diff options
Diffstat (limited to 'drivers/gles3')
26 files changed, 4276 insertions, 3457 deletions
diff --git a/drivers/gles3/SCsub b/drivers/gles3/SCsub index 987ddcd16e..fcb05a988d 100644 --- a/drivers/gles3/SCsub +++ b/drivers/gles3/SCsub @@ -5,3 +5,4 @@ Import("env") env.add_source_files(env.drivers_sources, "*.cpp") SConscript("shaders/SCsub") +SConscript("storage/SCsub") diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 451960d772..1ddaf3d6a7 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -38,6 +38,9 @@ #include "core/config/project_settings.h" #include "servers/rendering/rendering_server_default.h" +#include "storage/canvas_texture_storage.h" +#include "storage/config.h" +#include "storage/material_storage.h" #ifndef GLES_OVER_GL #define glClearDepth glClearDepthf @@ -210,6 +213,8 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ } void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer) { + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); Item *current_clip = nullptr; Transform2D canvas_transform_inverse = p_canvas_transform_inverse; @@ -226,14 +231,14 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou Item *ci = items[i]; RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; - RasterizerStorageGLES3::Material *material_ptr = storage->material_owner.get_or_null(material); + GLES3::Material *material_ptr = material_storage->get_material(material); if (material.is_null() && ci->canvas_group != nullptr) { material = default_canvas_group_material; } if (material != prev_material) { - RasterizerStorageGLES3::Shader *shader_ptr = nullptr; + GLES3::Shader *shader_ptr = nullptr; if (material_ptr) { shader_ptr = material_ptr->shader; @@ -260,7 +265,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou for (int ti = 0; ti < tc; i++) { glActiveTexture(GL_TEXTURE0 + ti); - RasterizerStorageGLES3::Texture *t = storage->texture_owner.get_or_null(textures[ti].second); + GLES3::Texture *t = texture_storage->get_texture(textures[ti].second); if (!t) { switch (texture_uniforms[i].hint) { @@ -358,7 +363,6 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item state.instance_data_array[r_index].dst_rect[i] = 0.0; state.instance_data_array[r_index].lights[i] = uint32_t(0); } - state.instance_data_array[r_index].flags = base_flags; state.instance_data_array[r_index].color_texture_pixel_size[0] = 0.0; state.instance_data_array[r_index].color_texture_pixel_size[1] = 0.0; @@ -605,7 +609,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item _bind_canvas_texture(RID(), current_filter, current_repeat, r_index, last_texture, texpixel_size); state.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_PRIMITIVE); - for (uint32_t j = 0; j < MIN(3, primitive->point_count); j++) { + for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) { state.instance_data_array[r_index].points[j * 2 + 0] = primitive->points[j].x; state.instance_data_array[r_index].points[j * 2 + 1] = primitive->points[j].y; state.instance_data_array[r_index].uvs[j * 2 + 0] = primitive->uvs[j].x; @@ -904,6 +908,8 @@ void RasterizerCanvasGLES3::canvas_end() { } void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, RID &r_last_texture, Size2 &r_texpixel_size) { + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + if (p_texture == RID()) { p_texture = default_canvas_texture; } @@ -915,20 +921,20 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe state.end_batch = true; _render_batch(r_index); - RasterizerStorageGLES3::CanvasTexture *ct = nullptr; + GLES3::CanvasTexture *ct = nullptr; - RasterizerStorageGLES3::Texture *t = storage->texture_owner.get_or_null(p_texture); + GLES3::Texture *t = texture_storage->get_texture(p_texture); if (t) { //regular texture if (!t->canvas_texture) { - t->canvas_texture = memnew(RasterizerStorageGLES3::CanvasTexture); + t->canvas_texture = memnew(GLES3::CanvasTexture); t->canvas_texture->diffuse = p_texture; } ct = t->canvas_texture; } else { - ct = storage->canvas_texture_owner.get_or_null(p_texture); + ct = GLES3::CanvasTextureStorage::get_singleton()->get_canvas_texture(p_texture); } if (!ct) { @@ -943,7 +949,7 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat; ERR_FAIL_COND(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - RasterizerStorageGLES3::Texture *texture = storage->texture_owner.get_or_null(ct->diffuse); + GLES3::Texture *texture = texture_storage->get_texture(ct->diffuse); if (!texture) { state.current_tex = RID(); @@ -967,18 +973,18 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe texture->GLSetRepeat(GL_TEXTURE_2D, repeat); } - RasterizerStorageGLES3::Texture *normal_map = storage->texture_owner.get_or_null(ct->normal_map); + GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map); if (!normal_map) { state.current_normal = RID(); ct->use_normal_cache = false; - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 6); + glActiveTexture(GL_TEXTURE0 + GLES3::Config::get_singleton()->max_texture_image_units - 6); glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex); } else { normal_map = normal_map->get_ptr(); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 6); + glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 6); glBindTexture(GL_TEXTURE_2D, normal_map->tex_id); state.current_normal = ct->normal_map; ct->use_normal_cache = true; @@ -986,18 +992,18 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe texture->GLSetRepeat(GL_TEXTURE_2D, repeat); } - RasterizerStorageGLES3::Texture *specular_map = storage->texture_owner.get_or_null(ct->specular); + GLES3::Texture *specular_map = texture_storage->get_texture(ct->specular); if (!specular_map) { state.current_specular = RID(); ct->use_specular_cache = false; - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 7); + glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 7); glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); } else { specular_map = specular_map->get_ptr(); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 7); + glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 7); glBindTexture(GL_TEXTURE_2D, specular_map->tex_id); state.current_specular = ct->specular; ct->use_specular_cache = true; @@ -1249,6 +1255,9 @@ void RasterizerCanvasGLES3::_allocate_instance_data_buffer() { } void RasterizerCanvasGLES3::initialize() { + GLES3::CanvasTextureStorage *canvas_texture_storage = GLES3::CanvasTextureStorage::get_singleton(); + GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); + // quad buffer { glGenBuffers(1, &data.canvas_quad_vertices); @@ -1408,7 +1417,7 @@ void RasterizerCanvasGLES3::initialize() { state.canvas_shader_default_version = state.canvas_shader.version_create(); state.canvas_shader.version_bind_shader(state.canvas_shader_default_version, CanvasShaderGLES3::MODE_QUAD); - //state.canvas_shader.set_conditional(CanvasOldShaderGLES3::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows); + //state.canvas_shader.set_conditional(CanvasOldShaderGLES3::USE_RGBA_SHADOWS, storage->config->use_rgba_2d_shadows); //state.canvas_shader.bind(); @@ -1417,10 +1426,10 @@ void RasterizerCanvasGLES3::initialize() { //state.canvas_shader.set_conditional(CanvasOldShaderGLES3::USE_PIXEL_SNAP, GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false)); { - default_canvas_group_shader = storage->shader_allocate(); - storage->shader_initialize(default_canvas_group_shader); + default_canvas_group_shader = material_storage->shader_allocate(); + material_storage->shader_initialize(default_canvas_group_shader); - storage->shader_set_code(default_canvas_group_shader, R"( + material_storage->shader_set_code(default_canvas_group_shader, R"( // Default CanvasGroup shader. shader_type canvas_item; @@ -1435,14 +1444,14 @@ void fragment() { COLOR *= c; } )"); - default_canvas_group_material = storage->material_allocate(); - storage->material_initialize(default_canvas_group_material); + default_canvas_group_material = material_storage->material_allocate(); + material_storage->material_initialize(default_canvas_group_material); - storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader); + material_storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader); } - default_canvas_texture = storage->canvas_texture_allocate(); - storage->canvas_texture_initialize(default_canvas_texture); + default_canvas_texture = canvas_texture_storage->canvas_texture_allocate(); + canvas_texture_storage->canvas_texture_initialize(default_canvas_texture); state.using_light = nullptr; state.using_transparent_rt = false; @@ -1450,13 +1459,25 @@ void fragment() { state.current_shader_version = state.canvas_shader_default_version; } +RasterizerCanvasGLES3 *RasterizerCanvasGLES3::singleton = nullptr; + +RasterizerCanvasGLES3 *RasterizerCanvasGLES3::get_singleton() { + return singleton; +} + RasterizerCanvasGLES3::RasterizerCanvasGLES3() { + singleton = this; } + RasterizerCanvasGLES3::~RasterizerCanvasGLES3() { + GLES3::CanvasTextureStorage *canvas_texture_storage = GLES3::CanvasTextureStorage::get_singleton(); + GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); + state.canvas_shader.version_free(state.canvas_shader_default_version); - storage->free(default_canvas_group_material); - storage->free(default_canvas_group_shader); - storage->free(default_canvas_texture); + material_storage->material_free(default_canvas_group_material); + material_storage->shader_free(default_canvas_group_shader); + canvas_texture_storage->canvas_texture_free(default_canvas_texture); + singleton = nullptr; } void RasterizerCanvasGLES3::finalize() { diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index 908d79f9f8..70066c5e2a 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -37,12 +37,17 @@ #include "rasterizer_storage_gles3.h" #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_compositor.h" +#include "storage/canvas_texture_storage.h" +#include "storage/material_storage.h" +#include "storage/texture_storage.h" #include "shaders/canvas.glsl.gen.h" class RasterizerSceneGLES3; class RasterizerCanvasGLES3 : public RendererCanvasRender { + static RasterizerCanvasGLES3 *singleton; + _FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4); _FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3); @@ -164,7 +169,7 @@ public: LocalVector<GLsync> fences; uint32_t current_buffer = 0; - InstanceData *instance_data_array; + InstanceData *instance_data_array = nullptr; bool canvas_texscreen_used; CanvasShaderGLES3 canvas_shader; RID canvas_shader_current_version; @@ -184,7 +189,7 @@ public: RID current_tex = RID(); RID current_normal = RID(); RID current_specular = RID(); - RasterizerStorageGLES3::Texture *current_tex_ptr; + GLES3::Texture *current_tex_ptr; RID current_shader_version = RID(); RS::PrimitiveType current_primitive = RS::PRIMITIVE_MAX; uint32_t current_primitive_points = 0; @@ -193,7 +198,7 @@ public: bool end_batch = false; Transform3D vp; - Light *using_light; + Light *using_light = nullptr; bool using_shadow; bool using_transparent_rt; @@ -215,9 +220,9 @@ public: typedef void Texture; - RasterizerSceneGLES3 *scene_render; + RasterizerSceneGLES3 *scene_render = nullptr; - RasterizerStorageGLES3 *storage; + RasterizerStorageGLES3 *storage = nullptr; void _set_uniforms(); @@ -273,6 +278,8 @@ public: void initialize(); void finalize(); + + static RasterizerCanvasGLES3 *get_singleton(); RasterizerCanvasGLES3(); ~RasterizerCanvasGLES3(); }; diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 087bf36473..61aefc1192 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -195,7 +195,7 @@ typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userP void RasterizerGLES3::initialize() { print_verbose("Using OpenGL video driver"); - storage._main_thread_id = Thread::get_caller_id(); + texture_storage.set_main_thread_id(Thread::get_caller_id()); #ifdef GLAD_ENABLED if (!gladLoadGL()) { @@ -260,9 +260,9 @@ void RasterizerGLES3::initialize() { RasterizerGLES3::RasterizerGLES3() { canvas.storage = &storage; canvas.scene_render = &scene; - storage.canvas = &canvas; + //storage.canvas = &canvas; //scene.storage = &storage; - storage.scene = &scene; + //storage.scene = &scene; } void RasterizerGLES3::prepare_for_blitting_render_targets() { @@ -271,7 +271,7 @@ void RasterizerGLES3::prepare_for_blitting_render_targets() { void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect) { ERR_FAIL_COND(storage.frame.current_rt); - RasterizerStorageGLES3::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); // TODO: do we need a keep 3d linear option? @@ -324,10 +324,10 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c canvas.canvas_begin(); - RID texture = storage.texture_create(); - //storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0); - storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D); - storage.texture_set_data(texture, p_image); + RID texture = texture_storage.texture_create(); + //texture_storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0); + texture_storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D); + texture_storage.texture_set_data(texture, p_image); Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); Rect2 screenrect; @@ -349,13 +349,13 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor(); } - RasterizerStorageGLES3::Texture *t = storage.texture_owner.get_or_null(texture); - glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1); + GLES3::Texture *t = texture_storage.get_texture(texture); + glActiveTexture(GL_TEXTURE0 + config.max_texture_image_units - 1); glBindTexture(GL_TEXTURE_2D, t->tex_id); glBindTexture(GL_TEXTURE_2D, 0); canvas.canvas_end(); - storage.free(texture); + texture_storage.texture_free(texture); end_frame(true); } diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index a641e189c5..2279a502a2 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -37,6 +37,13 @@ #include "rasterizer_scene_gles3.h" #include "rasterizer_storage_gles3.h" #include "servers/rendering/renderer_compositor.h" +#include "storage/canvas_texture_storage.h" +#include "storage/config.h" +#include "storage/decal_atlas_storage.h" +#include "storage/material_storage.h" +#include "storage/mesh_storage.h" +#include "storage/render_target_storage.h" +#include "storage/texture_storage.h" class RasterizerGLES3 : public RendererCompositor { private: @@ -46,6 +53,12 @@ private: double time_total = 0.0; protected: + GLES3::Config config; + GLES3::CanvasTextureStorage canvas_texture_storage; + GLES3::TextureStorage texture_storage; + GLES3::DecalAtlasStorage decal_atlas_storage; + GLES3::MaterialStorage material_storage; + GLES3::MeshStorage mesh_storage; RasterizerStorageGLES3 storage; RasterizerCanvasGLES3 canvas; RasterizerSceneGLES3 scene; @@ -53,6 +66,11 @@ protected: void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect); public: + RendererCanvasTextureStorage *get_canvas_texture_storage() { return &canvas_texture_storage; } + RendererMaterialStorage *get_material_storage() { return &material_storage; } + RendererMeshStorage *get_mesh_storage() { return &mesh_storage; } + RendererTextureStorage *get_texture_storage() { return &texture_storage; } + RendererDecalAtlasStorage *get_decal_atlas_storage() { return &decal_atlas_storage; } RendererStorage *get_storage() { return &storage; } RendererCanvasRender *get_canvas() { return &canvas; } RendererSceneRender *get_scene() { return &scene; } diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index dce515a96d..3517d985f0 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -34,51 +34,12 @@ #include "core/config/project_settings.h" #include "core/math/transform_3d.h" -#include "rasterizer_canvas_gles3.h" +// #include "rasterizer_canvas_gles3.h" #include "rasterizer_scene_gles3.h" #include "servers/rendering/shader_language.h" GLuint RasterizerStorageGLES3::system_fbo = 0; -/* TEXTURE API */ - -#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 - -#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#define _EXT_ETC1_RGB8_OES 0x8D64 - -#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F - -#define _GL_TEXTURE_EXTERNAL_OES 0x8D65 - -#ifdef GLES_OVER_GL -#define _GL_HALF_FLOAT_OES 0x140B -#else -#define _GL_HALF_FLOAT_OES 0x8D61 -#endif - -#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define _RED_OES 0x1903 - -#define _DEPTH_COMPONENT24_OES 0x81A6 - -#ifndef GLES_OVER_GL -#define glClearDepth glClearDepthf -#endif //!GLES_OVER_GL - void RasterizerStorageGLES3::bind_quad_array() const { //glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); //glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); @@ -88,1180 +49,6 @@ void RasterizerStorageGLES3::bind_quad_array() const { //glEnableVertexAttribArray(RS::ARRAY_TEX_UV); } -bool RasterizerStorageGLES3::can_create_resources_async() const { - return false; -} - -Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const { - r_gl_format = 0; - Ref<Image> image = p_image; - r_compressed = false; - r_real_format = p_format; - - bool need_decompress = false; - - switch (p_format) { - case Image::FORMAT_L8: { -#ifdef GLES_OVER_GL - r_gl_internal_format = GL_R8; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; -#else - r_gl_internal_format = GL_LUMINANCE; - r_gl_format = GL_LUMINANCE; - r_gl_type = GL_UNSIGNED_BYTE; -#endif - } break; - case Image::FORMAT_LA8: { -#ifdef GLES_OVER_GL - r_gl_internal_format = GL_RG8; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; -#else - r_gl_internal_format = GL_LUMINANCE_ALPHA; - r_gl_format = GL_LUMINANCE_ALPHA; - r_gl_type = GL_UNSIGNED_BYTE; -#endif - } break; - case Image::FORMAT_R8: { - r_gl_internal_format = GL_R8; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RG8: { - r_gl_internal_format = GL_RG8; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RGB8: { - r_gl_internal_format = GL_RGB8; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - //r_srgb = true; - - } break; - case Image::FORMAT_RGBA8: { - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA8; - r_gl_type = GL_UNSIGNED_BYTE; - //r_srgb = true; - - } break; - case Image::FORMAT_RGBA4444: { - r_gl_internal_format = GL_RGBA4; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4; - - } break; - //case Image::FORMAT_RGBA5551: { - // r_gl_internal_format = GL_RGB5_A1; - // r_gl_format = GL_RGBA; - // r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1; - // - //} break; - case Image::FORMAT_RF: { - r_gl_internal_format = GL_R32F; - r_gl_format = GL_RED; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGF: { - r_gl_internal_format = GL_RG32F; - r_gl_format = GL_RG; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGBF: { - r_gl_internal_format = GL_RGB32F; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RGBAF: { - r_gl_internal_format = GL_RGBA32F; - r_gl_format = GL_RGBA; - r_gl_type = GL_FLOAT; - - } break; - case Image::FORMAT_RH: { - r_gl_internal_format = GL_R16F; - r_gl_format = GL_RED; - r_gl_type = GL_HALF_FLOAT; - } break; - case Image::FORMAT_RGH: { - r_gl_internal_format = GL_RG16F; - r_gl_format = GL_RG; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBH: { - r_gl_internal_format = GL_RGB16F; - r_gl_format = GL_RGB; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBAH: { - r_gl_internal_format = GL_RGBA16F; - r_gl_format = GL_RGBA; - r_gl_type = GL_HALF_FLOAT; - - } break; - case Image::FORMAT_RGBE9995: { - r_gl_internal_format = GL_RGB9_E5; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_INT_5_9_9_9_REV; - - } break; - case Image::FORMAT_DXT1: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_DXT3: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_DXT5: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_RGTC_R: { - if (config.rgtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_RGTC_RG: { - if (config.rgtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBA: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBF: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBFU: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC: { - if (config.etc_supported) { - r_gl_internal_format = _EXT_ETC1_RGB8_OES; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - - } break; - /* - case Image::FORMAT_ETC2_R11: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_R11_EAC; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_R11S: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC; - r_gl_format = GL_RED; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RG11: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RG11S: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC; - r_gl_format = GL_RG; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGB8: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB8_ETC2; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGBA8: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_RGB8A1: { - if (config.etc2_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - //r_srgb = true; - - } else { - need_decompress = true; - } - } break; - */ - default: { - ERR_FAIL_V(Ref<Image>()); - } - } - - if (need_decompress || p_force_decompress) { - if (!image.is_null()) { - image = image->duplicate(); - image->decompress(); - ERR_FAIL_COND_V(image->is_compressed(), image); - switch (image->get_format()) { - case Image::FORMAT_RGB8: { - r_gl_format = GL_RGB; - r_gl_internal_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGB8; - r_compressed = false; - } break; - case Image::FORMAT_RGBA8: { - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGBA8; - r_compressed = false; - } break; - default: { - image->convert(Image::FORMAT_RGBA8); - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGBA8; - r_compressed = false; - - } break; - } - } - - return image; - } - - return p_image; -} - -static const GLenum _cube_side_enum[6] = { - GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - GL_TEXTURE_CUBE_MAP_POSITIVE_X, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -}; - -RID RasterizerStorageGLES3::texture_allocate() { - RID id = texture_create(); - ERR_FAIL_COND_V(id == RID(), id); - return id; -} - -void RasterizerStorageGLES3::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - - int w = p_image->get_width(); - int h = p_image->get_height(); - - _texture_allocate_internal(p_texture, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0); - texture_set_data(p_texture, p_image); -} - -void RasterizerStorageGLES3::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { -} - -void RasterizerStorageGLES3::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { -} - -void RasterizerStorageGLES3::texture_proxy_initialize(RID p_texture, RID p_base) { - texture_set_proxy(p_texture, p_base); -} - -//RID RasterizerStorageGLES3::texture_2d_create(const Ref<Image> &p_image) { -// RID id = texture_create(); -// ERR_FAIL_COND_V(id == RID(), id); - -// int w = p_image->get_width(); -// int h = p_image->get_height(); - -// texture_allocate(id, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0); - -// texture_set_data(id, p_image); - -// return id; -//} - -//RID RasterizerStorageGLES3::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { -// return RID(); -//} - -//void RasterizerStorageGLES3::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) { -// // only 1 layer so far -// texture_set_data(p_texture, p_image); -//} -void RasterizerStorageGLES3::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { - // only 1 layer so far - texture_set_data(p_texture, p_image); -} - -void RasterizerStorageGLES3::texture_2d_placeholder_initialize(RID p_texture) { -} - -void RasterizerStorageGLES3::texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) { -} - -void RasterizerStorageGLES3::texture_3d_placeholder_initialize(RID p_texture) { -} - -Ref<Image> RasterizerStorageGLES3::texture_2d_get(RID p_texture) const { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Ref<Image>()); - - /* -#ifdef TOOLS_ENABLED - if (tex->image_cache_2d.is_valid()) { - return tex->image_cache_2d; - } -#endif - Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); - ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); - Ref<Image> image; - image.instance(); - image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); - ERR_FAIL_COND_V(image->empty(), Ref<Image>()); - if (tex->format != tex->validated_format) { - image->convert(tex->format); - } - -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - tex->image_cache_2d = image; - } -#endif -*/ - ERR_FAIL_COND_V(!tex->images.size(), Ref<Image>()); - - return tex->images[0]; - - // return image; - - // return Ref<Image>(); -} - -void RasterizerStorageGLES3::texture_replace(RID p_texture, RID p_by_texture) { - Texture *tex_to = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex_to); - Texture *tex_from = texture_owner.get_or_null(p_by_texture); - ERR_FAIL_COND(!tex_from); - - tex_to->destroy(); - tex_to->copy_from(*tex_from); - - // copy image data and upload to GL - tex_to->images.resize(tex_from->images.size()); - - for (int n = 0; n < tex_from->images.size(); n++) { - texture_set_data(p_texture, tex_from->images[n], n); - } - - free(p_by_texture); -} - -bool RasterizerStorageGLES3::_is_main_thread() { - //#if defined DEBUG_ENABLED && defined TOOLS_ENABLED - // must be called from main thread in OpenGL - bool is_main_thread = _main_thread_id == Thread::get_caller_id(); - //#endif - return is_main_thread; -} - -RID RasterizerStorageGLES3::texture_create() { - ERR_FAIL_COND_V(!_is_main_thread(), RID()); - - Texture *texture = memnew(Texture); - ERR_FAIL_COND_V(!texture, RID()); - glGenTextures(1, &texture->tex_id); - texture->active = false; - texture->total_data_size = 0; - - return texture_owner.make_rid(texture); -} - -void RasterizerStorageGLES3::_texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags) { - // GLenum format; - // GLenum internal_format; - // GLenum type; - - // bool compressed = false; - - if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - p_flags &= ~TEXTURE_FLAG_MIPMAPS; // no mipies for video - } - - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - texture->width = p_width; - texture->height = p_height; - texture->format = p_format; - texture->flags = p_flags; - texture->stored_cube_sides = 0; - texture->type = p_type; - - switch (p_type) { - case RenderingDevice::TEXTURE_TYPE_2D: { - texture->target = GL_TEXTURE_2D; - texture->images.resize(1); - } break; - // case RenderingDevice::TEXTURE_TYPE_EXTERNAL: { - //#ifdef ANDROID_ENABLED - // texture->target = _GL_TEXTURE_EXTERNAL_OES; - //#else - // texture->target = GL_TEXTURE_2D; - //#endif - // texture->images.resize(0); - // } break; - case RenderingDevice::TEXTURE_TYPE_CUBE: { - texture->target = GL_TEXTURE_CUBE_MAP; - texture->images.resize(6); - } break; - case RenderingDevice::TEXTURE_TYPE_2D_ARRAY: - case RenderingDevice::TEXTURE_TYPE_3D: { - texture->target = GL_TEXTURE_3D; - ERR_PRINT("3D textures and Texture Arrays are not supported in OpenGL. Please switch to the Vulkan backend."); - return; - } break; - default: { - ERR_PRINT("Unknown texture type!"); - return; - } - } - -#if 0 - // if (p_type != RS::TEXTURE_TYPE_EXTERNAL) { - if (p_type == RenderingDevice::TEXTURE_TYPE_2D) { - texture->alloc_width = texture->width; - texture->alloc_height = texture->height; - texture->resize_to_po2 = false; - if (!config.support_npot_repeat_mipmap) { - int po2_width = next_power_of_2(p_width); - int po2_height = next_power_of_2(p_height); - - bool is_po2 = p_width == po2_width && p_height == po2_height; - - if (!is_po2 && (p_flags & TEXTURE_FLAG_REPEAT || p_flags & TEXTURE_FLAG_MIPMAPS)) { - if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - //not supported - ERR_PRINT("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled."); - texture->flags &= ~(TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS); - } else { - texture->alloc_height = po2_height; - texture->alloc_width = po2_width; - texture->resize_to_po2 = true; - } - } - } - - GLenum format; - GLenum internal_format; - GLenum type; - bool compressed = false; - - Image::Format real_format; - _get_gl_image_and_format(Ref<Image>(), - texture->format, - texture->flags, - real_format, - format, - internal_format, - type, - compressed, - texture->resize_to_po2); - - texture->gl_format_cache = format; - texture->gl_type_cache = type; - texture->gl_internal_format_cache = internal_format; - texture->data_size = 0; - texture->mipmaps = 1; - - texture->compressed = compressed; - } -#endif - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - // if (p_type == RS::TEXTURE_TYPE_EXTERNAL) { - // glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - // glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - // glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - // glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - // } else if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - // //prealloc if video - // glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL); - // } - - texture->active = true; -} - -void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND(!_is_main_thread()); - - ERR_FAIL_COND(!texture); - if (texture->target == GL_TEXTURE_3D) { - // Target is set to a 3D texture or array texture, exit early to avoid spamming errors - return; - } - ERR_FAIL_COND(!texture->active); - ERR_FAIL_COND(texture->render_target); - ERR_FAIL_COND(p_image.is_null()); - ERR_FAIL_COND(texture->format != p_image->get_format()); - - ERR_FAIL_COND(!p_image->get_width()); - ERR_FAIL_COND(!p_image->get_height()); - - // ERR_FAIL_COND(texture->type == RS::TEXTURE_TYPE_EXTERNAL); - - GLenum type; - GLenum format; - GLenum internal_format; - bool compressed = false; - - if (config.keep_original_textures && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->images.write[p_layer] = p_image; - } - - // print_line("texture_set_data width " + itos (p_image->get_width()) + " height " + itos(p_image->get_height())); - - Image::Format real_format; - Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2); - - if (texture->resize_to_po2) { - if (p_image->is_compressed()) { - ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage."); - } - - if (img == p_image) { - img = img->duplicate(); - } - img->resize_to_po2(false); - } - - if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->alloc_height = MAX(1, texture->alloc_height / 2); - texture->alloc_width = MAX(1, texture->alloc_width / 2); - - if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) { - img->shrink_x2(); - } else if (img->get_format() <= Image::FORMAT_RGBA8) { - img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR); - } - } - - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D; - - texture->data_size = img->get_data().size(); - Vector<uint8_t> read = img->get_data(); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - texture->ignore_mipmaps = compressed && !img->has_mipmaps(); - - // set filtering and repeat state - _texture_set_state_from_flags(texture); - - //set swizle for older format compatibility -#ifdef GLES_OVER_GL - switch (texture->format) { - case Image::FORMAT_L8: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); - - } break; - case Image::FORMAT_LA8: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN); - } break; - default: { - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); - glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); - - } break; - } -#endif - - int mipmaps = ((texture->flags & TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1; - - int w = img->get_width(); - int h = img->get_height(); - - int tsize = 0; - - for (int i = 0; i < mipmaps; i++) { - int size, ofs; - img->get_mipmap_offset_and_size(i, ofs, size); - - if (compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - - int bw = w; - int bh = h; - - glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING) { - glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); - } else { - glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); - } - } - - tsize += size; - - w = MAX(1, w >> 1); - h = MAX(1, h >> 1); - } - - info.texture_mem -= texture->total_data_size; - texture->total_data_size = tsize; - info.texture_mem += texture->total_data_size; - - // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem); - - texture->stored_cube_sides |= (1 << p_layer); - - if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != RenderingDevice::TEXTURE_TYPE_CUBE || texture->stored_cube_sides == (1 << 6) - 1)) { - //generate mipmaps if they were requested and the image does not contain them - glGenerateMipmap(texture->target); - } - - texture->mipmaps = mipmaps; -} - -void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { - // TODO - ERR_PRINT("Not implemented (ask Karroffel to do it :p)"); -} - -/* -Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, Ref<Image>()); - ERR_FAIL_COND_V(!texture->active, Ref<Image>()); - ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>()); - - if (texture->type == RS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) { - return texture->images[p_layer]; - } - -#ifdef GLES_OVER_GL - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false); - - PoolVector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - PoolVector<uint8_t>::Write wb = data.write(); - - glActiveTexture(GL_TEXTURE0); - - glBindTexture(texture->target, texture->tex_id); - - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - - for (int i = 0; i < texture->mipmaps; i++) { - int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i); - - if (texture->compressed) { - glPixelStorei(GL_PACK_ALIGNMENT, 4); - glGetCompressedTexImage(texture->target, i, &wb[ofs]); - } else { - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]); - } - } - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1, real_format, data)); - - return Ref<Image>(img); -#else - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2); - - PoolVector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - PoolVector<uint8_t>::Write wb = data.write(); - - GLuint temp_framebuffer; - glGenFramebuffers(1, &temp_framebuffer); - - GLuint temp_color_texture; - glGenTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); - - glBindTexture(GL_TEXTURE_2D, temp_color_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); - - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - - glViewport(0, 0, texture->alloc_width, texture->alloc_height); - - shaders.copy.bind(); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - bind_quad_array(); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]); - - glDeleteTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glDeleteFramebuffers(1, &temp_framebuffer); - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data)); - if (!texture->compressed) { - img->convert(real_format); - } - - return Ref<Image>(img); - -#endif -} -*/ - -void RasterizerStorageGLES3::_texture_set_state_from_flags(Texture *p_tex) { - if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps) { - if (p_tex->flags & TEXTURE_FLAG_FILTER) { - // these do not exactly correspond ... - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); - //texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); - } else { - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); - //texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR); - } - } else { - if (p_tex->flags & TEXTURE_FLAG_FILTER) { - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR); - //texture->glTexParam_MinFilter(texture->target, GL_LINEAR); - } else { - p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); - // texture->glTexParam_MinFilter(texture->target, GL_NEAREST); - } - } - - if (((p_tex->flags & TEXTURE_FLAG_REPEAT) || (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT)) && p_tex->target != GL_TEXTURE_CUBE_MAP) { - if (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT) { - p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); - } else { - p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - } - } else { - p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - } -} - -void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - bool had_mipmaps = texture->flags & TEXTURE_FLAG_MIPMAPS; - - texture->flags = p_flags; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - // set filtering and repeat state - _texture_set_state_from_flags(texture); - - if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) { - if (!had_mipmaps && texture->mipmaps == 1) { - glGenerateMipmap(texture->target); - } - } -} - -uint32_t RasterizerStorageGLES3::texture_get_flags(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->flags; -} - -Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); - - return texture->format; -} - -RenderingDevice::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, RenderingDevice::TEXTURE_TYPE_2D); - - return texture->type; -} - -uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->tex_id; -} - -void RasterizerStorageGLES3::texture_bind(RID p_texture, uint32_t p_texture_no) { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND(!texture); - - glActiveTexture(GL_TEXTURE0 + p_texture_no); - glBindTexture(texture->target, texture->tex_id); -} - -uint32_t RasterizerStorageGLES3::texture_get_width(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->width; -} - -uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->height; -} - -uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->depth; -} - -void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height) { - Texture *texture = texture_owner.get_or_null(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(texture->render_target); - - ERR_FAIL_COND(p_width <= 0 || p_width > 16384); - ERR_FAIL_COND(p_height <= 0 || p_height > 16384); - //real texture size is in alloc width and height - texture->width = p_width; - texture->height = p_height; -} - -void RasterizerStorageGLES3::texture_set_path(RID p_texture, const String &p_path) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->path = p_path; -} - -String RasterizerStorageGLES3::texture_get_path(RID p_texture) const { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!texture, ""); - - return texture->path; -} - -void RasterizerStorageGLES3::texture_debug_usage(List<RS::TextureInfo> *r_info) { - List<RID> textures; - texture_owner.get_owned_list(&textures); - - for (List<RID>::Element *E = textures.front(); E; E = E->next()) { - Texture *t = texture_owner.get_or_null(E->get()); - if (!t) { - continue; - } - RS::TextureInfo tinfo; - tinfo.path = t->path; - tinfo.format = t->format; - tinfo.width = t->alloc_width; - tinfo.height = t->alloc_height; - tinfo.depth = 0; - tinfo.bytes = t->total_data_size; - r_info->push_back(tinfo); - } -} - -void RasterizerStorageGLES3::texture_set_shrink_all_x2_on_set_data(bool p_enable) { - config.shrink_textures_x2 = p_enable; -} - -void RasterizerStorageGLES3::textures_keep_original(bool p_enable) { - config.keep_original_textures = p_enable; -} - -Size2 RasterizerStorageGLES3::texture_size_with_proxy(RID p_texture) { - const Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!texture, Size2()); - if (texture->proxy) { - return Size2(texture->proxy->width, texture->proxy->height); - } else { - return Size2(texture->width, texture->height); - } -} - -// example use in 3.2 -// VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid); - -// p_proxy is the source (pre-existing) texture? -// and p_texture is the one that is being made into a proxy? -//This naming is confusing. Comments!!! - -// The naming of the parameters seemed to be reversed? -// The p_proxy is the source texture -// and p_texture is actually the proxy???? - -void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - if (texture->proxy) { - texture->proxy->proxy_owners.erase(texture); - texture->proxy = nullptr; - } - - if (p_proxy.is_valid()) { - Texture *proxy = texture_owner.get_or_null(p_proxy); - ERR_FAIL_COND(!proxy); - ERR_FAIL_COND(proxy == texture); - proxy->proxy_owners.insert(texture); - texture->proxy = proxy; - } -} - -void RasterizerStorageGLES3::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->redraw_if_visible = p_enable; -} - -void RasterizerStorageGLES3::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_3d = p_callback; - texture->detect_3d_ud = p_userdata; -} - -void RasterizerStorageGLES3::texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_srgb = p_callback; - texture->detect_srgb_ud = p_userdata; -} - -void RasterizerStorageGLES3::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_normal = p_callback; - texture->detect_normal_ud = p_userdata; -} - -RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_resolution) const { - return RID(); -} - -RID RasterizerStorageGLES3::canvas_texture_allocate() { - return canvas_texture_owner.allocate_rid(); -} - -void RasterizerStorageGLES3::canvas_texture_initialize(RID p_rid) { - canvas_texture_owner.initialize_rid(p_rid); -} - -void RasterizerStorageGLES3::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - switch (p_channel) { - case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { - ct->diffuse = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { - ct->normal_map = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { - ct->specular = p_texture; - } break; - } -} - -void RasterizerStorageGLES3::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->specular_color.r = p_specular_color.r; - ct->specular_color.g = p_specular_color.g; - ct->specular_color.b = p_specular_color.b; - ct->specular_color.a = p_shininess; -} - -void RasterizerStorageGLES3::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->texture_filter = p_filter; -} -void RasterizerStorageGLES3::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->texture_repeat = p_repeat; -} - RID RasterizerStorageGLES3::sky_create() { Sky *sky = memnew(Sky); sky->radiance = 0; @@ -1271,951 +58,6 @@ RID RasterizerStorageGLES3::sky_create() { void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) { } -/* SHADER API */ - -RID RasterizerStorageGLES3::shader_allocate() { - Shader *shader = memnew(Shader); - shader->mode = RS::SHADER_CANVAS_ITEM; - //shader->shader = &scene->state.scene_shader; - RID rid = shader_owner.make_rid(shader); - _shader_make_dirty(shader); - shader->self = rid; - - return rid; -} - -void RasterizerStorageGLES3::shader_initialize(RID p_rid) { - // noop -} - -//RID RasterizerStorageGLES3::shader_create() { -// Shader *shader = memnew(Shader); -// shader->mode = RS::SHADER_SPATIAL; -// shader->shader = &scene->state.scene_shader; -// RID rid = shader_owner.make_rid(shader); -// _shader_make_dirty(shader); -// shader->self = rid; - -// return rid; -//} - -void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) { - if (p_shader->dirty_list.in_list()) { - return; - } - - _shader_dirty_list.add(&p_shader->dirty_list); -} - -void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - - shader->code = p_code; - - String mode_string = ShaderLanguage::get_shader_type(p_code); - RS::ShaderMode mode; - - if (mode_string == "canvas_item") { - mode = RS::SHADER_CANVAS_ITEM; - } else if (mode_string == "particles") { - mode = RS::SHADER_PARTICLES; - } else if (mode_string == "sky") { - mode = RS::SHADER_SKY; - } else if (mode_string == "spatial") { - mode = RS::SHADER_SPATIAL; - } else { - mode = RS::SHADER_MAX; - ERR_PRINT("shader type " + mode_string + " not supported in OpenGL renderer"); - } - - if (shader->version.is_valid() && mode != shader->mode) { - shader->shader->version_free(shader->version); - shader->version = RID(); - } - - shader->mode = mode; - - // TODO handle all shader types - if (mode == RS::SHADER_CANVAS_ITEM) { - shader->shader = &canvas->state.canvas_shader; - - } else if (mode == RS::SHADER_SPATIAL) { - //shader->shader = &scene->state.scene_shader; - } else if (mode == RS::SHADER_PARTICLES) { - } else if (mode == RS::SHADER_SKY) { - } else { - return; - } - - if (shader->version.is_null() && shader->shader) { - shader->version = shader->shader->version_create(); - } - - _shader_make_dirty(shader); -} - -String RasterizerStorageGLES3::shader_get_code(RID p_shader) const { - const Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND_V(!shader, ""); - - return shader->code; -} - -void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { - _shader_dirty_list.remove(&p_shader->dirty_list); - - p_shader->valid = false; - - p_shader->uniforms.clear(); - - if (p_shader->code.is_empty()) { - return; //just invalid, but no error - } - - ShaderCompiler::GeneratedCode gen_code; - ShaderCompiler::IdentifierActions *actions = nullptr; - - switch (p_shader->mode) { - case RS::SHADER_CANVAS_ITEM: { - p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL; - p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX; - - p_shader->canvas_item.uses_screen_texture = false; - p_shader->canvas_item.uses_screen_uv = false; - p_shader->canvas_item.uses_time = false; - p_shader->canvas_item.uses_modulate = false; - p_shader->canvas_item.uses_color = false; - p_shader->canvas_item.uses_vertex = false; - - p_shader->canvas_item.uses_world_matrix = false; - p_shader->canvas_item.uses_extra_matrix = false; - p_shader->canvas_item.uses_projection_matrix = false; - p_shader->canvas_item.uses_instance_custom = false; - - shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD); - shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX); - shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB); - shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL); - shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA); - - shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED); - shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY); - - shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture; - shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time; - shaders.actions_canvas.usage_flag_pointers["MODULATE"] = &p_shader->canvas_item.uses_modulate; - shaders.actions_canvas.usage_flag_pointers["COLOR"] = &p_shader->canvas_item.uses_color; - - shaders.actions_canvas.usage_flag_pointers["VERTEX"] = &p_shader->canvas_item.uses_vertex; - - shaders.actions_canvas.usage_flag_pointers["WORLD_MATRIX"] = &p_shader->canvas_item.uses_world_matrix; - shaders.actions_canvas.usage_flag_pointers["EXTRA_MATRIX"] = &p_shader->canvas_item.uses_extra_matrix; - shaders.actions_canvas.usage_flag_pointers["PROJECTION_MATRIX"] = &p_shader->canvas_item.uses_projection_matrix; - shaders.actions_canvas.usage_flag_pointers["INSTANCE_CUSTOM"] = &p_shader->canvas_item.uses_instance_custom; - - actions = &shaders.actions_canvas; - actions->uniforms = &p_shader->uniforms; - } break; - - case RS::SHADER_SPATIAL: { - // TODO remove once 3D is added back - return; - p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX; - p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE; - p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK; - p_shader->spatial.uses_alpha = false; - p_shader->spatial.uses_alpha_scissor = false; - p_shader->spatial.uses_discard = false; - p_shader->spatial.unshaded = false; - p_shader->spatial.no_depth_test = false; - p_shader->spatial.uses_sss = false; - p_shader->spatial.uses_time = false; - p_shader->spatial.uses_vertex_lighting = false; - p_shader->spatial.uses_screen_texture = false; - p_shader->spatial.uses_depth_texture = false; - p_shader->spatial.uses_vertex = false; - p_shader->spatial.uses_tangent = false; - p_shader->spatial.uses_ensure_correct_normals = false; - p_shader->spatial.writes_modelview_or_projection = false; - p_shader->spatial.uses_world_coordinates = false; - - shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD); - shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX); - shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB); - shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL); - - shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE); - shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS); - shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER); - shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS); - - shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT); - shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK); - shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED); - - shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded; - shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test; - - shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting; - - shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates; - - shaders.actions_scene.render_mode_flags["ensure_correct_normals"] = &p_shader->spatial.uses_ensure_correct_normals; - - shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha; - shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor; - - shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; - shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard; - shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture; - shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture; - shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time; - - // Use of any of these BUILTINS indicate the need for transformed tangents. - // This is needed to know when to transform tangents in software skinning. - shaders.actions_scene.usage_flag_pointers["TANGENT"] = &p_shader->spatial.uses_tangent; - shaders.actions_scene.usage_flag_pointers["NORMALMAP"] = &p_shader->spatial.uses_tangent; - - shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; - - actions = &shaders.actions_scene; - actions->uniforms = &p_shader->uniforms; - } break; - - default: { - return; - } break; - } - - Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code); - if (err != OK) { - return; - } - - Vector<StringName> texture_uniform_names; - for (int i = 0; i < gen_code.texture_uniforms.size(); i++) { - texture_uniform_names.push_back(gen_code.texture_uniforms[i].name); - } - - p_shader->shader->version_set_code(p_shader->version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines, texture_uniform_names); - - p_shader->texture_uniforms = gen_code.texture_uniforms; - - p_shader->uses_vertex_time = gen_code.uses_vertex_time; - p_shader->uses_fragment_time = gen_code.uses_fragment_time; - - for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) { - _material_make_dirty(E->self()); - } - - p_shader->valid = true; -} - -void RasterizerStorageGLES3::update_dirty_shaders() { - while (_shader_dirty_list.first()) { - _update_shader(_shader_dirty_list.first()->self()); - } -} - -void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - - if (shader->dirty_list.in_list()) { - _update_shader(shader); - } - - Map<int, StringName> order; - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); - } else { - order[E->get().order] = E->key(); - } - } - - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi; - ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()]; - - pi.name = E->get(); - - switch (u.type) { - case ShaderLanguage::TYPE_VOID: { - pi.type = Variant::NIL; - } break; - - case ShaderLanguage::TYPE_BOOL: { - pi.type = Variant::BOOL; - } break; - - // bool vectors - case ShaderLanguage::TYPE_BVEC2: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y"; - } break; - case ShaderLanguage::TYPE_BVEC3: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z"; - } break; - case ShaderLanguage::TYPE_BVEC4: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z,w"; - } break; - - // int stuff - case ShaderLanguage::TYPE_UINT: - case ShaderLanguage::TYPE_INT: { - pi.type = Variant::INT; - - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - } break; - - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_UVEC2: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_IVEC4: - case ShaderLanguage::TYPE_UVEC4: { - // not sure what this should be in godot 4 - // pi.type = Variant::POOL_INT_ARRAY; - pi.type = Variant::PACKED_INT32_ARRAY; - } break; - - case ShaderLanguage::TYPE_FLOAT: { - pi.type = Variant::FLOAT; - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - } break; - - case ShaderLanguage::TYPE_VEC2: { - pi.type = Variant::VECTOR2; - } break; - case ShaderLanguage::TYPE_VEC3: { - pi.type = Variant::VECTOR3; - } break; - - case ShaderLanguage::TYPE_VEC4: { - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - pi.type = Variant::COLOR; - } else { - pi.type = Variant::PLANE; - } - } break; - - case ShaderLanguage::TYPE_MAT2: { - pi.type = Variant::TRANSFORM2D; - } break; - - case ShaderLanguage::TYPE_MAT3: { - pi.type = Variant::BASIS; - } break; - - case ShaderLanguage::TYPE_MAT4: { - pi.type = Variant::TRANSFORM3D; - } break; - - case ShaderLanguage::TYPE_SAMPLER2D: - // case ShaderLanguage::TYPE_SAMPLEREXT: - case ShaderLanguage::TYPE_ISAMPLER2D: - case ShaderLanguage::TYPE_USAMPLER2D: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture"; - } break; - - case ShaderLanguage::TYPE_SAMPLERCUBE: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "CubeMap"; - } break; - - case ShaderLanguage::TYPE_SAMPLER2DARRAY: - case ShaderLanguage::TYPE_ISAMPLER2DARRAY: - case ShaderLanguage::TYPE_USAMPLER2DARRAY: - case ShaderLanguage::TYPE_SAMPLER3D: - case ShaderLanguage::TYPE_ISAMPLER3D: - case ShaderLanguage::TYPE_USAMPLER3D: { - // Not implemented in OpenGL - } break; - // new for godot 4 - case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: - case ShaderLanguage::TYPE_STRUCT: - case ShaderLanguage::TYPE_MAX: { - } break; - } - - p_param_list->push_back(pi); - } -} - -void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) { - Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND(!shader); - ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); - - if (!p_texture.is_valid()) { - if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) { - shader->default_textures[p_name].erase(p_index); - - if (shader->default_textures[p_name].is_empty()) { - shader->default_textures.erase(p_name); - } - } - } else { - if (!shader->default_textures.has(p_name)) { - shader->default_textures[p_name] = Map<int, RID>(); - } - shader->default_textures[p_name][p_index] = p_texture; - } - - _shader_make_dirty(shader); -} - -RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const { - const Shader *shader = shader_owner.get_or_null(p_shader); - ERR_FAIL_COND_V(!shader, RID()); - - if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) { - return shader->default_textures[p_name][p_index]; - } - - return RID(); -} - -/* COMMON MATERIAL API */ - -void RasterizerStorageGLES3::_material_make_dirty(Material *p_material) const { - if (p_material->dirty_list.in_list()) { - return; - } - - _material_dirty_list.add(&p_material->dirty_list); -} - -RID RasterizerStorageGLES3::material_allocate() { - Material *material = memnew(Material); - return material_owner.make_rid(material); -} - -void RasterizerStorageGLES3::material_initialize(RID p_rid) { -} - -//RID RasterizerStorageGLES3::material_create() { -// Material *material = memnew(Material); - -// return material_owner.make_rid(material); -//} - -void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Shader *shader = shader_owner.get_or_null(p_shader); - - if (material->shader) { - // if a shader is present, remove the old shader - material->shader->materials.remove(&material->list); - } - - material->shader = shader; - - if (shader) { - shader->materials.add(&material->list); - } - - _material_make_dirty(material); -} - -RID RasterizerStorageGLES3::material_get_shader(RID p_material) const { - const Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, RID()); - - if (material->shader) { - return material->shader->self; - } - - return RID(); -} - -void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - if (p_value.get_type() == Variant::NIL) { - material->params.erase(p_param); - } else { - material->params[p_param] = p_value; - } - - _material_make_dirty(material); -} - -Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, RID()); - - if (material->params.has(p_param)) { - return material->params[p_param]; - } - - return material_get_param_default(p_material, p_param); -} - -Variant RasterizerStorageGLES3::material_get_param_default(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, Variant()); - - if (material->shader) { - if (material->shader->uniforms.has(p_param)) { - ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); - } - } - return Variant(); -} - -void RasterizerStorageGLES3::material_set_line_width(RID p_material, float p_width) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - material->line_width = p_width; -} - -void RasterizerStorageGLES3::material_set_next_pass(RID p_material, RID p_next_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - material->next_pass = p_next_material; -} - -bool RasterizerStorageGLES3::material_is_animated(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool animated = material->is_animated_cache; - if (!animated && material->next_pass.is_valid()) { - animated = material_is_animated(material->next_pass); - } - return animated; -} - -bool RasterizerStorageGLES3::material_casts_shadows(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool casts_shadows = material->can_cast_shadow_cache; - - if (!casts_shadows && material->next_pass.is_valid()) { - casts_shadows = material_casts_shadows(material->next_pass); - } - - return casts_shadows; -} - -bool RasterizerStorageGLES3::material_uses_tangents(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - - if (!material->shader) { - return false; - } - - if (material->shader->dirty_list.in_list()) { - _update_shader(material->shader); - } - - return material->shader->spatial.uses_tangent; -} - -bool RasterizerStorageGLES3::material_uses_ensure_correct_normals(RID p_material) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND_V(!material, false); - - if (!material->shader) { - return false; - } - - if (material->shader->dirty_list.in_list()) { - _update_shader(material->shader); - } - - return material->shader->spatial.uses_ensure_correct_normals; -} - -void RasterizerStorageGLES3::material_add_instance_owner(RID p_material, DependencyTracker *p_instance) { - /* - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance); - if (E) { - E->get()++; - } else { - material->instance_owners[p_instance] = 1; - } -*/ -} - -void RasterizerStorageGLES3::material_remove_instance_owner(RID p_material, DependencyTracker *p_instance) { - /* - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance); - ERR_FAIL_COND(!E); - - E->get()--; - - if (E->get() == 0) { - material->instance_owners.erase(E); - } -*/ -} - -void RasterizerStorageGLES3::material_set_render_priority(RID p_material, int priority) { - ERR_FAIL_COND(priority < RS::MATERIAL_RENDER_PRIORITY_MIN); - ERR_FAIL_COND(priority > RS::MATERIAL_RENDER_PRIORITY_MAX); - - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - material->render_priority = priority; -} - -void RasterizerStorageGLES3::_update_material(Material *p_material) { - if (p_material->dirty_list.in_list()) { - _material_dirty_list.remove(&p_material->dirty_list); - } - - if (p_material->shader && p_material->shader->dirty_list.in_list()) { - _update_shader(p_material->shader); - } - - if (p_material->shader && !p_material->shader->valid) { - return; - } - - { - bool can_cast_shadow = false; - bool is_animated = false; - - if (p_material->shader && p_material->shader->mode == RS::SHADER_SPATIAL) { - if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX && - (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) { - can_cast_shadow = true; - } - - if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) { - is_animated = true; - } - - if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) { - is_animated = true; - } - - if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) { - p_material->can_cast_shadow_cache = can_cast_shadow; - p_material->is_animated_cache = is_animated; - - /* - for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) { - E->key()->material_changed_notify(); - } - - for (Map<InstanceBaseDependency *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) { - E->key()->base_changed(false, true); - } - */ - } - } - } - - // uniforms and other things will be set in the use_material method in ShaderGLES3 - - if (p_material->shader && p_material->shader->texture_uniforms.size() > 0) { - p_material->textures.resize(p_material->shader->texture_uniforms.size()); - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order < 0) { - continue; // not a texture, does not go here - } - - RID texture; - - Map<StringName, Variant>::Element *V = p_material->params.find(E->key()); - - if (V) { - texture = V->get(); - } - - if (!texture.is_valid()) { - Map<StringName, Map<int, RID>>::Element *W = p_material->shader->default_textures.find(E->key()); - - // TODO: make texture uniform array properly works with GLES3 - if (W && W->get().has(0)) { - texture = W->get()[0]; - } - } - - p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture); - } - } else { - p_material->textures.clear(); - } -} -/* -void RasterizerStorageGLES3::_material_add_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - - if (I) { - I->get()++; - } else { - material->geometry_owners[p_geometry] = 1; - } -} - -void RasterizerStorageGLES3::_material_remove_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.get_or_null(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - ERR_FAIL_COND(!I); - - I->get()--; - - if (I->get() == 0) { - material->geometry_owners.erase(I); - } -} -*/ -void RasterizerStorageGLES3::update_dirty_materials() { - while (_material_dirty_list.first()) { - Material *material = _material_dirty_list.first()->self(); - _update_material(material); - } -} - -/* MESH API */ - -RID RasterizerStorageGLES3::mesh_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::mesh_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) { -} - -bool RasterizerStorageGLES3::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { - return false; -} - -RID RasterizerStorageGLES3::mesh_instance_create(RID p_base) { - return RID(); -} - -void RasterizerStorageGLES3::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) { -} - -void RasterizerStorageGLES3::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { -} - -void RasterizerStorageGLES3::mesh_instance_check_for_update(RID p_mesh_instance) { -} - -void RasterizerStorageGLES3::update_mesh_instances() { -} - -void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { -} - -float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { - return 0.0; -} - -void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { -} - -int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const { - return 0; -} - -void RasterizerStorageGLES3::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { -} - -RS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) const { - return RS::BLEND_SHAPE_MODE_NORMALIZED; -} - -void RasterizerStorageGLES3::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { -} - -void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { -} - -RID RasterizerStorageGLES3::mesh_surface_get_material(RID p_mesh, int p_surface) const { - return RID(); -} - -RS::SurfaceData RasterizerStorageGLES3::mesh_get_surface(RID p_mesh, int p_surface) const { - return RS::SurfaceData(); -} - -int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const { - return 1; -} - -void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { -} - -AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { - return AABB(); -} - -AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) { - return AABB(); -} - -void RasterizerStorageGLES3::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { -} - -void RasterizerStorageGLES3::mesh_clear(RID p_mesh) { -} - -/* MULTIMESH API */ - -RID RasterizerStorageGLES3::multimesh_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::multimesh_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { -} - -int RasterizerStorageGLES3::multimesh_get_instance_count(RID p_multimesh) const { - return 0; -} - -void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { -} - -void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { -} - -RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const { - return RID(); -} - -AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const { - return AABB(); -} - -Transform3D RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - return Transform3D(); -} - -Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { - return Transform2D(); -} - -Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - return Color(); -} - -Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { - return Color(); -} - -void RasterizerStorageGLES3::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { -} - -Vector<float> RasterizerStorageGLES3::multimesh_get_buffer(RID p_multimesh) const { - return Vector<float>(); -} - -void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { -} - -int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) const { - return 0; -} - -/* SKELETON API */ - -RID RasterizerStorageGLES3::skeleton_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::skeleton_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) { -} - -void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { -} - -int RasterizerStorageGLES3::skeleton_get_bone_count(RID p_skeleton) const { - return 0; -} - -void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { -} - -Transform3D RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { - return Transform3D(); -} - -void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { -} - -Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { - return Transform2D(); -} - /* Light API */ RID RasterizerStorageGLES3::directional_light_allocate() { @@ -2289,11 +131,11 @@ bool RasterizerStorageGLES3::light_directional_get_blend_splits(RID p_light) con return false; } -void RasterizerStorageGLES3::light_directional_set_sky_only(RID p_light, bool p_sky_only) { +void RasterizerStorageGLES3::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { } -bool RasterizerStorageGLES3::light_directional_is_sky_only(RID p_light) const { - return false; +RS::LightDirectionalSkyMode RasterizerStorageGLES3::light_directional_get_sky_mode(RID p_light) const { + return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; } RS::LightDirectionalShadowMode RasterizerStorageGLES3::light_directional_get_shadow_mode(RID p_light) { @@ -2412,47 +254,11 @@ bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) { } -void RasterizerStorageGLES3::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) { -} - -/* DECAL API */ - -RID RasterizerStorageGLES3::decal_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::decal_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::decal_set_extents(RID p_decal, const Vector3 &p_extents) { -} - -void RasterizerStorageGLES3::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { -} - -void RasterizerStorageGLES3::decal_set_emission_energy(RID p_decal, float p_energy) { -} - -void RasterizerStorageGLES3::decal_set_albedo_mix(RID p_decal, float p_mix) { -} - -void RasterizerStorageGLES3::decal_set_modulate(RID p_decal, const Color &p_modulate) { -} - -void RasterizerStorageGLES3::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { -} - -void RasterizerStorageGLES3::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { -} - -void RasterizerStorageGLES3::decal_set_fade(RID p_decal, float p_above, float p_below) { -} - -void RasterizerStorageGLES3::decal_set_normal_fade(RID p_decal, float p_fade) { +void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { } -AABB RasterizerStorageGLES3::decal_get_aabb(RID p_decal) const { - return AABB(); +float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { + return 0.0; } /* VOXEL GI API */ @@ -2742,6 +548,10 @@ void RasterizerStorageGLES3::particles_set_canvas_sdf_collision(RID p_particles, void RasterizerStorageGLES3::update_particles() { } +bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const { + return false; +} + /* PARTICLES COLLISION */ RID RasterizerStorageGLES3::particles_collision_allocate() { @@ -2848,56 +658,10 @@ AABB RasterizerStorageGLES3::visibility_notifier_get_aabb(RID p_notifier) const void RasterizerStorageGLES3::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { } -/* GLOBAL VARIABLES */ - -void RasterizerStorageGLES3::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) { -} - -void RasterizerStorageGLES3::global_variable_remove(const StringName &p_name) { -} - -Vector<StringName> RasterizerStorageGLES3::global_variable_get_list() const { - return Vector<StringName>(); -} - -void RasterizerStorageGLES3::global_variable_set(const StringName &p_name, const Variant &p_value) { -} - -void RasterizerStorageGLES3::global_variable_set_override(const StringName &p_name, const Variant &p_value) { -} - -Variant RasterizerStorageGLES3::global_variable_get(const StringName &p_name) const { - return Variant(); -} - -RS::GlobalVariableType RasterizerStorageGLES3::global_variable_get_type(const StringName &p_name) const { - return RS::GLOBAL_VAR_TYPE_MAX; -} - -void RasterizerStorageGLES3::global_variables_load_settings(bool p_load_textures) { -} - -void RasterizerStorageGLES3::global_variables_clear() { -} - -int32_t RasterizerStorageGLES3::global_variables_instance_allocate(RID p_instance) { - return 0; -} - -void RasterizerStorageGLES3::global_variables_instance_free(RID p_instance) { -} - -void RasterizerStorageGLES3::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) { -} - -bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const { - return false; -} - /* RENDER TARGET */ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); if (rt) { if (rt->allocate_is_dirty) { @@ -2923,7 +687,7 @@ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) { } } -void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { +void RasterizerStorageGLES3::_render_target_allocate(GLES3::RenderTarget *rt) { // do not allocate a render target with no size if (rt->width <= 0 || rt->height <= 0) { return; @@ -2964,7 +728,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { { /* Front FBO */ - Texture *texture = texture_owner.get_or_null(rt->texture); + GLES3::Texture *texture = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture); ERR_FAIL_COND(!texture); // framebuffer @@ -2977,7 +741,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr); - if (texture->flags & TEXTURE_FLAG_FILTER) { + if (texture->flags & GLES3::TEXTURE_FLAG_FILTER) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } else { @@ -2992,10 +756,10 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { // depth - if (config.support_depth_texture) { + if (config->support_depth_texture) { glGenTextures(1, &rt->depth); glBindTexture(GL_TEXTURE_2D, rt->depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr); + glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -3007,7 +771,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glGenRenderbuffers(1, &rt->depth); glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, rt->width, rt->height); + glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, rt->width, rt->height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); } @@ -3016,7 +780,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { if (status != GL_FRAMEBUFFER_COMPLETE) { glDeleteFramebuffers(1, &rt->fbo); - if (config.support_depth_texture) { + if (config->support_depth_texture) { glDeleteTextures(1, &rt->depth); } else { glDeleteRenderbuffers(1, &rt->depth); @@ -3045,7 +809,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { texture->alloc_height = rt->height; texture->active = true; - texture_set_flags(rt->texture, texture->flags); + GLES3::TextureStorage::get_singleton()->texture_set_flags(rt->texture, texture->flags); } /* BACK FBO */ @@ -3071,7 +835,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glGenRenderbuffers(1, &rt->multisample_depth); glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config->depth_buffer_internalformat, rt->width, rt->height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth); @@ -3160,7 +924,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { int fb_h = h; while (true) { - RenderTarget::MipMaps::Size mm; + GLES3::RenderTarget::MipMaps::Size mm; mm.width = w; mm.height = h; rt->mip_maps[i].sizes.push_back(mm); @@ -3178,7 +942,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { GLsizei width = fb_w; GLsizei height = fb_h; - if (config.render_to_mipmap_supported) { + if (config->render_to_mipmap_supported) { glGenTextures(1, &rt->mip_maps[i].color); glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color); @@ -3211,12 +975,12 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glDepthMask(GL_TRUE); for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { - RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j]; + GLES3::RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j]; glGenFramebuffers(1, &mm.fbo); bind_framebuffer(mm.fbo); - if (config.render_to_mipmap_supported) { + if (config->render_to_mipmap_supported) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j); } else { glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color); @@ -3225,7 +989,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { bool used_depth = false; if (j == 0 && i == 0) { //use always - if (config.support_depth_texture) { + if (config->support_depth_texture) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); } else { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); @@ -3250,7 +1014,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { rt->mip_maps[i].levels = level; - if (config.render_to_mipmap_supported) { + if (config->render_to_mipmap_supported) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -3263,7 +1027,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { bind_framebuffer_system(); } -void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { +void RasterizerStorageGLES3::_render_target_clear(GLES3::RenderTarget *rt) { // there is nothing to clear when DIRECT_TO_SCREEN is used if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { return; @@ -3280,20 +1044,20 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { glDeleteFramebuffers(1, &rt->external.fbo); // clean up our texture - Texture *t = texture_owner.get_or_null(rt->external.texture); + GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture); t->alloc_height = 0; t->alloc_width = 0; t->width = 0; t->height = 0; t->active = false; - texture_owner.free(rt->external.texture); + GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture); memdelete(t); rt->external.fbo = 0; } if (rt->depth) { - if (config.support_depth_texture) { + if (config->support_depth_texture) { glDeleteTextures(1, &rt->depth); } else { glDeleteRenderbuffers(1, &rt->depth); @@ -3302,7 +1066,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { rt->depth = 0; } - Texture *tex = texture_owner.get_or_null(rt->texture); + GLES3::Texture *tex = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture); tex->alloc_height = 0; tex->alloc_width = 0; tex->width = 0; @@ -3345,8 +1109,8 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { } RID RasterizerStorageGLES3::render_target_create() { - RenderTarget *rt = memnew(RenderTarget); - Texture *t = memnew(Texture); + GLES3::RenderTarget *rt = memnew(GLES3::RenderTarget); + GLES3::Texture *t = memnew(GLES3::Texture); t->type = RenderingDevice::TEXTURE_TYPE_2D; t->flags = 0; @@ -3368,12 +1132,12 @@ RID RasterizerStorageGLES3::render_target_create() { t->tex_id = 0; t->render_target = rt; - rt->texture = texture_owner.make_rid(t); + rt->texture = GLES3::TextureStorage::get_singleton()->make_rid(t); return render_target_owner.make_rid(rt); } void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int p_x, int p_y) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->x = p_x; @@ -3381,7 +1145,7 @@ void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int } void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (p_width == rt->width && p_height == rt->height) { @@ -3401,14 +1165,14 @@ void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_w // TODO: convert to Size2i internally Size2i RasterizerStorageGLES3::render_target_get_size(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, Size2()); return Size2i(rt->width, rt->height); } RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); if (rt->external.fbo == 0) { @@ -3419,7 +1183,7 @@ RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) { } void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (p_texture_id == 0) { @@ -3433,13 +1197,13 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar } // clean up our texture - Texture *t = texture_owner.get_or_null(rt->external.texture); + GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture); t->alloc_height = 0; t->alloc_width = 0; t->width = 0; t->height = 0; t->active = false; - texture_owner.free(rt->external.texture); + GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture); memdelete(t); rt->external.fbo = 0; @@ -3447,7 +1211,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar rt->external.depth = 0; } } else { - Texture *t; + GLES3::Texture *t; if (rt->external.fbo == 0) { // create our fbo @@ -3455,7 +1219,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar bind_framebuffer(rt->external.fbo); // allocate a texture - t = memnew(Texture); + t = memnew(GLES3::Texture); t->type = RenderingDevice::TEXTURE_TYPE_2D; t->flags = 0; @@ -3478,14 +1242,14 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar t->tex_id = 0; t->render_target = rt; - rt->external.texture = texture_owner.make_rid(t); + rt->external.texture = GLES3::TextureStorage::get_singleton()->make_rid(t); } else { // bind our frame buffer bind_framebuffer(rt->external.fbo); // find our texture - t = texture_owner.get_or_null(rt->external.texture); + t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture); } // set our texture @@ -3504,7 +1268,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :) - if (config.support_depth_texture) { + if (config->support_depth_texture) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); } else { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); @@ -3524,7 +1288,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar } void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as @@ -3556,21 +1320,21 @@ void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderT } bool RasterizerStorageGLES3::render_target_was_used(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->used_in_frame; } void RasterizerStorageGLES3::render_target_clear_used(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->used_in_frame = false; } void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (rt->msaa == p_msaa) { @@ -3582,20 +1346,20 @@ void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::Vie _render_target_allocate(rt); } -//RasterizerStorageGLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target) +//RasterizerStorageGLES3::GLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target) //{ // return render_target_owner.get_or_null(p_render_target); //} void RasterizerStorageGLES3::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->use_fxaa = p_fxaa; } void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target, bool p_debanding) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); if (p_debanding) { @@ -3606,7 +1370,7 @@ void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target } void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->clear_requested = true; rt->clear_color = p_clear_color; @@ -3617,18 +1381,18 @@ void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, co } bool RasterizerStorageGLES3::render_target_is_clear_requested(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, false); return rt->clear_requested; } Color RasterizerStorageGLES3::render_target_get_clear_request_color(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, Color()); return rt->clear_color; } void RasterizerStorageGLES3::render_target_disable_clear_request(RID p_render_target) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); rt->clear_requested = false; } @@ -3651,8 +1415,8 @@ void RasterizerStorageGLES3::render_target_mark_sdf_enabled(RID p_render_target, RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { CanvasLightShadow *cls = memnew(CanvasLightShadow); - if (p_width > config.max_texture_size) { - p_width = config.max_texture_size; + if (p_width > config->max_texture_size) { + p_width = config->max_texture_size; } cls->size = p_width; @@ -3665,12 +1429,12 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { glGenRenderbuffers(1, &cls->depth); glBindRenderbuffer(GL_RENDERBUFFER, cls->depth); - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, cls->size, cls->height); + glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, cls->size, cls->height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth); glGenTextures(1, &cls->distance); glBindTexture(GL_TEXTURE_2D, cls->distance); - if (config.use_rgba_2d_shadows) { + if (config->use_rgba_2d_shadows) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } else { #ifdef GLES_OVER_GL @@ -3822,33 +1586,23 @@ RS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const { bool RasterizerStorageGLES3::free(RID p_rid) { if (render_target_owner.owns(p_rid)) { - RenderTarget *rt = render_target_owner.get_or_null(p_rid); + GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_rid); _render_target_clear(rt); - Texture *t = texture_owner.get_or_null(rt->texture); + GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture); if (t) { - texture_owner.free(rt->texture); + GLES3::TextureStorage::get_singleton()->texture_free(rt->texture); memdelete(t); } render_target_owner.free(p_rid); memdelete(rt); return true; - } else if (texture_owner.owns(p_rid)) { - Texture *t = texture_owner.get_or_null(p_rid); - // can't free a render target texture - ERR_FAIL_COND_V(t->render_target, true); - if (t->canvas_texture) { - memdelete(t->canvas_texture); - } - - info.texture_mem -= t->total_data_size; - texture_owner.free(p_rid); - memdelete(t); - + } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) { + GLES3::TextureStorage::get_singleton()->texture_free(p_rid); return true; - } else if (canvas_texture_owner.owns(p_rid)) { - canvas_texture_owner.free(p_rid); + } else if (GLES3::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { + GLES3::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid); return true; } else if (sky_owner.owns(p_rid)) { Sky *sky = sky_owner.get_or_null(p_rid); @@ -3857,63 +1611,12 @@ bool RasterizerStorageGLES3::free(RID p_rid) { memdelete(sky); return true; - } else if (shader_owner.owns(p_rid)) { - Shader *shader = shader_owner.get_or_null(p_rid); - - if (shader->shader && shader->version.is_valid()) { - shader->shader->version_free(shader->version); - } - - if (shader->dirty_list.in_list()) { - _shader_dirty_list.remove(&shader->dirty_list); - } - - while (shader->materials.first()) { - Material *m = shader->materials.first()->self(); - - m->shader = nullptr; - _material_make_dirty(m); - - shader->materials.remove(shader->materials.first()); - } - - shader_owner.free(p_rid); - memdelete(shader); - + } else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) { + GLES3::MaterialStorage::get_singleton()->shader_free(p_rid); return true; - } else if (material_owner.owns(p_rid)) { - Material *m = material_owner.get_or_null(p_rid); - - if (m->shader) { - m->shader->materials.remove(&m->list); - } - - /* - for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) { - Geometry *g = E->key(); - g->material = RID(); - } - - for (Map<InstanceBaseDependency *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) { - InstanceBaseDependency *ins = E->key(); - - if (ins->material_override == p_rid) { - ins->material_override = RID(); - } - - for (int i = 0; i < ins->materials.size(); i++) { - if (ins->materials[i] == p_rid) { - ins->materials.write[i] = RID(); - } - } - } -*/ - - material_owner.free(p_rid); - memdelete(m); - + } else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) { + GLES3::MaterialStorage::get_singleton()->material_free(p_rid); return true; - } else { return false; } @@ -4042,15 +1745,15 @@ bool RasterizerStorageGLES3::free(RID p_rid) { bool RasterizerStorageGLES3::has_os_feature(const String &p_feature) const { if (p_feature == "s3tc") { - return config.s3tc_supported; + return config->s3tc_supported; } if (p_feature == "etc") { - return config.etc_supported; + return config->etc_supported; } if (p_feature == "skinning_fallback") { - return config.use_skeleton_software; + return config->use_skeleton_software; } return false; @@ -4157,105 +1860,11 @@ RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() con void RasterizerStorageGLES3::initialize() { RasterizerStorageGLES3::system_fbo = 0; + config = GLES3::Config::get_singleton(); + config->initialize(); - { - const GLubyte *extension_string = glGetString(GL_EXTENSIONS); - - Vector<String> extensions = String((const char *)extension_string).split(" "); - - for (int i = 0; i < extensions.size(); i++) { - config.extensions.insert(extensions[i]); - } - } - - config.keep_original_textures = true; // false - config.shrink_textures_x2 = false; - config.depth_internalformat = GL_DEPTH_COMPONENT; - config.depth_type = GL_UNSIGNED_INT; - -#ifdef GLES_OVER_GL - config.float_texture_supported = true; - config.s3tc_supported = true; - config.etc_supported = false; - config.support_npot_repeat_mipmap = true; - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT24; -#else - config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float"); - config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc"); - config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1"); - config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot"); - -#ifdef JAVASCRIPT_ENABLED - // RenderBuffer internal format must be 16 bits in WebGL, - // but depth_texture should default to 32 always - // if the implementation doesn't support 32, it should just quietly use 16 instead - // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_INT; -#else - // on mobile check for 24 bit depth support for RenderBufferStorage - if (config.extensions.has("GL_OES_depth24")) { - config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES; - config.depth_type = GL_UNSIGNED_INT; - } else { - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_SHORT; - } -#endif -#endif - -#ifdef GLES_OVER_GL - //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps - config.render_to_mipmap_supported = false; -#else - //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms - config.render_to_mipmap_supported = config.extensions.has("GL_OES_fbo_render_mipmap") && config.extensions.has("GL_EXT_texture_lod"); -#endif - -#ifdef GLES_OVER_GL - config.use_rgba_2d_shadows = false; - config.support_depth_texture = true; - config.use_rgba_3d_shadows = false; - config.support_depth_cubemaps = true; -#else - config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg")); - config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.has("WEBGL_depth_texture"); - config.use_rgba_3d_shadows = !config.support_depth_texture; - config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map"); -#endif - -#ifdef GLES_OVER_GL - config.support_32_bits_indices = true; -#else - config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint"); -#endif - -#ifdef GLES_OVER_GL - config.support_write_depth = true; -#elif defined(JAVASCRIPT_ENABLED) - config.support_write_depth = false; -#else - config.support_write_depth = config.extensions.has("GL_EXT_frag_depth"); -#endif - - config.support_half_float_vertices = true; -//every platform should support this except web, iOS has issues with their support, so add option to disable -#ifdef JAVASCRIPT_ENABLED - config.support_half_float_vertices = false; -#endif - bool disable_half_float = false; //GLOBAL_GET("rendering/opengl/compatibility/disable_half_float"); - if (disable_half_float) { - config.support_half_float_vertices = false; - } - - config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); - config.latc_supported = config.extensions.has("GL_EXT_texture_compression_latc"); - config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc"); - config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc"); - config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc") || config.extensions.has("EXT_texture_compression_bptc"); - config.srgb_decode_supported = config.extensions.has("GL_EXT_texture_sRGB_decode"); //determine formats for depth textures (or renderbuffers) - if (config.support_depth_texture) { + if (config->support_depth_texture) { // Will use texture for depth // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT, // as there is no extension to test for this. @@ -4265,7 +1874,7 @@ void RasterizerStorageGLES3::initialize() { GLuint depth; glGenTextures(1, &depth); glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr); + glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -4285,19 +1894,19 @@ void RasterizerStorageGLES3::initialize() { // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT #ifdef GLES_OVER_GL - config.depth_internalformat = GL_DEPTH_COMPONENT16; + config->depth_internalformat = GL_DEPTH_COMPONENT16; #else // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT. - config.depth_internalformat = GL_DEPTH_COMPONENT; + config->depth_internalformat = GL_DEPTH_COMPONENT; #endif - config.depth_type = GL_UNSIGNED_SHORT; + config->depth_type = GL_UNSIGNED_SHORT; glGenFramebuffers(1, &fbo); bind_framebuffer(fbo); glGenTextures(1, &depth); glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr); + glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -4309,8 +1918,8 @@ void RasterizerStorageGLES3::initialize() { status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth - config.support_depth_texture = false; - config.use_rgba_3d_shadows = true; + config->support_depth_texture = false; + config->use_rgba_3d_shadows = true; } bind_framebuffer_system(); @@ -4321,27 +1930,16 @@ void RasterizerStorageGLES3::initialize() { } //picky requirements for these - config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps; + config->support_shadow_cubemaps = config->support_depth_texture && config->support_write_depth && config->support_depth_cubemaps; frame.count = 0; frame.delta = 0; frame.current_rt = nullptr; frame.clear_request = false; - glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units); - glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size); - // the use skeleton software path should be used if either float texture is not supported, // OR max_vertex_texture_image_units is zero - config.use_skeleton_software = (config.float_texture_supported == false) || (config.max_vertex_texture_image_units == 0); - - shaders.copy.initialize(); - shaders.copy_version = shaders.copy.version_create(); //TODO - shaders.copy.version_bind_shader(shaders.copy_version, CopyShaderGLES3::MODE_COPY_SECTION); - //shaders.cubemap_filter.init(); - //bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx"); - //shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::LOW_QUALITY, !ggx_hq); + config->use_skeleton_software = (config->float_texture_supported == false) || (config->max_vertex_texture_image_units == 0); { // quad for copying stuff @@ -4438,7 +2036,7 @@ void RasterizerStorageGLES3::initialize() { // radical inverse vdc cache texture // used for cubemap filtering - if (true /*||config.float_texture_supported*/) { //uint8 is similar and works everywhere + if (true /*||config->float_texture_supported*/) { //uint8 is similar and works everywhere glGenTextures(1, &resources.radical_inverse_vdc_cache_tex); glActiveTexture(GL_TEXTURE0); @@ -4476,16 +2074,12 @@ void RasterizerStorageGLES3::initialize() { #ifdef GLES_OVER_GL //this needs to be enabled manually in OpenGL 2.1 - if (config.extensions.has("GL_ARB_seamless_cube_map")) { + if (config->extensions.has("GL_ARB_seamless_cube_map")) { glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS); } glEnable(GL_POINT_SPRITE); glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); #endif - - config.force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); - config.use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter"); - //config.should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers"); } void RasterizerStorageGLES3::finalize() { @@ -4504,19 +2098,17 @@ uint64_t RasterizerStorageGLES3::get_rendering_info(RS::RenderingInfo p_info) { } void RasterizerStorageGLES3::update_dirty_resources() { - update_dirty_shaders(); - update_dirty_materials(); + GLES3::MaterialStorage::get_singleton()->update_dirty_shaders(); + GLES3::MaterialStorage::get_singleton()->update_dirty_materials(); // update_dirty_skeletons(); // update_dirty_multimeshes(); } RasterizerStorageGLES3::RasterizerStorageGLES3() { RasterizerStorageGLES3::system_fbo = 0; - config.should_orphan = true; } RasterizerStorageGLES3::~RasterizerStorageGLES3() { - shaders.copy.version_free(shaders.copy_version); } #endif // GLES3_ENABLED diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index de984fa8df..105529ee3d 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -40,73 +40,23 @@ #include "servers/rendering/renderer_storage.h" #include "servers/rendering/shader_compiler.h" #include "servers/rendering/shader_language.h" +#include "storage/canvas_texture_storage.h" +#include "storage/config.h" +#include "storage/material_storage.h" +#include "storage/render_target_storage.h" +#include "storage/texture_storage.h" -#include "shaders/copy.glsl.gen.h" - -class RasterizerCanvasGLES3; -class RasterizerSceneGLES3; +// class RasterizerCanvasGLES3; +// class RasterizerSceneGLES3; class RasterizerStorageGLES3 : public RendererStorage { - friend class RasterizerGLES3; - - Thread::ID _main_thread_id = 0; - bool _is_main_thread(); - public: - RasterizerCanvasGLES3 *canvas; - RasterizerSceneGLES3 *scene; + // RasterizerCanvasGLES3 *canvas; + // RasterizerSceneGLES3 *scene; static GLuint system_fbo; - struct Config { - bool shrink_textures_x2; - bool use_fast_texture_filter; - bool use_skeleton_software; - - int max_vertex_texture_image_units; - int max_texture_image_units; - int max_texture_size; - - // TODO implement wireframe in OpenGL - // bool generate_wireframes; - - Set<String> extensions; - - bool float_texture_supported; - bool s3tc_supported; - bool latc_supported; - bool rgtc_supported; - bool bptc_supported; - bool etc_supported; - bool etc2_supported; - bool srgb_decode_supported; - - bool keep_original_textures; - - bool force_vertex_shading; - - bool use_rgba_2d_shadows; - bool use_rgba_3d_shadows; - - bool support_32_bits_indices; - bool support_write_depth; - bool support_half_float_vertices; - bool support_npot_repeat_mipmap; - bool support_depth_texture; - bool support_depth_cubemaps; - - bool support_shadow_cubemaps; - - bool render_to_mipmap_supported; - - GLuint depth_internalformat; - GLuint depth_type; - GLuint depth_buffer_internalformat; - - // in some cases the legacy render didn't orphan. We will mark these - // so the user can switch orphaning off for them. - bool should_orphan; - } config; + GLES3::Config *config; struct Resources { GLuint white_tex; @@ -128,19 +78,6 @@ public: } resources; - mutable struct Shaders { - ShaderCompiler compiler; - - CopyShaderGLES3 copy; - RID copy_version; - //CubemapFilterShaderGLES3 cubemap_filter; - - ShaderCompiler::IdentifierActions actions_canvas; - ShaderCompiler::IdentifierActions actions_scene; - ShaderCompiler::IdentifierActions actions_particles; - - } shaders; - struct Info { uint64_t texture_mem = 0; uint64_t vertex_mem = 0; @@ -180,334 +117,7 @@ public: //////////////////////////////////API//////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////// - bool can_create_resources_async() const override; - - // TEXTURE API - - enum OpenGLTextureFlags { - TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available - TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping - TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter - TEXTURE_FLAG_ANISOTROPIC_FILTER = 8, - TEXTURE_FLAG_CONVERT_TO_LINEAR = 16, - TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored - TEXTURE_FLAG_USED_FOR_STREAMING = 2048, - TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER - }; - - /* CANVAS TEXTURE API (2D) */ - - struct CanvasTexture { - RID diffuse; - RID normal_map; - RID specular; - Color specular_color = Color(1, 1, 1, 1); - float shininess = 1.0; - - RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; - RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; - - Size2i size_cache = Size2i(1, 1); - bool use_normal_cache = false; - bool use_specular_cache = false; - bool cleared_cache = true; - }; - - RID_Owner<CanvasTexture, true> canvas_texture_owner; - - struct RenderTarget; - - struct Texture { - RID self; - - Texture *proxy; - Set<Texture *> proxy_owners; - - String path; - uint32_t flags; - int width, height, depth; - int alloc_width, alloc_height; - Image::Format format; - RenderingDevice::TextureType type; - - GLenum target; - GLenum gl_format_cache; - GLenum gl_internal_format_cache; - GLenum gl_type_cache; - - int data_size; - int total_data_size; - bool ignore_mipmaps; - - bool compressed; - - bool srgb; - - int mipmaps; - - bool resize_to_po2; - - bool active; - GLenum tex_id; - - uint16_t stored_cube_sides; - - RenderTarget *render_target; - - Vector<Ref<Image>> images; - - bool redraw_if_visible; - - RS::TextureDetectCallback detect_3d; - void *detect_3d_ud; - - RS::TextureDetectCallback detect_srgb; - void *detect_srgb_ud; - - RS::TextureDetectCallback detect_normal; - void *detect_normal_ud; - - CanvasTexture *canvas_texture = nullptr; - - // some silly opengl shenanigans where - // texture coords start from bottom left, means we need to draw render target textures upside down - // to be compatible with vulkan etc. - bool is_upside_down() const { - if (proxy) { - return proxy->is_upside_down(); - } - - return render_target != nullptr; - } - - Texture() { - create(); - } - - _ALWAYS_INLINE_ Texture *get_ptr() { - if (proxy) { - return proxy; //->get_ptr(); only one level of indirection, else not inlining possible. - } else { - return this; - } - } - - ~Texture() { - destroy(); - - if (tex_id != 0) { - glDeleteTextures(1, &tex_id); - } - } - - void copy_from(const Texture &o) { - proxy = o.proxy; - flags = o.flags; - width = o.width; - height = o.height; - alloc_width = o.alloc_width; - alloc_height = o.alloc_height; - format = o.format; - type = o.type; - target = o.target; - data_size = o.data_size; - total_data_size = o.total_data_size; - ignore_mipmaps = o.ignore_mipmaps; - compressed = o.compressed; - mipmaps = o.mipmaps; - resize_to_po2 = o.resize_to_po2; - active = o.active; - tex_id = o.tex_id; - stored_cube_sides = o.stored_cube_sides; - render_target = o.render_target; - redraw_if_visible = o.redraw_if_visible; - detect_3d = o.detect_3d; - detect_3d_ud = o.detect_3d_ud; - detect_srgb = o.detect_srgb; - detect_srgb_ud = o.detect_srgb_ud; - detect_normal = o.detect_normal; - detect_normal_ud = o.detect_normal_ud; - - images.clear(); - } - - void create() { - proxy = nullptr; - flags = 0; - width = 0; - height = 0; - alloc_width = 0; - alloc_height = 0; - format = Image::FORMAT_L8; - type = RenderingDevice::TEXTURE_TYPE_2D; - target = 0; - data_size = 0; - total_data_size = 0; - ignore_mipmaps = false; - compressed = false; - mipmaps = 0; - resize_to_po2 = false; - active = false; - tex_id = 0; - stored_cube_sides = 0; - render_target = nullptr; - redraw_if_visible = false; - detect_3d = nullptr; - detect_3d_ud = nullptr; - detect_srgb = nullptr; - detect_srgb_ud = nullptr; - detect_normal = nullptr; - detect_normal_ud = nullptr; - } - void destroy() { - images.clear(); - - for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) { - E->get()->proxy = nullptr; - } - - if (proxy) { - proxy->proxy_owners.erase(this); - } - } - - // texture state - void GLSetFilter(GLenum p_target, RS::CanvasItemTextureFilter p_filter) { - if (p_filter == state_filter) { - return; - } - state_filter = p_filter; - GLint pmin = GL_LINEAR; // param min - GLint pmag = GL_LINEAR; // param mag - switch (state_filter) { - default: { - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { - pmin = GL_LINEAR_MIPMAP_LINEAR; - pmag = GL_LINEAR; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { - pmin = GL_NEAREST; - pmag = GL_NEAREST; - } break; - case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { - pmin = GL_NEAREST_MIPMAP_NEAREST; - pmag = GL_NEAREST; - } break; - } - glTexParameteri(p_target, GL_TEXTURE_MIN_FILTER, pmin); - glTexParameteri(p_target, GL_TEXTURE_MAG_FILTER, pmag); - } - void GLSetRepeat(GLenum p_target, RS::CanvasItemTextureRepeat p_repeat) { - if (p_repeat == state_repeat) { - return; - } - state_repeat = p_repeat; - GLint prep = GL_CLAMP_TO_EDGE; // parameter repeat - switch (state_repeat) { - default: { - } break; - case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { - prep = GL_REPEAT; - } break; - case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { - prep = GL_MIRRORED_REPEAT; - } break; - } - glTexParameteri(p_target, GL_TEXTURE_WRAP_S, prep); - glTexParameteri(p_target, GL_TEXTURE_WRAP_T, prep); - } - - private: - RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; - RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; - }; - - mutable RID_PtrOwner<Texture> texture_owner; - - Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const; - - void _texture_set_state_from_flags(Texture *p_tex); - - // new - RID texture_allocate() override; - void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override; - void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override; - void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override; - void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent - - void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override; - void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {} - void texture_proxy_update(RID p_proxy, RID p_base) override {} - - void texture_2d_placeholder_initialize(RID p_texture) override; - void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override; - void texture_3d_placeholder_initialize(RID p_texture) override; - - Ref<Image> texture_2d_get(RID p_texture) const override; - Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); } - Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); } - - void texture_replace(RID p_texture, RID p_by_texture) override; - //void texture_set_size_override(RID p_texture, int p_width, int p_height) override {} - - void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} - void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} - - // old - uint32_t texture_get_width(RID p_texture) const; - uint32_t texture_get_height(RID p_texture) const; - -private: - RID texture_create(); - - //void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); - void _texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); - - void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); - void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0); - //Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const; - void texture_set_flags(RID p_texture, uint32_t p_flags); - uint32_t texture_get_flags(RID p_texture) const; - Image::Format texture_get_format(RID p_texture) const; - RenderingDevice::TextureType texture_get_type(RID p_texture) const; - uint32_t texture_get_texid(RID p_texture) const; - uint32_t texture_get_depth(RID p_texture) const; - void texture_set_size_override(RID p_texture, int p_width, int p_height) override; - - void texture_bind(RID p_texture, uint32_t p_texture_no); - - void texture_set_path(RID p_texture, const String &p_path) override; - String texture_get_path(RID p_texture) const override; - - void texture_set_shrink_all_x2_on_set_data(bool p_enable); - - void texture_debug_usage(List<RS::TextureInfo> *r_info) override; - - RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const; - - void textures_keep_original(bool p_enable); - - void texture_set_proxy(RID p_texture, RID p_proxy); - Size2 texture_size_with_proxy(RID p_texture) override; - - void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override; - void texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata); - void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override; - void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {} - - void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override; - public: - RID canvas_texture_allocate() override; - void canvas_texture_initialize(RID p_rid) override; - - void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override; - void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) override; - - void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) override; - void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) override; - /* SKY API */ // not sure if used in godot 4? struct Sky { @@ -522,368 +132,6 @@ public: RID sky_create(); void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size); - // SHADER API - - struct Material; - - struct Shader { - RID self; - - RS::ShaderMode mode; - ShaderGLES3 *shader; - String code; - SelfList<Material>::List materials; - - Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; - - RID version; - - SelfList<Shader> dirty_list; - - Map<StringName, Map<int, RID>> default_textures; - - Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; - - bool valid; - - String path; - - uint32_t index; - uint64_t last_pass; - - struct CanvasItem { - enum BlendMode { - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - BLEND_MODE_PMALPHA, - }; - - int blend_mode; - - enum LightMode { - LIGHT_MODE_NORMAL, - LIGHT_MODE_UNSHADED, - LIGHT_MODE_LIGHT_ONLY - }; - - int light_mode; - - bool uses_screen_texture; - bool uses_screen_uv; - bool uses_time; - bool uses_modulate; - bool uses_color; - bool uses_vertex; - - // all these should disable item joining if used in a custom shader - bool uses_world_matrix; - bool uses_extra_matrix; - bool uses_projection_matrix; - bool uses_instance_custom; - - } canvas_item; - - struct Spatial { - enum BlendMode { - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - }; - - int blend_mode; - - enum DepthDrawMode { - DEPTH_DRAW_OPAQUE, - DEPTH_DRAW_ALWAYS, - DEPTH_DRAW_NEVER, - DEPTH_DRAW_ALPHA_PREPASS, - }; - - int depth_draw_mode; - - enum CullMode { - CULL_MODE_FRONT, - CULL_MODE_BACK, - CULL_MODE_DISABLED, - }; - - int cull_mode; - - bool uses_alpha; - bool uses_alpha_scissor; - bool unshaded; - bool no_depth_test; - bool uses_vertex; - bool uses_discard; - bool uses_sss; - bool uses_screen_texture; - bool uses_depth_texture; - bool uses_time; - bool uses_tangent; - bool uses_ensure_correct_normals; - bool writes_modelview_or_projection; - bool uses_vertex_lighting; - bool uses_world_coordinates; - - } spatial; - - struct Particles { - } particles; - - bool uses_vertex_time; - bool uses_fragment_time; - - Shader() : - dirty_list(this) { - shader = nullptr; - valid = false; - version = RID(); - last_pass = 0; - } - }; - - mutable RID_PtrOwner<Shader> shader_owner; - mutable SelfList<Shader>::List _shader_dirty_list; - - void _shader_make_dirty(Shader *p_shader); - - RID shader_allocate() override; - void shader_initialize(RID p_rid) override; - - //RID shader_create() override; - - void shader_set_code(RID p_shader, const String &p_code) override; - String shader_get_code(RID p_shader) const override; - void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override; - - void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override; - RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override; - - RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }; - - void _update_shader(Shader *p_shader) const; - void update_dirty_shaders(); - - // new - Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); } - - // COMMON MATERIAL API - - struct Material { - RID self; - Shader *shader; - Map<StringName, Variant> params; - SelfList<Material> list; - SelfList<Material> dirty_list; - Vector<Pair<StringName, RID>> textures; - float line_width; - int render_priority; - - RID next_pass; - - uint32_t index; - uint64_t last_pass; - - // Map<Geometry *, int> geometry_owners; - // Map<InstanceBaseDependency *, int> instance_owners; - - bool can_cast_shadow_cache; - bool is_animated_cache; - - Material() : - list(this), - dirty_list(this) { - can_cast_shadow_cache = false; - is_animated_cache = false; - shader = nullptr; - line_width = 1.0; - last_pass = 0; - render_priority = 0; - } - }; - - mutable SelfList<Material>::List _material_dirty_list; - void _material_make_dirty(Material *p_material) const; - - // void _material_add_geometry(RID p_material, Geometry *p_geometry); - // void _material_remove_geometry(RID p_material, Geometry *p_geometry); - - void _update_material(Material *p_material); - - mutable RID_PtrOwner<Material> material_owner; - - // new - void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {} - void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {} - - // old - RID material_allocate() override; - void material_initialize(RID p_rid) override; - - //RID material_create() override; - - void material_set_shader(RID p_material, RID p_shader) override; - RID material_get_shader(RID p_material) const; - - void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override; - Variant material_get_param(RID p_material, const StringName &p_param) const override; - Variant material_get_param_default(RID p_material, const StringName &p_param) const; - - void material_set_line_width(RID p_material, float p_width); - void material_set_next_pass(RID p_material, RID p_next_material) override; - - bool material_is_animated(RID p_material) override; - bool material_casts_shadows(RID p_material) override; - bool material_uses_tangents(RID p_material); - bool material_uses_ensure_correct_normals(RID p_material); - - void material_add_instance_owner(RID p_material, DependencyTracker *p_instance); - void material_remove_instance_owner(RID p_material, DependencyTracker *p_instance); - - void material_set_render_priority(RID p_material, int priority) override; - - void update_dirty_materials(); - - /* MESH API */ - - RID mesh_allocate() override; - void mesh_initialize(RID p_rid) override; - void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override; - bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override; - RID mesh_instance_create(RID p_base) override; - void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override; - void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override; - void mesh_instance_check_for_update(RID p_mesh_instance) override; - void update_mesh_instances() override; - void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override; - float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override; - - void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override; - - int mesh_get_blend_shape_count(RID p_mesh) const override; - - void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override; - RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override; - - void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; - void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; - void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; - - void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override; - RID mesh_surface_get_material(RID p_mesh, int p_surface) const override; - - RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override; - int mesh_get_surface_count(RID p_mesh) const override; - - void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override; - AABB mesh_get_custom_aabb(RID p_mesh) const override; - - AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override; - void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override; - void mesh_clear(RID p_mesh) override; - - /* MULTIMESH API */ - - struct MultiMesh { - RID mesh; - int instances = 0; - RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D; - bool uses_colors = false; - bool uses_custom_data = false; - int visible_instances = -1; - AABB aabb; - bool aabb_dirty = false; - bool buffer_set = false; - uint32_t stride_cache = 0; - uint32_t color_offset_cache = 0; - uint32_t custom_data_offset_cache = 0; - - Vector<float> data_cache; //used if individual setting is used - bool *data_cache_dirty_regions = nullptr; - uint32_t data_cache_used_dirty_regions = 0; - - RID buffer; //storage buffer - RID uniform_set_3d; - RID uniform_set_2d; - - bool dirty = false; - MultiMesh *dirty_list = nullptr; - - Dependency dependency; - }; - - mutable RID_Owner<MultiMesh, true> multimesh_owner; - - MultiMesh *multimesh_dirty_list = nullptr; - - _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const; - _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb); - _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb); - _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances); - void _update_dirty_multimeshes(); - - RID multimesh_allocate() override; - void multimesh_initialize(RID p_rid) override; - void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override; - int multimesh_get_instance_count(RID p_multimesh) const override; - - void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override; - void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override; - void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override; - void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override; - void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override; - - RID multimesh_get_mesh(RID p_multimesh) const override; - AABB multimesh_get_aabb(RID p_multimesh) const override; - - Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override; - Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override; - Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override; - Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override; - void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override; - Vector<float> multimesh_get_buffer(RID p_multimesh) const override; - - void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override; - int multimesh_get_visible_instances(RID p_multimesh) const override; - - _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - return multimesh->xform_format; - } - - _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - return multimesh->uses_colors; - } - - _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - return multimesh->uses_custom_data; - } - - _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); - if (multimesh->visible_instances >= 0) { - return multimesh->visible_instances; - } - return multimesh->instances; - } - - /* SKELETON API */ - - RID skeleton_allocate() override; - void skeleton_initialize(RID p_rid) override; - void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override; - void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override; - int skeleton_get_bone_count(RID p_skeleton) const override; - void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override; - Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override; - void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override; - Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override; - /* Light API */ RID directional_light_allocate() override; @@ -911,8 +159,8 @@ public: void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override; void light_directional_set_blend_splits(RID p_light, bool p_enable) override; bool light_directional_get_blend_splits(RID p_light) const override; - void light_directional_set_sky_only(RID p_light, bool p_sky_only) override; - bool light_directional_is_sky_only(RID p_light) const override; + void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override; + RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override; RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override; RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override; @@ -943,6 +191,8 @@ public: void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override; void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override; void reflection_probe_set_resolution(RID p_probe, int p_resolution) override; + void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override; + float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override; AABB reflection_probe_get_aabb(RID p_probe) const override; RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override; @@ -953,23 +203,6 @@ public: bool reflection_probe_renders_shadows(RID p_probe) const override; void base_update_dependency(RID p_base, DependencyTracker *p_instance) override; - void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override; - - /* DECAL API */ - - RID decal_allocate() override; - void decal_initialize(RID p_rid) override; - void decal_set_extents(RID p_decal, const Vector3 &p_extents) override; - void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override; - void decal_set_emission_energy(RID p_decal, float p_energy) override; - void decal_set_albedo_mix(RID p_decal, float p_mix) override; - void decal_set_modulate(RID p_decal, const Color &p_modulate) override; - void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override; - void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override; - void decal_set_fade(RID p_decal, float p_above, float p_below) override; - void decal_set_normal_fade(RID p_decal, float p_fade) override; - - AABB decal_get_aabb(RID p_decal) const override; /* VOXEL GI API */ @@ -1086,6 +319,7 @@ public: void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override; void update_particles() override; + bool particles_is_inactive(RID p_particles) const override; /* PARTICLES COLLISION */ @@ -1129,107 +363,12 @@ public: AABB visibility_notifier_get_aabb(RID p_notifier) const override; void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override; - /* GLOBAL VARIABLES */ - - void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override; - void global_variable_remove(const StringName &p_name) override; - Vector<StringName> global_variable_get_list() const override; - - void global_variable_set(const StringName &p_name, const Variant &p_value) override; - void global_variable_set_override(const StringName &p_name, const Variant &p_value) override; - Variant global_variable_get(const StringName &p_name) const override; - RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override; - - void global_variables_load_settings(bool p_load_textures = true) override; - void global_variables_clear() override; - - int32_t global_variables_instance_allocate(RID p_instance) override; - void global_variables_instance_free(RID p_instance) override; - void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override; - - bool particles_is_inactive(RID p_particles) const override; - // RENDER TARGET - struct RenderTarget { - RID self; - GLuint fbo = 0; - GLuint color = 0; - GLuint depth = 0; - - GLuint multisample_fbo = 0; - GLuint multisample_color = 0; - GLuint multisample_depth = 0; - bool multisample_active = false; - - struct Effect { - GLuint fbo = 0; - int width = 0; - int height = 0; - - GLuint color = 0; - }; - - Effect copy_screen_effect; - - struct MipMaps { - struct Size { - GLuint fbo = 0; - GLuint color = 0; - int width = 0; - int height = 0; - }; - - Vector<Size> sizes; - GLuint color = 0; - int levels = 0; - }; - - MipMaps mip_maps[2]; - - struct External { - GLuint fbo = 0; - GLuint color = 0; - GLuint depth = 0; - RID texture; - } external; - - int x = 0; - int y = 0; - int width = 0; - int height = 0; - - bool flags[RENDER_TARGET_FLAG_MAX] = {}; - - // instead of allocating sized render targets immediately, - // defer this for faster startup - bool allocate_is_dirty = false; - bool used_in_frame = false; - RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; - - bool use_fxaa = false; - bool use_debanding = false; - - RID texture; - - bool used_dof_blur_near = false; - bool mip_maps_allocated = false; - - Color clear_color = Color(1, 1, 1, 1); - bool clear_requested = false; - - RenderTarget() { - for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) { - flags[i] = false; - } - external.fbo = 0; - } - }; - - mutable RID_PtrOwner<RenderTarget> render_target_owner; + mutable RID_PtrOwner<GLES3::RenderTarget> render_target_owner; - void _render_target_clear(RenderTarget *rt); - void _render_target_allocate(RenderTarget *rt); + void _render_target_clear(GLES3::RenderTarget *rt); + void _render_target_allocate(GLES3::RenderTarget *rt); void _set_current_render_target(RID p_render_target); RID render_target_create() override; @@ -1262,7 +401,7 @@ public: void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override; // access from canvas - // RenderTarget * render_target_get(RID p_render_target); + // GLES3::RenderTarget * render_target_get(RID p_render_target); /* CANVAS SHADOW */ @@ -1301,7 +440,7 @@ public: bool free(RID p_rid) override; struct Frame { - RenderTarget *current_rt; + GLES3::RenderTarget *current_rt; // these 2 may have been superseded by the equivalents in the render target. // these may be able to be removed. @@ -1408,7 +547,7 @@ inline bool RasterizerStorageGLES3::safe_buffer_sub_data(unsigned int p_total_bu inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) const { // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData // Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other) - if (!p_optional_orphan || (config.should_orphan)) { + if (!p_optional_orphan || (config->should_orphan)) { glBufferData(p_target, p_buffer_size, nullptr, p_usage); #ifdef RASTERIZER_EXTRA_CHECKS // fill with garbage off the end of the array diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 9349722625..4b0986cca1 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -554,11 +554,9 @@ void ShaderGLES3::_clear_version(Version *p_version) { for (int i = 0; i < variant_count; i++) { for (OAHashMap<uint64_t, Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) { - if (it.valid) { - glDeleteShader(it.value->vert_id); - glDeleteShader(it.value->frag_id); - glDeleteProgram(it.value->id); - } + glDeleteShader(it.value->vert_id); + glDeleteShader(it.value->frag_id); + glDeleteProgram(it.value->id); } } diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index a18c451858..8812447f6e 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -96,7 +96,7 @@ void main() { #endif - mat4 world_matrix = mat4(vec4(draw_data[draw_data_instance].world_x, 0.0, 0.0), vec4(draw_data[draw_data_instance].world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data[draw_data_instance].world_ofs, 0.0, 1.0)); + mat4 model_matrix = mat4(vec4(draw_data[draw_data_instance].world_x, 0.0, 0.0), vec4(draw_data[draw_data_instance].world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data[draw_data_instance].world_ofs, 0.0, 1.0)); // MultiMeshes don't batch, so always read from draw_data[0] uint instancing = draw_data[0].flags & FLAGS_INSTANCING_MASK; @@ -169,7 +169,7 @@ void main() { } matrix = transpose(matrix); - world_matrix = world_matrix * matrix; + model_matrix = model_matrix * matrix; } } */ @@ -192,7 +192,7 @@ void main() { #endif #if !defined(SKIP_TRANSFORM_USED) - vertex = (world_matrix * vec4(vertex, 0.0, 1.0)).xy; + vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy; #endif color_interp = color; diff --git a/drivers/gles3/shaders/canvas_shadow.glsl b/drivers/gles3/shaders/canvas_shadow.glsl index 65389c211a..94485abd11 100644 --- a/drivers/gles3/shaders/canvas_shadow.glsl +++ b/drivers/gles3/shaders/canvas_shadow.glsl @@ -15,13 +15,13 @@ layout(location = 0) in highp vec3 vertex; uniform highp mat4 projection_matrix; /* clang-format on */ uniform highp mat4 light_matrix; -uniform highp mat4 world_matrix; +uniform highp mat4 model_matrix; uniform highp float distance_norm; out highp vec4 position_interp; void main() { - gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex, 1.0))); + gl_Position = projection_matrix * (light_matrix * (model_matrix * vec4(vertex, 1.0))); position_interp = gl_Position; } diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 2d504cd052..ebb00e81d0 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -73,8 +73,8 @@ layout(location = 12) in highp vec4 instance_custom_data; // uniforms // -uniform highp mat4 camera_matrix; -uniform highp mat4 camera_inverse_matrix; +uniform highp mat4 inv_view_matrix; +uniform highp mat4 view_matrix; uniform highp mat4 projection_matrix; uniform highp mat4 projection_inverse_matrix; @@ -314,7 +314,7 @@ uniform mediump float fog_height_curve; void main() { highp vec4 vertex = vertex_attrib; - mat4 world_matrix = world_transform; + mat4 model_matrix = world_transform; #ifdef USE_INSTANCING { @@ -323,7 +323,7 @@ void main() { instance_xform_row_1, instance_xform_row_2, vec4(0.0, 0.0, 0.0, 1.0)); - world_matrix = world_matrix * transpose(m); + model_matrix = model_matrix * transpose(m); } #endif @@ -356,12 +356,12 @@ void main() { #endif #if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) - vertex = world_matrix * vertex; - normal = normalize((world_matrix * vec4(normal, 0.0)).xyz); + vertex = model_matrix * vertex; + normal = normalize((model_matrix * vec4(normal, 0.0)).xyz); #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) - tangent = normalize((world_matrix * vec4(tangent, 0.0)).xyz); - binormal = normalize((world_matrix * vec4(binormal, 0.0)).xyz); + tangent = normalize((model_matrix * vec4(tangent, 0.0)).xyz); + binormal = normalize((model_matrix * vec4(binormal, 0.0)).xyz); #endif #endif @@ -395,7 +395,7 @@ void main() { #endif - world_matrix = world_matrix * bone_transform; + model_matrix = model_matrix * bone_transform; #endif @@ -408,11 +408,11 @@ void main() { mat4 local_projection_matrix = projection_matrix; - mat4 modelview = camera_inverse_matrix * world_matrix; + mat4 modelview = view_matrix * model_matrix; float roughness = 1.0; #define projection_matrix local_projection_matrix -#define world_transform world_matrix +#define world_transform model_matrix float point_size = 1.0; @@ -439,11 +439,11 @@ VERTEX_SHADER_CODE #endif #if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) - vertex = camera_inverse_matrix * vertex; - normal = normalize((camera_inverse_matrix * vec4(normal, 0.0)).xyz); + vertex = view_matrix * vertex; + normal = normalize((view_matrix * vec4(normal, 0.0)).xyz); #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) - tangent = normalize((camera_inverse_matrix * vec4(tangent, 0.0)).xyz); - binormal = normalize((camera_inverse_matrix * vec4(binormal, 0.0)).xyz); + tangent = normalize((view_matrix * vec4(tangent, 0.0)).xyz); + binormal = normalize((view_matrix * vec4(binormal, 0.0)).xyz); #endif #endif @@ -635,7 +635,7 @@ VERTEX_SHADER_CODE #ifdef FOG_HEIGHT_ENABLED { - float y = (camera_matrix * vec4(vertex_interp, 1.0)).y; + float y = (inv_view_matrix * vec4(vertex_interp, 1.0)).y; fog_amount = max(fog_amount, pow(smoothstep(fog_height_min, fog_height_max, y), fog_height_curve)); } #endif @@ -680,9 +680,9 @@ precision mediump int; // uniforms // -uniform highp mat4 camera_matrix; +uniform highp mat4 inv_view_matrix; /* clang-format on */ -uniform highp mat4 camera_inverse_matrix; +uniform highp mat4 view_matrix; uniform highp mat4 projection_matrix; uniform highp mat4 projection_inverse_matrix; @@ -1644,7 +1644,7 @@ FRAGMENT_SHADER_CODE cone_dirs[10] = vec3(-0.700629, -0.509037, -0.5); cone_dirs[11] = vec3(0.267617, -0.823639, -0.5); - vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz; + vec3 local_normal = normalize(inv_view_matrix * vec4(normal, 0.0)).xyz; vec4 captured = vec4(0.0); float sum = 0.0; for (int i = 0; i < 12; i++) { @@ -2122,7 +2122,7 @@ FRAGMENT_SHADER_CODE #ifdef FOG_HEIGHT_ENABLED { - float y = (camera_matrix * vec4(vertex, 1.0)).y; + float y = (inv_view_matrix * vec4(vertex, 1.0)).y; fog_amount = max(fog_amount, pow(smoothstep(fog_height_min, fog_height_max, y), fog_height_curve)); } #endif diff --git a/drivers/gles3/storage/SCsub b/drivers/gles3/storage/SCsub new file mode 100644 index 0000000000..91e1140b75 --- /dev/null +++ b/drivers/gles3/storage/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/gles3/storage/canvas_texture_storage.cpp b/drivers/gles3/storage/canvas_texture_storage.cpp new file mode 100644 index 0000000000..fe12700c21 --- /dev/null +++ b/drivers/gles3/storage/canvas_texture_storage.cpp @@ -0,0 +1,96 @@ +/*************************************************************************/ +/* canvas_texture_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "canvas_texture_storage.h" + +using namespace GLES3; + +CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr; + +CanvasTextureStorage *CanvasTextureStorage::get_singleton() { + return singleton; +} + +CanvasTextureStorage::CanvasTextureStorage() { + singleton = this; +} + +CanvasTextureStorage::~CanvasTextureStorage() { + singleton = nullptr; +} + +RID CanvasTextureStorage::canvas_texture_allocate() { + return canvas_texture_owner.allocate_rid(); +} + +void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) { + canvas_texture_owner.initialize_rid(p_rid); +} + +void CanvasTextureStorage::canvas_texture_free(RID p_rid) { + canvas_texture_owner.free(p_rid); +} + +void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + switch (p_channel) { + case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { + ct->diffuse = p_texture; + } break; + case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { + ct->normal_map = p_texture; + } break; + case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { + ct->specular = p_texture; + } break; + } +} + +void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ct->specular_color.r = p_specular_color.r; + ct->specular_color.g = p_specular_color.g; + ct->specular_color.b = p_specular_color.b; + ct->specular_color.a = p_shininess; +} + +void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ct->texture_filter = p_filter; +} + +void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ct->texture_repeat = p_repeat; +} + +#endif // !GLES3_ENABLED diff --git a/drivers/gles3/storage/canvas_texture_storage.h b/drivers/gles3/storage/canvas_texture_storage.h new file mode 100644 index 0000000000..5930e927fe --- /dev/null +++ b/drivers/gles3/storage/canvas_texture_storage.h @@ -0,0 +1,87 @@ +/*************************************************************************/ +/* canvas_texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CANVAS_TEXTURE_STORAGE_GLES3_H +#define CANVAS_TEXTURE_STORAGE_GLES3_H + +#ifdef GLES3_ENABLED + +#include "core/templates/rid_owner.h" +#include "servers/rendering/storage/canvas_texture_storage.h" + +namespace GLES3 { + +struct CanvasTexture { + RID diffuse; + RID normal_map; + RID specular; + Color specular_color = Color(1, 1, 1, 1); + float shininess = 1.0; + + RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; + RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; + + Size2i size_cache = Size2i(1, 1); + bool use_normal_cache = false; + bool use_specular_cache = false; + bool cleared_cache = true; +}; + +class CanvasTextureStorage : public RendererCanvasTextureStorage { +private: + static CanvasTextureStorage *singleton; + + RID_Owner<CanvasTexture, true> canvas_texture_owner; + +public: + static CanvasTextureStorage *get_singleton(); + + CanvasTextureStorage(); + virtual ~CanvasTextureStorage(); + + CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); }; + bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }; + + virtual RID canvas_texture_allocate() override; + virtual void canvas_texture_initialize(RID p_rid) override; + virtual void canvas_texture_free(RID p_rid) override; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override; +}; + +} // namespace GLES3 + +#endif // !GLES3_ENABLED + +#endif // !CANVAS_TEXTURE_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp new file mode 100644 index 0000000000..1f66401427 --- /dev/null +++ b/drivers/gles3/storage/config.cpp @@ -0,0 +1,156 @@ +/*************************************************************************/ +/* config.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "config.h" +#include "core/templates/vector.h" + +using namespace GLES3; + +Config *Config::singleton = nullptr; + +Config::Config() { + singleton = this; + should_orphan = true; +} + +Config::~Config() { + singleton = nullptr; +} + +void Config::initialize() { + { + const GLubyte *extension_string = glGetString(GL_EXTENSIONS); + + Vector<String> exts = String((const char *)extension_string).split(" "); + + for (int i = 0; i < exts.size(); i++) { + extensions.insert(exts[i]); + } + } + + keep_original_textures = true; // false + shrink_textures_x2 = false; + depth_internalformat = GL_DEPTH_COMPONENT; + depth_type = GL_UNSIGNED_INT; + +#ifdef GLES_OVER_GL + float_texture_supported = true; + s3tc_supported = true; + etc_supported = false; + support_npot_repeat_mipmap = true; + depth_buffer_internalformat = GL_DEPTH_COMPONENT24; +#else + float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float"); + s3tc_supported = extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc"); + etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || extensions.has("WEBGL_compressed_texture_etc1"); + support_npot_repeat_mipmap = extensions.has("GL_OES_texture_npot"); + +#ifdef JAVASCRIPT_ENABLED + // RenderBuffer internal format must be 16 bits in WebGL, + // but depth_texture should default to 32 always + // if the implementation doesn't support 32, it should just quietly use 16 instead + // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ + depth_buffer_internalformat = GL_DEPTH_COMPONENT16; + depth_type = GL_UNSIGNED_INT; +#else + // on mobile check for 24 bit depth support for RenderBufferStorage + if (extensions.has("GL_OES_depth24")) { + depth_buffer_internalformat = _DEPTH_COMPONENT24_OES; + depth_type = GL_UNSIGNED_INT; + } else { + depth_buffer_internalformat = GL_DEPTH_COMPONENT16; + depth_type = GL_UNSIGNED_SHORT; + } +#endif +#endif + +#ifdef GLES_OVER_GL + //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps + render_to_mipmap_supported = false; +#else + //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms + render_to_mipmap_supported = extensions.has("GL_OES_fbo_render_mipmap") && extensions.has("GL_EXT_texture_lod"); +#endif + +#ifdef GLES_OVER_GL + use_rgba_2d_shadows = false; + support_depth_texture = true; + use_rgba_3d_shadows = false; + support_depth_cubemaps = true; +#else + use_rgba_2d_shadows = !(float_texture_supported && extensions.has("GL_EXT_texture_rg")); + support_depth_texture = extensions.has("GL_OES_depth_texture") || extensions.has("WEBGL_depth_texture"); + use_rgba_3d_shadows = !support_depth_texture; + support_depth_cubemaps = extensions.has("GL_OES_depth_texture_cube_map"); +#endif + +#ifdef GLES_OVER_GL + support_32_bits_indices = true; +#else + support_32_bits_indices = extensions.has("GL_OES_element_index_uint"); +#endif + +#ifdef GLES_OVER_GL + support_write_depth = true; +#elif defined(JAVASCRIPT_ENABLED) + support_write_depth = false; +#else + support_write_depth = extensions.has("GL_EXT_frag_depth"); +#endif + + support_half_float_vertices = true; +//every platform should support this except web, iOS has issues with their support, so add option to disable +#ifdef JAVASCRIPT_ENABLED + support_half_float_vertices = false; +#endif + bool disable_half_float = false; //GLOBAL_GET("rendering/opengl/compatibility/disable_half_float"); + if (disable_half_float) { + support_half_float_vertices = false; + } + + etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); + latc_supported = extensions.has("GL_EXT_texture_compression_latc"); + bptc_supported = extensions.has("GL_ARB_texture_compression_bptc"); + rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc"); + bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc"); + srgb_decode_supported = extensions.has("GL_EXT_texture_sRGB_decode"); + + glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units); + glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_texture_image_units); + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); + + force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); + use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter"); + // should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers"); +} + +#endif // GLES3_ENABLED diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h new file mode 100644 index 0000000000..25bd3fd9a1 --- /dev/null +++ b/drivers/gles3/storage/config.h @@ -0,0 +1,113 @@ +/*************************************************************************/ +/* config.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CONFIG_GLES3_H +#define CONFIG_GLES3_H + +#ifdef GLES3_ENABLED + +#include "core/string/ustring.h" +#include "core/templates/set.h" + +// This must come first to avoid windows.h mess +#include "platform_config.h" +#ifndef OPENGL_INCLUDE_H +#include <GLES3/gl3.h> +#else +#include OPENGL_INCLUDE_H +#endif + +namespace GLES3 { + +class Config { +private: + static Config *singleton; + +public: + bool shrink_textures_x2; + bool use_fast_texture_filter; + bool use_skeleton_software; + + int max_vertex_texture_image_units; + int max_texture_image_units; + int max_texture_size; + + // TODO implement wireframe in OpenGL + // bool generate_wireframes; + + Set<String> extensions; + + bool float_texture_supported; + bool s3tc_supported; + bool latc_supported; + bool rgtc_supported; + bool bptc_supported; + bool etc_supported; + bool etc2_supported; + bool srgb_decode_supported; + + bool keep_original_textures; + + bool force_vertex_shading; + + bool use_rgba_2d_shadows; + bool use_rgba_3d_shadows; + + bool support_32_bits_indices; + bool support_write_depth; + bool support_half_float_vertices; + bool support_npot_repeat_mipmap; + bool support_depth_texture; + bool support_depth_cubemaps; + + bool support_shadow_cubemaps; + + bool render_to_mipmap_supported; + + GLuint depth_internalformat; + GLuint depth_type; + GLuint depth_buffer_internalformat; + + // in some cases the legacy render didn't orphan. We will mark these + // so the user can switch orphaning off for them. + bool should_orphan = true; + + static Config *get_singleton() { return singleton; }; + + Config(); + ~Config(); + void initialize(); +}; + +} // namespace GLES3 + +#endif // GLES3_ENABLED + +#endif // !CONFIG_GLES3_H diff --git a/drivers/gles3/storage/decal_atlas_storage.cpp b/drivers/gles3/storage/decal_atlas_storage.cpp new file mode 100644 index 0000000000..7bac34ea19 --- /dev/null +++ b/drivers/gles3/storage/decal_atlas_storage.cpp @@ -0,0 +1,75 @@ +/*************************************************************************/ +/* decal_atlas_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "decal_atlas_storage.h" + +using namespace GLES3; + +RID DecalAtlasStorage::decal_allocate() { + return RID(); +} + +void DecalAtlasStorage::decal_initialize(RID p_rid) { +} + +void DecalAtlasStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) { +} + +void DecalAtlasStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { +} + +void DecalAtlasStorage::decal_set_emission_energy(RID p_decal, float p_energy) { +} + +void DecalAtlasStorage::decal_set_albedo_mix(RID p_decal, float p_mix) { +} + +void DecalAtlasStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) { +} + +void DecalAtlasStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { +} + +void DecalAtlasStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { +} + +void DecalAtlasStorage::decal_set_fade(RID p_decal, float p_above, float p_below) { +} + +void DecalAtlasStorage::decal_set_normal_fade(RID p_decal, float p_fade) { +} + +AABB DecalAtlasStorage::decal_get_aabb(RID p_decal) const { + return AABB(); +} + +#endif // !GLES3_ENABLED diff --git a/drivers/gles3/storage/decal_atlas_storage.h b/drivers/gles3/storage/decal_atlas_storage.h new file mode 100644 index 0000000000..f5dc36b1fb --- /dev/null +++ b/drivers/gles3/storage/decal_atlas_storage.h @@ -0,0 +1,67 @@ +/*************************************************************************/ +/* decal_atlas_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DECAL_ATLAS_STORAGE_GLES3_H +#define DECAL_ATLAS_STORAGE_GLES3_H + +#ifdef GLES3_ENABLED + +#include "core/templates/rid_owner.h" +#include "servers/rendering/storage/decal_atlas_storage.h" + +namespace GLES3 { + +class DecalAtlasStorage : public RendererDecalAtlasStorage { +public: + virtual RID decal_allocate() override; + virtual void decal_initialize(RID p_rid) override; + virtual void decal_free(RID p_rid) override{}; + + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override; + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) override; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) override; + + virtual AABB decal_get_aabb(RID p_decal) const override; + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} +}; + +} // namespace GLES3 + +#endif // !GLES3_ENABLED + +#endif // !DECAL_ATLAS_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp new file mode 100644 index 0000000000..e519c428d2 --- /dev/null +++ b/drivers/gles3/storage/material_storage.cpp @@ -0,0 +1,913 @@ +/*************************************************************************/ +/* material_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "material_storage.h" +#include "config.h" +#include "texture_storage.h" + +#include "drivers/gles3/rasterizer_canvas_gles3.h" + +using namespace GLES3; + +MaterialStorage *MaterialStorage::singleton = nullptr; + +MaterialStorage *MaterialStorage::get_singleton() { + return singleton; +} + +MaterialStorage::MaterialStorage() { + singleton = this; + + shaders.copy.initialize(); + shaders.copy_version = shaders.copy.version_create(); //TODO + shaders.copy.version_bind_shader(shaders.copy_version, CopyShaderGLES3::MODE_COPY_SECTION); + //shaders.cubemap_filter.init(); + //bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx"); + //shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::LOW_QUALITY, !ggx_hq); +} + +MaterialStorage::~MaterialStorage() { + shaders.copy.version_free(shaders.copy_version); + + singleton = nullptr; +} + +/* GLOBAL VARIABLE API */ + +void MaterialStorage::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) { +} + +void MaterialStorage::global_variable_remove(const StringName &p_name) { +} + +Vector<StringName> MaterialStorage::global_variable_get_list() const { + return Vector<StringName>(); +} + +void MaterialStorage::global_variable_set(const StringName &p_name, const Variant &p_value) { +} + +void MaterialStorage::global_variable_set_override(const StringName &p_name, const Variant &p_value) { +} + +Variant MaterialStorage::global_variable_get(const StringName &p_name) const { + return Variant(); +} + +RS::GlobalVariableType MaterialStorage::global_variable_get_type(const StringName &p_name) const { + return RS::GLOBAL_VAR_TYPE_MAX; +} + +void MaterialStorage::global_variables_load_settings(bool p_load_textures) { +} + +void MaterialStorage::global_variables_clear() { +} + +int32_t MaterialStorage::global_variables_instance_allocate(RID p_instance) { + return 0; +} + +void MaterialStorage::global_variables_instance_free(RID p_instance) { +} + +void MaterialStorage::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) { +} + +/* SHADER API */ + +void MaterialStorage::_shader_make_dirty(Shader *p_shader) { + if (p_shader->dirty_list.in_list()) { + return; + } + + _shader_dirty_list.add(&p_shader->dirty_list); +} + +RID MaterialStorage::shader_allocate() { + Shader *shader = memnew(Shader); + shader->mode = RS::SHADER_CANVAS_ITEM; + //shader->shader = &scene->state.scene_shader; + RID rid = shader_owner.make_rid(shader); + _shader_make_dirty(shader); + shader->self = rid; + + return rid; +} + +void MaterialStorage::shader_initialize(RID p_rid) { + // noop +} + +//RID MaterialStorage::shader_create() { +// Shader *shader = memnew(Shader); +// shader->mode = RS::SHADER_SPATIAL; +// shader->shader = &scene->state.scene_shader; +// RID rid = shader_owner.make_rid(shader); +// _shader_make_dirty(shader); +// shader->self = rid; + +// return rid; +//} + +void MaterialStorage::shader_free(RID p_rid) { + Shader *shader = shader_owner.get_or_null(p_rid); + + if (shader->shader && shader->version.is_valid()) { + shader->shader->version_free(shader->version); + } + + if (shader->dirty_list.in_list()) { + _shader_dirty_list.remove(&shader->dirty_list); + } + + while (shader->materials.first()) { + Material *m = shader->materials.first()->self(); + + m->shader = nullptr; + _material_make_dirty(m); + + shader->materials.remove(shader->materials.first()); + } + + shader_owner.free(p_rid); + memdelete(shader); +} + +void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { + Shader *shader = shader_owner.get_or_null(p_shader); + ERR_FAIL_COND(!shader); + + shader->code = p_code; + + String mode_string = ShaderLanguage::get_shader_type(p_code); + RS::ShaderMode mode; + + if (mode_string == "canvas_item") { + mode = RS::SHADER_CANVAS_ITEM; + } else if (mode_string == "particles") { + mode = RS::SHADER_PARTICLES; + } else if (mode_string == "sky") { + mode = RS::SHADER_SKY; + } else if (mode_string == "spatial") { + mode = RS::SHADER_SPATIAL; + } else { + mode = RS::SHADER_MAX; + ERR_PRINT("shader type " + mode_string + " not supported in OpenGL renderer"); + } + + if (shader->version.is_valid() && mode != shader->mode) { + shader->shader->version_free(shader->version); + shader->version = RID(); + } + + shader->mode = mode; + + // TODO handle all shader types + if (mode == RS::SHADER_CANVAS_ITEM) { + shader->shader = &RasterizerCanvasGLES3::get_singleton()->state.canvas_shader; + } else if (mode == RS::SHADER_SPATIAL) { + //shader->shader = &scene->state.scene_shader; + } else if (mode == RS::SHADER_PARTICLES) { + } else if (mode == RS::SHADER_SKY) { + } else { + return; + } + + if (shader->version.is_null() && shader->shader) { + shader->version = shader->shader->version_create(); + } + + _shader_make_dirty(shader); +} + +String MaterialStorage::shader_get_code(RID p_shader) const { + const Shader *shader = shader_owner.get_or_null(p_shader); + ERR_FAIL_COND_V(!shader, ""); + + return shader->code; +} + +void MaterialStorage::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { + Shader *shader = shader_owner.get_or_null(p_shader); + ERR_FAIL_COND(!shader); + + if (shader->dirty_list.in_list()) { + _update_shader(shader); + } + + Map<int, StringName> order; + + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { + if (E->get().texture_order >= 0) { + order[E->get().texture_order + 100000] = E->key(); + } else { + order[E->get().order] = E->key(); + } + } + + for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { + PropertyInfo pi; + ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()]; + + pi.name = E->get(); + + switch (u.type) { + case ShaderLanguage::TYPE_VOID: { + pi.type = Variant::NIL; + } break; + + case ShaderLanguage::TYPE_BOOL: { + pi.type = Variant::BOOL; + } break; + + // bool vectors + case ShaderLanguage::TYPE_BVEC2: { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y"; + } break; + case ShaderLanguage::TYPE_BVEC3: { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y,z"; + } break; + case ShaderLanguage::TYPE_BVEC4: { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y,z,w"; + } break; + + // int stuff + case ShaderLanguage::TYPE_UINT: + case ShaderLanguage::TYPE_INT: { + pi.type = Variant::INT; + + if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { + pi.hint = PROPERTY_HINT_RANGE; + pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); + } + } break; + + case ShaderLanguage::TYPE_IVEC2: + case ShaderLanguage::TYPE_UVEC2: + case ShaderLanguage::TYPE_IVEC3: + case ShaderLanguage::TYPE_UVEC3: + case ShaderLanguage::TYPE_IVEC4: + case ShaderLanguage::TYPE_UVEC4: { + // not sure what this should be in godot 4 + // pi.type = Variant::POOL_INT_ARRAY; + pi.type = Variant::PACKED_INT32_ARRAY; + } break; + + case ShaderLanguage::TYPE_FLOAT: { + pi.type = Variant::FLOAT; + if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { + pi.hint = PROPERTY_HINT_RANGE; + pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); + } + } break; + + case ShaderLanguage::TYPE_VEC2: { + pi.type = Variant::VECTOR2; + } break; + case ShaderLanguage::TYPE_VEC3: { + pi.type = Variant::VECTOR3; + } break; + + case ShaderLanguage::TYPE_VEC4: { + if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + pi.type = Variant::COLOR; + } else { + pi.type = Variant::PLANE; + } + } break; + + case ShaderLanguage::TYPE_MAT2: { + pi.type = Variant::TRANSFORM2D; + } break; + + case ShaderLanguage::TYPE_MAT3: { + pi.type = Variant::BASIS; + } break; + + case ShaderLanguage::TYPE_MAT4: { + pi.type = Variant::TRANSFORM3D; + } break; + + case ShaderLanguage::TYPE_SAMPLER2D: + // case ShaderLanguage::TYPE_SAMPLEREXT: + case ShaderLanguage::TYPE_ISAMPLER2D: + case ShaderLanguage::TYPE_USAMPLER2D: { + pi.type = Variant::OBJECT; + pi.hint = PROPERTY_HINT_RESOURCE_TYPE; + pi.hint_string = "Texture"; + } break; + + case ShaderLanguage::TYPE_SAMPLERCUBE: { + pi.type = Variant::OBJECT; + pi.hint = PROPERTY_HINT_RESOURCE_TYPE; + pi.hint_string = "CubeMap"; + } break; + + case ShaderLanguage::TYPE_SAMPLER2DARRAY: + case ShaderLanguage::TYPE_ISAMPLER2DARRAY: + case ShaderLanguage::TYPE_USAMPLER2DARRAY: + case ShaderLanguage::TYPE_SAMPLER3D: + case ShaderLanguage::TYPE_ISAMPLER3D: + case ShaderLanguage::TYPE_USAMPLER3D: { + // Not implemented in OpenGL + } break; + // new for godot 4 + case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: + case ShaderLanguage::TYPE_STRUCT: + case ShaderLanguage::TYPE_MAX: { + } break; + } + + p_param_list->push_back(pi); + } +} + +void MaterialStorage::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) { + Shader *shader = shader_owner.get_or_null(p_shader); + ERR_FAIL_COND(!shader); + ERR_FAIL_COND(p_texture.is_valid() && !TextureStorage::get_singleton()->owns_texture(p_texture)); + + if (!p_texture.is_valid()) { + if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) { + shader->default_textures[p_name].erase(p_index); + + if (shader->default_textures[p_name].is_empty()) { + shader->default_textures.erase(p_name); + } + } + } else { + if (!shader->default_textures.has(p_name)) { + shader->default_textures[p_name] = Map<int, RID>(); + } + shader->default_textures[p_name][p_index] = p_texture; + } + + _shader_make_dirty(shader); +} + +RID MaterialStorage::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const { + const Shader *shader = shader_owner.get_or_null(p_shader); + ERR_FAIL_COND_V(!shader, RID()); + + if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) { + return shader->default_textures[p_name][p_index]; + } + + return RID(); +} + +void MaterialStorage::_update_shader(Shader *p_shader) const { + _shader_dirty_list.remove(&p_shader->dirty_list); + + p_shader->valid = false; + + p_shader->uniforms.clear(); + + if (p_shader->code.is_empty()) { + return; //just invalid, but no error + } + + ShaderCompiler::GeneratedCode gen_code; + ShaderCompiler::IdentifierActions *actions = nullptr; + + switch (p_shader->mode) { + case RS::SHADER_CANVAS_ITEM: { + p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL; + p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX; + + p_shader->canvas_item.uses_screen_texture = false; + p_shader->canvas_item.uses_screen_uv = false; + p_shader->canvas_item.uses_time = false; + p_shader->canvas_item.uses_modulate = false; + p_shader->canvas_item.uses_color = false; + p_shader->canvas_item.uses_vertex = false; + + p_shader->canvas_item.uses_model_matrix = false; + p_shader->canvas_item.uses_extra_matrix = false; + p_shader->canvas_item.uses_projection_matrix = false; + p_shader->canvas_item.uses_instance_custom = false; + + shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD); + shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX); + shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB); + shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL); + shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA); + + shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED); + shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY); + + shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv; + shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv; + shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture; + shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time; + shaders.actions_canvas.usage_flag_pointers["MODULATE"] = &p_shader->canvas_item.uses_modulate; + shaders.actions_canvas.usage_flag_pointers["COLOR"] = &p_shader->canvas_item.uses_color; + + shaders.actions_canvas.usage_flag_pointers["VERTEX"] = &p_shader->canvas_item.uses_vertex; + + shaders.actions_canvas.usage_flag_pointers["MODEL_MATRIX"] = &p_shader->canvas_item.uses_model_matrix; + shaders.actions_canvas.usage_flag_pointers["EXTRA_MATRIX"] = &p_shader->canvas_item.uses_extra_matrix; + shaders.actions_canvas.usage_flag_pointers["PROJECTION_MATRIX"] = &p_shader->canvas_item.uses_projection_matrix; + shaders.actions_canvas.usage_flag_pointers["INSTANCE_CUSTOM"] = &p_shader->canvas_item.uses_instance_custom; + + actions = &shaders.actions_canvas; + actions->uniforms = &p_shader->uniforms; + } break; + + case RS::SHADER_SPATIAL: { + // TODO remove once 3D is added back + return; + p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX; + p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE; + p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK; + p_shader->spatial.uses_alpha = false; + p_shader->spatial.uses_alpha_scissor = false; + p_shader->spatial.uses_discard = false; + p_shader->spatial.unshaded = false; + p_shader->spatial.no_depth_test = false; + p_shader->spatial.uses_sss = false; + p_shader->spatial.uses_time = false; + p_shader->spatial.uses_vertex_lighting = false; + p_shader->spatial.uses_screen_texture = false; + p_shader->spatial.uses_depth_texture = false; + p_shader->spatial.uses_vertex = false; + p_shader->spatial.uses_tangent = false; + p_shader->spatial.uses_ensure_correct_normals = false; + p_shader->spatial.writes_modelview_or_projection = false; + p_shader->spatial.uses_world_coordinates = false; + + shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD); + shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX); + shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB); + shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL); + + shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE); + shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS); + shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER); + shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS); + + shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT); + shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK); + shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED); + + shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded; + shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test; + + shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting; + + shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates; + + shaders.actions_scene.render_mode_flags["ensure_correct_normals"] = &p_shader->spatial.uses_ensure_correct_normals; + + shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha; + shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor; + + shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; + shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard; + shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture; + shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture; + shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time; + + // Use of any of these BUILTINS indicate the need for transformed tangents. + // This is needed to know when to transform tangents in software skinning. + shaders.actions_scene.usage_flag_pointers["TANGENT"] = &p_shader->spatial.uses_tangent; + shaders.actions_scene.usage_flag_pointers["NORMALMAP"] = &p_shader->spatial.uses_tangent; + + shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; + shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; + shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; + + actions = &shaders.actions_scene; + actions->uniforms = &p_shader->uniforms; + } break; + + default: { + return; + } break; + } + + Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code); + if (err != OK) { + return; + } + + Vector<StringName> texture_uniform_names; + for (int i = 0; i < gen_code.texture_uniforms.size(); i++) { + texture_uniform_names.push_back(gen_code.texture_uniforms[i].name); + } + + p_shader->shader->version_set_code(p_shader->version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines, texture_uniform_names); + + p_shader->texture_uniforms = gen_code.texture_uniforms; + + p_shader->uses_vertex_time = gen_code.uses_vertex_time; + p_shader->uses_fragment_time = gen_code.uses_fragment_time; + + for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) { + _material_make_dirty(E->self()); + } + + p_shader->valid = true; +} + +void MaterialStorage::update_dirty_shaders() { + while (_shader_dirty_list.first()) { + _update_shader(_shader_dirty_list.first()->self()); + } +} + +/* MATERIAL API */ + +void MaterialStorage::_material_make_dirty(Material *p_material) const { + if (p_material->dirty_list.in_list()) { + return; + } + + _material_dirty_list.add(&p_material->dirty_list); +} + +void MaterialStorage::_update_material(Material *p_material) { + if (p_material->dirty_list.in_list()) { + _material_dirty_list.remove(&p_material->dirty_list); + } + + if (p_material->shader && p_material->shader->dirty_list.in_list()) { + _update_shader(p_material->shader); + } + + if (p_material->shader && !p_material->shader->valid) { + return; + } + + { + if (p_material->shader && p_material->shader->mode == RS::SHADER_SPATIAL) { + bool can_cast_shadow = false; + bool is_animated = false; + + if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX && + (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) { + can_cast_shadow = true; + } + + if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) { + is_animated = true; + } + + if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) { + is_animated = true; + } + + if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) { + p_material->can_cast_shadow_cache = can_cast_shadow; + p_material->is_animated_cache = is_animated; + + /* + for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) { + E->key()->material_changed_notify(); + } + + for (Map<InstanceBaseDependency *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) { + E->key()->base_changed(false, true); + } + */ + } + } + } + + // uniforms and other things will be set in the use_material method in ShaderGLES3 + + if (p_material->shader && p_material->shader->texture_uniforms.size() > 0) { + p_material->textures.resize(p_material->shader->texture_uniforms.size()); + + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) { + if (E->get().texture_order < 0) { + continue; // not a texture, does not go here + } + + RID texture; + + Map<StringName, Variant>::Element *V = p_material->params.find(E->key()); + + if (V) { + texture = V->get(); + } + + if (!texture.is_valid()) { + Map<StringName, Map<int, RID>>::Element *W = p_material->shader->default_textures.find(E->key()); + + // TODO: make texture uniform array properly works with GLES3 + if (W && W->get().has(0)) { + texture = W->get()[0]; + } + } + + p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture); + } + } else { + p_material->textures.clear(); + } +} + +RID MaterialStorage::material_allocate() { + Material *material = memnew(Material); + return material_owner.make_rid(material); +} + +void MaterialStorage::material_initialize(RID p_rid) { +} + +//RID MaterialStorage::material_create() { +// Material *material = memnew(Material); + +// return material_owner.make_rid(material); +//} + +void MaterialStorage::material_free(RID p_rid) { + Material *m = material_owner.get_or_null(p_rid); + + if (m->shader) { + m->shader->materials.remove(&m->list); + } + + /* + for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) { + Geometry *g = E->key(); + g->material = RID(); + } + + for (Map<InstanceBaseDependency *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) { + InstanceBaseDependency *ins = E->key(); + + if (ins->material_override == p_rid) { + ins->material_override = RID(); + } + + for (int i = 0; i < ins->materials.size(); i++) { + if (ins->materials[i] == p_rid) { + ins->materials.write[i] = RID(); + } + } + } +*/ + + material_owner.free(p_rid); + memdelete(m); +} + +void MaterialStorage::material_set_shader(RID p_material, RID p_shader) { + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND(!material); + + Shader *shader = get_shader(p_shader); + + if (material->shader) { + // if a shader is present, remove the old shader + material->shader->materials.remove(&material->list); + } + + material->shader = shader; + + if (shader) { + shader->materials.add(&material->list); + } + + _material_make_dirty(material); +} + +void MaterialStorage::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND(!material); + + if (p_value.get_type() == Variant::NIL) { + material->params.erase(p_param); + } else { + material->params[p_param] = p_value; + } + + _material_make_dirty(material); +} + +Variant MaterialStorage::material_get_param(RID p_material, const StringName &p_param) const { + const Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND_V(!material, RID()); + + if (material->params.has(p_param)) { + return material->params[p_param]; + } + + return material_get_param_default(p_material, p_param); +} + +void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material) { + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND(!material); + + material->next_pass = p_next_material; +} + +void MaterialStorage::material_set_render_priority(RID p_material, int priority) { + ERR_FAIL_COND(priority < RS::MATERIAL_RENDER_PRIORITY_MIN); + ERR_FAIL_COND(priority > RS::MATERIAL_RENDER_PRIORITY_MAX); + + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND(!material); + + material->render_priority = priority; +} + +bool MaterialStorage::material_is_animated(RID p_material) { + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND_V(!material, false); + if (material->dirty_list.in_list()) { + _update_material(material); + } + + bool animated = material->is_animated_cache; + if (!animated && material->next_pass.is_valid()) { + animated = material_is_animated(material->next_pass); + } + return animated; +} + +bool MaterialStorage::material_casts_shadows(RID p_material) { + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND_V(!material, false); + if (material->dirty_list.in_list()) { + _update_material(material); + } + + bool casts_shadows = material->can_cast_shadow_cache; + + if (!casts_shadows && material->next_pass.is_valid()) { + casts_shadows = material_casts_shadows(material->next_pass); + } + + return casts_shadows; +} + +Variant MaterialStorage::material_get_param_default(RID p_material, const StringName &p_param) const { + const Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND_V(!material, Variant()); + + if (material->shader) { + if (material->shader->uniforms.has(p_param)) { + ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param]; + Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + } + } + return Variant(); +} + +void MaterialStorage::update_dirty_materials() { + while (_material_dirty_list.first()) { + Material *material = _material_dirty_list.first()->self(); + _update_material(material); + } +} + +/* are these still used? */ +RID MaterialStorage::material_get_shader(RID p_material) const { + const Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND_V(!material, RID()); + + if (material->shader) { + return material->shader->self; + } + + return RID(); +} + +void MaterialStorage::material_set_line_width(RID p_material, float p_width) { + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND(!material); + + material->line_width = p_width; +} + +bool MaterialStorage::material_uses_tangents(RID p_material) { + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND_V(!material, false); + + if (!material->shader) { + return false; + } + + if (material->shader->dirty_list.in_list()) { + _update_shader(material->shader); + } + + return material->shader->spatial.uses_tangent; +} + +bool MaterialStorage::material_uses_ensure_correct_normals(RID p_material) { + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND_V(!material, false); + + if (!material->shader) { + return false; + } + + if (material->shader->dirty_list.in_list()) { + _update_shader(material->shader); + } + + return material->shader->spatial.uses_ensure_correct_normals; +} + +void MaterialStorage::material_add_instance_owner(RID p_material, RendererStorage::DependencyTracker *p_instance) { + /* + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND(!material); + + Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance); + if (E) { + E->get()++; + } else { + material->instance_owners[p_instance] = 1; + } +*/ +} + +void MaterialStorage::material_remove_instance_owner(RID p_material, RendererStorage::DependencyTracker *p_instance) { + /* + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND(!material); + + Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance); + ERR_FAIL_COND(!E); + + E->get()--; + + if (E->get() == 0) { + material->instance_owners.erase(E); + } +*/ +} + +/* +void MaterialStorage::_material_add_geometry(RID p_material, Geometry *p_geometry) { + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND(!material); + + Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); + + if (I) { + I->get()++; + } else { + material->geometry_owners[p_geometry] = 1; + } +} + +void MaterialStorage::_material_remove_geometry(RID p_material, Geometry *p_geometry) { + Material *material = material_owner.get_or_null(p_material); + ERR_FAIL_COND(!material); + + Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); + ERR_FAIL_COND(!I); + + I->get()--; + + if (I->get() == 0) { + material->geometry_owners.erase(I); + } +} +*/ + +#endif // !GLES3_ENABLED diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h new file mode 100644 index 0000000000..450ee7191f --- /dev/null +++ b/drivers/gles3/storage/material_storage.h @@ -0,0 +1,338 @@ +/*************************************************************************/ +/* material_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MATERIAL_STORAGE_GLES3_H +#define MATERIAL_STORAGE_GLES3_H + +#ifdef GLES3_ENABLED + +#include "core/templates/local_vector.h" +#include "core/templates/rid_owner.h" +#include "core/templates/self_list.h" +#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering/shader_compiler.h" +#include "servers/rendering/shader_language.h" +#include "servers/rendering/storage/material_storage.h" + +#include "drivers/gles3/shaders/copy.glsl.gen.h" + +namespace GLES3 { + +/* SHADER Structs */ + +struct Shaders { + ShaderCompiler compiler; + + CopyShaderGLES3 copy; + RID copy_version; + //CubemapFilterShaderGLES3 cubemap_filter; + + ShaderCompiler::IdentifierActions actions_canvas; + ShaderCompiler::IdentifierActions actions_scene; + ShaderCompiler::IdentifierActions actions_particles; +}; + +struct Material; + +struct Shader { + RID self; + + RS::ShaderMode mode; + ShaderGLES3 *shader = nullptr; + String code; + SelfList<Material>::List materials; + + Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; + + RID version; + + SelfList<Shader> dirty_list; + + Map<StringName, Map<int, RID>> default_textures; + + Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; + + bool valid; + + String path; + + uint32_t index; + uint64_t last_pass; + + struct CanvasItem { + enum BlendMode { + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + BLEND_MODE_PMALPHA, + }; + + int blend_mode; + + enum LightMode { + LIGHT_MODE_NORMAL, + LIGHT_MODE_UNSHADED, + LIGHT_MODE_LIGHT_ONLY + }; + + int light_mode; + + bool uses_screen_texture; + bool uses_screen_uv; + bool uses_time; + bool uses_modulate; + bool uses_color; + bool uses_vertex; + + // all these should disable item joining if used in a custom shader + bool uses_model_matrix; + bool uses_extra_matrix; + bool uses_projection_matrix; + bool uses_instance_custom; + + } canvas_item; + + struct Spatial { + enum BlendMode { + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + }; + + int blend_mode; + + enum DepthDrawMode { + DEPTH_DRAW_OPAQUE, + DEPTH_DRAW_ALWAYS, + DEPTH_DRAW_NEVER, + DEPTH_DRAW_ALPHA_PREPASS, + }; + + int depth_draw_mode; + + enum CullMode { + CULL_MODE_FRONT, + CULL_MODE_BACK, + CULL_MODE_DISABLED, + }; + + int cull_mode; + + bool uses_alpha; + bool uses_alpha_scissor; + bool unshaded; + bool no_depth_test; + bool uses_vertex; + bool uses_discard; + bool uses_sss; + bool uses_screen_texture; + bool uses_depth_texture; + bool uses_time; + bool uses_tangent; + bool uses_ensure_correct_normals; + bool writes_modelview_or_projection; + bool uses_vertex_lighting; + bool uses_world_coordinates; + + } spatial; + + struct Particles { + } particles; + + bool uses_vertex_time; + bool uses_fragment_time; + + Shader() : + dirty_list(this) { + shader = nullptr; + valid = false; + version = RID(); + last_pass = 0; + } +}; + +/* MATERIAL Structs */ + +struct Material { + RID self; + Shader *shader = nullptr; + Map<StringName, Variant> params; + SelfList<Material> list; + SelfList<Material> dirty_list; + Vector<Pair<StringName, RID>> textures; + float line_width; + int render_priority; + + RID next_pass; + + uint32_t index; + uint64_t last_pass; + + // Map<Geometry *, int> geometry_owners; + // Map<InstanceBaseDependency *, int> instance_owners; + + bool can_cast_shadow_cache; + bool is_animated_cache; + + Material() : + list(this), + dirty_list(this) { + can_cast_shadow_cache = false; + is_animated_cache = false; + shader = nullptr; + line_width = 1.0; + last_pass = 0; + render_priority = 0; + } +}; + +class MaterialStorage : public RendererMaterialStorage { +private: + static MaterialStorage *singleton; + + /* SHADER API */ + + mutable Shaders shaders; + + mutable RID_PtrOwner<Shader> shader_owner; + mutable SelfList<Shader>::List _shader_dirty_list; + + /* MATERIAL API */ + + mutable SelfList<Material>::List _material_dirty_list; + mutable RID_PtrOwner<Material> material_owner; + +public: + static MaterialStorage *get_singleton(); + + MaterialStorage(); + virtual ~MaterialStorage(); + + /* GLOBAL VARIABLE API */ + + virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override; + virtual void global_variable_remove(const StringName &p_name) override; + virtual Vector<StringName> global_variable_get_list() const override; + + virtual void global_variable_set(const StringName &p_name, const Variant &p_value) override; + virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) override; + virtual Variant global_variable_get(const StringName &p_name) const override; + virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override; + + virtual void global_variables_load_settings(bool p_load_textures = true) override; + virtual void global_variables_clear() override; + + virtual int32_t global_variables_instance_allocate(RID p_instance) override; + virtual void global_variables_instance_free(RID p_instance) override; + virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override; + + /* SHADER API */ + + Shader *get_shader(RID p_rid) { return shader_owner.get_or_null(p_rid); }; + bool owns_shader(RID p_rid) { return shader_owner.owns(p_rid); }; + + void _shader_make_dirty(Shader *p_shader); + + virtual RID shader_allocate() override; + virtual void shader_initialize(RID p_rid) override; + virtual void shader_free(RID p_rid) override; + + //RID shader_create() override; + + virtual void shader_set_code(RID p_shader, const String &p_code) override; + virtual String shader_get_code(RID p_shader) const override; + virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override; + + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override; + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override; + + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }; + + void _update_shader(Shader *p_shader) const; + void update_dirty_shaders(); + + // new + Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); } + + /* MATERIAL API */ + + Material *get_material(RID p_rid) { return material_owner.get_or_null(p_rid); }; + bool owns_material(RID p_rid) { return material_owner.owns(p_rid); }; + + void _material_make_dirty(Material *p_material) const; + + // void _material_add_geometry(RID p_material, Geometry *p_geometry); + // void _material_remove_geometry(RID p_material, Geometry *p_geometry); + + void _update_material(Material *p_material); + + // new + virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {} + virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) override {} + + // old + virtual RID material_allocate() override; + virtual void material_initialize(RID p_rid) override; + + virtual void material_free(RID p_rid) override; + + //RID material_create() override; + + virtual void material_set_shader(RID p_material, RID p_shader) override; + virtual RID material_get_shader(RID p_material) const; + + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override; + virtual Variant material_get_param(RID p_material, const StringName &p_param) const override; + virtual Variant material_get_param_default(RID p_material, const StringName &p_param) const; + + void material_set_line_width(RID p_material, float p_width); + virtual void material_set_next_pass(RID p_material, RID p_next_material) override; + + virtual bool material_is_animated(RID p_material) override; + virtual bool material_casts_shadows(RID p_material) override; + bool material_uses_tangents(RID p_material); + bool material_uses_ensure_correct_normals(RID p_material); + + void material_add_instance_owner(RID p_material, RendererStorage::DependencyTracker *p_instance); + void material_remove_instance_owner(RID p_material, RendererStorage::DependencyTracker *p_instance); + + void material_set_render_priority(RID p_material, int priority) override; + + void update_dirty_materials(); +}; + +} // namespace GLES3 + +#endif // GLES3_ENABLED + +#endif // !MATERIAL_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp new file mode 100644 index 0000000000..c2a431aff1 --- /dev/null +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -0,0 +1,257 @@ +/*************************************************************************/ +/* mesh_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "mesh_storage.h" + +using namespace GLES3; + +MeshStorage *MeshStorage::singleton = nullptr; + +MeshStorage *MeshStorage::get_singleton() { + return singleton; +} + +MeshStorage::MeshStorage() { + singleton = this; +} + +MeshStorage::~MeshStorage() { + singleton = nullptr; +} + +/* MESH API */ + +RID MeshStorage::mesh_allocate() { + return RID(); +} + +void MeshStorage::mesh_initialize(RID p_rid) { +} + +void MeshStorage::mesh_free(RID p_rid) { +} + +void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) { +} + +bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { + return false; +} + +void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { +} + +int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const { + return 0; +} + +void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { +} + +RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const { + return RS::BLEND_SHAPE_MODE_NORMALIZED; +} + +void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +} + +void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +} + +void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +} + +void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { +} + +RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const { + return RID(); +} + +RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const { + return RS::SurfaceData(); +} + +int MeshStorage::mesh_get_surface_count(RID p_mesh) const { + return 1; +} + +void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { +} + +AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const { + return AABB(); +} + +AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { + return AABB(); +} + +void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { +} + +void MeshStorage::mesh_clear(RID p_mesh) { +} + +/* MESH INSTANCE API */ + +RID MeshStorage::mesh_instance_create(RID p_base) { + return RID(); +} + +void MeshStorage::mesh_instance_free(RID p_rid) { +} + +void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) { +} + +void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { +} + +void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) { +} + +void MeshStorage::update_mesh_instances() { +} + +/* MULTIMESH API */ + +RID MeshStorage::multimesh_allocate() { + return RID(); +} + +void MeshStorage::multimesh_initialize(RID p_rid) { +} + +void MeshStorage::multimesh_free(RID p_rid) { +} + +void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { +} + +int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const { + return 0; +} + +void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { +} + +void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { +} + +void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { +} + +void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { +} + +void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { +} + +RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const { + return RID(); +} + +AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const { + return AABB(); +} + +Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { + return Transform3D(); +} + +Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { + return Transform2D(); +} + +Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const { + return Color(); +} + +Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { + return Color(); +} + +void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { +} + +Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const { + return Vector<float>(); +} + +void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { +} + +int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const { + return 0; +} + +/* SKELETON API */ + +RID MeshStorage::skeleton_allocate() { + return RID(); +} + +void MeshStorage::skeleton_initialize(RID p_rid) { +} + +void MeshStorage::skeleton_free(RID p_rid) { +} + +void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) { +} + +void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { +} + +int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const { + return 0; +} + +void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { +} + +Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { + return Transform3D(); +} + +void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { +} + +Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { + return Transform2D(); +} + +void MeshStorage::skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) { +} + +#endif // GLES3_ENABLED diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h new file mode 100644 index 0000000000..3f44908049 --- /dev/null +++ b/drivers/gles3/storage/mesh_storage.h @@ -0,0 +1,204 @@ +/*************************************************************************/ +/* mesh_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MESH_STORAGE_GLES3_H +#define MESH_STORAGE_GLES3_H + +#ifdef GLES3_ENABLED + +#include "core/templates/local_vector.h" +#include "core/templates/rid_owner.h" +#include "core/templates/self_list.h" +#include "servers/rendering/storage/mesh_storage.h" + +namespace GLES3 { + +class MeshStorage : public RendererMeshStorage { +private: + static MeshStorage *singleton; + +public: + static MeshStorage *get_singleton(); + + MeshStorage(); + virtual ~MeshStorage(); + + /* MESH API */ + + virtual RID mesh_allocate() override; + virtual void mesh_initialize(RID p_rid) override; + virtual void mesh_free(RID p_rid) override; + + virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override; + virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override; + + virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override; + + virtual int mesh_get_blend_shape_count(RID p_mesh) const override; + + virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override; + virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override; + + virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; + virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; + virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; + + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override; + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override; + + virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override; + virtual int mesh_get_surface_count(RID p_mesh) const override; + + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override; + virtual AABB mesh_get_custom_aabb(RID p_mesh) const override; + + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override; + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override; + virtual void mesh_clear(RID p_mesh) override; + + /* MESH INSTANCE API */ + + virtual RID mesh_instance_create(RID p_base) override; + virtual void mesh_instance_free(RID p_rid) override; + virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override; + virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override; + virtual void mesh_instance_check_for_update(RID p_mesh_instance) override; + virtual void update_mesh_instances() override; + + /* MULTIMESH API */ + + struct MultiMesh { + RID mesh; + int instances = 0; + RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D; + bool uses_colors = false; + bool uses_custom_data = false; + int visible_instances = -1; + AABB aabb; + bool aabb_dirty = false; + bool buffer_set = false; + uint32_t stride_cache = 0; + uint32_t color_offset_cache = 0; + uint32_t custom_data_offset_cache = 0; + + Vector<float> data_cache; //used if individual setting is used + bool *data_cache_dirty_regions = nullptr; + uint32_t data_cache_used_dirty_regions = 0; + + RID buffer; //storage buffer + RID uniform_set_3d; + RID uniform_set_2d; + + bool dirty = false; + MultiMesh *dirty_list = nullptr; + + RendererStorage::Dependency dependency; + }; + + mutable RID_Owner<MultiMesh, true> multimesh_owner; + + MultiMesh *multimesh_dirty_list = nullptr; + + _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const; + _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb); + _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb); + _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances); + void _update_dirty_multimeshes(); + + virtual RID multimesh_allocate() override; + virtual void multimesh_initialize(RID p_rid) override; + virtual void multimesh_free(RID p_rid) override; + virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override; + virtual int multimesh_get_instance_count(RID p_multimesh) const override; + + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override; + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override; + virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override; + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override; + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override; + + virtual RID multimesh_get_mesh(RID p_multimesh) const override; + virtual AABB multimesh_get_aabb(RID p_multimesh) const override; + + virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override; + virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override; + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override; + virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override; + virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override; + + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override; + virtual int multimesh_get_visible_instances(RID p_multimesh) const override; + + _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + return multimesh->xform_format; + } + + _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + return multimesh->uses_colors; + } + + _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + return multimesh->uses_custom_data; + } + + _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + if (multimesh->visible_instances >= 0) { + return multimesh->visible_instances; + } + return multimesh->instances; + } + + /* SKELETON API */ + + virtual RID skeleton_allocate() override; + virtual void skeleton_initialize(RID p_rid) override; + virtual void skeleton_free(RID p_rid) override; + + virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override; + virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override; + virtual int skeleton_get_bone_count(RID p_skeleton) const override; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override; + virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override; + virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override; + virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override; + + virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override; +}; + +} // namespace GLES3 + +#endif // GLES3_ENABLED + +#endif // !MESH_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/render_target_storage.h b/drivers/gles3/storage/render_target_storage.h new file mode 100644 index 0000000000..816cc76e40 --- /dev/null +++ b/drivers/gles3/storage/render_target_storage.h @@ -0,0 +1,132 @@ +/*************************************************************************/ +/* render_target_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDER_TARGET_STORAGE_GLES3_H +#define RENDER_TARGET_STORAGE_GLES3_H + +#ifdef GLES3_ENABLED + +#include "core/templates/rid_owner.h" +#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_storage.h" // included until we move stuff into storage/render_target_storage.h +// #include "servers/rendering/storage/render_target_storage.h" + +// This must come first to avoid windows.h mess +#include "platform_config.h" +#ifndef OPENGL_INCLUDE_H +#include <GLES3/gl3.h> +#else +#include OPENGL_INCLUDE_H +#endif + +namespace GLES3 { + +// NOTE, this class currently is just a container for the the RenderTarget struct and is not yet implemented further, we'll do that next after we finish with TextureStorage + +struct RenderTarget { + RID self; + GLuint fbo = 0; + GLuint color = 0; + GLuint depth = 0; + + GLuint multisample_fbo = 0; + GLuint multisample_color = 0; + GLuint multisample_depth = 0; + bool multisample_active = false; + + struct Effect { + GLuint fbo = 0; + int width = 0; + int height = 0; + + GLuint color = 0; + }; + + Effect copy_screen_effect; + + struct MipMaps { + struct Size { + GLuint fbo = 0; + GLuint color = 0; + int width = 0; + int height = 0; + }; + + Vector<Size> sizes; + GLuint color = 0; + int levels = 0; + }; + + MipMaps mip_maps[2]; + + struct External { + GLuint fbo = 0; + GLuint color = 0; + GLuint depth = 0; + RID texture; + } external; + + int x = 0; + int y = 0; + int width = 0; + int height = 0; + + bool flags[RendererStorage::RENDER_TARGET_FLAG_MAX] = {}; + + // instead of allocating sized render targets immediately, + // defer this for faster startup + bool allocate_is_dirty = false; + bool used_in_frame = false; + RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; + + bool use_fxaa = false; + bool use_debanding = false; + + RID texture; + + bool used_dof_blur_near = false; + bool mip_maps_allocated = false; + + Color clear_color = Color(1, 1, 1, 1); + bool clear_requested = false; + + RenderTarget() { + for (int i = 0; i < RendererStorage::RENDER_TARGET_FLAG_MAX; ++i) { + flags[i] = false; + } + external.fbo = 0; + } +}; + +} // namespace GLES3 + +#endif // !GLES3_ENABLED + +#endif // !RENDER_TARGET_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp new file mode 100644 index 0000000000..d199b1032e --- /dev/null +++ b/drivers/gles3/storage/texture_storage.cpp @@ -0,0 +1,1211 @@ +/*************************************************************************/ +/* texture_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "texture_storage.h" +#include "config.h" + +using namespace GLES3; + +TextureStorage *TextureStorage::singleton = nullptr; + +TextureStorage *TextureStorage::get_singleton() { + return singleton; +} + +TextureStorage::TextureStorage() { + singleton = this; +} + +TextureStorage::~TextureStorage() { + singleton = nullptr; +} + +void TextureStorage::set_main_thread_id(Thread::ID p_id) { + _main_thread_id = p_id; +} + +bool TextureStorage::_is_main_thread() { + //#if defined DEBUG_ENABLED && defined TOOLS_ENABLED + // must be called from main thread in OpenGL + bool is_main_thread = _main_thread_id == Thread::get_caller_id(); + //#endif + return is_main_thread; +} + +bool TextureStorage::can_create_resources_async() const { + return false; +} + +static const GLenum _cube_side_enum[6] = { + GL_TEXTURE_CUBE_MAP_NEGATIVE_X, + GL_TEXTURE_CUBE_MAP_POSITIVE_X, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z, +}; + +Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const { + Config *config = Config::get_singleton(); + r_gl_format = 0; + Ref<Image> image = p_image; + r_compressed = false; + r_real_format = p_format; + + bool need_decompress = false; + + switch (p_format) { + case Image::FORMAT_L8: { +#ifdef GLES_OVER_GL + r_gl_internal_format = GL_R8; + r_gl_format = GL_RED; + r_gl_type = GL_UNSIGNED_BYTE; +#else + r_gl_internal_format = GL_LUMINANCE; + r_gl_format = GL_LUMINANCE; + r_gl_type = GL_UNSIGNED_BYTE; +#endif + } break; + case Image::FORMAT_LA8: { +#ifdef GLES_OVER_GL + r_gl_internal_format = GL_RG8; + r_gl_format = GL_RG; + r_gl_type = GL_UNSIGNED_BYTE; +#else + r_gl_internal_format = GL_LUMINANCE_ALPHA; + r_gl_format = GL_LUMINANCE_ALPHA; + r_gl_type = GL_UNSIGNED_BYTE; +#endif + } break; + case Image::FORMAT_R8: { + r_gl_internal_format = GL_R8; + r_gl_format = GL_RED; + r_gl_type = GL_UNSIGNED_BYTE; + + } break; + case Image::FORMAT_RG8: { + r_gl_internal_format = GL_RG8; + r_gl_format = GL_RG; + r_gl_type = GL_UNSIGNED_BYTE; + + } break; + case Image::FORMAT_RGB8: { + r_gl_internal_format = GL_RGB8; + r_gl_format = GL_RGB; + r_gl_type = GL_UNSIGNED_BYTE; + //r_srgb = true; + + } break; + case Image::FORMAT_RGBA8: { + r_gl_format = GL_RGBA; + r_gl_internal_format = GL_RGBA8; + r_gl_type = GL_UNSIGNED_BYTE; + //r_srgb = true; + + } break; + case Image::FORMAT_RGBA4444: { + r_gl_internal_format = GL_RGBA4; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4; + + } break; + //case Image::FORMAT_RGBA5551: { + // r_gl_internal_format = GL_RGB5_A1; + // r_gl_format = GL_RGBA; + // r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1; + // + //} break; + case Image::FORMAT_RF: { + r_gl_internal_format = GL_R32F; + r_gl_format = GL_RED; + r_gl_type = GL_FLOAT; + + } break; + case Image::FORMAT_RGF: { + r_gl_internal_format = GL_RG32F; + r_gl_format = GL_RG; + r_gl_type = GL_FLOAT; + + } break; + case Image::FORMAT_RGBF: { + r_gl_internal_format = GL_RGB32F; + r_gl_format = GL_RGB; + r_gl_type = GL_FLOAT; + + } break; + case Image::FORMAT_RGBAF: { + r_gl_internal_format = GL_RGBA32F; + r_gl_format = GL_RGBA; + r_gl_type = GL_FLOAT; + + } break; + case Image::FORMAT_RH: { + r_gl_internal_format = GL_R16F; + r_gl_format = GL_RED; + r_gl_type = GL_HALF_FLOAT; + } break; + case Image::FORMAT_RGH: { + r_gl_internal_format = GL_RG16F; + r_gl_format = GL_RG; + r_gl_type = GL_HALF_FLOAT; + + } break; + case Image::FORMAT_RGBH: { + r_gl_internal_format = GL_RGB16F; + r_gl_format = GL_RGB; + r_gl_type = GL_HALF_FLOAT; + + } break; + case Image::FORMAT_RGBAH: { + r_gl_internal_format = GL_RGBA16F; + r_gl_format = GL_RGBA; + r_gl_type = GL_HALF_FLOAT; + + } break; + case Image::FORMAT_RGBE9995: { + r_gl_internal_format = GL_RGB9_E5; + r_gl_format = GL_RGB; + r_gl_type = GL_UNSIGNED_INT_5_9_9_9_REV; + + } break; + case Image::FORMAT_DXT1: { + if (config->s3tc_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + //r_srgb = true; + + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_DXT3: { + if (config->s3tc_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + //r_srgb = true; + + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_DXT5: { + if (config->s3tc_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + //r_srgb = true; + + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_RGTC_R: { + if (config->rgtc_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_RGTC_RG: { + if (config->rgtc_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_BPTC_RGBA: { + if (config->bptc_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + //r_srgb = true; + + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_BPTC_RGBF: { + if (config->bptc_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; + r_gl_format = GL_RGB; + r_gl_type = GL_FLOAT; + r_compressed = true; + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_BPTC_RGBFU: { + if (config->bptc_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; + r_gl_format = GL_RGB; + r_gl_type = GL_FLOAT; + r_compressed = true; + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_ETC: { + if (config->etc_supported) { + r_gl_internal_format = _EXT_ETC1_RGB8_OES; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + need_decompress = true; + } + + } break; + /* + case Image::FORMAT_ETC2_R11: { + if (config->etc2_supported) { + r_gl_internal_format = _EXT_COMPRESSED_R11_EAC; + r_gl_format = GL_RED; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_ETC2_R11S: { + if (config->etc2_supported) { + r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC; + r_gl_format = GL_RED; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_ETC2_RG11: { + if (config->etc2_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC; + r_gl_format = GL_RG; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_ETC2_RG11S: { + if (config->etc2_supported) { + r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC; + r_gl_format = GL_RG; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_ETC2_RGB8: { + if (config->etc2_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RGB8_ETC2; + r_gl_format = GL_RGB; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + //r_srgb = true; + + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_ETC2_RGBA8: { + if (config->etc2_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + //r_srgb = true; + + } else { + need_decompress = true; + } + } break; + case Image::FORMAT_ETC2_RGB8A1: { + if (config->etc2_supported) { + r_gl_internal_format = _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + //r_srgb = true; + + } else { + need_decompress = true; + } + } break; + */ + default: { + ERR_FAIL_V(Ref<Image>()); + } + } + + if (need_decompress || p_force_decompress) { + if (!image.is_null()) { + image = image->duplicate(); + image->decompress(); + ERR_FAIL_COND_V(image->is_compressed(), image); + switch (image->get_format()) { + case Image::FORMAT_RGB8: { + r_gl_format = GL_RGB; + r_gl_internal_format = GL_RGB; + r_gl_type = GL_UNSIGNED_BYTE; + r_real_format = Image::FORMAT_RGB8; + r_compressed = false; + } break; + case Image::FORMAT_RGBA8: { + r_gl_format = GL_RGBA; + r_gl_internal_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_real_format = Image::FORMAT_RGBA8; + r_compressed = false; + } break; + default: { + image->convert(Image::FORMAT_RGBA8); + r_gl_format = GL_RGBA; + r_gl_internal_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_real_format = Image::FORMAT_RGBA8; + r_compressed = false; + + } break; + } + } + + return image; + } + + return p_image; +} + +void TextureStorage::_texture_set_state_from_flags(Texture *p_tex) { + // Config *config = Config::get_singleton(); + + if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps) { + if (p_tex->flags & TEXTURE_FLAG_FILTER) { + // these do not exactly correspond ... + p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); + //texture->glTexParam_MinFilter(texture->target, config->use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); + } else { + p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); + //texture->glTexParam_MinFilter(texture->target, config->use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR); + } + } else { + if (p_tex->flags & TEXTURE_FLAG_FILTER) { + p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR); + //texture->glTexParam_MinFilter(texture->target, GL_LINEAR); + } else { + p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); + //texture->glTexParam_MinFilter(texture->target, GL_NEAREST); + } + } + + if (((p_tex->flags & TEXTURE_FLAG_REPEAT) || (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT)) && p_tex->target != GL_TEXTURE_CUBE_MAP) { + if (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT) { + p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); + } else { + p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + } + } else { + p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + } +} + +void TextureStorage::_texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags) { + // GLenum format; + // GLenum internal_format; + // GLenum type; + + // bool compressed = false; + + // Config *config = Config::get_singleton(); + + if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { + p_flags &= ~TEXTURE_FLAG_MIPMAPS; // no mipies for video + } + + Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!texture); + texture->width = p_width; + texture->height = p_height; + texture->format = p_format; + texture->flags = p_flags; + texture->stored_cube_sides = 0; + texture->type = p_type; + + switch (p_type) { + case RenderingDevice::TEXTURE_TYPE_2D: { + texture->target = GL_TEXTURE_2D; + texture->images.resize(1); + } break; + // case RenderingDevice::TEXTURE_TYPE_EXTERNAL: { + //#ifdef ANDROID_ENABLED + // texture->target = _GL_TEXTURE_EXTERNAL_OES; + //#else + // texture->target = GL_TEXTURE_2D; + //#endif + // texture->images.resize(0); + // } break; + case RenderingDevice::TEXTURE_TYPE_CUBE: { + texture->target = GL_TEXTURE_CUBE_MAP; + texture->images.resize(6); + } break; + case RenderingDevice::TEXTURE_TYPE_2D_ARRAY: + case RenderingDevice::TEXTURE_TYPE_3D: { + texture->target = GL_TEXTURE_3D; + ERR_PRINT("3D textures and Texture Arrays are not supported in OpenGL. Please switch to the Vulkan backend."); + return; + } break; + default: { + ERR_PRINT("Unknown texture type!"); + return; + } + } + +#if 0 + // if (p_type != RS::TEXTURE_TYPE_EXTERNAL) { + if (p_type == RenderingDevice::TEXTURE_TYPE_2D) { + texture->alloc_width = texture->width; + texture->alloc_height = texture->height; + texture->resize_to_po2 = false; + if (!config->support_npot_repeat_mipmap) { + int po2_width = next_power_of_2(p_width); + int po2_height = next_power_of_2(p_height); + + bool is_po2 = p_width == po2_width && p_height == po2_height; + + if (!is_po2 && (p_flags & TEXTURE_FLAG_REPEAT || p_flags & TEXTURE_FLAG_MIPMAPS)) { + if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { + //not supported + ERR_PRINT("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled."); + texture->flags &= ~(TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS); + } else { + texture->alloc_height = po2_height; + texture->alloc_width = po2_width; + texture->resize_to_po2 = true; + } + } + } + + GLenum format; + GLenum internal_format; + GLenum type; + bool compressed = false; + + Image::Format real_format; + _get_gl_image_and_format(Ref<Image>(), + texture->format, + texture->flags, + real_format, + format, + internal_format, + type, + compressed, + texture->resize_to_po2); + + texture->gl_format_cache = format; + texture->gl_type_cache = type; + texture->gl_internal_format_cache = internal_format; + texture->data_size = 0; + texture->mipmaps = 1; + + texture->compressed = compressed; + } +#endif + + glActiveTexture(GL_TEXTURE0); + glBindTexture(texture->target, texture->tex_id); + + // if (p_type == RS::TEXTURE_TYPE_EXTERNAL) { + // glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + // glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + // glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + // glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + // } else if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) { + // //prealloc if video + // glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL); + // } + + texture->active = true; +} + +RID TextureStorage::texture_create() { + ERR_FAIL_COND_V(!_is_main_thread(), RID()); + + Texture *texture = memnew(Texture); + ERR_FAIL_COND_V(!texture, RID()); + glGenTextures(1, &texture->tex_id); + texture->active = false; + texture->total_data_size = 0; + + return texture_owner.make_rid(texture); +} + +RID TextureStorage::texture_allocate() { + RID id = texture_create(); + ERR_FAIL_COND_V(id == RID(), id); + return id; +} + +void TextureStorage::texture_free(RID p_rid) { + Texture *t = texture_owner.get_or_null(p_rid); + + // can't free a render target texture + ERR_FAIL_COND(t->render_target); + if (t->canvas_texture) { + memdelete(t->canvas_texture); + } + + // info.texture_mem -= t->total_data_size; // TODO make this work again!! + texture_owner.free(p_rid); + memdelete(t); +} + +void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + + int w = p_image->get_width(); + int h = p_image->get_height(); + + _texture_allocate_internal(p_texture, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0); + texture_set_data(p_texture, p_image); +} + +void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { +} + +void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { +} + +void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) { + texture_set_proxy(p_texture, p_base); +} + +//RID TextureStorage::texture_2d_create(const Ref<Image> &p_image) { +// RID id = texture_create(); +// ERR_FAIL_COND_V(id == RID(), id); + +// int w = p_image->get_width(); +// int h = p_image->get_height(); + +// texture_allocate(id, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0); + +// texture_set_data(id, p_image); + +// return id; +//} + +//RID TextureStorage::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { +// return RID(); +//} + +//void TextureStorage::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) { +// // only 1 layer so far +// texture_set_data(p_texture, p_image); +//} + +void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { + // only 1 layer so far + texture_set_data(p_texture, p_image); +} + +void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) { +} + +void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) { +} + +void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) { +} + +Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!tex, Ref<Image>()); + + /* +#ifdef TOOLS_ENABLED + if (tex->image_cache_2d.is_valid()) { + return tex->image_cache_2d; + } +#endif + Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); + ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); + Ref<Image> image; + image.instance(); + image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); + ERR_FAIL_COND_V(image->empty(), Ref<Image>()); + if (tex->format != tex->validated_format) { + image->convert(tex->format); + } + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + tex->image_cache_2d = image; + } +#endif +*/ + ERR_FAIL_COND_V(!tex->images.size(), Ref<Image>()); + + return tex->images[0]; + + // return image; + + // return Ref<Image>(); +} + +void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) { + Texture *tex_to = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex_to); + Texture *tex_from = texture_owner.get_or_null(p_by_texture); + ERR_FAIL_COND(!tex_from); + + tex_to->destroy(); + tex_to->copy_from(*tex_from); + + // copy image data and upload to GL + tex_to->images.resize(tex_from->images.size()); + + for (int n = 0; n < tex_from->images.size(); n++) { + texture_set_data(p_texture, tex_from->images[n], n); + } + + texture_free(p_by_texture); +} + +void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) { + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_COND(!texture); + ERR_FAIL_COND(texture->render_target); + + ERR_FAIL_COND(p_width <= 0 || p_width > 16384); + ERR_FAIL_COND(p_height <= 0 || p_height > 16384); + //real texture size is in alloc width and height + texture->width = p_width; + texture->height = p_height; +} + +void TextureStorage::texture_set_path(RID p_texture, const String &p_path) { + Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!texture); + + texture->path = p_path; +} + +String TextureStorage::texture_get_path(RID p_texture) const { + Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!texture, ""); + + return texture->path; +} + +void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { + Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!texture); + + texture->detect_3d = p_callback; + texture->detect_3d_ud = p_userdata; +} + +void TextureStorage::texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { + Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!texture); + + texture->detect_srgb = p_callback; + texture->detect_srgb_ud = p_userdata; +} + +void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { + Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!texture); + + texture->detect_normal = p_callback; + texture->detect_normal_ud = p_userdata; +} + +void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) { + List<RID> textures; + texture_owner.get_owned_list(&textures); + + for (List<RID>::Element *E = textures.front(); E; E = E->next()) { + Texture *t = texture_owner.get_or_null(E->get()); + if (!t) { + continue; + } + RS::TextureInfo tinfo; + tinfo.path = t->path; + tinfo.format = t->format; + tinfo.width = t->alloc_width; + tinfo.height = t->alloc_height; + tinfo.depth = 0; + tinfo.bytes = t->total_data_size; + r_info->push_back(tinfo); + } +} + +void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { + Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!texture); + + texture->redraw_if_visible = p_enable; +} + +Size2 TextureStorage::texture_size_with_proxy(RID p_texture) { + const Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!texture, Size2()); + if (texture->proxy) { + return Size2(texture->proxy->width, texture->proxy->height); + } else { + return Size2(texture->width, texture->height); + } +} + +// example use in 3.2 +// VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid); + +// p_proxy is the source (pre-existing) texture? +// and p_texture is the one that is being made into a proxy? +//This naming is confusing. Comments!!! + +// The naming of the parameters seemed to be reversed? +// The p_proxy is the source texture +// and p_texture is actually the proxy???? + +void TextureStorage::texture_set_proxy(RID p_texture, RID p_proxy) { + Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!texture); + + if (texture->proxy) { + texture->proxy->proxy_owners.erase(texture); + texture->proxy = nullptr; + } + + if (p_proxy.is_valid()) { + Texture *proxy = texture_owner.get_or_null(p_proxy); + ERR_FAIL_COND(!proxy); + ERR_FAIL_COND(proxy == texture); + proxy->proxy_owners.insert(texture); + texture->proxy = proxy; + } +} + +void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { + Config *config = Config::get_singleton(); + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_COND(!_is_main_thread()); + + ERR_FAIL_COND(!texture); + if (texture->target == GL_TEXTURE_3D) { + // Target is set to a 3D texture or array texture, exit early to avoid spamming errors + return; + } + ERR_FAIL_COND(!texture->active); + ERR_FAIL_COND(texture->render_target); + ERR_FAIL_COND(p_image.is_null()); + ERR_FAIL_COND(texture->format != p_image->get_format()); + + ERR_FAIL_COND(!p_image->get_width()); + ERR_FAIL_COND(!p_image->get_height()); + + // ERR_FAIL_COND(texture->type == RS::TEXTURE_TYPE_EXTERNAL); + + GLenum type; + GLenum format; + GLenum internal_format; + bool compressed = false; + + if (config->keep_original_textures && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) { + texture->images.write[p_layer] = p_image; + } + + // print_line("texture_set_data width " + itos (p_image->get_width()) + " height " + itos(p_image->get_height())); + + Image::Format real_format; + Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2); + + if (texture->resize_to_po2) { + if (p_image->is_compressed()) { + ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage."); + } + + if (img == p_image) { + img = img->duplicate(); + } + img->resize_to_po2(false); + } + + if (config->shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) { + texture->alloc_height = MAX(1, texture->alloc_height / 2); + texture->alloc_width = MAX(1, texture->alloc_width / 2); + + if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) { + img->shrink_x2(); + } else if (img->get_format() <= Image::FORMAT_RGBA8) { + img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR); + } + } + + GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D; + + texture->data_size = img->get_data().size(); + Vector<uint8_t> read = img->get_data(); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(texture->target, texture->tex_id); + + texture->ignore_mipmaps = compressed && !img->has_mipmaps(); + + // set filtering and repeat state + _texture_set_state_from_flags(texture); + + //set swizle for older format compatibility +#ifdef GLES_OVER_GL + switch (texture->format) { + case Image::FORMAT_L8: { + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); + + } break; + case Image::FORMAT_LA8: { + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN); + } break; + default: { + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); + glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); + + } break; + } +#endif + + int mipmaps = ((texture->flags & TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1; + + int w = img->get_width(); + int h = img->get_height(); + + int tsize = 0; + + for (int i = 0; i < mipmaps; i++) { + int size, ofs; + img->get_mipmap_offset_and_size(i, ofs, size); + + if (compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + + int bw = w; + int bh = h; + + glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); + } else { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if (texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING) { + glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); + } else { + glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); + } + } + + tsize += size; + + w = MAX(1, w >> 1); + h = MAX(1, h >> 1); + } + + // info.texture_mem -= texture->total_data_size; // TODO make this work again!! + texture->total_data_size = tsize; + // info.texture_mem += texture->total_data_size; // TODO make this work again!! + + // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem); + + texture->stored_cube_sides |= (1 << p_layer); + + if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != RenderingDevice::TEXTURE_TYPE_CUBE || texture->stored_cube_sides == (1 << 6) - 1)) { + //generate mipmaps if they were requested and the image does not contain them + glGenerateMipmap(texture->target); + } + + texture->mipmaps = mipmaps; +} + +void TextureStorage::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { + // TODO + ERR_PRINT("Not implemented (ask Karroffel to do it :p)"); +} + +/* +Ref<Image> TextureStorage::texture_get_data(RID p_texture, int p_layer) const { + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_COND_V(!texture, Ref<Image>()); + ERR_FAIL_COND_V(!texture->active, Ref<Image>()); + ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>()); + + if (texture->type == RS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) { + return texture->images[p_layer]; + } + +#ifdef GLES_OVER_GL + + Image::Format real_format; + GLenum gl_format; + GLenum gl_internal_format; + GLenum gl_type; + bool compressed; + _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false); + + PoolVector<uint8_t> data; + + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1); + + data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers + PoolVector<uint8_t>::Write wb = data.write(); + + glActiveTexture(GL_TEXTURE0); + + glBindTexture(texture->target, texture->tex_id); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + + for (int i = 0; i < texture->mipmaps; i++) { + int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i); + + if (texture->compressed) { + glPixelStorei(GL_PACK_ALIGNMENT, 4); + glGetCompressedTexImage(texture->target, i, &wb[ofs]); + } else { + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]); + } + } + + wb.release(); + + data.resize(data_size); + + Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1, real_format, data)); + + return Ref<Image>(img); +#else + + Image::Format real_format; + GLenum gl_format; + GLenum gl_internal_format; + GLenum gl_type; + bool compressed; + _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2); + + PoolVector<uint8_t> data; + + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); + + data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers + PoolVector<uint8_t>::Write wb = data.write(); + + GLuint temp_framebuffer; + glGenFramebuffers(1, &temp_framebuffer); + + GLuint temp_color_texture; + glGenTextures(1, &temp_color_texture); + + glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); + + glBindTexture(GL_TEXTURE_2D, temp_color_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); + + glDepthMask(GL_FALSE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + glDisable(GL_BLEND); + glDepthFunc(GL_LEQUAL); + glColorMask(1, 1, 1, 1); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, texture->tex_id); + + glViewport(0, 0, texture->alloc_width, texture->alloc_height); + + shaders.copy.bind(); + + glClearColor(0.0, 0.0, 0.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); + bind_quad_array(); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glBindBuffer(GL_ARRAY_BUFFER, 0); + + glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]); + + glDeleteTextures(1, &temp_color_texture); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glDeleteFramebuffers(1, &temp_framebuffer); + + wb.release(); + + data.resize(data_size); + + Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data)); + if (!texture->compressed) { + img->convert(real_format); + } + + return Ref<Image>(img); + +#endif +} +*/ + +void TextureStorage::texture_set_flags(RID p_texture, uint32_t p_flags) { + Texture *texture = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!texture); + + bool had_mipmaps = texture->flags & TEXTURE_FLAG_MIPMAPS; + + texture->flags = p_flags; + + glActiveTexture(GL_TEXTURE0); + glBindTexture(texture->target, texture->tex_id); + + // set filtering and repeat state + _texture_set_state_from_flags(texture); + + if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) { + if (!had_mipmaps && texture->mipmaps == 1) { + glGenerateMipmap(texture->target); + } + } +} + +uint32_t TextureStorage::texture_get_flags(RID p_texture) const { + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->flags; +} + +Image::Format TextureStorage::texture_get_format(RID p_texture) const { + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); + + return texture->format; +} + +RenderingDevice::TextureType TextureStorage::texture_get_type(RID p_texture) const { + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_COND_V(!texture, RenderingDevice::TEXTURE_TYPE_2D); + + return texture->type; +} + +uint32_t TextureStorage::texture_get_texid(RID p_texture) const { + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->tex_id; +} + +uint32_t TextureStorage::texture_get_width(RID p_texture) const { + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->width; +} + +uint32_t TextureStorage::texture_get_height(RID p_texture) const { + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->height; +} + +uint32_t TextureStorage::texture_get_depth(RID p_texture) const { + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->depth; +} + +void TextureStorage::texture_bind(RID p_texture, uint32_t p_texture_no) { + Texture *texture = texture_owner.get_or_null(p_texture); + + ERR_FAIL_COND(!texture); + + glActiveTexture(GL_TEXTURE0 + p_texture_no); + glBindTexture(texture->target, texture->tex_id); +} + +void TextureStorage::texture_set_shrink_all_x2_on_set_data(bool p_enable) { + Config::get_singleton()->shrink_textures_x2 = p_enable; +} + +RID TextureStorage::texture_create_radiance_cubemap(RID p_source, int p_resolution) const { + return RID(); +} + +void TextureStorage::textures_keep_original(bool p_enable) { + Config::get_singleton()->keep_original_textures = p_enable; +} + +#endif // GLES3_ENABLED diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h new file mode 100644 index 0000000000..7656cdf67e --- /dev/null +++ b/drivers/gles3/storage/texture_storage.h @@ -0,0 +1,389 @@ +/*************************************************************************/ +/* texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_STORAGE_GLES3_H +#define TEXTURE_STORAGE_GLES3_H + +#ifdef GLES3_ENABLED + +#include "canvas_texture_storage.h" +#include "config.h" +#include "core/os/os.h" +#include "core/templates/rid_owner.h" +#include "render_target_storage.h" +#include "servers/rendering/storage/texture_storage.h" + +namespace GLES3 { + +#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB +#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD +#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#define _EXT_ETC1_RGB8_OES 0x8D64 + +#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F + +#define _GL_TEXTURE_EXTERNAL_OES 0x8D65 + +#ifdef GLES_OVER_GL +#define _GL_HALF_FLOAT_OES 0x140B +#else +#define _GL_HALF_FLOAT_OES 0x8D61 +#endif + +#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define _RED_OES 0x1903 + +#define _DEPTH_COMPONENT24_OES 0x81A6 + +#ifndef GLES_OVER_GL +#define glClearDepth glClearDepthf +#endif //!GLES_OVER_GL + +enum OpenGLTextureFlags { + TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available + TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping + TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter + TEXTURE_FLAG_ANISOTROPIC_FILTER = 8, + TEXTURE_FLAG_CONVERT_TO_LINEAR = 16, + TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored + TEXTURE_FLAG_USED_FOR_STREAMING = 2048, + TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER +}; + +struct Texture { + RID self; + + Texture *proxy = nullptr; + Set<Texture *> proxy_owners; + + String path; + uint32_t flags; + int width, height, depth; + int alloc_width, alloc_height; + Image::Format format; + RenderingDevice::TextureType type; + + GLenum target; + GLenum gl_format_cache; + GLenum gl_internal_format_cache; + GLenum gl_type_cache; + + int data_size; + int total_data_size; + bool ignore_mipmaps; + + bool compressed; + + bool srgb; + + int mipmaps; + + bool resize_to_po2; + + bool active; + GLenum tex_id; + + uint16_t stored_cube_sides; + + RenderTarget *render_target = nullptr; + + Vector<Ref<Image>> images; + + bool redraw_if_visible; + + RS::TextureDetectCallback detect_3d; + void *detect_3d_ud = nullptr; + + RS::TextureDetectCallback detect_srgb; + void *detect_srgb_ud = nullptr; + + RS::TextureDetectCallback detect_normal; + void *detect_normal_ud = nullptr; + + CanvasTexture *canvas_texture = nullptr; + + // some silly opengl shenanigans where + // texture coords start from bottom left, means we need to draw render target textures upside down + // to be compatible with vulkan etc. + bool is_upside_down() const { + if (proxy) { + return proxy->is_upside_down(); + } + + return render_target != nullptr; + } + + Texture() { + create(); + } + + _ALWAYS_INLINE_ Texture *get_ptr() { + if (proxy) { + return proxy; //->get_ptr(); only one level of indirection, else not inlining possible. + } else { + return this; + } + } + + ~Texture() { + destroy(); + + if (tex_id != 0) { + glDeleteTextures(1, &tex_id); + } + } + + void copy_from(const Texture &o) { + proxy = o.proxy; + flags = o.flags; + width = o.width; + height = o.height; + alloc_width = o.alloc_width; + alloc_height = o.alloc_height; + format = o.format; + type = o.type; + target = o.target; + data_size = o.data_size; + total_data_size = o.total_data_size; + ignore_mipmaps = o.ignore_mipmaps; + compressed = o.compressed; + mipmaps = o.mipmaps; + resize_to_po2 = o.resize_to_po2; + active = o.active; + tex_id = o.tex_id; + stored_cube_sides = o.stored_cube_sides; + render_target = o.render_target; + redraw_if_visible = o.redraw_if_visible; + detect_3d = o.detect_3d; + detect_3d_ud = o.detect_3d_ud; + detect_srgb = o.detect_srgb; + detect_srgb_ud = o.detect_srgb_ud; + detect_normal = o.detect_normal; + detect_normal_ud = o.detect_normal_ud; + + images.clear(); + } + + void create() { + proxy = nullptr; + flags = 0; + width = 0; + height = 0; + alloc_width = 0; + alloc_height = 0; + format = Image::FORMAT_L8; + type = RenderingDevice::TEXTURE_TYPE_2D; + target = 0; + data_size = 0; + total_data_size = 0; + ignore_mipmaps = false; + compressed = false; + mipmaps = 0; + resize_to_po2 = false; + active = false; + tex_id = 0; + stored_cube_sides = 0; + render_target = nullptr; + redraw_if_visible = false; + detect_3d = nullptr; + detect_3d_ud = nullptr; + detect_srgb = nullptr; + detect_srgb_ud = nullptr; + detect_normal = nullptr; + detect_normal_ud = nullptr; + } + void destroy() { + images.clear(); + + for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) { + E->get()->proxy = nullptr; + } + + if (proxy) { + proxy->proxy_owners.erase(this); + } + } + + // texture state + void GLSetFilter(GLenum p_target, RS::CanvasItemTextureFilter p_filter) { + if (p_filter == state_filter) { + return; + } + state_filter = p_filter; + GLint pmin = GL_LINEAR; // param min + GLint pmag = GL_LINEAR; // param mag + switch (state_filter) { + default: { + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { + pmin = GL_LINEAR_MIPMAP_LINEAR; + pmag = GL_LINEAR; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { + pmin = GL_NEAREST; + pmag = GL_NEAREST; + } break; + case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { + pmin = GL_NEAREST_MIPMAP_NEAREST; + pmag = GL_NEAREST; + } break; + } + glTexParameteri(p_target, GL_TEXTURE_MIN_FILTER, pmin); + glTexParameteri(p_target, GL_TEXTURE_MAG_FILTER, pmag); + } + void GLSetRepeat(GLenum p_target, RS::CanvasItemTextureRepeat p_repeat) { + if (p_repeat == state_repeat) { + return; + } + state_repeat = p_repeat; + GLint prep = GL_CLAMP_TO_EDGE; // parameter repeat + switch (state_repeat) { + default: { + } break; + case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { + prep = GL_REPEAT; + } break; + case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { + prep = GL_MIRRORED_REPEAT; + } break; + } + glTexParameteri(p_target, GL_TEXTURE_WRAP_S, prep); + glTexParameteri(p_target, GL_TEXTURE_WRAP_T, prep); + } + +private: + RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; + RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; +}; + +class TextureStorage : public RendererTextureStorage { +private: + static TextureStorage *singleton; + + Thread::ID _main_thread_id = 0; + bool _is_main_thread(); + + mutable RID_PtrOwner<Texture> texture_owner; + + Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const; + void _texture_set_state_from_flags(Texture *p_tex); + + void texture_set_proxy(RID p_texture, RID p_proxy); + +public: + static TextureStorage *get_singleton(); + + TextureStorage(); + virtual ~TextureStorage(); + + Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); }; + bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }; + RID make_rid(Texture *p_texture) { return texture_owner.make_rid(p_texture); }; + + void set_main_thread_id(Thread::ID p_id); + + virtual bool can_create_resources_async() const override; + + RID texture_create(); + void _texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); + + virtual RID texture_allocate() override; + virtual void texture_free(RID p_rid) override; + + virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override; + virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override; + virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override; + virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent + + virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{}; + virtual void texture_proxy_update(RID p_proxy, RID p_base) override{}; + + //these two APIs can be used together or in combination with the others. + virtual void texture_2d_placeholder_initialize(RID p_texture) override; + virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override; + virtual void texture_3d_placeholder_initialize(RID p_texture) override; + + virtual Ref<Image> texture_2d_get(RID p_texture) const override; + virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }; + + virtual void texture_replace(RID p_texture, RID p_by_texture) override; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override; + + virtual void texture_set_path(RID p_texture, const String &p_path) override; + virtual String texture_get_path(RID p_texture) const override; + + virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override; + void texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata); + virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override; + virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{}; + + virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override; + + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override; + + virtual Size2 texture_size_with_proxy(RID p_proxy) override; + + void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); + void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0); + //Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const; + void texture_set_flags(RID p_texture, uint32_t p_flags); + uint32_t texture_get_flags(RID p_texture) const; + Image::Format texture_get_format(RID p_texture) const; + RenderingDevice::TextureType texture_get_type(RID p_texture) const; + uint32_t texture_get_texid(RID p_texture) const; + uint32_t texture_get_width(RID p_texture) const; + uint32_t texture_get_height(RID p_texture) const; + uint32_t texture_get_depth(RID p_texture) const; + void texture_bind(RID p_texture, uint32_t p_texture_no); + void texture_set_shrink_all_x2_on_set_data(bool p_enable); + RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const; + void textures_keep_original(bool p_enable); +}; + +} // namespace GLES3 + +#endif // !GLES3_ENABLED + +#endif // !TEXTURE_STORAGE_GLES3_H diff --git a/drivers/gles3/texture_loader_gles3.cpp b/drivers/gles3/texture_loader_gles3.cpp index f8d4cfdc61..8c8724686d 100644 --- a/drivers/gles3/texture_loader_gles3.cpp +++ b/drivers/gles3/texture_loader_gles3.cpp @@ -52,7 +52,7 @@ RES ResourceFormatGLES2Texture::load(const String &p_path, const String &p_origi uint8_t **row_p = memnew_arr(uint8_t *, height); for (unsigned int i = 0; i < height; i++) { - row_p[i] = 0; //No colors any more, I want them to turn black + row_p[i] = nullptr; // No colors any more, I want them to turn black. } memdelete_arr(row_p); |