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-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h1
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp62
-rw-r--r--drivers/gles3/shader_compiler_gles3.h2
-rw-r--r--drivers/gles3/shaders/scene.glsl13
6 files changed, 44 insertions, 42 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 728b36ed6f..da6df7198d 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2230,7 +2230,7 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo
void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass, bool p_shadow_pass) {
- bool has_base_alpha = (p_material->shader->spatial.uses_alpha && !p_material->shader->spatial.uses_alpha_scissor) || p_material->shader->spatial.uses_screen_texture;
+ bool has_base_alpha = (p_material->shader->spatial.uses_alpha && !p_material->shader->spatial.uses_alpha_scissor) || p_material->shader->spatial.uses_screen_texture || p_material->shader->spatial.uses_depth_texture;
bool has_blend_alpha = p_material->shader->spatial.blend_mode != RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX;
bool has_alpha = has_base_alpha || has_blend_alpha;
@@ -2254,7 +2254,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
if (p_depth_pass) {
- if (has_blend_alpha || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))
+ if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))
return; //bye
if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index bf9539a26a..b63ebcba54 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1619,6 +1619,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
p_shader->spatial.uses_time = false;
p_shader->spatial.uses_vertex_lighting = false;
p_shader->spatial.uses_screen_texture = false;
+ p_shader->spatial.uses_depth_texture = false;
p_shader->spatial.uses_vertex = false;
p_shader->spatial.writes_modelview_or_projection = false;
p_shader->spatial.uses_world_coordinates = false;
@@ -1650,6 +1651,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss;
shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard;
shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture;
+ shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture;
shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time;
shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
@@ -6904,6 +6906,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
// delete the texture
GIProbe *gi_probe = gi_probe_owner.get(p_rid);
+ gi_probe->instance_remove_deps();
gi_probe_owner.free(p_rid);
memdelete(gi_probe);
@@ -6919,6 +6922,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
// delete the texture
LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get(p_rid);
+ lightmap_capture->instance_remove_deps();
gi_probe_owner.free(p_rid);
memdelete(lightmap_capture);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 42cb31a4fa..ef2b247266 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -473,6 +473,7 @@ public:
bool uses_discard;
bool uses_sss;
bool uses_screen_texture;
+ bool uses_depth_texture;
bool uses_time;
bool writes_modelview_or_projection;
bool uses_vertex_lighting;
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index ac43b3ce1b..875946f089 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -267,7 +267,7 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri
}
}
-String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions) {
+String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) {
String code;
@@ -407,7 +407,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
//code for functions
for (int i = 0; i < pnode->functions.size(); i++) {
SL::FunctionNode *fnode = pnode->functions[i].function;
- function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions);
+ function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
}
//place functions in actual code
@@ -455,7 +455,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
for (int i = 0; i < bnode->statements.size(); i++) {
- String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions);
+ String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) {
code += scode; //use directly
@@ -481,7 +481,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
declaration += _mkid(vdnode->declarations[i].name);
if (vdnode->declarations[i].initializer) {
declaration += "=";
- declaration += _dump_node_code(vdnode->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions);
+ declaration += _dump_node_code(vdnode->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
}
}
@@ -490,6 +490,10 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
case SL::Node::TYPE_VARIABLE: {
SL::VariableNode *vnode = (SL::VariableNode *)p_node;
+ if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) {
+ *p_actions.write_flag_pointers[vnode->name] = true;
+ }
+
if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) {
String define = p_default_actions.usage_defines[vnode->name];
if (define.begins_with("@")) {
@@ -540,24 +544,18 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
case SL::OP_ASSIGN_BIT_AND:
case SL::OP_ASSIGN_BIT_OR:
case SL::OP_ASSIGN_BIT_XOR:
- if (onode->arguments[0]->type == SL::Node::TYPE_VARIABLE) {
- SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0];
- if (p_actions.write_flag_pointers.has(vnode->name)) {
- *p_actions.write_flag_pointers[vnode->name] = true;
- }
- }
- code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions);
+ code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
break;
case SL::OP_BIT_INVERT:
case SL::OP_NEGATE:
case SL::OP_NOT:
case SL::OP_DECREMENT:
case SL::OP_INCREMENT:
- code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions);
+ code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
break;
case SL::OP_POST_DECREMENT:
case SL::OP_POST_INCREMENT:
- code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op);
+ code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op);
break;
case SL::OP_CALL:
case SL::OP_CONSTRUCT: {
@@ -584,31 +582,31 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
for (int i = 1; i < onode->arguments.size(); i++) {
if (i > 1)
code += ", ";
- code += _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions);
+ code += _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
}
code += ")";
} break;
case SL::OP_INDEX: {
- code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions);
+ code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "[";
- code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions);
+ code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "]";
} break;
case SL::OP_SELECT_IF: {
- code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions);
+ code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "?";
- code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions);
+ code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += ":";
- code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions);
+ code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
} break;
default: {
- code = "(" + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions) + ")";
+ code = "(" + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")";
break;
}
}
@@ -618,29 +616,29 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node;
if (cfnode->flow_op == SL::FLOW_OP_IF) {
- code += _mktab(p_level) + "if (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ")\n";
- code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions);
+ code += _mktab(p_level) + "if (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
+ code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
if (cfnode->blocks.size() == 2) {
code += _mktab(p_level) + "else\n";
- code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions);
+ code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
}
} else if (cfnode->flow_op == SL::FLOW_OP_WHILE) {
- code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ")\n";
- code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions);
+ code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
+ code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
} else if (cfnode->flow_op == SL::FLOW_OP_FOR) {
- String left = _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions);
- String middle = _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions);
- String right = _dump_node_code(cfnode->expressions[1], p_level, r_gen_code, p_actions, p_default_actions);
+ String left = _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ String middle = _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ String right = _dump_node_code(cfnode->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += _mktab(p_level) + "for (" + left + ";" + middle + ";" + right + ")\n";
- code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions);
+ code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
} else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
if (cfnode->expressions.size()) {
- code = "return " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ";";
+ code = "return " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ";";
} else {
code = "return;";
}
@@ -658,7 +656,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
} break;
case SL::Node::TYPE_MEMBER: {
SL::MemberNode *mnode = (SL::MemberNode *)p_node;
- code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions) + "." + mnode->name;
+ code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + "." + mnode->name;
} break;
}
@@ -694,7 +692,7 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code,
used_rmode_defines.clear();
used_flag_pointers.clear();
- _dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode]);
+ _dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode], false);
if (r_gen_code.uniform_total_size) { //uniforms used?
int md = sizeof(float) * 4;
diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h
index 44141c09f1..85e8e02b8e 100644
--- a/drivers/gles3/shader_compiler_gles3.h
+++ b/drivers/gles3/shader_compiler_gles3.h
@@ -78,7 +78,7 @@ private:
};
void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
- String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions);
+ String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning);
StringName current_func_name;
StringName vertex_name;
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 6427e3d967..1aa28d0fd5 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -445,8 +445,7 @@ VERTEX_SHADER_CODE
vtx.z=(distance/shadow_dual_paraboloid_render_zfar);
vtx.z=vtx.z * 2.0 - 1.0;
- vertex.xyz=vtx;
- vertex.w=1.0;
+ vertex_interp = vtx;
#else
@@ -1476,9 +1475,9 @@ void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds,vec
return;
}
- //vec3 blendv = probe_pos/bounds * 2.0 - 1.0;
- //float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z));
- float blend=1.0;
+ vec3 blendv = abs(probe_pos/bounds * 2.0 - 1.0);
+ float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z));
+ //float blend=1.0;
float max_distance = length(bounds);
@@ -1649,7 +1648,7 @@ void main() {
#if defined(ENABLE_NORMALMAP)
- vec3 normalmap = vec3(0.0);
+ vec3 normalmap = vec3(0.5);
#endif
float normaldepth=1.0;
@@ -2004,7 +2003,7 @@ FRAGMENT_SHADER_CODE
}
#ifndef USE_LIGHTMAP
if (ambient_accum.a>0.0) {
- ambient_light+=ambient_accum.rgb/ambient_accum.a;
+ ambient_light=ambient_accum.rgb/ambient_accum.a;
}
#endif