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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp6
-rw-r--r--drivers/gles3/shaders/canvas.glsl10
2 files changed, 13 insertions, 3 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index d08f7ba7b6..eb1b2f84b4 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1128,6 +1128,12 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].tex = mm->texture;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
+ if (GLES3::MeshStorage::get_singleton()->multimesh_uses_colors(mm->multimesh)) {
+ state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
+ }
+ if (GLES3::MeshStorage::get_singleton()->multimesh_uses_custom_data(mm->multimesh)) {
+ state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
+ }
} else if (c->type == Item::Command::TYPE_PARTICLES) {
GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton();
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 1631c65385..8c7b52f379 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -162,9 +162,13 @@ void main() {
vec2 uv = uv_attrib;
#ifdef USE_INSTANCING
- vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y));
- color *= instance_color;
- instance_custom = vec4(unpackHalf2x16(instance_color_custom_data.z), unpackHalf2x16(instance_color_custom_data.w));
+ if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_COLORS)) {
+ vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y));
+ color *= instance_color;
+ }
+ if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
+ instance_custom = vec4(unpackHalf2x16(instance_color_custom_data.z), unpackHalf2x16(instance_color_custom_data.w));
+ }
#endif
#else