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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp21
1 files changed, 20 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 84f29facf4..5d62d2f5a0 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -576,6 +576,15 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
Rect2 src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * texpixel_size, rect->source.size * texpixel_size) : Rect2(0, 0, 1, 1);
Rect2 dst_rect = Rect2(rect->rect.position, rect->rect.size);
+ if (dst_rect.size.width < 0) {
+ dst_rect.position.x += dst_rect.size.width;
+ dst_rect.size.width *= -1;
+ }
+ if (dst_rect.size.height < 0) {
+ dst_rect.position.y += dst_rect.size.height;
+ dst_rect.size.height *= -1;
+ }
+
if (rect->flags & CANVAS_RECT_FLIP_H) {
src_rect.size.x *= -1;
}
@@ -602,8 +611,18 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
}
} else {
+ Rect2 dst_rect = Rect2(rect->rect.position, rect->rect.size);
- state.canvas_shader.set_uniform(CanvasShaderGLES3::DST_RECT, Color(rect->rect.position.x, rect->rect.position.y, rect->rect.size.x, rect->rect.size.y));
+ if (dst_rect.size.width < 0) {
+ dst_rect.position.x += dst_rect.size.width;
+ dst_rect.size.width *= -1;
+ }
+ if (dst_rect.size.height < 0) {
+ dst_rect.position.y += dst_rect.size.height;
+ dst_rect.size.height *= -1;
+ }
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y));
state.canvas_shader.set_uniform(CanvasShaderGLES3::SRC_RECT, Color(0, 0, 1, 1));
state.canvas_shader.set_uniform(CanvasShaderGLES3::CLIP_RECT_UV, false);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);