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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index b397d0c665..a960fced1f 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1022,7 +1022,7 @@ void RasterizerCanvasGLES3::_bind_instance_data_buffer(uint32_t p_max_index) {
}
glBindBufferBase(GL_UNIFORM_BUFFER, INSTANCE_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_buffer]);
-#ifdef JAVASCRIPT_ENABLED
+#ifdef WEB_ENABLED
//WebGL 2.0 does not support mapping buffers, so use slow glBufferData instead
glBufferData(GL_UNIFORM_BUFFER, sizeof(InstanceData) * p_max_index, state.instance_data_array, GL_DYNAMIC_DRAW);
#else
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 33303b1e38..7537636356 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -69,7 +69,7 @@
#endif
#endif
-#if !defined(IOS_ENABLED) && !defined(JAVASCRIPT_ENABLED)
+#if !defined(IOS_ENABLED) && !defined(WEB_ENABLED)
// We include EGL below to get debug callback on GLES2 platforms,
// but EGL is not available on iOS.
#define CAN_DEBUG