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-rw-r--r--drivers/gles3/SCsub2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h22
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h10
-rw-r--r--drivers/gles3/shaders/SCsub38
5 files changed, 38 insertions, 36 deletions
diff --git a/drivers/gles3/SCsub b/drivers/gles3/SCsub
index a17335b41b..2471dd3739 100644
--- a/drivers/gles3/SCsub
+++ b/drivers/gles3/SCsub
@@ -1,3 +1,5 @@
+#!/usr/bin/env python
+
Import('env')
env.add_source_files(env.drivers_sources,"*.cpp")
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 5f435275df..5859820364 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -32,7 +32,7 @@
#include "rasterizer_storage_gles3.h"
#include "servers/visual/rasterizer.h"
-#include "shaders/canvas_shadow.glsl.h"
+#include "shaders/canvas_shadow.glsl.gen.h"
class RasterizerCanvasGLES3 : public RasterizerCanvas {
public:
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index c52a00bf17..5f0db446a9 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -33,17 +33,17 @@
/* Must come before shaders or the Windows build fails... */
#include "rasterizer_storage_gles3.h"
-#include "drivers/gles3/shaders/cube_to_dp.glsl.h"
-#include "drivers/gles3/shaders/effect_blur.glsl.h"
-#include "drivers/gles3/shaders/exposure.glsl.h"
-#include "drivers/gles3/shaders/resolve.glsl.h"
-#include "drivers/gles3/shaders/scene.glsl.h"
-#include "drivers/gles3/shaders/screen_space_reflection.glsl.h"
-#include "drivers/gles3/shaders/ssao.glsl.h"
-#include "drivers/gles3/shaders/ssao_blur.glsl.h"
-#include "drivers/gles3/shaders/ssao_minify.glsl.h"
-#include "drivers/gles3/shaders/subsurf_scattering.glsl.h"
-#include "drivers/gles3/shaders/tonemap.glsl.h"
+#include "drivers/gles3/shaders/cube_to_dp.glsl.gen.h"
+#include "drivers/gles3/shaders/effect_blur.glsl.gen.h"
+#include "drivers/gles3/shaders/exposure.glsl.gen.h"
+#include "drivers/gles3/shaders/resolve.glsl.gen.h"
+#include "drivers/gles3/shaders/scene.glsl.gen.h"
+#include "drivers/gles3/shaders/screen_space_reflection.glsl.gen.h"
+#include "drivers/gles3/shaders/ssao.glsl.gen.h"
+#include "drivers/gles3/shaders/ssao_blur.glsl.gen.h"
+#include "drivers/gles3/shaders/ssao_minify.glsl.gen.h"
+#include "drivers/gles3/shaders/subsurf_scattering.glsl.gen.h"
+#include "drivers/gles3/shaders/tonemap.glsl.gen.h"
class RasterizerSceneGLES3 : public RasterizerScene {
public:
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 65026a16ec..79abebae5b 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -35,11 +35,11 @@
#include "servers/visual/shader_language.h"
#include "shader_compiler_gles3.h"
#include "shader_gles3.h"
-#include "shaders/blend_shape.glsl.h"
-#include "shaders/canvas.glsl.h"
-#include "shaders/copy.glsl.h"
-#include "shaders/cubemap_filter.glsl.h"
-#include "shaders/particles.glsl.h"
+#include "shaders/blend_shape.glsl.gen.h"
+#include "shaders/canvas.glsl.gen.h"
+#include "shaders/copy.glsl.gen.h"
+#include "shaders/cubemap_filter.glsl.gen.h"
+#include "shaders/particles.glsl.gen.h"
class RasterizerCanvasGLES3;
class RasterizerSceneGLES3;
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub
index f9baeae97d..0c69c8cf74 100644
--- a/drivers/gles3/shaders/SCsub
+++ b/drivers/gles3/shaders/SCsub
@@ -1,22 +1,22 @@
+#!/usr/bin/env python
+
Import('env')
if env['BUILDERS'].has_key('GLES3_GLSL'):
- env.GLES3_GLSL('copy.glsl');
- env.GLES3_GLSL('resolve.glsl');
- env.GLES3_GLSL('canvas.glsl');
- env.GLES3_GLSL('canvas_shadow.glsl');
- env.GLES3_GLSL('scene.glsl');
- env.GLES3_GLSL('cubemap_filter.glsl');
- env.GLES3_GLSL('cube_to_dp.glsl');
- env.GLES3_GLSL('blend_shape.glsl');
- env.GLES3_GLSL('screen_space_reflection.glsl');
- env.GLES3_GLSL('effect_blur.glsl');
- env.GLES3_GLSL('subsurf_scattering.glsl');
- env.GLES3_GLSL('ssao.glsl');
- env.GLES3_GLSL('ssao_minify.glsl');
- env.GLES3_GLSL('ssao_blur.glsl');
- env.GLES3_GLSL('exposure.glsl');
- env.GLES3_GLSL('tonemap.glsl');
- env.GLES3_GLSL('particles.glsl');
-
-
+ env.GLES3_GLSL('copy.glsl');
+ env.GLES3_GLSL('resolve.glsl');
+ env.GLES3_GLSL('canvas.glsl');
+ env.GLES3_GLSL('canvas_shadow.glsl');
+ env.GLES3_GLSL('scene.glsl');
+ env.GLES3_GLSL('cubemap_filter.glsl');
+ env.GLES3_GLSL('cube_to_dp.glsl');
+ env.GLES3_GLSL('blend_shape.glsl');
+ env.GLES3_GLSL('screen_space_reflection.glsl');
+ env.GLES3_GLSL('effect_blur.glsl');
+ env.GLES3_GLSL('subsurf_scattering.glsl');
+ env.GLES3_GLSL('ssao.glsl');
+ env.GLES3_GLSL('ssao_minify.glsl');
+ env.GLES3_GLSL('ssao_blur.glsl');
+ env.GLES3_GLSL('exposure.glsl');
+ env.GLES3_GLSL('tonemap.glsl');
+ env.GLES3_GLSL('particles.glsl');