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-rw-r--r--drivers/gles3/shaders/subsurf_scattering.glsl25
1 files changed, 12 insertions, 13 deletions
diff --git a/drivers/gles3/shaders/subsurf_scattering.glsl b/drivers/gles3/shaders/subsurf_scattering.glsl
index 20c3b7473f..fc66d66198 100644
--- a/drivers/gles3/shaders/subsurf_scattering.glsl
+++ b/drivers/gles3/shaders/subsurf_scattering.glsl
@@ -82,18 +82,18 @@ QUALIFIER vec2 kernel[17] = vec2[](
const int kernel_size=11;
-QUALIFIER vec4 kernel[11] = vec4[](
- vec4(0.560479, 0.0),
- vec4(0.00471691, -2.0),
- vec4(0.0192831, -1.28),
- vec4(0.03639, -0.72),
- vec4(0.0821904, -0.32),
- vec4(0.0771802, -0.08),
- vec4(0.0771802, 0.08),
- vec4(0.0821904, 0.32),
- vec4(0.03639, 0.72),
- vec4(0.0192831, 1.28),
- vec4(0.00471691,2.0)
+QUALIFIER vec2 kernel[11] = vec2[](
+ vec2(0.560479, 0.0),
+ vec2(0.00471691, -2.0),
+ vec2(0.0192831, -1.28),
+ vec2(0.03639, -0.72),
+ vec2(0.0821904, -0.32),
+ vec2(0.0771802, -0.08),
+ vec2(0.0771802, 0.08),
+ vec2(0.0821904, 0.32),
+ vec2(0.03639, 0.72),
+ vec2(0.0192831, 1.28),
+ vec2(0.00471691,2.0)
);
#endif //USE_11_SAMPLES
@@ -190,4 +190,3 @@ void main() {
frag_color = base_color;
}
}
-