diff options
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.h | 3 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 202 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 140 | ||||
-rw-r--r-- | drivers/gles3/storage/mesh_storage.cpp | 257 | ||||
-rw-r--r-- | drivers/gles3/storage/mesh_storage.h | 204 |
5 files changed, 471 insertions, 335 deletions
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index 55ee54e992..2279a502a2 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -41,6 +41,7 @@ #include "storage/config.h" #include "storage/decal_atlas_storage.h" #include "storage/material_storage.h" +#include "storage/mesh_storage.h" #include "storage/render_target_storage.h" #include "storage/texture_storage.h" @@ -57,6 +58,7 @@ protected: GLES3::TextureStorage texture_storage; GLES3::DecalAtlasStorage decal_atlas_storage; GLES3::MaterialStorage material_storage; + GLES3::MeshStorage mesh_storage; RasterizerStorageGLES3 storage; RasterizerCanvasGLES3 canvas; RasterizerSceneGLES3 scene; @@ -66,6 +68,7 @@ protected: public: RendererCanvasTextureStorage *get_canvas_texture_storage() { return &canvas_texture_storage; } RendererMaterialStorage *get_material_storage() { return &material_storage; } + RendererMeshStorage *get_mesh_storage() { return &mesh_storage; } RendererTextureStorage *get_texture_storage() { return &texture_storage; } RendererDecalAtlasStorage *get_decal_atlas_storage() { return &decal_atlas_storage; } RendererStorage *get_storage() { return &storage; } diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index c71423a45d..3517d985f0 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -58,202 +58,6 @@ RID RasterizerStorageGLES3::sky_create() { void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) { } -/* MESH API */ - -RID RasterizerStorageGLES3::mesh_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::mesh_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) { -} - -bool RasterizerStorageGLES3::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { - return false; -} - -RID RasterizerStorageGLES3::mesh_instance_create(RID p_base) { - return RID(); -} - -void RasterizerStorageGLES3::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) { -} - -void RasterizerStorageGLES3::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { -} - -void RasterizerStorageGLES3::mesh_instance_check_for_update(RID p_mesh_instance) { -} - -void RasterizerStorageGLES3::update_mesh_instances() { -} - -void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { -} - -float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { - return 0.0; -} - -void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { -} - -int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const { - return 0; -} - -void RasterizerStorageGLES3::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { -} - -RS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) const { - return RS::BLEND_SHAPE_MODE_NORMALIZED; -} - -void RasterizerStorageGLES3::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { -} - -RID RasterizerStorageGLES3::mesh_surface_get_material(RID p_mesh, int p_surface) const { - return RID(); -} - -RS::SurfaceData RasterizerStorageGLES3::mesh_get_surface(RID p_mesh, int p_surface) const { - return RS::SurfaceData(); -} - -int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const { - return 1; -} - -void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { -} - -AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { - return AABB(); -} - -AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) { - return AABB(); -} - -void RasterizerStorageGLES3::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { -} - -void RasterizerStorageGLES3::mesh_clear(RID p_mesh) { -} - -/* MULTIMESH API */ - -RID RasterizerStorageGLES3::multimesh_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::multimesh_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { -} - -int RasterizerStorageGLES3::multimesh_get_instance_count(RID p_multimesh) const { - return 0; -} - -void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { -} - -RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const { - return RID(); -} - -AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const { - return AABB(); -} - -Transform3D RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - return Transform3D(); -} - -Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { - return Transform2D(); -} - -Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - return Color(); -} - -Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { - return Color(); -} - -void RasterizerStorageGLES3::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { -} - -Vector<float> RasterizerStorageGLES3::multimesh_get_buffer(RID p_multimesh) const { - return Vector<float>(); -} - -void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { -} - -int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) const { - return 0; -} - -/* SKELETON API */ - -RID RasterizerStorageGLES3::skeleton_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::skeleton_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) { -} - -void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { -} - -int RasterizerStorageGLES3::skeleton_get_bone_count(RID p_skeleton) const { - return 0; -} - -void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { -} - -Transform3D RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { - return Transform3D(); -} - -void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { -} - -Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { - return Transform2D(); -} - /* Light API */ RID RasterizerStorageGLES3::directional_light_allocate() { @@ -450,7 +254,11 @@ bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) { } -void RasterizerStorageGLES3::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) { +void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { +} + +float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { + return 0.0; } /* VOXEL GI API */ diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index b9022142dd..105529ee3d 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -132,143 +132,6 @@ public: RID sky_create(); void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size); - /* MESH API */ - - RID mesh_allocate() override; - void mesh_initialize(RID p_rid) override; - void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override; - bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override; - RID mesh_instance_create(RID p_base) override; - void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override; - void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override; - void mesh_instance_check_for_update(RID p_mesh_instance) override; - void update_mesh_instances() override; - void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override; - float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override; - - void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override; - - int mesh_get_blend_shape_count(RID p_mesh) const override; - - void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override; - RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override; - - void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; - void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; - void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; - - void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override; - RID mesh_surface_get_material(RID p_mesh, int p_surface) const override; - - RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override; - int mesh_get_surface_count(RID p_mesh) const override; - - void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override; - AABB mesh_get_custom_aabb(RID p_mesh) const override; - - AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override; - void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override; - void mesh_clear(RID p_mesh) override; - - /* MULTIMESH API */ - - struct MultiMesh { - RID mesh; - int instances = 0; - RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D; - bool uses_colors = false; - bool uses_custom_data = false; - int visible_instances = -1; - AABB aabb; - bool aabb_dirty = false; - bool buffer_set = false; - uint32_t stride_cache = 0; - uint32_t color_offset_cache = 0; - uint32_t custom_data_offset_cache = 0; - - Vector<float> data_cache; //used if individual setting is used - bool *data_cache_dirty_regions = nullptr; - uint32_t data_cache_used_dirty_regions = 0; - - RID buffer; //storage buffer - RID uniform_set_3d; - RID uniform_set_2d; - - bool dirty = false; - MultiMesh *dirty_list = nullptr; - - Dependency dependency; - }; - - mutable RID_Owner<MultiMesh, true> multimesh_owner; - - MultiMesh *multimesh_dirty_list = nullptr; - - _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const; - _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb); - _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb); - _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances); - void _update_dirty_multimeshes(); - - RID multimesh_allocate() override; - void multimesh_initialize(RID p_rid) override; - void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override; - int multimesh_get_instance_count(RID p_multimesh) const override; - - void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override; - void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override; - void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override; - void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override; - void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override; - - RID multimesh_get_mesh(RID p_multimesh) const override; - AABB multimesh_get_aabb(RID p_multimesh) const override; - - Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override; - Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override; - Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override; - Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override; - void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override; - Vector<float> multimesh_get_buffer(RID p_multimesh) const override; - - void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override; - int multimesh_get_visible_instances(RID p_multimesh) const override; - - _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - return multimesh->xform_format; - } - - _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - return multimesh->uses_colors; - } - - _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - return multimesh->uses_custom_data; - } - - _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - if (multimesh->visible_instances >= 0) { - return multimesh->visible_instances; - } - return multimesh->instances; - } - - /* SKELETON API */ - - RID skeleton_allocate() override; - void skeleton_initialize(RID p_rid) override; - void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override; - void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override; - int skeleton_get_bone_count(RID p_skeleton) const override; - void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override; - Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override; - void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override; - Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override; - /* Light API */ RID directional_light_allocate() override; @@ -328,6 +191,8 @@ public: void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override; void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override; void reflection_probe_set_resolution(RID p_probe, int p_resolution) override; + void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override; + float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override; AABB reflection_probe_get_aabb(RID p_probe) const override; RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override; @@ -338,7 +203,6 @@ public: bool reflection_probe_renders_shadows(RID p_probe) const override; void base_update_dependency(RID p_base, DependencyTracker *p_instance) override; - void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override; /* VOXEL GI API */ diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp new file mode 100644 index 0000000000..c2a431aff1 --- /dev/null +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -0,0 +1,257 @@ +/*************************************************************************/ +/* mesh_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "mesh_storage.h" + +using namespace GLES3; + +MeshStorage *MeshStorage::singleton = nullptr; + +MeshStorage *MeshStorage::get_singleton() { + return singleton; +} + +MeshStorage::MeshStorage() { + singleton = this; +} + +MeshStorage::~MeshStorage() { + singleton = nullptr; +} + +/* MESH API */ + +RID MeshStorage::mesh_allocate() { + return RID(); +} + +void MeshStorage::mesh_initialize(RID p_rid) { +} + +void MeshStorage::mesh_free(RID p_rid) { +} + +void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) { +} + +bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { + return false; +} + +void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { +} + +int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const { + return 0; +} + +void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { +} + +RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const { + return RS::BLEND_SHAPE_MODE_NORMALIZED; +} + +void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +} + +void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +} + +void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +} + +void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { +} + +RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const { + return RID(); +} + +RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const { + return RS::SurfaceData(); +} + +int MeshStorage::mesh_get_surface_count(RID p_mesh) const { + return 1; +} + +void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { +} + +AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const { + return AABB(); +} + +AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { + return AABB(); +} + +void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { +} + +void MeshStorage::mesh_clear(RID p_mesh) { +} + +/* MESH INSTANCE API */ + +RID MeshStorage::mesh_instance_create(RID p_base) { + return RID(); +} + +void MeshStorage::mesh_instance_free(RID p_rid) { +} + +void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) { +} + +void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { +} + +void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) { +} + +void MeshStorage::update_mesh_instances() { +} + +/* MULTIMESH API */ + +RID MeshStorage::multimesh_allocate() { + return RID(); +} + +void MeshStorage::multimesh_initialize(RID p_rid) { +} + +void MeshStorage::multimesh_free(RID p_rid) { +} + +void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { +} + +int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const { + return 0; +} + +void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { +} + +void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { +} + +void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { +} + +void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { +} + +void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { +} + +RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const { + return RID(); +} + +AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const { + return AABB(); +} + +Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { + return Transform3D(); +} + +Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { + return Transform2D(); +} + +Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const { + return Color(); +} + +Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { + return Color(); +} + +void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { +} + +Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const { + return Vector<float>(); +} + +void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { +} + +int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const { + return 0; +} + +/* SKELETON API */ + +RID MeshStorage::skeleton_allocate() { + return RID(); +} + +void MeshStorage::skeleton_initialize(RID p_rid) { +} + +void MeshStorage::skeleton_free(RID p_rid) { +} + +void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) { +} + +void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { +} + +int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const { + return 0; +} + +void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { +} + +Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { + return Transform3D(); +} + +void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { +} + +Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { + return Transform2D(); +} + +void MeshStorage::skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) { +} + +#endif // GLES3_ENABLED diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h new file mode 100644 index 0000000000..3f44908049 --- /dev/null +++ b/drivers/gles3/storage/mesh_storage.h @@ -0,0 +1,204 @@ +/*************************************************************************/ +/* mesh_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MESH_STORAGE_GLES3_H +#define MESH_STORAGE_GLES3_H + +#ifdef GLES3_ENABLED + +#include "core/templates/local_vector.h" +#include "core/templates/rid_owner.h" +#include "core/templates/self_list.h" +#include "servers/rendering/storage/mesh_storage.h" + +namespace GLES3 { + +class MeshStorage : public RendererMeshStorage { +private: + static MeshStorage *singleton; + +public: + static MeshStorage *get_singleton(); + + MeshStorage(); + virtual ~MeshStorage(); + + /* MESH API */ + + virtual RID mesh_allocate() override; + virtual void mesh_initialize(RID p_rid) override; + virtual void mesh_free(RID p_rid) override; + + virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override; + virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override; + + virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override; + + virtual int mesh_get_blend_shape_count(RID p_mesh) const override; + + virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override; + virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override; + + virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; + virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; + virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; + + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override; + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override; + + virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override; + virtual int mesh_get_surface_count(RID p_mesh) const override; + + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override; + virtual AABB mesh_get_custom_aabb(RID p_mesh) const override; + + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override; + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override; + virtual void mesh_clear(RID p_mesh) override; + + /* MESH INSTANCE API */ + + virtual RID mesh_instance_create(RID p_base) override; + virtual void mesh_instance_free(RID p_rid) override; + virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override; + virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override; + virtual void mesh_instance_check_for_update(RID p_mesh_instance) override; + virtual void update_mesh_instances() override; + + /* MULTIMESH API */ + + struct MultiMesh { + RID mesh; + int instances = 0; + RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D; + bool uses_colors = false; + bool uses_custom_data = false; + int visible_instances = -1; + AABB aabb; + bool aabb_dirty = false; + bool buffer_set = false; + uint32_t stride_cache = 0; + uint32_t color_offset_cache = 0; + uint32_t custom_data_offset_cache = 0; + + Vector<float> data_cache; //used if individual setting is used + bool *data_cache_dirty_regions = nullptr; + uint32_t data_cache_used_dirty_regions = 0; + + RID buffer; //storage buffer + RID uniform_set_3d; + RID uniform_set_2d; + + bool dirty = false; + MultiMesh *dirty_list = nullptr; + + RendererStorage::Dependency dependency; + }; + + mutable RID_Owner<MultiMesh, true> multimesh_owner; + + MultiMesh *multimesh_dirty_list = nullptr; + + _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const; + _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb); + _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb); + _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances); + void _update_dirty_multimeshes(); + + virtual RID multimesh_allocate() override; + virtual void multimesh_initialize(RID p_rid) override; + virtual void multimesh_free(RID p_rid) override; + virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override; + virtual int multimesh_get_instance_count(RID p_multimesh) const override; + + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override; + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override; + virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override; + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override; + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override; + + virtual RID multimesh_get_mesh(RID p_multimesh) const override; + virtual AABB multimesh_get_aabb(RID p_multimesh) const override; + + virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override; + virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override; + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override; + virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override; + virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override; + + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override; + virtual int multimesh_get_visible_instances(RID p_multimesh) const override; + + _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + return multimesh->xform_format; + } + + _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + return multimesh->uses_colors; + } + + _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + return multimesh->uses_custom_data; + } + + _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + if (multimesh->visible_instances >= 0) { + return multimesh->visible_instances; + } + return multimesh->instances; + } + + /* SKELETON API */ + + virtual RID skeleton_allocate() override; + virtual void skeleton_initialize(RID p_rid) override; + virtual void skeleton_free(RID p_rid) override; + + virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override; + virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override; + virtual int skeleton_get_bone_count(RID p_skeleton) const override; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override; + virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override; + virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override; + virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override; + + virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override; +}; + +} // namespace GLES3 + +#endif // GLES3_ENABLED + +#endif // !MESH_STORAGE_GLES3_H |