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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp10
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h3
-rw-r--r--drivers/gles3/shaders/canvas.glsl8
-rw-r--r--drivers/gles3/shaders/canvas_uniforms_inc.glsl3
-rw-r--r--drivers/gles3/shaders/scene.glsl4
-rw-r--r--drivers/gles3/storage/material_storage.cpp14
-rw-r--r--drivers/gles3/storage/texture_storage.cpp15
7 files changed, 39 insertions, 18 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 2887b6b44f..fb338b9849 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -905,10 +905,12 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
if (rect->flags & CANVAS_RECT_FLIP_H) {
src_rect.size.x *= -1;
+ state.instance_data_array[r_index].flags |= FLAGS_FLIP_H;
}
if (rect->flags & CANVAS_RECT_FLIP_V) {
src_rect.size.y *= -1;
+ state.instance_data_array[r_index].flags |= FLAGS_FLIP_V;
}
if (rect->flags & CANVAS_RECT_TRANSPOSE) {
@@ -2652,8 +2654,10 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
shader_type canvas_item;
+uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
+
void fragment() {
- vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0);
+ vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
if (c.a > 0.0001) {
c.rgb /= c.a;
@@ -2677,8 +2681,10 @@ void fragment() {
shader_type canvas_item;
+uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
+
void fragment() {
- vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0);
+ vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
COLOR.rgb = c.rgb;
}
)");
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index db9203b249..916e12057c 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -75,6 +75,9 @@ class RasterizerCanvasGLES3 : public RendererCanvasRender {
FLAGS_USE_MSDF = (1 << 28),
FLAGS_USE_LCD = (1 << 29),
+
+ FLAGS_FLIP_H = (1 << 30),
+ FLAGS_FLIP_V = (1 << 31),
};
enum {
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 9a90f33674..1631c65385 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -277,7 +277,7 @@ flat in uvec4 varying_G;
uniform sampler2D atlas_texture; //texunit:-2
uniform sampler2D shadow_atlas_texture; //texunit:-3
#endif // DISABLE_LIGHTING
-uniform sampler2D screen_texture; //texunit:-4
+uniform sampler2D color_buffer; //texunit:-4
uniform sampler2D sdf_texture; //texunit:-5
uniform sampler2D normal_texture; //texunit:-6
uniform sampler2D specular_texture; //texunit:-7
@@ -579,6 +579,12 @@ void main() {
if (normal_used || (using_light && bool(read_draw_data_flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
normal.xy = texture(normal_texture, uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
+ if (bool(read_draw_data_flags & FLAGS_FLIP_H)) {
+ normal.x = -normal.x;
+ }
+ if (bool(read_draw_data_flags & FLAGS_FLIP_V)) {
+ normal.y = -normal.y;
+ }
normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
normal_used = true;
} else {
diff --git a/drivers/gles3/shaders/canvas_uniforms_inc.glsl b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
index f65558f042..d53c0fcb26 100644
--- a/drivers/gles3/shaders/canvas_uniforms_inc.glsl
+++ b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
@@ -27,6 +27,9 @@
#define FLAGS_USE_MSDF uint(1 << 28)
#define FLAGS_USE_LCD uint(1 << 29)
+#define FLAGS_FLIP_H uint(1 << 30)
+#define FLAGS_FLIP_V uint(1 << 31)
+
layout(std140) uniform GlobalShaderUniformData { //ubo:1
vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
};
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 1b922fa726..951155e287 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -564,10 +564,10 @@ uniform highp samplerCubeShadow positional_shadow; // texunit:-4
#ifdef USE_MULTIVIEW
uniform highp sampler2DArray depth_buffer; // texunit:-6
-uniform highp sampler2DArray screen_texture; // texunit:-5
+uniform highp sampler2DArray color_buffer; // texunit:-5
#else
uniform highp sampler2D depth_buffer; // texunit:-6
-uniform highp sampler2D screen_texture; // texunit:-5
+uniform highp sampler2D color_buffer; // texunit:-5
#endif
uniform highp mat4 world_transform;
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 2d81771898..50e5c868d3 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1515,7 +1515,6 @@ MaterialStorage::MaterialStorage() {
actions.renames["SPECULAR_SHININESS_TEXTURE"] = "specular_texture";
actions.renames["SPECULAR_SHININESS"] = "specular_shininess";
actions.renames["SCREEN_UV"] = "screen_uv";
- actions.renames["SCREEN_TEXTURE"] = "screen_texture";
actions.renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["POINT_COORD"] = "gl_PointCoord";
@@ -1536,7 +1535,6 @@ MaterialStorage::MaterialStorage() {
actions.renames["screen_uv_to_sdf"] = "screen_uv_to_sdf";
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
- actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
actions.usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
@@ -1617,9 +1615,6 @@ MaterialStorage::MaterialStorage() {
actions.renames["POINT_COORD"] = "gl_PointCoord";
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
actions.renames["SCREEN_UV"] = "screen_uv";
- //actions.renames["SCREEN_TEXTURE"] = "color_buffer"; //Not implemented in 3D yet.
- //actions.renames["DEPTH_TEXTURE"] = "depth_buffer"; // Not implemented in 3D yet.
- //actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; // Not implemented in 3D yet
actions.renames["DEPTH"] = "gl_FragDepth";
actions.renames["OUTPUT_IS_SRGB"] = "true";
actions.renames["FOG"] = "fog";
@@ -1684,7 +1679,6 @@ MaterialStorage::MaterialStorage() {
actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n";
actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n";
- actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
@@ -2960,7 +2954,6 @@ void CanvasShaderData::set_code(const String &p_code) {
actions.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&blend_modei, BLEND_MODE_PMALPHA);
actions.render_mode_values["blend_disabled"] = Pair<int *, int>(&blend_modei, BLEND_MODE_DISABLED);
- actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
actions.usage_flag_pointers["texture_sdf"] = &uses_sdf;
actions.usage_flag_pointers["TIME"] = &uses_time;
@@ -2974,6 +2967,7 @@ void CanvasShaderData::set_code(const String &p_code) {
blend_mode = BlendMode(blend_modei);
uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
+ uses_screen_texture = gen_code.uses_screen_texture;
#if 0
print_line("**compiling shader:");
@@ -3309,9 +3303,6 @@ void SceneShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
- actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
- actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture;
- actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture;
actions.usage_flag_pointers["DISCARD"] = &uses_discard;
actions.usage_flag_pointers["TIME"] = &uses_time;
actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
@@ -3364,6 +3355,9 @@ void SceneShaderData::set_code(const String &p_code) {
vertex_input_mask |= uses_bones << 9;
vertex_input_mask |= uses_weights << 10;
uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
+ uses_screen_texture = gen_code.uses_screen_texture;
+ uses_depth_texture = gen_code.uses_depth_texture;
+ uses_normal_texture = gen_code.uses_normal_roughness_texture;
uses_vertex_time = gen_code.uses_vertex_time;
uses_fragment_time = gen_code.uses_fragment_time;
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 489c328f64..8818ab2118 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -567,23 +567,29 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
}
} break;
case Image::FORMAT_ETC2_RA_AS_RG: {
+#ifndef WEB_ENABLED
if (config->etc2_supported) {
r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
- } else {
+ } else
+#endif
+ {
need_decompress = true;
}
decompress_ra_to_rg = true;
} break;
case Image::FORMAT_DXT5_RA_AS_RG: {
+#ifndef WEB_ENABLED
if (config->s3tc_supported) {
r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
- } else {
+ } else
+#endif
+ {
need_decompress = true;
}
decompress_ra_to_rg = true;
@@ -1137,6 +1143,7 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image,
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+#ifndef WEB_ENABLED
switch (texture->format) {
#ifdef GLES_OVER_GL
case Image::FORMAT_L8: {
@@ -1151,7 +1158,8 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image,
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
} break;
-#endif
+#endif // GLES3_OVER_GL
+
case Image::FORMAT_ETC2_RA_AS_RG:
case Image::FORMAT_DXT5_RA_AS_RG: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
@@ -1172,6 +1180,7 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image,
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
} break;
}
+#endif // WEB_ENABLED
int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1;