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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp7
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp10
-rw-r--r--drivers/gles3/storage/config.cpp2
-rw-r--r--drivers/gles3/storage/material_storage.cpp2
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp4
-rw-r--r--drivers/gles3/storage/texture_storage.cpp62
-rw-r--r--drivers/gles3/storage/utilities.cpp168
-rw-r--r--drivers/gles3/storage/utilities.h85
8 files changed, 195 insertions, 145 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 5d0edda6c5..aa96703d80 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -587,6 +587,13 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
_record_item_commands(ci, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken);
}
+ if (r_last_index >= index) {
+ // Nothing to render, just return.
+ state.current_batch_index = 0;
+ state.canvas_instance_batches.clear();
+ return;
+ }
+
// Copy over all data needed for rendering.
glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].ubo);
#ifdef WEB_ENABLED
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index ea97dff522..b2d01b02fb 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -101,8 +101,7 @@ void RasterizerGLES3::begin_frame(double frame_step) {
scene->set_time(time_total, frame_step);
GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
- utils->info.render_final = utils->info.render;
- utils->info.render.reset();
+ utils->_capture_timestamps_begin();
//scene->iteration();
}
@@ -272,6 +271,13 @@ RasterizerGLES3::~RasterizerGLES3() {
}
void RasterizerGLES3::prepare_for_blitting_render_targets() {
+ // This is a hack, but this function is called one time after all viewports have been updated.
+ // So it marks the end of the frame for all viewports
+ // In the OpenGL renderer we have to call end_frame for each viewport so we can swap the
+ // buffers for each window before proceeding to the next.
+ // This allows us to only increment the frame after all viewports are done.
+ GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
+ utils->capture_timestamps_end();
}
void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer) {
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 943df3b156..97a6692166 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -105,7 +105,7 @@ Config::Config() {
support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
if (support_anisotropic_filter) {
glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level);
- anisotropic_level = MIN(float(1 << int(ProjectSettings::get_singleton()->get("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level);
+ anisotropic_level = MIN(float(1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level);
}
multiview_supported = extensions.has("GL_OVR_multiview2") || extensions.has("GL_OVR_multiview");
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 724ad57d64..6748eb3676 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -2214,7 +2214,7 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
for (const PropertyInfo &E : settings) {
if (E.name.begins_with("shader_globals/")) {
StringName name = E.name.get_slice("/", 1);
- Dictionary d = ProjectSettings::get_singleton()->get(E.name);
+ Dictionary d = GLOBAL_GET(E.name);
ERR_CONTINUE(!d.has("type"));
ERR_CONTINUE(!d.has("value"));
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 11ce31856d..9ec0fc0286 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -1004,7 +1004,7 @@ void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
#define MULTIMESH_DIRTY_REGION_SIZE 512
void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
- if (multimesh->data_cache.size() > 0) {
+ if (multimesh->data_cache.size() > 0 || multimesh->instances == 0) {
return; //already local
}
ERR_FAIL_COND(multimesh->data_cache.size() > 0);
@@ -1421,7 +1421,7 @@ Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Vector<float>());
Vector<float> ret;
- if (multimesh->buffer == 0) {
+ if (multimesh->buffer == 0 || multimesh->instances == 0) {
return Vector<float>();
} else if (multimesh->data_cache.size()) {
ret = multimesh->data_cache;
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 524ff14cc9..076225adf4 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -790,6 +790,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
#ifdef GLES_OVER_GL
// OpenGL 3.3 supports glGetTexImage which is faster and simpler than glReadPixels.
+ // It also allows for reading compressed textures, mipmaps, and more formats.
Vector<uint8_t> data;
int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->real_format, texture->mipmaps > 1);
@@ -826,8 +827,65 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
image->convert(texture->format);
}
#else
- // Support for Web and Mobile will come later.
- Ref<Image> image;
+
+ Vector<uint8_t> data;
+
+ // On web and mobile we always read an RGBA8 image with no mipmaps.
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
+
+ data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
+ uint8_t *w = data.ptrw();
+
+ GLuint temp_framebuffer;
+ glGenFramebuffers(1, &temp_framebuffer);
+
+ GLuint temp_color_texture;
+ glGenTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
+
+ glBindTexture(GL_TEXTURE_2D, temp_color_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
+
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthFunc(GL_LEQUAL);
+ glColorMask(1, 1, 1, 1);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+
+ glViewport(0, 0, texture->alloc_width, texture->alloc_height);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ CopyEffects::get_singleton()->copy_to_rect(Rect2i(0, 0, 1.0, 1.0));
+
+ glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteTextures(1, &temp_color_texture);
+ glDeleteFramebuffers(1, &temp_framebuffer);
+
+ data.resize(data_size);
+
+ ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
+ Ref<Image> image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data);
+ ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
+
+ if (texture->format != Image::FORMAT_RGBA8) {
+ image->convert(texture->format);
+ }
+
+ if (texture->mipmaps > 1) {
+ image->generate_mipmaps();
+ }
+
#endif
#ifdef TOOLS_ENABLED
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
index 0a04f0d4d0..7b70ed74be 100644
--- a/drivers/gles3/storage/utilities.cpp
+++ b/drivers/gles3/storage/utilities.cpp
@@ -38,20 +38,44 @@
#include "particles_storage.h"
#include "texture_storage.h"
+#include "servers/rendering/rendering_server_globals.h"
+
using namespace GLES3;
Utilities *Utilities::singleton = nullptr;
Utilities::Utilities() {
singleton = this;
+ frame = 0;
+ for (int i = 0; i < FRAME_COUNT; i++) {
+ frames[i].index = 0;
+ glGenQueries(max_timestamp_query_elements, frames[i].queries);
+
+ frames[i].timestamp_names.resize(max_timestamp_query_elements);
+ frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
+ frames[i].timestamp_count = 0;
+
+ frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
+ frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
+ frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
+ frames[i].timestamp_result_count = 0;
+ }
}
Utilities::~Utilities() {
singleton = nullptr;
+ for (int i = 0; i < FRAME_COUNT; i++) {
+ glDeleteQueries(max_timestamp_query_elements, frames[i].queries);
+ }
}
Vector<uint8_t> Utilities::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) {
Vector<uint8_t> ret;
+
+ if (p_buffer_size == 0) {
+ return ret;
+ }
+
ret.resize(p_buffer_size);
glBindBuffer(p_target, p_buffer);
@@ -213,87 +237,69 @@ void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_de
/* TIMING */
-//void Utilities::render_info_begin_capture() {
-// info.snap = info.render;
-//}
-
-//void Utilities::render_info_end_capture() {
-// info.snap.object_count = info.render.object_count - info.snap.object_count;
-// info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
-// info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
-// info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
-// info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
-// info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
-// info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
-// info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
-//}
-
-//int Utilities::get_captured_render_info(RS::RenderInfo p_info) {
-// switch (p_info) {
-// case RS::INFO_OBJECTS_IN_FRAME: {
-// return info.snap.object_count;
-// } break;
-// case RS::INFO_VERTICES_IN_FRAME: {
-// return info.snap.vertices_count;
-// } break;
-// case RS::INFO_MATERIAL_CHANGES_IN_FRAME: {
-// return info.snap.material_switch_count;
-// } break;
-// case RS::INFO_SHADER_CHANGES_IN_FRAME: {
-// return info.snap.shader_rebind_count;
-// } break;
-// case RS::INFO_SURFACE_CHANGES_IN_FRAME: {
-// return info.snap.surface_switch_count;
-// } break;
-// case RS::INFO_DRAW_CALLS_IN_FRAME: {
-// return info.snap.draw_call_count;
-// } break;
-// /*
-// case RS::INFO_2D_ITEMS_IN_FRAME: {
-// return info.snap._2d_item_count;
-// } break;
-// case RS::INFO_2D_DRAW_CALLS_IN_FRAME: {
-// return info.snap._2d_draw_call_count;
-// } break;
-// */
-// default: {
-// return get_render_info(p_info);
-// }
-// }
-//}
-
-//int Utilities::get_render_info(RS::RenderInfo p_info) {
-// switch (p_info) {
-// case RS::INFO_OBJECTS_IN_FRAME:
-// return info.render_final.object_count;
-// case RS::INFO_VERTICES_IN_FRAME:
-// return info.render_final.vertices_count;
-// case RS::INFO_MATERIAL_CHANGES_IN_FRAME:
-// return info.render_final.material_switch_count;
-// case RS::INFO_SHADER_CHANGES_IN_FRAME:
-// return info.render_final.shader_rebind_count;
-// case RS::INFO_SURFACE_CHANGES_IN_FRAME:
-// return info.render_final.surface_switch_count;
-// case RS::INFO_DRAW_CALLS_IN_FRAME:
-// return info.render_final.draw_call_count;
-// /*
-// case RS::INFO_2D_ITEMS_IN_FRAME:
-// return info.render_final._2d_item_count;
-// case RS::INFO_2D_DRAW_CALLS_IN_FRAME:
-// return info.render_final._2d_draw_call_count;
-//*/
-// case RS::INFO_USAGE_VIDEO_MEM_TOTAL:
-// return 0; //no idea
-// case RS::INFO_VIDEO_MEM_USED:
-// return info.vertex_mem + info.texture_mem;
-// case RS::INFO_TEXTURE_MEM_USED:
-// return info.texture_mem;
-// case RS::INFO_VERTEX_MEM_USED:
-// return info.vertex_mem;
-// default:
-// return 0; //no idea either
-// }
-//}
+void Utilities::capture_timestamps_begin() {
+ capture_timestamp("Frame Begin");
+}
+
+void Utilities::capture_timestamp(const String &p_name) {
+ ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
+
+#ifdef GLES_OVER_GL
+ glQueryCounter(frames[frame].queries[frames[frame].timestamp_count], GL_TIMESTAMP);
+#endif
+
+ frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
+ frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
+ frames[frame].timestamp_count++;
+}
+
+void Utilities::_capture_timestamps_begin() {
+ // frame is incremented at the end of the frame so this gives us the queries for frame - 2. By then they should be ready.
+ if (frames[frame].timestamp_count) {
+#ifdef GLES_OVER_GL
+ for (uint32_t i = 0; i < frames[frame].timestamp_count; i++) {
+ uint64_t temp = 0;
+ glGetQueryObjectui64v(frames[frame].queries[i], GL_QUERY_RESULT, &temp);
+ frames[frame].timestamp_result_values[i] = temp;
+ }
+#endif
+ SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
+ SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
+ }
+
+ frames[frame].timestamp_result_count = frames[frame].timestamp_count;
+ frames[frame].timestamp_count = 0;
+ frames[frame].index = Engine::get_singleton()->get_frames_drawn();
+ capture_timestamp("Internal Begin");
+}
+
+void Utilities::capture_timestamps_end() {
+ capture_timestamp("Internal End");
+ frame = (frame + 1) % FRAME_COUNT;
+}
+
+uint32_t Utilities::get_captured_timestamps_count() const {
+ return frames[frame].timestamp_result_count;
+}
+
+uint64_t Utilities::get_captured_timestamps_frame() const {
+ return frames[frame].index;
+}
+
+uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const {
+ ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
+ return frames[frame].timestamp_result_values[p_index];
+}
+
+uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const {
+ ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
+ return frames[frame].timestamp_cpu_result_values[p_index];
+}
+
+String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
+ ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
+ return frames[frame].timestamp_result_names[p_index];
+}
/* MISC */
diff --git a/drivers/gles3/storage/utilities.h b/drivers/gles3/storage/utilities.h
index 936ac35cc9..55a875958e 100644
--- a/drivers/gles3/storage/utilities.h
+++ b/drivers/gles3/storage/utilities.h
@@ -79,62 +79,35 @@ public:
/* TIMING */
- struct Info {
- uint64_t texture_mem = 0;
- uint64_t vertex_mem = 0;
-
- struct Render {
- uint32_t object_count;
- uint32_t draw_call_count;
- uint32_t material_switch_count;
- uint32_t surface_switch_count;
- uint32_t shader_rebind_count;
- uint32_t vertices_count;
- uint32_t _2d_item_count;
- uint32_t _2d_draw_call_count;
-
- void reset() {
- object_count = 0;
- draw_call_count = 0;
- material_switch_count = 0;
- surface_switch_count = 0;
- shader_rebind_count = 0;
- vertices_count = 0;
- _2d_item_count = 0;
- _2d_draw_call_count = 0;
- }
- } render, render_final, snap;
-
- Info() {
- render.reset();
- render_final.reset();
- }
-
- } info;
-
- virtual void capture_timestamps_begin() override {}
- virtual void capture_timestamp(const String &p_name) override {}
- virtual uint32_t get_captured_timestamps_count() const override {
- return 0;
- }
- virtual uint64_t get_captured_timestamps_frame() const override {
- return 0;
- }
- virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override {
- return 0;
- }
- virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override {
- return 0;
- }
- virtual String get_captured_timestamp_name(uint32_t p_index) const override {
- return String();
- }
-
- // void render_info_begin_capture() override;
- // void render_info_end_capture() override;
- // int get_captured_render_info(RS::RenderInfo p_info) override;
-
- // int get_render_info(RS::RenderInfo p_info) override;
+#define MAX_QUERIES 256
+#define FRAME_COUNT 3
+
+ struct Frame {
+ GLuint queries[MAX_QUERIES];
+ TightLocalVector<String> timestamp_names;
+ TightLocalVector<uint64_t> timestamp_cpu_values;
+ uint32_t timestamp_count = 0;
+ TightLocalVector<String> timestamp_result_names;
+ TightLocalVector<uint64_t> timestamp_cpu_result_values;
+ TightLocalVector<uint64_t> timestamp_result_values;
+ uint32_t timestamp_result_count = 0;
+ uint64_t index = 0;
+ };
+
+ const uint32_t max_timestamp_query_elements = MAX_QUERIES;
+
+ Frame frames[FRAME_COUNT]; // Frames for capturing timestamps. We use 3 so we don't need to wait for commands to complete
+ uint32_t frame = 0;
+
+ virtual void capture_timestamps_begin() override;
+ virtual void capture_timestamp(const String &p_name) override;
+ virtual uint32_t get_captured_timestamps_count() const override;
+ virtual uint64_t get_captured_timestamps_frame() const override;
+ virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override;
+ virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override;
+ virtual String get_captured_timestamp_name(uint32_t p_index) const override;
+ void _capture_timestamps_begin();
+ void capture_timestamps_end();
/* MISC */