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-rw-r--r--drivers/gles3/rasterizer_gles3.cpp23
-rw-r--r--drivers/gles3/rasterizer_gles3.h3
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp23
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h8
4 files changed, 21 insertions, 36 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 0d42635194..e4824695d5 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -136,28 +136,32 @@ typedef void (*DEBUGPROCARB)(GLenum source,
typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
-void RasterizerGLES3::initialize() {
-
- print_verbose("Using GLES3 video driver");
+Error RasterizerGLES3::is_viable() {
#ifdef GLAD_ENABLED
if (!gladLoadGL()) {
ERR_PRINT("Error initializing GLAD");
+ return ERR_UNAVAILABLE;
}
// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
#ifdef OPENGL_ENABLED // OpenGL 3.3 Core Profile required
- if (GLVersion.major < 3 && GLVersion.minor < 3) {
+ if (GLVersion.major < 3 || (GLVersion.major == 3 && GLVersion.minor < 3)) {
#else // OpenGL ES 3.0
if (GLVersion.major < 3) {
#endif
- ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 3.3 / OpenGL ES 3.0, sorry :(\n"
- "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
- OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 3.3 / OpenGL ES 3.0, sorry :(\n"
- "Godot Engine will self-destruct as soon as you acknowledge this error message.",
- "Fatal error: Insufficient OpenGL / GLES driver support");
+ return ERR_UNAVAILABLE;
}
+#endif // GLAD_ENABLED
+ return OK;
+}
+
+void RasterizerGLES3::initialize() {
+
+ print_verbose("Using GLES3 video driver");
+
+#ifdef GLAD_ENABLED
if (OS::get_singleton()->is_stdout_verbose()) {
if (GLAD_GL_ARB_debug_output) {
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
@@ -167,7 +171,6 @@ void RasterizerGLES3::initialize() {
print_line("OpenGL debugging not supported!");
}
}
-
#endif // GLAD_ENABLED
/* // For debugging
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index f4449ac0f9..0a264caf8f 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -62,9 +62,10 @@ public:
virtual void end_frame(bool p_swap_buffers);
virtual void finalize();
+ static Error is_viable();
static void make_current();
-
static void register_config();
+
RasterizerGLES3();
~RasterizerGLES3();
};
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 5ee6c28d83..0bb0e12b8e 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -667,7 +667,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
int mipmaps = 0;
while (width != 1 && height != 1) {
- glTexImage3D(texture->target, mipmaps, internal_format, width, height, depth, 0, format, type, NULL);
+ glTexImage3D(texture->target, 0, internal_format, width, height, depth, 0, format, type, NULL);
width = MAX(1, width / 2);
height = MAX(1, height / 2);
@@ -1029,11 +1029,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
PoolVector<uint8_t> data;
- int alloc_depth = MAX(texture->alloc_depth, 1);
-
- ERR_FAIL_COND_V(p_layer < 0 || p_layer >= alloc_depth, Ref<Image>());
-
- int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1 ? -1 : 0) * alloc_depth;
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1 ? -1 : 0);
data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
PoolVector<uint8_t>::Write wb = data.write();
@@ -1089,13 +1085,9 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
img_format = real_format;
}
- int slice_size = data_size / alloc_depth;
-
- if (p_layer) {
- memcpy(&wb[0], &wb[slice_size * p_layer], slice_size);
- }
+ wb = PoolVector<uint8_t>::Write();
- data.resize(slice_size);
+ data.resize(data_size);
Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, img_format, data));
@@ -1283,7 +1275,7 @@ void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info)
tinfo.format = t->format;
tinfo.width = t->alloc_width;
tinfo.height = t->alloc_height;
- tinfo.depth = t->alloc_depth;
+ tinfo.depth = 0;
tinfo.bytes = t->total_data_size;
r_info->push_back(tinfo);
}
@@ -1450,7 +1442,6 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
ctex->height = p_resolution;
ctex->alloc_width = p_resolution;
ctex->alloc_height = p_resolution;
- ctex->alloc_depth = 0;
ctex->format = use_float ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8;
ctex->target = GL_TEXTURE_CUBE_MAP;
ctex->gl_format_cache = format;
@@ -6473,7 +6464,6 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
Texture *tex = texture_owner.get(rt->texture);
tex->alloc_height = 0;
tex->alloc_width = 0;
- tex->alloc_depth = 0;
tex->width = 0;
tex->height = 0;
tex->active = false;
@@ -6587,7 +6577,6 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
tex->height = rt->height;
tex->alloc_height = rt->height;
tex->active = true;
- tex->alloc_depth = 0;
texture_set_flags(rt->texture, tex->flags);
}
@@ -6876,10 +6865,8 @@ RID RasterizerStorageGLES3::render_target_create() {
t->flags = 0;
t->width = 0;
t->height = 0;
- t->depth = 0;
t->alloc_height = 0;
t->alloc_width = 0;
- t->alloc_depth = 0;
t->format = Image::FORMAT_R8;
t->target = GL_TEXTURE_2D;
t->gl_format_cache = 0;
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 43b7d5fc99..b74dd77e26 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -294,13 +294,7 @@ public:
stored_cube_sides = 0;
ignore_mipmaps = false;
render_target = NULL;
- flags = 0;
- width = 0;
- height = 0;
- depth = 0;
- alloc_width = 0;
- alloc_height = 0;
- alloc_depth = 0;
+ flags = width = height = 0;
tex_id = 0;
data_size = 0;
format = Image::FORMAT_L8;