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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp23
1 files changed, 21 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 0839f930c9..309497c938 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -527,7 +527,9 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
_draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), NULL, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1);
#ifdef GLES_OVER_GL
glEnable(GL_LINE_SMOOTH);
- if (pline->lines.size()) {
+ if (pline->multiline) {
+ //needs to be different
+ } else {
_draw_generic(GL_LINE_LOOP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
}
glDisable(GL_LINE_SMOOTH);
@@ -538,7 +540,23 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (pline->antialiased)
glEnable(GL_LINE_SMOOTH);
#endif
- _draw_generic(GL_LINE_STRIP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
+
+ if (pline->multiline) {
+ int todo = pline->lines.size() / 2;
+ int max_per_call = data.polygon_buffer_size / (sizeof(real_t) * 4);
+ int offset = 0;
+
+ while (todo) {
+ int to_draw = MIN(max_per_call, todo);
+ _draw_generic(GL_LINES, to_draw * 2, &pline->lines.ptr()[offset], NULL, pline->line_colors.size() == 1 ? pline->line_colors.ptr() : &pline->line_colors.ptr()[offset], pline->line_colors.size() == 1);
+ todo -= to_draw;
+ offset += to_draw * 2;
+ }
+
+ } else {
+
+ _draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
+ }
#ifdef GLES_OVER_GL
if (pline->antialiased)
@@ -1705,6 +1723,7 @@ void RasterizerCanvasGLES3::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
glBufferData(GL_ARRAY_BUFFER, poly_size, NULL, GL_DYNAMIC_DRAW); //allocate max size
glBindBuffer(GL_ARRAY_BUFFER, 0);
+ data.polygon_buffer_size = poly_size;
//quad arrays
for (int i = 0; i < 4; i++) {