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-rw-r--r--drivers/gles3/shaders/scene.glsl3
-rw-r--r--drivers/gles3/storage/light_storage.h2
2 files changed, 3 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 951155e287..52ff70f746 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -690,7 +690,8 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif
#if defined(LIGHT_RIM_USED)
- float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
+ // Epsilon min to prevent pow(0, 0) singularity which results in undefined behavior.
+ float rim_light = pow(max(1e-4, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
diffuse_light += rim_light * rim * mix(vec3(1.0), albedo, rim_tint) * light_color;
#endif
}
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index a304b6a265..8b2bdaf872 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -113,7 +113,7 @@ struct ReflectionProbe {
Color ambient_color;
float ambient_color_energy = 1.0;
float max_distance = 0;
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 extents = Vector3(10, 10, 10);
Vector3 origin_offset;
bool interior = false;
bool box_projection = false;