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.x, current_clip->final_clip_rect.size.y);
reclip = false;
}
@@ -1086,7 +1087,7 @@ void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
state.using_texture_rect = true;
_set_texture_rect_mode(false);
- _bind_canvas_texture(state.current_tex, state.current_normal);
+ _bind_canvas_texture(state.current_tex, state.current_normal, true);
glEnable(GL_BLEND);
}
@@ -1138,7 +1139,11 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
if (current_clip) {
glEnable(GL_SCISSOR_TEST);
- glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height);
+ int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y);
+ if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP])
+ y = current_clip->final_clip_rect.position.y;
+
+ glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.x, current_clip->final_clip_rect.size.y);
} else {
@@ -1515,7 +1520,10 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
if (reclip) {
glEnable(GL_SCISSOR_TEST);
- glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height);
+ int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y);
+ if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP])
+ y = current_clip->final_clip_rect.position.y;
+ glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height);
}
p_item_list = p_item_list->next;
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index bfaf1fdb4b..c7f2e54efb 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -123,7 +123,7 @@ public:
virtual void canvas_end();
_FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false);
- _FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map);
+ _FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_force = false);
_FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs);
_FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const int *p_bones, const float *p_weights);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 8da2c2f9c2..7c2af755cd 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -896,7 +896,7 @@ void RasterizerSceneGLES3::environment_set_ssr(RID p_env, bool p_enable, int p_m
env->ssr_roughness = p_roughness;
}
-void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
+void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
Environment *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
@@ -908,6 +908,7 @@ void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float
env->ssao_intensity2 = p_intensity2;
env->ssao_bias = p_bias;
env->ssao_light_affect = p_light_affect;
+ env->ssao_ao_channel_affect = p_ao_channel_affect;
env->ssao_color = p_color;
env->ssao_filter = p_blur;
env->ssao_quality = p_quality;
@@ -1335,7 +1336,7 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
glBindBuffer(GL_ARRAY_BUFFER, multi_mesh->buffer); //modify the buffer
- int stride = (multi_mesh->xform_floats + multi_mesh->color_floats) * 4;
+ int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4;
glEnableVertexAttribArray(8);
glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0);
glVertexAttribDivisor(8, 1);
@@ -1356,6 +1357,8 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
color_ofs = 8 * 4;
}
+ int custom_data_ofs = color_ofs;
+
switch (multi_mesh->color_format) {
case VS::MULTIMESH_COLOR_NONE: {
@@ -1366,12 +1369,33 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
glEnableVertexAttribArray(11);
glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + color_ofs);
glVertexAttribDivisor(11, 1);
+ custom_data_ofs += 4;
} break;
case VS::MULTIMESH_COLOR_FLOAT: {
glEnableVertexAttribArray(11);
glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs);
glVertexAttribDivisor(11, 1);
+ custom_data_ofs += 4 * 4;
+ } break;
+ }
+
+ switch (multi_mesh->custom_data_format) {
+
+ case VS::MULTIMESH_CUSTOM_DATA_NONE: {
+ glDisableVertexAttribArray(12);
+ glVertexAttrib4f(12, 1, 1, 1, 1);
+ } break;
+ case VS::MULTIMESH_CUSTOM_DATA_8BIT: {
+ glEnableVertexAttribArray(12);
+ glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + custom_data_ofs);
+ glVertexAttribDivisor(12, 1);
+
+ } break;
+ case VS::MULTIMESH_CUSTOM_DATA_FLOAT: {
+ glEnableVertexAttribArray(12);
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + custom_data_ofs);
+ glVertexAttribDivisor(12, 1);
} break;
}
@@ -2363,10 +2387,9 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C
ERR_FAIL_COND(!tex);
glActiveTexture(GL_TEXTURE0);
- if (tex->proxy && tex->proxy->tex_id)
- glBindTexture(tex->target, tex->proxy->tex_id);
- else
- glBindTexture(tex->target, tex->tex_id);
+ tex = tex->get_ptr(); //resolve for proxies
+
+ glBindTexture(tex->target, tex->tex_id);
if (storage->config.srgb_decode_supported && tex->srgb && !tex->using_srgb) {
@@ -2508,6 +2531,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.env_radiance_data.ambient_contribution = env->ambient_sky_contribution;
state.ubo_data.ambient_occlusion_affect_light = env->ssao_light_affect;
+ state.ubo_data.ambient_occlusion_affect_ssao = env->ssao_ao_channel_affect;
//fog
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index a6faeef473..524212b9c1 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -140,6 +140,7 @@ public:
float reflection_multiplier;
float subsurface_scatter_width;
float ambient_occlusion_affect_light;
+ float ambient_occlusion_affect_ssao;
uint32_t fog_depth_enabled;
float fog_depth_begin;
@@ -151,6 +152,7 @@ public:
float fog_height_max;
float fog_height_curve;
// make sure this struct is padded to be a multiple of 16 bytes for webgl
+ float pad[3];
} ubo_data;
@@ -385,6 +387,7 @@ public:
float ssao_radius2;
float ssao_bias;
float ssao_light_affect;
+ float ssao_ao_channel_affect;
Color ssao_color;
VS::EnvironmentSSAOQuality ssao_quality;
float ssao_bilateral_sharpness;
@@ -465,6 +468,7 @@ public:
ssao_radius2 = 0.0;
ssao_bias = 0.01;
ssao_light_affect = 0;
+ ssao_ao_channel_affect = 0;
ssao_filter = VS::ENV_SSAO_BLUR_3x3;
ssao_quality = VS::ENV_SSAO_QUALITY_LOW;
ssao_bilateral_sharpness = 4;
@@ -543,7 +547,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 85ae69f8b8..4a3ebf7a7c 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1356,6 +1356,8 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
ERR_FAIL_COND(!texture);
}
+ texture = texture->get_ptr(); //resolve for proxies
+
glBindVertexArray(0);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
@@ -3814,12 +3816,12 @@ RID RasterizerStorageGLES3::multimesh_create() {
return multimesh_owner.make_rid(multimesh);
}
-void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) {
+void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data_format) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
- if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format)
+ if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format && multimesh->custom_data_format == p_data_format)
return;
if (multimesh->buffer) {
@@ -3830,6 +3832,7 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
multimesh->size = p_instances;
multimesh->transform_format = p_transform_format;
multimesh->color_format = p_color_format;
+ multimesh->custom_data_format = p_data_format;
if (multimesh->size) {
@@ -3847,11 +3850,22 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
multimesh->color_floats = 4;
}
- int format_floats = multimesh->color_floats + multimesh->xform_floats;
+ if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) {
+ multimesh->custom_data_floats = 0;
+ } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
+ multimesh->custom_data_floats = 1;
+ } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
+ multimesh->custom_data_floats = 4;
+ }
+
+ int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+
multimesh->data.resize(format_floats * p_instances);
- for (int i = 0; i < p_instances; i += format_floats) {
+
+ for (int i = 0; i < p_instances * format_floats; i += format_floats) {
int color_from = 0;
+ int custom_data_from = 0;
if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
multimesh->data[i + 0] = 1.0;
@@ -3863,6 +3877,7 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
multimesh->data[i + 6] = 0.0;
multimesh->data[i + 7] = 0.0;
color_from = 8;
+ custom_data_from = 8;
} else {
multimesh->data[i + 0] = 1.0;
multimesh->data[i + 1] = 0.0;
@@ -3877,6 +3892,7 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
multimesh->data[i + 10] = 1.0;
multimesh->data[i + 11] = 0.0;
color_from = 12;
+ custom_data_from = 12;
}
if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) {
@@ -3890,12 +3906,33 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
cu.colu = 0xFFFFFFFF;
multimesh->data[i + color_from + 0] = cu.colf;
+ custom_data_from = color_from + 1;
} else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
multimesh->data[i + color_from + 0] = 1.0;
multimesh->data[i + color_from + 1] = 1.0;
multimesh->data[i + color_from + 2] = 1.0;
multimesh->data[i + color_from + 3] = 1.0;
+ custom_data_from = color_from + 4;
+ }
+
+ if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) {
+ //none
+ } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
+
+ union {
+ uint32_t colu;
+ float colf;
+ } cu;
+
+ cu.colu = 0;
+ multimesh->data[i + custom_data_from + 0] = cu.colf;
+
+ } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
+ multimesh->data[i + custom_data_from + 0] = 0.0;
+ multimesh->data[i + custom_data_from + 1] = 0.0;
+ multimesh->data[i + custom_data_from + 2] = 0.0;
+ multimesh->data[i + custom_data_from + 3] = 0.0;
}
}
@@ -3956,7 +3993,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, i
ERR_FAIL_INDEX(p_index, multimesh->size);
ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D);
- int stride = multimesh->color_floats + multimesh->xform_floats;
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index];
dataptr[0] = p_transform.basis.elements[0][0];
@@ -3987,7 +4024,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh
ERR_FAIL_INDEX(p_index, multimesh->size);
ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D);
- int stride = multimesh->color_floats + multimesh->xform_floats;
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index];
dataptr[0] = p_transform.elements[0][0];
@@ -4013,7 +4050,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p
ERR_FAIL_INDEX(p_index, multimesh->size);
ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE);
- int stride = multimesh->color_floats + multimesh->xform_floats;
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats];
if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
@@ -4039,6 +4076,38 @@ void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p
}
}
+void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data) {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->size);
+ ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE);
+
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+ float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
+
+ if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
+
+ uint8_t *data8 = (uint8_t *)dataptr;
+ data8[0] = CLAMP(p_custom_data.r * 255.0, 0, 255);
+ data8[1] = CLAMP(p_custom_data.g * 255.0, 0, 255);
+ data8[2] = CLAMP(p_custom_data.b * 255.0, 0, 255);
+ data8[3] = CLAMP(p_custom_data.a * 255.0, 0, 255);
+
+ } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
+ dataptr[0] = p_custom_data.r;
+ dataptr[1] = p_custom_data.g;
+ dataptr[2] = p_custom_data.b;
+ dataptr[3] = p_custom_data.a;
+ }
+
+ multimesh->dirty_data = true;
+ multimesh->dirty_aabb = true;
+
+ if (!multimesh->update_list.in_list()) {
+ multimesh_update_list.add(&multimesh->update_list);
+ }
+}
RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
@@ -4054,7 +4123,7 @@ Transform RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multime
ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform());
ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D, Transform());
- int stride = multimesh->color_floats + multimesh->xform_floats;
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index];
Transform xform;
@@ -4081,7 +4150,7 @@ Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_mu
ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform2D());
ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D, Transform2D());
- int stride = multimesh->color_floats + multimesh->xform_floats;
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index];
Transform2D xform;
@@ -4103,7 +4172,7 @@ Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int
ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color());
- int stride = multimesh->color_floats + multimesh->xform_floats;
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats];
if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
@@ -4129,6 +4198,59 @@ Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int
return Color();
}
+Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
+ ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color());
+
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+ float *dataptr = &multimesh->data[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
+
+ if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
+ union {
+ uint32_t colu;
+ float colf;
+ } cu;
+
+ cu.colf = dataptr[0];
+
+ return Color::hex(BSWAP32(cu.colu));
+
+ } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
+ Color c;
+ c.r = dataptr[0];
+ c.g = dataptr[1];
+ c.b = dataptr[2];
+ c.a = dataptr[3];
+
+ return c;
+ }
+
+ return Color();
+}
+
+void RasterizerStorageGLES3::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
+
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+
+ int dsize = multimesh->data.size();
+
+ ERR_FAIL_COND(dsize != p_array.size());
+
+ PoolVector<float>::Read r = p_array.read();
+ copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float));
+
+ multimesh->dirty_data = true;
+ multimesh->dirty_aabb = true;
+
+ if (!multimesh->update_list.in_list()) {
+ multimesh_update_list.add(&multimesh->update_list);
+ }
+}
+
void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
@@ -4177,7 +4299,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
mesh_aabb.size += Vector3(0.001, 0.001, 0.001);
}
- int stride = multimesh->color_floats + multimesh->xform_floats;
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
int count = multimesh->data.size();
float *data = multimesh->data.ptrw();
@@ -5895,12 +6017,9 @@ void RasterizerStorageGLES3::update_particles() {
tex = resources.white_tex;
} break;
}
- } else if (t->proxy && t->proxy->tex_id) {
-
- target = t->proxy->target;
- tex = t->proxy->tex_id;
} else {
+ t = t->get_ptr(); //resolve for proxies
target = t->target;
tex = t->tex_id;
}
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 6b626cbd00..7a2d56f69b 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -756,6 +756,7 @@ public:
int size;
VS::MultimeshTransformFormat transform_format;
VS::MultimeshColorFormat color_format;
+ VS::MultimeshCustomDataFormat custom_data_format;
Vector<float> data;
AABB aabb;
SelfList<MultiMesh> update_list;
@@ -765,6 +766,7 @@ public:
int xform_floats;
int color_floats;
+ int custom_data_floats;
bool dirty_aabb;
bool dirty_data;
@@ -776,11 +778,13 @@ public:
dirty_data = true;
xform_floats = 0;
color_floats = 0;
+ custom_data_floats = 0;
visible_instances = -1;
size = 0;
buffer = 0;
transform_format = VS::MULTIMESH_TRANSFORM_2D;
color_format = VS::MULTIMESH_COLOR_NONE;
+ custom_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE;
}
};
@@ -792,19 +796,23 @@ public:
virtual RID multimesh_create();
- virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format);
+ virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE);
virtual int multimesh_get_instance_count(RID p_multimesh) const;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform);
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color);
virtual RID multimesh_get_mesh(RID p_multimesh) const;
virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
+
+ virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array);
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index eb8d6c485b..9ad16ac2a2 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -898,6 +898,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 326aab4c7c..e7828d265c 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -82,6 +82,7 @@ layout(std140) uniform LightData { //ubo:1
out vec4 light_uv_interp;
+out vec2 transformed_light_uv;
out vec4 local_rot;
@@ -236,6 +237,13 @@ VERTEX_SHADER_CODE
light_uv_interp.xy = (light_matrix * outvec).xy;
light_uv_interp.zw =(light_local_matrix * outvec).xy;
+
+ mat3 inverse_light_matrix = mat3(inverse(light_matrix));
+ inverse_light_matrix[0] = normalize(inverse_light_matrix[0]);
+ inverse_light_matrix[1] = normalize(inverse_light_matrix[1]);
+ inverse_light_matrix[2] = normalize(inverse_light_matrix[2]);
+ transformed_light_uv = (inverse_light_matrix * vec3(light_uv_interp.zw,0.0)).xy; //for normal mapping
+
#ifdef USE_SHADOWS
pos=outvec.xy;
#endif
@@ -304,6 +312,7 @@ layout(std140) uniform LightData {
uniform lowp sampler2D light_texture; // texunit:-1
in vec4 light_uv_interp;
+in vec2 transformed_light_uv;
in vec4 local_rot;
@@ -518,10 +527,9 @@ FRAGMENT_SHADER_CODE
-
#ifdef USE_LIGHTING
- vec2 light_vec = light_uv_interp.zw;; //for shadow and normal mapping
+ vec2 light_vec = transformed_light_uv;
if (normal_used) {
normal.xy = mat2(local_rot.xy,local_rot.zw) * normal.xy;
@@ -567,7 +575,7 @@ FRAGMENT_SHADER_CODE
color*=light;
#ifdef USE_SHADOWS
-
+ light_vec = light_uv_interp.zw; //for shadows
float angle_to_light = -atan(light_vec.x,light_vec.y);
float PI = 3.14159265358979323846264;
/*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index f5481c597c..ed8df04377 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -90,6 +90,7 @@ layout(std140) uniform SceneData { //ubo:0
mediump float reflection_multiplier;
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
+ mediump float ambient_occlusion_affect_ao_channel;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -322,7 +323,13 @@ void main() {
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
vertex = world_matrix * vertex;
+
+#if defined(ENSURE_CORRECT_NORMALS)
+ mat3 normal_matrix = mat3(transpose(inverse(world_matrix)));
+ normal = normal_matrix * normal;
+#else
normal = normalize((world_matrix * vec4(normal,0.0)).xyz);
+#endif
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
@@ -394,7 +401,13 @@ VERTEX_SHADER_CODE
#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED)
vertex = modelview * vertex;
+
+#if defined(ENSURE_CORRECT_NORMALS)
+ mat3 normal_matrix = mat3(transpose(inverse(modelview)));
+ normal = normal_matrix * normal;
+#else
normal = normalize((modelview * vec4(normal,0.0)).xyz);
+#endif
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
@@ -670,6 +683,7 @@ layout(std140) uniform SceneData {
mediump float reflection_multiplier;
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
+ mediump float ambient_occlusion_affect_ao_channel;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -2128,18 +2142,16 @@ FRAGMENT_SHADER_CODE
#else
-#if defined(ENABLE_AO)
-
- float ambient_scale=0.0; // AO is supplied by material
-#else
//approximate ambient scale for SSAO, since we will lack full ambient
float max_emission=max(emission.r,max(emission.g,emission.b));
float max_ambient=max(ambient_light.r,max(ambient_light.g,ambient_light.b));
float max_diffuse=max(diffuse_light.r,max(diffuse_light.g,diffuse_light.b));
float total_ambient = max_ambient+max_diffuse+max_emission;
float ambient_scale = (total_ambient>0.0) ? (max_ambient+ambient_occlusion_affect_light*max_diffuse)/total_ambient : 0.0;
-#endif //ENABLE_AO
+#if defined(ENABLE_AO)
+ ambient_scale=mix(0.0,ambient_scale,ambient_occlusion_affect_ao_channel);
+#endif
diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale);
specular_buffer=vec4(specular_light,metallic);