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-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 920c587f2b..24673c8755 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -634,14 +634,14 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
#ifndef GLES_OVER_GL
switch (p_format) {
- case Image::Format::FORMAT_RF:
- case Image::Format::FORMAT_RGF:
- case Image::Format::FORMAT_RGBF:
- case Image::Format::FORMAT_RGBAF:
- case Image::Format::FORMAT_RH:
- case Image::Format::FORMAT_RGH:
- case Image::Format::FORMAT_RGBH:
- case Image::Format::FORMAT_RGBAH: {
+ case Image::FORMAT_RF:
+ case Image::FORMAT_RGF:
+ case Image::FORMAT_RGBF:
+ case Image::FORMAT_RGBAF:
+ case Image::FORMAT_RH:
+ case Image::FORMAT_RGH:
+ case Image::FORMAT_RGBH:
+ case Image::FORMAT_RGBAH: {
if (!config.texture_float_linear_supported) {
// disable linear texture filtering when not supported for float format on some devices (issue #24295)
p_flags &= ~VS::TEXTURE_FLAG_FILTER;