diff options
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 23 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.h | 3 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 23 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 8 |
4 files changed, 21 insertions, 36 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 0d42635194..e4824695d5 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -136,28 +136,32 @@ typedef void (*DEBUGPROCARB)(GLenum source, typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam); -void RasterizerGLES3::initialize() { - - print_verbose("Using GLES3 video driver"); +Error RasterizerGLES3::is_viable() { #ifdef GLAD_ENABLED if (!gladLoadGL()) { ERR_PRINT("Error initializing GLAD"); + return ERR_UNAVAILABLE; } // GLVersion seems to be used for both GL and GL ES, so we need different version checks for them #ifdef OPENGL_ENABLED // OpenGL 3.3 Core Profile required - if (GLVersion.major < 3 && GLVersion.minor < 3) { + if (GLVersion.major < 3 || (GLVersion.major == 3 && GLVersion.minor < 3)) { #else // OpenGL ES 3.0 if (GLVersion.major < 3) { #endif - ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 3.3 / OpenGL ES 3.0, sorry :(\n" - "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault."); - OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 3.3 / OpenGL ES 3.0, sorry :(\n" - "Godot Engine will self-destruct as soon as you acknowledge this error message.", - "Fatal error: Insufficient OpenGL / GLES driver support"); + return ERR_UNAVAILABLE; } +#endif // GLAD_ENABLED + return OK; +} + +void RasterizerGLES3::initialize() { + + print_verbose("Using GLES3 video driver"); + +#ifdef GLAD_ENABLED if (OS::get_singleton()->is_stdout_verbose()) { if (GLAD_GL_ARB_debug_output) { glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); @@ -167,7 +171,6 @@ void RasterizerGLES3::initialize() { print_line("OpenGL debugging not supported!"); } } - #endif // GLAD_ENABLED /* // For debugging diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index f4449ac0f9..0a264caf8f 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -62,9 +62,10 @@ public: virtual void end_frame(bool p_swap_buffers); virtual void finalize(); + static Error is_viable(); static void make_current(); - static void register_config(); + RasterizerGLES3(); ~RasterizerGLES3(); }; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 5ee6c28d83..0bb0e12b8e 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -667,7 +667,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ int mipmaps = 0; while (width != 1 && height != 1) { - glTexImage3D(texture->target, mipmaps, internal_format, width, height, depth, 0, format, type, NULL); + glTexImage3D(texture->target, 0, internal_format, width, height, depth, 0, format, type, NULL); width = MAX(1, width / 2); height = MAX(1, height / 2); @@ -1029,11 +1029,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) PoolVector<uint8_t> data; - int alloc_depth = MAX(texture->alloc_depth, 1); - - ERR_FAIL_COND_V(p_layer < 0 || p_layer >= alloc_depth, Ref<Image>()); - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1 ? -1 : 0) * alloc_depth; + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1 ? -1 : 0); data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers PoolVector<uint8_t>::Write wb = data.write(); @@ -1089,13 +1085,9 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) img_format = real_format; } - int slice_size = data_size / alloc_depth; - - if (p_layer) { - memcpy(&wb[0], &wb[slice_size * p_layer], slice_size); - } + wb = PoolVector<uint8_t>::Write(); - data.resize(slice_size); + data.resize(data_size); Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, img_format, data)); @@ -1283,7 +1275,7 @@ void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info) tinfo.format = t->format; tinfo.width = t->alloc_width; tinfo.height = t->alloc_height; - tinfo.depth = t->alloc_depth; + tinfo.depth = 0; tinfo.bytes = t->total_data_size; r_info->push_back(tinfo); } @@ -1450,7 +1442,6 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_ ctex->height = p_resolution; ctex->alloc_width = p_resolution; ctex->alloc_height = p_resolution; - ctex->alloc_depth = 0; ctex->format = use_float ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8; ctex->target = GL_TEXTURE_CUBE_MAP; ctex->gl_format_cache = format; @@ -6473,7 +6464,6 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { Texture *tex = texture_owner.get(rt->texture); tex->alloc_height = 0; tex->alloc_width = 0; - tex->alloc_depth = 0; tex->width = 0; tex->height = 0; tex->active = false; @@ -6587,7 +6577,6 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { tex->height = rt->height; tex->alloc_height = rt->height; tex->active = true; - tex->alloc_depth = 0; texture_set_flags(rt->texture, tex->flags); } @@ -6876,10 +6865,8 @@ RID RasterizerStorageGLES3::render_target_create() { t->flags = 0; t->width = 0; t->height = 0; - t->depth = 0; t->alloc_height = 0; t->alloc_width = 0; - t->alloc_depth = 0; t->format = Image::FORMAT_R8; t->target = GL_TEXTURE_2D; t->gl_format_cache = 0; diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 43b7d5fc99..b74dd77e26 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -294,13 +294,7 @@ public: stored_cube_sides = 0; ignore_mipmaps = false; render_target = NULL; - flags = 0; - width = 0; - height = 0; - depth = 0; - alloc_width = 0; - alloc_height = 0; - alloc_depth = 0; + flags = width = height = 0; tex_id = 0; data_size = 0; format = Image::FORMAT_L8; |