diff options
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/effects/copy_effects.h | 7 | ||||
-rw-r--r-- | drivers/gles3/environment/fog.h | 2 | ||||
-rw-r--r-- | drivers/gles3/environment/gi.h | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.h | 9 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.h | 6 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 24 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 22 | ||||
-rw-r--r-- | drivers/gles3/shader_gles3.h | 11 | ||||
-rw-r--r-- | drivers/gles3/storage/config.h | 2 | ||||
-rw-r--r-- | drivers/gles3/storage/light_storage.h | 4 | ||||
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 274 | ||||
-rw-r--r-- | drivers/gles3/storage/material_storage.h | 4 | ||||
-rw-r--r-- | drivers/gles3/storage/mesh_storage.h | 2 | ||||
-rw-r--r-- | drivers/gles3/storage/particles_storage.h | 2 | ||||
-rw-r--r-- | drivers/gles3/storage/texture_storage.h | 4 | ||||
-rw-r--r-- | drivers/gles3/storage/utilities.h | 2 |
17 files changed, 221 insertions, 158 deletions
diff --git a/drivers/gles3/effects/copy_effects.h b/drivers/gles3/effects/copy_effects.h index 1cf1ac9404..b863e76579 100644 --- a/drivers/gles3/effects/copy_effects.h +++ b/drivers/gles3/effects/copy_effects.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef COPY_GL_H -#define COPY_GL_H +#ifndef COPY_EFFECTS_GLES3_H +#define COPY_EFFECTS_GLES3_H #ifdef GLES3_ENABLED @@ -70,4 +70,5 @@ public: } //namespace GLES3 #endif // GLES3_ENABLED -#endif // !COPY_GL_H + +#endif // COPY_EFFECTS_GLES3_H diff --git a/drivers/gles3/environment/fog.h b/drivers/gles3/environment/fog.h index 22bf3bb017..350eb459cf 100644 --- a/drivers/gles3/environment/fog.h +++ b/drivers/gles3/environment/fog.h @@ -59,4 +59,4 @@ public: #endif // GLES3_ENABLED -#endif // !FOG_GLES3_H +#endif // FOG_GLES3_H diff --git a/drivers/gles3/environment/gi.h b/drivers/gles3/environment/gi.h index b633520784..7a0634f22b 100644 --- a/drivers/gles3/environment/gi.h +++ b/drivers/gles3/environment/gi.h @@ -93,4 +93,4 @@ public: #endif // GLES3_ENABLED -#endif // !GI_GLES3_H +#endif // GI_GLES3_H diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 82f7450bc2..a5dec393bb 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1217,7 +1217,7 @@ void RasterizerCanvasGLES3::reset_canvas() { void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) { } -void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) { +void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, Projection *p_xform_cache) { } void RasterizerCanvasGLES3::draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) { diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index caf649aaf6..f920e37130 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_CANVAS_OPENGL_H -#define RASTERIZER_CANVAS_OPENGL_H +#ifndef RASTERIZER_CANVAS_GLES3_H +#define RASTERIZER_CANVAS_GLES3_H #ifdef GLES3_ENABLED @@ -209,7 +209,7 @@ public: void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); void reset_canvas(); - void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); + void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, Projection *p_xform_cache); virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override; @@ -262,4 +262,5 @@ public: }; #endif // GLES3_ENABLED -#endif // RASTERIZER_CANVAS_OPENGL_H + +#endif // RASTERIZER_CANVAS_GLES3_H diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index e842b6d70c..97543af0d5 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_OPENGL_H -#define RASTERIZER_OPENGL_H +#ifndef RASTERIZER_GLES3_H +#define RASTERIZER_GLES3_H #ifdef GLES3_ENABLED @@ -112,4 +112,4 @@ public: #endif // GLES3_ENABLED -#endif +#endif // RASTERIZER_GLES3_H diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index eee303a2ca..969a9b2c42 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -715,7 +715,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() { dirty_sky_list = nullptr; } -void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) { +void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) { GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton(); GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); ERR_FAIL_COND(!p_env); @@ -861,7 +861,7 @@ void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, } } -void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform) { +void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform) { GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); ERR_FAIL_COND(!p_env); @@ -901,7 +901,7 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_p ERR_FAIL_COND(!shader_data); // Camera - CameraMatrix camera; + Projection camera; if (p_env->sky_custom_fov) { float near_plane = p_projection.get_z_near(); @@ -926,7 +926,7 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_p glDrawArrays(GL_TRIANGLES, 0, 3); } -void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform) { +void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform) { GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); ERR_FAIL_COND(!p_env); @@ -1008,9 +1008,9 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Camera Vector3(0, -1, 0) }; - CameraMatrix cm; + Projection cm; cm.set_perspective(90, 1, 0.01, 10.0); - CameraMatrix correction; + Projection correction; correction.set_depth_correction(true); cm = correction * cm; @@ -1345,7 +1345,7 @@ void RasterizerSceneGLES3::light_instance_set_aabb(RID p_light_instance, const A light_instance->aabb = p_aabb; } -void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { +void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { } void RasterizerSceneGLES3::light_instance_mark_visible(RID p_light_instance) { @@ -1608,9 +1608,9 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const // Needs to be called after _setup_lights so that directional_light_count is accurate. void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows) { - CameraMatrix correction; + Projection correction; correction.set_depth_correction(p_flip_y); - CameraMatrix projection = correction * p_render_data->cam_projection; + Projection projection = correction * p_render_data->cam_projection; //store camera into ubo GLES3::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix); GLES3::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix); @@ -2057,9 +2057,9 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * // setup sky if used for ambient, reflections, or background if (draw_sky || draw_sky_fog_only || env->reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || env->ambient_source == RS::ENV_AMBIENT_SOURCE_SKY) { RENDER_TIMESTAMP("Setup Sky"); - CameraMatrix projection = render_data.cam_projection; + Projection projection = render_data.cam_projection; if (render_data.reflection_probe.is_valid()) { - CameraMatrix correction; + Projection correction; correction.set_depth_correction(true); projection = correction * render_data.cam_projection; } @@ -2490,7 +2490,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, } } -void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { } void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) { diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index af47e2eab0..3ac8770228 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_SCENE_OPENGL_H -#define RASTERIZER_SCENE_OPENGL_H +#ifndef RASTERIZER_SCENE_GLES3_H +#define RASTERIZER_SCENE_GLES3_H #ifdef GLES3_ENABLED -#include "core/math/camera_matrix.h" +#include "core/math/projection.h" #include "core/templates/paged_allocator.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" @@ -96,13 +96,13 @@ struct RenderDataGLES3 { Transform3D cam_transform = Transform3D(); Transform3D inv_cam_transform = Transform3D(); - CameraMatrix cam_projection = CameraMatrix(); + Projection cam_projection = Projection(); bool cam_orthogonal = false; // For stereo rendering uint32_t view_count = 1; Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS]; - CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; + Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; float z_near = 0.0; float z_far = 0.0; @@ -729,12 +729,12 @@ protected: Sky *dirty_sky_list = nullptr; mutable RID_Owner<Sky, true> sky_owner; - void _setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); + void _setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); void _invalidate_sky(Sky *p_sky); void _update_dirty_skys(); - void _update_sky_radiance(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform); + void _update_sky_radiance(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform); void _filter_sky_radiance(Sky *p_sky, int p_base_layer); - void _draw_sky(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform); + void _draw_sky(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform); void _free_sky_data(Sky *p_sky); public: @@ -860,7 +860,7 @@ public: RID light_instance_create(RID p_light) override; void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; + void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; void light_instance_mark_visible(RID p_light_instance) override; _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { @@ -904,7 +904,7 @@ public: void voxel_gi_set_quality(RS::VoxelGIQuality) override; void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; - void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; + void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override; void set_scene_pass(uint64_t p_pass) override { @@ -947,4 +947,4 @@ public: #endif // GLES3_ENABLED -#endif // RASTERIZER_SCENE_OPENGL_H +#endif // RASTERIZER_SCENE_GLES3_H diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h index e1385669cd..2b72549b5b 100644 --- a/drivers/gles3/shader_gles3.h +++ b/drivers/gles3/shader_gles3.h @@ -28,10 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SHADER_OPENGL_H -#define SHADER_OPENGL_H +#ifndef SHADER_GLES3_H +#define SHADER_GLES3_H -#include "core/math/camera_matrix.h" +#include "core/math/projection.h" #include "core/os/mutex.h" #include "core/string/string_builder.h" #include "core/templates/hash_map.h" @@ -248,5 +248,6 @@ public: virtual ~ShaderGLES3(); }; -#endif // SHADER_OPENGL_H -#endif +#endif // GLES3_ENABLED + +#endif // SHADER_GLES3_H diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h index db76aa79fb..b83c83f425 100644 --- a/drivers/gles3/storage/config.h +++ b/drivers/gles3/storage/config.h @@ -90,4 +90,4 @@ public: #endif // GLES3_ENABLED -#endif // !CONFIG_GLES3_H +#endif // CONFIG_GLES3_H diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h index 575ab93eab..857a0261fa 100644 --- a/drivers/gles3/storage/light_storage.h +++ b/drivers/gles3/storage/light_storage.h @@ -342,6 +342,6 @@ public: } // namespace GLES3 -#endif // !GLES3_ENABLED +#endif // GLES3_ENABLED -#endif // !LIGHT_STORAGE_GLES3_H +#endif // LIGHT_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index ab92fe0d1a..11359c4e62 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -176,75 +176,98 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } } break; case ShaderLanguage::TYPE_IVEC2: { - Vector<int> iv = value; - int s = iv.size(); int32_t *gui = (int32_t *)data; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 2 * p_array_size; + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 2 * p_array_size; - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 2, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - } else { - gui[j] = 0; - gui[j + 1] = 0; + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 2, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored } - gui[j + 2] = 0; // ignored - gui[j + 3] = 0; // ignored + } else { + Vector2i v = value; + gui[0] = v.x; + gui[1] = v.y; } } break; case ShaderLanguage::TYPE_IVEC3: { - Vector<int> iv = value; - int s = iv.size(); int32_t *gui = (int32_t *)data; - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 3 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 3, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - gui[j + 2] = r[i + 2]; - } else { - gui[j] = 0; - gui[j + 1] = 0; - gui[j + 2] = 0; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + + if (p_array_size <= 0) { + p_array_size = 1; } - gui[j + 3] = 0; // ignored + int count = 3 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 3, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + gui[j + 2] = r[i + 2]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + } + gui[j + 3] = 0; // ignored + } + } else { + Vector3i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; } } break; case ShaderLanguage::TYPE_IVEC4: { - Vector<int> iv = value; - int s = iv.size(); int32_t *gui = (int32_t *)data; - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 4 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0; i < count; i += 4) { - if (i < s) { - gui[i] = r[i]; - gui[i + 1] = r[i + 1]; - gui[i + 2] = r[i + 2]; - gui[i + 3] = r[i + 3]; - } else { - gui[i] = 0; - gui[i + 1] = 0; - gui[i + 2] = 0; - gui[i + 3] = 0; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + + if (p_array_size <= 0) { + p_array_size = 1; } + int count = 4 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0; i < count; i += 4) { + if (i < s) { + gui[i] = r[i]; + gui[i + 1] = r[i + 1]; + gui[i + 2] = r[i + 2]; + gui[i + 3] = r[i + 3]; + } else { + gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + } + } + } else { + Vector4i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; } } break; case ShaderLanguage::TYPE_UINT: { @@ -271,75 +294,98 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } } break; case ShaderLanguage::TYPE_UVEC2: { - Vector<int> iv = value; - int s = iv.size(); uint32_t *gui = (uint32_t *)data; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 2 * p_array_size; + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 2 * p_array_size; - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 2, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - } else { - gui[j] = 0; - gui[j + 1] = 0; + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 2, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored } - gui[j + 2] = 0; // ignored - gui[j + 3] = 0; // ignored + } else { + Vector2i v = value; + gui[0] = v.x; + gui[1] = v.y; } } break; case ShaderLanguage::TYPE_UVEC3: { - Vector<int> iv = value; - int s = iv.size(); uint32_t *gui = (uint32_t *)data; - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 3 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 3, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - gui[j + 2] = r[i + 2]; - } else { - gui[j] = 0; - gui[j + 1] = 0; - gui[j + 2] = 0; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + + if (p_array_size <= 0) { + p_array_size = 1; } - gui[j + 3] = 0; // ignored + int count = 3 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 3, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + gui[j + 2] = r[i + 2]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + } + gui[j + 3] = 0; // ignored + } + } else { + Vector3i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; } } break; case ShaderLanguage::TYPE_UVEC4: { - Vector<int> iv = value; - int s = iv.size(); uint32_t *gui = (uint32_t *)data; - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 4 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0; i < count; i++) { - if (i < s) { - gui[i] = r[i]; - gui[i + 1] = r[i + 1]; - gui[i + 2] = r[i + 2]; - gui[i + 3] = r[i + 3]; - } else { - gui[i] = 0; - gui[i + 1] = 0; - gui[i + 2] = 0; - gui[i + 3] = 0; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + + if (p_array_size <= 0) { + p_array_size = 1; } + int count = 4 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0; i < count; i++) { + if (i < s) { + gui[i] = r[i]; + gui[i + 1] = r[i + 1]; + gui[i + 2] = r[i + 2]; + gui[i + 3] = r[i + 3]; + } else { + gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + } + } + } else { + Vector4i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; } } break; case ShaderLanguage::TYPE_FLOAT: { @@ -504,6 +550,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[1] = v.y; gui[2] = v.z; gui[3] = v.w; + } else if (value.get_type() == Variant::VECTOR4) { + Vector4 v = value; + + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; } else { Plane v = value; @@ -660,7 +713,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[i + 15] = 1; } } - } else { + } else if (value.get_type() == Variant::TRANSFORM3D) { Transform3D v = value; gui[0] = v.basis.rows[0][0]; gui[1] = v.basis.rows[1][0]; @@ -681,6 +734,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[13] = v.origin.y; gui[14] = v.origin.z; gui[15] = 1; + } else { + Projection v = value; + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + gui[i * 4 + j] = v.matrix[i][j]; + } + } } } break; default: { diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h index 0e96541250..91e1eee306 100644 --- a/drivers/gles3/storage/material_storage.h +++ b/drivers/gles3/storage/material_storage.h @@ -488,7 +488,7 @@ public: p_array[11] = 0; } - static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) { + static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { p_array[i * 4 + j] = p_mtx.matrix[i][j]; @@ -599,4 +599,4 @@ public: #endif // GLES3_ENABLED -#endif // !MATERIAL_STORAGE_GLES3_H +#endif // MATERIAL_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h index c51cd5dcd6..339380b3b0 100644 --- a/drivers/gles3/storage/mesh_storage.h +++ b/drivers/gles3/storage/mesh_storage.h @@ -543,4 +543,4 @@ public: #endif // GLES3_ENABLED -#endif // !MESH_STORAGE_GLES3_H +#endif // MESH_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/particles_storage.h b/drivers/gles3/storage/particles_storage.h index cf47ada5d5..84d1f94d8c 100644 --- a/drivers/gles3/storage/particles_storage.h +++ b/drivers/gles3/storage/particles_storage.h @@ -137,4 +137,4 @@ public: #endif // GLES3_ENABLED -#endif // !PARTICLES_STORAGE_GLES3_H +#endif // PARTICLES_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h index b5d5641086..77ec1da6f5 100644 --- a/drivers/gles3/storage/texture_storage.h +++ b/drivers/gles3/storage/texture_storage.h @@ -577,6 +577,6 @@ inline String TextureStorage::get_framebuffer_error(GLenum p_status) { } // namespace GLES3 -#endif // !GLES3_ENABLED +#endif // GLES3_ENABLED -#endif // !TEXTURE_STORAGE_GLES3_H +#endif // TEXTURE_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/utilities.h b/drivers/gles3/storage/utilities.h index 523033886c..e054f2f816 100644 --- a/drivers/gles3/storage/utilities.h +++ b/drivers/gles3/storage/utilities.h @@ -156,4 +156,4 @@ public: #endif // GLES3_ENABLED -#endif // !UTILITIES_GLES3_H +#endif // UTILITIES_GLES3_H |