diff options
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 7 | ||||
-rw-r--r-- | drivers/gles3/storage/config.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 2 |
3 files changed, 9 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index e09355e433..b35134dcfb 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -210,6 +210,9 @@ RasterizerGLES3::RasterizerGLES3() { #ifdef GLAD_ENABLED if (!gladLoadGL()) { ERR_PRINT("Error initializing GLAD"); + // FIXME this is an early return from a constructor. Any other code using this instance will crash or the finalizer will crash, because none of + // the members of this instance are initialized, so this just makes debugging harder. It should either crash here intentionally, + // or we need to actually test for this situation before constructing this. return; } #endif @@ -289,6 +292,9 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display // TODO: do we need a keep 3d linear option? + // Make sure we are drawing to the right context. + DisplayServer::get_singleton()->gl_window_make_current(p_screen); + if (rt->external.fbo != 0) { glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo); } else { @@ -296,6 +302,7 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display } glReadBuffer(GL_COLOR_ATTACHMENT0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); + // Flip content upside down to correct for coordinates. glBlitFramebuffer(0, 0, rt->size.x, rt->size.y, 0, p_screen_rect.size.y, p_screen_rect.size.x, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); } diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp index 369e523cc4..96f98a5ef2 100644 --- a/drivers/gles3/storage/config.cpp +++ b/drivers/gles3/storage/config.cpp @@ -44,7 +44,7 @@ Config::Config() { singleton = this; { - int max_extensions = 0; + GLint max_extensions = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions); for (int i = 0; i < max_extensions; i++) { const GLubyte *s = glGetStringi(GL_EXTENSIONS, i); diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index d14d26346c..bc9409425c 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -2547,7 +2547,7 @@ RS::ShaderNativeSourceCode MaterialStorage::shader_get_native_source_code(RID p_ /* MATERIAL API */ -void MaterialStorage::_material_queue_update(Material *material, bool p_uniform, bool p_texture) { +void MaterialStorage::_material_queue_update(GLES3::Material *material, bool p_uniform, bool p_texture) { material->uniform_dirty = material->uniform_dirty || p_uniform; material->texture_dirty = material->texture_dirty || p_texture; |