summaryrefslogtreecommitdiff
path: root/drivers/gles3
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp9
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp74
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h1
-rw-r--r--drivers/gles3/shaders/canvas.glsl19
4 files changed, 74 insertions, 29 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index f0932c2f80..0c6893d419 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -967,7 +967,6 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
//enable instancing
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, true);
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, true);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, true);
//reset shader and force rebind
state.using_texture_rect = true;
@@ -976,10 +975,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(particles_cmd->texture, particles_cmd->normal_map);
if (texture) {
- Size2 texpixel_size(1.0 / (texture->width / particles_cmd->h_frames), 1.0 / (texture->height / particles_cmd->v_frames));
+ Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
- } else {
- state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, Vector2(1.0, 1.0));
}
if (!particles->use_local_coords) {
@@ -993,9 +990,6 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform * inv_xf);
}
- state.canvas_shader.set_uniform(CanvasShaderGLES3::H_FRAMES, particles_cmd->h_frames);
- state.canvas_shader.set_uniform(CanvasShaderGLES3::V_FRAMES, particles_cmd->v_frames);
-
glBindVertexArray(data.particle_quad_array); //use particle quad array
glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); //bind particle buffer
@@ -1073,7 +1067,6 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, false);
state.using_texture_rect = true;
_set_texture_rect_mode(false);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 8a73804eec..c06ef805a6 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1116,8 +1116,78 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
return Ref<Image>(img);
#else
- ERR_EXPLAIN("Sorry, It's not possible to obtain images back in OpenGL ES");
- ERR_FAIL_V(Ref<Image>());
+ Image::Format real_format;
+ GLenum gl_format;
+ GLenum gl_internal_format;
+ GLenum gl_type;
+ bool compressed;
+ bool srgb;
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, srgb);
+
+ PoolVector<uint8_t> data;
+
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
+
+ data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ GLuint temp_framebuffer;
+ glGenFramebuffers(1, &temp_framebuffer);
+
+ GLuint temp_color_texture;
+ glGenTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
+
+ glBindTexture(GL_TEXTURE_2D, temp_color_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ print_line(itos(texture->alloc_width) + " xx " + itos(texture->alloc_height) + " -> " + itos(real_format));
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
+
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthFunc(GL_LEQUAL);
+ glColorMask(1, 1, 1, 1);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+
+ glViewport(0, 0, texture->alloc_width, texture->alloc_height);
+
+ shaders.copy.bind();
+
+ shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, !srgb);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBindVertexArray(resources.quadie_array);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glBindVertexArray(0);
+
+ glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]);
+
+ shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, false);
+
+ glDeleteTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteFramebuffers(1, &temp_framebuffer);
+
+ wb = PoolVector<uint8_t>::Write();
+
+ data.resize(data_size);
+
+ Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data));
+ if (!texture->compressed) {
+ img->convert(real_format);
+ }
+
+ return Ref<Image>(img);
#endif
}
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 8c26e09037..773b149e0b 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -449,6 +449,7 @@ public:
};
int light_mode;
+
bool uses_screen_texture;
bool uses_screen_uv;
bool uses_time;
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 8e8b693eb2..52746e0862 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -92,11 +92,6 @@ const bool at_light_pass = true;
const bool at_light_pass = false;
#endif
-#ifdef USE_PARTICLES
-uniform int h_frames;
-uniform int v_frames;
-#endif
-
#if defined(USE_MATERIAL)
/* clang-format off */
@@ -143,20 +138,6 @@ void main() {
highp vec4 outvec = vec4(vertex, 0.0, 1.0);
#endif
-#ifdef USE_PARTICLES
- //scale by texture size
- outvec.xy /= color_texpixel_size;
-
- //compute h and v frames and adjust UV interp for animation
- int total_frames = h_frames * v_frames;
- int frame = min(int(float(total_frames) * instance_custom.z), total_frames - 1);
- float frame_w = 1.0 / float(h_frames);
- float frame_h = 1.0 / float(v_frames);
- uv_interp.x = uv_interp.x * frame_w + frame_w * float(frame % h_frames);
- uv_interp.y = uv_interp.y * frame_h + frame_h * float(frame / h_frames);
-
-#endif
-
#define extra_matrix extra_matrix_instance
{