diff options
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 5 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 16 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 8 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 6 | ||||
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 62 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas_shadow.glsl | 4 |
7 files changed, 63 insertions, 40 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index eb5ab53421..f4faed8736 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1585,6 +1585,11 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, state.canvas_item_modulate); state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform); state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, Transform2D()); + if (storage->frame.current_rt) { + state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0 / storage->frame.current_rt->width, 1.0 / storage->frame.current_rt->height)); + } else { + state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0, 1.0)); + } } glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light->light_internal.get_data())->ubo); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 812e3711c5..30ca07aa28 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2365,7 +2365,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G if (p_depth_pass) { - if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) || p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_NEVER || p_material->shader->spatial.no_depth_test) + if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) || p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_NEVER || p_material->shader->spatial.no_depth_test || p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) return; //bye if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { @@ -2824,7 +2824,7 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c for (int i = 0; i < p_light_cull_count; i++) { - ERR_BREAK(i >= RenderList::MAX_LIGHTS); + ERR_BREAK(i >= render_list.max_lights); LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]); @@ -4189,7 +4189,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const for (int i = 0; i < p_light_cull_count; i++) { - ERR_BREAK(i >= RenderList::MAX_LIGHTS); + ERR_BREAK(i >= render_list.max_lights); LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]); if (li->light_ptr->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] > CMP_EPSILON) { @@ -5064,6 +5064,10 @@ void RasterizerSceneGLES3::initialize() { render_list.max_elements = GLOBAL_DEF_RST("rendering/limits/rendering/max_renderable_elements", (int)RenderList::DEFAULT_MAX_ELEMENTS); ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_elements", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,1000000,1")); + render_list.max_lights = GLOBAL_DEF("rendering/limits/rendering/max_renderable_lights", (int)RenderList::DEFAULT_MAX_LIGHTS); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_lights", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_lights", PROPERTY_HINT_RANGE, "16,4096,1")); + render_list.max_reflections = GLOBAL_DEF("rendering/limits/rendering/max_renderable_reflections", (int)RenderList::DEFAULT_MAX_REFLECTIONS); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_reflections", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_reflections", PROPERTY_HINT_RANGE, "8,1024,1")); { //quad buffers @@ -5158,7 +5162,7 @@ void RasterizerSceneGLES3::initialize() { glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_ubo_size); const int ubo_light_size = 160; state.ubo_light_size = ubo_light_size; - state.max_ubo_lights = MIN(RenderList::MAX_LIGHTS, max_ubo_size / ubo_light_size); + state.max_ubo_lights = MIN(render_list.max_lights, max_ubo_size / ubo_light_size); state.spot_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights); state.omni_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights); @@ -5183,7 +5187,7 @@ void RasterizerSceneGLES3::initialize() { state.scene_shader.add_custom_define("#define MAX_LIGHT_DATA_STRUCTS " + itos(state.max_ubo_lights) + "\n"); state.scene_shader.add_custom_define("#define MAX_FORWARD_LIGHTS " + itos(state.max_forward_lights_per_object) + "\n"); - state.max_ubo_reflections = MIN((int)RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO)); + state.max_ubo_reflections = MIN(render_list.max_reflections, max_ubo_size / (int)sizeof(ReflectionProbeDataUBO)); state.reflection_array_tmp = (uint8_t *)memalloc(sizeof(ReflectionProbeDataUBO) * state.max_ubo_reflections); @@ -5296,7 +5300,7 @@ void RasterizerSceneGLES3::initialize() { GLOBAL_DEF("rendering/quality/subsurface_scattering/follow_surface", false); GLOBAL_DEF("rendering/quality/subsurface_scattering/weight_samples", true); - GLOBAL_DEF("rendering/quality/voxel_cone_tracing/high_quality", true); + GLOBAL_DEF("rendering/quality/voxel_cone_tracing/high_quality", false); } exposure_shrink_size = 243; diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 8436100f03..3d09adcfeb 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -669,8 +669,8 @@ public: SORT_FLAG_SKELETON = 1, SORT_FLAG_INSTANCING = 2, MAX_DIRECTIONAL_LIGHTS = 16, - MAX_LIGHTS = 4096, - MAX_REFLECTIONS = 1024, + DEFAULT_MAX_LIGHTS = 4096, + DEFAULT_MAX_REFLECTIONS = 1024, SORT_KEY_PRIORITY_SHIFT = 56, SORT_KEY_PRIORITY_MASK = 0xFF, @@ -701,6 +701,8 @@ public: }; int max_elements; + int max_lights; + int max_reflections; struct Element { @@ -813,6 +815,8 @@ public: RenderList() { max_elements = DEFAULT_MAX_ELEMENTS; + max_lights = DEFAULT_MAX_LIGHTS; + max_reflections = DEFAULT_MAX_REFLECTIONS; } ~RenderList() { diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 57b4c198eb..c7040c232b 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -2522,8 +2522,8 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy int v = value; GLuint *gui = (GLuint *)data; - gui[0] = v & 1 ? GL_TRUE : GL_FALSE; - gui[1] = v & 2 ? GL_TRUE : GL_FALSE; + gui[0] = (v & 1) ? GL_TRUE : GL_FALSE; + gui[1] = (v & 2) ? GL_TRUE : GL_FALSE; } break; case ShaderLanguage::TYPE_BVEC3: { @@ -8093,7 +8093,7 @@ void RasterizerStorageGLES3::initialize() { glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size); - config.use_rgba_2d_shadows = config.framebuffer_float_supported; + config.use_rgba_2d_shadows = !config.framebuffer_float_supported; //generic quadie for copying diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index f826bdf5a2..d48ee7709c 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -555,7 +555,12 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener case SL::Node::TYPE_VARIABLE_DECLARATION: { SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node; - String declaration = _prestr(vdnode->precision) + _typestr(vdnode->datatype); + String declaration; + if (vdnode->is_const) { + declaration += "const "; + } + declaration += _prestr(vdnode->precision); + declaration += _typestr(vdnode->datatype); for (int i = 0; i < vdnode->declarations.size(); i++) { if (i > 0) { declaration += ","; @@ -609,29 +614,34 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener } break; case SL::Node::TYPE_ARRAY_DECLARATION: { - SL::ArrayDeclarationNode *vdnode = (SL::ArrayDeclarationNode *)p_node; + SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node; - String declaration = _prestr(vdnode->precision) + _typestr(vdnode->datatype); - for (int i = 0; i < vdnode->declarations.size(); i++) { + String declaration; + if (adnode->is_const) { + declaration += "const "; + } + declaration += _prestr(adnode->precision); + declaration += _typestr(adnode->datatype); + for (int i = 0; i < adnode->declarations.size(); i++) { if (i > 0) { declaration += ","; } else { declaration += " "; } - declaration += _mkid(vdnode->declarations[i].name); + declaration += _mkid(adnode->declarations[i].name); declaration += "["; - declaration += itos(vdnode->declarations[i].size); + declaration += itos(adnode->declarations[i].size); declaration += "]"; - int sz = vdnode->declarations[i].initializer.size(); + int sz = adnode->declarations[i].initializer.size(); if (sz > 0) { declaration += "="; - declaration += _typestr(vdnode->datatype); + declaration += _typestr(adnode->datatype); declaration += "["; declaration += itos(sz); declaration += "]"; declaration += "("; for (int j = 0; j < sz; j++) { - declaration += _dump_node_code(vdnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + declaration += _dump_node_code(adnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); if (j != sz - 1) { declaration += ", "; } @@ -643,43 +653,43 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener code += declaration; } break; case SL::Node::TYPE_ARRAY: { - SL::ArrayNode *vnode = (SL::ArrayNode *)p_node; + SL::ArrayNode *anode = (SL::ArrayNode *)p_node; - if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) { - *p_actions.write_flag_pointers[vnode->name] = true; + if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) { + *p_actions.write_flag_pointers[anode->name] = true; } - if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) { - String define = p_default_actions.usage_defines[vnode->name]; + if (p_default_actions.usage_defines.has(anode->name) && !used_name_defines.has(anode->name)) { + String define = p_default_actions.usage_defines[anode->name]; if (define.begins_with("@")) { define = p_default_actions.usage_defines[define.substr(1, define.length())]; } r_gen_code.defines.push_back(define.utf8()); - used_name_defines.insert(vnode->name); + used_name_defines.insert(anode->name); } - if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) { - *p_actions.usage_flag_pointers[vnode->name] = true; - used_flag_pointers.insert(vnode->name); + if (p_actions.usage_flag_pointers.has(anode->name) && !used_flag_pointers.has(anode->name)) { + *p_actions.usage_flag_pointers[anode->name] = true; + used_flag_pointers.insert(anode->name); } - if (p_default_actions.renames.has(vnode->name)) - code = p_default_actions.renames[vnode->name]; + if (p_default_actions.renames.has(anode->name)) + code = p_default_actions.renames[anode->name]; else - code = _mkid(vnode->name); + code = _mkid(anode->name); - if (vnode->call_expression != NULL) { + if (anode->call_expression != NULL) { code += "."; - code += _dump_node_code(vnode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); } - if (vnode->index_expression != NULL) { + if (anode->index_expression != NULL) { code += "["; - code += _dump_node_code(vnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += "]"; } - if (vnode->name == time_name) { + if (anode->name == time_name) { if (current_func_name == vertex_name) { r_gen_code.uses_vertex_time = true; } diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index a46b31c92e..10c8764b8e 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -597,7 +597,7 @@ FRAGMENT_SHADER_CODE #ifdef USE_RGBA_SHADOWS -#define SHADOW_DEPTH(m_tex, m_uv) dot(texture((m_tex), (m_uv)), vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0)) +#define SHADOW_DEPTH(m_tex, m_uv) dot(texture((m_tex), (m_uv)), vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0)) #else diff --git a/drivers/gles3/shaders/canvas_shadow.glsl b/drivers/gles3/shaders/canvas_shadow.glsl index 13fff7f4d1..4f706c5505 100644 --- a/drivers/gles3/shaders/canvas_shadow.glsl +++ b/drivers/gles3/shaders/canvas_shadow.glsl @@ -35,8 +35,8 @@ void main() { #ifdef USE_RGBA_SHADOWS - highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); - comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); + highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0)); + comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0); distance_buf = comp; #else |