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-rw-r--r--drivers/gles3/storage/config.cpp2
-rw-r--r--drivers/gles3/storage/material_storage.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 242c1ce0a9..7b07389b89 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -95,7 +95,7 @@ Config::Config() {
support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
if (support_anisotropic_filter) {
glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level);
- anisotropic_level = MIN(float(1 << int(ProjectSettings::get_singleton()->get("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level);
+ anisotropic_level = MIN(float(1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level);
}
force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index f5241e33ab..808c5d153a 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -2214,7 +2214,7 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
for (const PropertyInfo &E : settings) {
if (E.name.begins_with("shader_globals/")) {
StringName name = E.name.get_slice("/", 1);
- Dictionary d = ProjectSettings::get_singleton()->get(E.name);
+ Dictionary d = GLOBAL_GET(E.name);
ERR_CONTINUE(!d.has("type"));
ERR_CONTINUE(!d.has("value"));