diff options
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/effects/copy_effects.h | 7 | ||||
-rw-r--r-- | drivers/gles3/environment/fog.h | 2 | ||||
-rw-r--r-- | drivers/gles3/environment/gi.h | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.h | 9 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.h | 6 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 380 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 120 | ||||
-rw-r--r-- | drivers/gles3/shader_gles3.h | 11 | ||||
-rw-r--r-- | drivers/gles3/shaders/cubemap_filter.glsl | 88 | ||||
-rw-r--r-- | drivers/gles3/storage/config.h | 2 | ||||
-rw-r--r-- | drivers/gles3/storage/light_storage.h | 4 | ||||
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 328 | ||||
-rw-r--r-- | drivers/gles3/storage/material_storage.h | 6 | ||||
-rw-r--r-- | drivers/gles3/storage/mesh_storage.h | 2 | ||||
-rw-r--r-- | drivers/gles3/storage/particles_storage.h | 2 | ||||
-rw-r--r-- | drivers/gles3/storage/texture_storage.h | 4 | ||||
-rw-r--r-- | drivers/gles3/storage/utilities.h | 2 |
18 files changed, 436 insertions, 541 deletions
diff --git a/drivers/gles3/effects/copy_effects.h b/drivers/gles3/effects/copy_effects.h index 1cf1ac9404..b863e76579 100644 --- a/drivers/gles3/effects/copy_effects.h +++ b/drivers/gles3/effects/copy_effects.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef COPY_GL_H -#define COPY_GL_H +#ifndef COPY_EFFECTS_GLES3_H +#define COPY_EFFECTS_GLES3_H #ifdef GLES3_ENABLED @@ -70,4 +70,5 @@ public: } //namespace GLES3 #endif // GLES3_ENABLED -#endif // !COPY_GL_H + +#endif // COPY_EFFECTS_GLES3_H diff --git a/drivers/gles3/environment/fog.h b/drivers/gles3/environment/fog.h index 22bf3bb017..350eb459cf 100644 --- a/drivers/gles3/environment/fog.h +++ b/drivers/gles3/environment/fog.h @@ -59,4 +59,4 @@ public: #endif // GLES3_ENABLED -#endif // !FOG_GLES3_H +#endif // FOG_GLES3_H diff --git a/drivers/gles3/environment/gi.h b/drivers/gles3/environment/gi.h index b633520784..7a0634f22b 100644 --- a/drivers/gles3/environment/gi.h +++ b/drivers/gles3/environment/gi.h @@ -93,4 +93,4 @@ public: #endif // GLES3_ENABLED -#endif // !GI_GLES3_H +#endif // GI_GLES3_H diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 82f7450bc2..a5dec393bb 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1217,7 +1217,7 @@ void RasterizerCanvasGLES3::reset_canvas() { void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) { } -void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) { +void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, Projection *p_xform_cache) { } void RasterizerCanvasGLES3::draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) { diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index caf649aaf6..f920e37130 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_CANVAS_OPENGL_H -#define RASTERIZER_CANVAS_OPENGL_H +#ifndef RASTERIZER_CANVAS_GLES3_H +#define RASTERIZER_CANVAS_GLES3_H #ifdef GLES3_ENABLED @@ -209,7 +209,7 @@ public: void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); void reset_canvas(); - void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); + void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, Projection *p_xform_cache); virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override; @@ -262,4 +262,5 @@ public: }; #endif // GLES3_ENABLED -#endif // RASTERIZER_CANVAS_OPENGL_H + +#endif // RASTERIZER_CANVAS_GLES3_H diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index e842b6d70c..97543af0d5 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_OPENGL_H -#define RASTERIZER_OPENGL_H +#ifndef RASTERIZER_GLES3_H +#define RASTERIZER_GLES3_H #ifdef GLES3_ENABLED @@ -112,4 +112,4 @@ public: #endif // GLES3_ENABLED -#endif +#endif // RASTERIZER_GLES3_H diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index eee303a2ca..8e86141e77 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -43,11 +43,7 @@ uint64_t RasterizerSceneGLES3::auto_exposure_counter = 2; RasterizerSceneGLES3 *RasterizerSceneGLES3::singleton = nullptr; -RasterizerSceneGLES3 *RasterizerSceneGLES3::get_singleton() { - return singleton; -} - -RendererSceneRender::GeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) { +RenderGeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) { RS::InstanceType type = RSG::utilities->get_base_type(p_base); ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); @@ -57,176 +53,36 @@ RendererSceneRender::GeometryInstance *RasterizerSceneGLES3::geometry_instance_c ginstance->data->base = p_base; ginstance->data->base_type = type; - _geometry_instance_mark_dirty(ginstance); + ginstance->_mark_dirty(); return ginstance; } -void RasterizerSceneGLES3::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->skeleton = p_skeleton; - - _geometry_instance_mark_dirty(ginstance); - ginstance->data->dirty_dependencies = true; -} - -void RasterizerSceneGLES3::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->material_override = p_override; - - _geometry_instance_mark_dirty(ginstance); - ginstance->data->dirty_dependencies = true; -} - -void RasterizerSceneGLES3::geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->material_overlay = p_overlay; - - _geometry_instance_mark_dirty(ginstance); - ginstance->data->dirty_dependencies = true; -} - -void RasterizerSceneGLES3::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->surface_materials = p_materials; - - _geometry_instance_mark_dirty(ginstance); - ginstance->data->dirty_dependencies = true; -} - -void RasterizerSceneGLES3::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ERR_FAIL_COND(!ginstance); - ginstance->mesh_instance = p_mesh_instance; - - _geometry_instance_mark_dirty(ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->transform = p_transform; - ginstance->mirror = p_transform.basis.determinant() < 0; - ginstance->data->aabb = p_aabb; - ginstance->transformed_aabb = p_transformed_aabb; - - Vector3 model_scale_vec = p_transform.basis.get_scale_abs(); - // handle non uniform scale here - - float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z)); - float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z)); - ginstance->non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9; - - ginstance->lod_model_scale = max_scale; -} - -void RasterizerSceneGLES3::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->layer_mask = p_layer_mask; -} - -void RasterizerSceneGLES3::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->lod_bias = p_lod_bias; -} - -void RasterizerSceneGLES3::geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->force_alpha = CLAMP(1.0 - p_transparency, 0, 1); -} - -void RasterizerSceneGLES3::geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->fade_near = p_enable_near; - ginstance->fade_near_begin = p_near_begin; - ginstance->fade_near_end = p_near_end; - ginstance->fade_far = p_enable_far; - ginstance->fade_far_begin = p_far_begin; - ginstance->fade_far_end = p_far_end; -} - -void RasterizerSceneGLES3::geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->parent_fade_alpha = p_alpha; -} - -void RasterizerSceneGLES3::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->use_baked_light = p_enable; - - _geometry_instance_mark_dirty(ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->use_dynamic_gi = p_enable; - _geometry_instance_mark_dirty(ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->shader_parameters_offset = p_offset; - _geometry_instance_mark_dirty(ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->cast_double_sided_shadows = p_enable; - _geometry_instance_mark_dirty(ginstance); -} - uint32_t RasterizerSceneGLES3::geometry_instance_get_pair_mask() { return (1 << RS::INSTANCE_LIGHT); } -void RasterizerSceneGLES3::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - +void RasterizerSceneGLES3::GeometryInstanceGLES3::pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) { GLES3::Config *config = GLES3::Config::get_singleton(); - ginstance->omni_light_count = 0; - ginstance->spot_light_count = 0; - ginstance->omni_lights.clear(); - ginstance->spot_lights.clear(); + omni_light_count = 0; + spot_light_count = 0; + omni_lights.clear(); + spot_lights.clear(); for (uint32_t i = 0; i < p_light_instance_count; i++) { - RS::LightType type = light_instance_get_type(p_light_instances[i]); + RS::LightType type = RasterizerSceneGLES3::get_singleton()->light_instance_get_type(p_light_instances[i]); switch (type) { case RS::LIGHT_OMNI: { - if (ginstance->omni_light_count < (uint32_t)config->max_lights_per_object) { - ginstance->omni_lights.push_back(p_light_instances[i]); - ginstance->omni_light_count++; + if (omni_light_count < (uint32_t)config->max_lights_per_object) { + omni_lights.push_back(p_light_instances[i]); + omni_light_count++; } } break; case RS::LIGHT_SPOT: { - if (ginstance->spot_light_count < (uint32_t)config->max_lights_per_object) { - ginstance->spot_lights.push_back(p_light_instances[i]); - ginstance->spot_light_count++; + if (spot_light_count < (uint32_t)config->max_lights_per_object) { + spot_lights.push_back(p_light_instances[i]); + spot_light_count++; } } break; default: @@ -235,21 +91,7 @@ void RasterizerSceneGLES3::geometry_instance_pair_light_instances(GeometryInstan } } -void RasterizerSceneGLES3::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { -} - -void RasterizerSceneGLES3::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { -} - -void RasterizerSceneGLES3::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) { -} - -void RasterizerSceneGLES3::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_free(GeometryInstance *p_geometry_instance) { +void RasterizerSceneGLES3::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) { GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); GeometryInstanceSurface *surf = ginstance->surface_caches; @@ -262,24 +104,29 @@ void RasterizerSceneGLES3::geometry_instance_free(GeometryInstance *p_geometry_i geometry_instance_alloc.free(ginstance); } -void RasterizerSceneGLES3::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - if (ginstance->dirty_list_element.in_list()) { +void RasterizerSceneGLES3::GeometryInstanceGLES3::_mark_dirty() { + if (dirty_list_element.in_list()) { return; } //clear surface caches - GeometryInstanceSurface *surf = ginstance->surface_caches; + GeometryInstanceSurface *surf = surface_caches; while (surf) { GeometryInstanceSurface *next = surf->next; - geometry_instance_surface_alloc.free(surf); + RasterizerSceneGLES3::get_singleton()->geometry_instance_surface_alloc.free(surf); surf = next; } - ginstance->surface_caches = nullptr; + surface_caches = nullptr; + + RasterizerSceneGLES3::get_singleton()->geometry_instance_dirty_list.add(&dirty_list_element); +} + +void RasterizerSceneGLES3::GeometryInstanceGLES3::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { +} - geometry_instance_dirty_list.add(&ginstance->dirty_list_element); +void RasterizerSceneGLES3::GeometryInstanceGLES3::set_lightmap_capture(const Color *p_sh9) { } void RasterizerSceneGLES3::_update_dirty_geometry_instances() { @@ -295,7 +142,7 @@ void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::Dep case Dependency::DEPENDENCY_CHANGED_PARTICLES: case Dependency::DEPENDENCY_CHANGED_MULTIMESH: case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: { - static_cast<RasterizerSceneGLES3 *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); + static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); } break; case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata); @@ -310,7 +157,7 @@ void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::Dep } void RasterizerSceneGLES3::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) { - static_cast<RasterizerSceneGLES3 *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); + static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); } void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { @@ -467,7 +314,7 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface(GeometryInstanceGLES3 } } -void RasterizerSceneGLES3::_geometry_instance_update(GeometryInstance *p_geometry_instance) { +void RasterizerSceneGLES3::_geometry_instance_update(RenderGeometryInstance *p_geometry_instance) { GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton(); GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); @@ -650,8 +497,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() { while (sky) { if (sky->radiance == 0) { - sky->mipmap_count = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBA8) + 1; - + sky->mipmap_count = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBA8) - 2; // Left uninitialized, will attach a texture at render time glGenFramebuffers(1, &sky->radiance_framebuffer); @@ -715,7 +561,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() { dirty_sky_list = nullptr; } -void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) { +void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) { GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton(); GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); ERR_FAIL_COND(!p_env); @@ -861,7 +707,7 @@ void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, } } -void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform) { +void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform) { GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); ERR_FAIL_COND(!p_env); @@ -901,7 +747,7 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_p ERR_FAIL_COND(!shader_data); // Camera - CameraMatrix camera; + Projection camera; if (p_env->sky_custom_fov) { float near_plane = p_projection.get_z_near(); @@ -926,7 +772,7 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_p glDrawArrays(GL_TRIANGLES, 0, 3); } -void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform) { +void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform) { GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); ERR_FAIL_COND(!p_env); @@ -990,7 +836,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Camera int max_processing_layer = sky->mipmap_count; // Update radiance cubemap - if (sky->reflection_dirty && (sky->processing_layer >= max_processing_layer || update_single_frame)) { + if (sky->reflection_dirty && (sky->processing_layer > max_processing_layer || update_single_frame)) { static const Vector3 view_normals[6] = { Vector3(+1, 0, 0), Vector3(-1, 0, 0), @@ -1008,9 +854,9 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Camera Vector3(0, -1, 0) }; - CameraMatrix cm; + Projection cm; cm.set_perspective(90, 1, 0.01, 10.0); - CameraMatrix correction; + Projection correction; correction.set_depth_correction(true); cm = correction * cm; @@ -1034,7 +880,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Camera } if (update_single_frame) { - for (int i = 0; i < max_processing_layer; i++) { + for (int i = 0; i <= max_processing_layer; i++) { _filter_sky_radiance(sky, i); } } else { @@ -1044,13 +890,52 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Camera sky->reflection_dirty = false; } else { - if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) { + if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer <= max_processing_layer) { _filter_sky_radiance(sky, sky->processing_layer); sky->processing_layer++; } } } +// Helper functions for IBL filtering + +Vector3 importance_sample_GGX(Vector2 xi, float roughness4) { + // Compute distribution direction + float phi = 2.0 * Math_PI * xi.x; + float cos_theta = sqrt((1.0 - xi.y) / (1.0 + (roughness4 - 1.0) * xi.y)); + float sin_theta = sqrt(1.0 - cos_theta * cos_theta); + + // Convert to spherical direction + Vector3 half_vector; + half_vector.x = sin_theta * cos(phi); + half_vector.y = sin_theta * sin(phi); + half_vector.z = cos_theta; + + return half_vector; +} + +float distribution_GGX(float NdotH, float roughness4) { + float NdotH2 = NdotH * NdotH; + float denom = (NdotH2 * (roughness4 - 1.0) + 1.0); + denom = Math_PI * denom * denom; + + return roughness4 / denom; +} + +float radical_inverse_vdC(uint32_t bits) { + bits = (bits << 16) | (bits >> 16); + bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1); + bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2); + bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4); + bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8); + + return float(bits) * 2.3283064365386963e-10; +} + +Vector2 hammersley(uint32_t i, uint32_t N) { + return Vector2(float(i) / float(N), radical_inverse_vdC(i)); +} + void RasterizerSceneGLES3::_filter_sky_radiance(Sky *p_sky, int p_base_layer) { GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); @@ -1062,21 +947,60 @@ void RasterizerSceneGLES3::_filter_sky_radiance(Sky *p_sky, int p_base_layer) { if (p_base_layer == 0) { glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + // Copy over base layer without filtering. mode = CubemapFilterShaderGLES3::MODE_COPY; - - //Copy over base layer } - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, sky_globals.radical_inverse_vdc_cache_tex); int size = p_sky->radiance_size >> p_base_layer; glViewport(0, 0, size, size); glBindVertexArray(sky_globals.screen_triangle_array); material_storage->shaders.cubemap_filter_shader.version_bind_shader(scene_globals.cubemap_filter_shader_version, mode); - material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::SAMPLE_COUNT, sky_globals.ggx_samples, scene_globals.cubemap_filter_shader_version, mode); - material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::ROUGHNESS, float(p_base_layer) / (p_sky->mipmap_count - 1.0), scene_globals.cubemap_filter_shader_version, mode); - material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::FACE_SIZE, float(size), scene_globals.cubemap_filter_shader_version, mode); + + if (p_base_layer > 0) { + const uint32_t sample_counts[4] = { 1, sky_globals.ggx_samples / 4, sky_globals.ggx_samples / 2, sky_globals.ggx_samples }; + uint32_t sample_count = sample_counts[MIN(3, p_base_layer)]; + + float roughness = float(p_base_layer) / (p_sky->mipmap_count); + float roughness4 = roughness * roughness; + roughness4 *= roughness4; + + float solid_angle_texel = 4.0 * Math_PI / float(6 * size * size); + + LocalVector<float> sample_directions; + sample_directions.resize(4 * sample_count); + + uint32_t index = 0; + float weight = 0.0; + for (uint32_t i = 0; i < sample_count; i++) { + Vector2 xi = hammersley(i, sample_count); + Vector3 dir = importance_sample_GGX(xi, roughness4); + Vector3 light_vec = (2.0 * dir.z * dir - Vector3(0.0, 0.0, 1.0)); + + if (light_vec.z < 0.0) { + continue; + } + + sample_directions[index * 4] = light_vec.x; + sample_directions[index * 4 + 1] = light_vec.y; + sample_directions[index * 4 + 2] = light_vec.z; + + float D = distribution_GGX(dir.z, roughness4); + float pdf = D * dir.z / (4.0 * dir.z) + 0.0001; + + float solid_angle_sample = 1.0 / (float(sample_count) * pdf + 0.0001); + + float mip_level = MAX(0.5 * log2(solid_angle_sample / solid_angle_texel) + float(MAX(1, p_base_layer - 3)), 1.0); + + sample_directions[index * 4 + 3] = mip_level; + weight += light_vec.z; + index++; + } + + glUniform4fv(material_storage->shaders.cubemap_filter_shader.version_get_uniform(CubemapFilterShaderGLES3::SAMPLE_DIRECTIONS_MIP, scene_globals.cubemap_filter_shader_version, mode), sample_count, sample_directions.ptr()); + material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::WEIGHT, weight, scene_globals.cubemap_filter_shader_version, mode); + material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::SAMPLE_COUNT, index, scene_globals.cubemap_filter_shader_version, mode); + } for (int i = 0; i < 6; i++) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, p_sky->radiance, p_base_layer); @@ -1345,7 +1269,7 @@ void RasterizerSceneGLES3::light_instance_set_aabb(RID p_light_instance, const A light_instance->aabb = p_aabb; } -void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { +void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { } void RasterizerSceneGLES3::light_instance_mark_visible(RID p_light_instance) { @@ -1431,7 +1355,7 @@ bool RasterizerSceneGLES3::voxel_gi_needs_update(RID p_probe) const { return false; } -void RasterizerSceneGLES3::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) { +void RasterizerSceneGLES3::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) { } void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) { @@ -1608,9 +1532,9 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const // Needs to be called after _setup_lights so that directional_light_count is accurate. void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows) { - CameraMatrix correction; + Projection correction; correction.set_depth_correction(p_flip_y); - CameraMatrix projection = correction * p_render_data->cam_projection; + Projection projection = correction * p_render_data->cam_projection; //store camera into ubo GLES3::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix); GLES3::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix); @@ -1905,7 +1829,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b glBindBuffer(GL_UNIFORM_BUFFER, 0); } -void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { +void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); GLES3::Config *config = GLES3::Config::get_singleton(); RENDER_TIMESTAMP("Setup 3D Scene"); @@ -2057,9 +1981,9 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * // setup sky if used for ambient, reflections, or background if (draw_sky || draw_sky_fog_only || env->reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || env->ambient_source == RS::ENV_AMBIENT_SOURCE_SKY) { RENDER_TIMESTAMP("Setup Sky"); - CameraMatrix projection = render_data.cam_projection; + Projection projection = render_data.cam_projection; if (render_data.reflection_probe.is_valid()) { - CameraMatrix correction; + Projection correction; correction.set_depth_correction(true); projection = correction * render_data.cam_projection; } @@ -2490,10 +2414,10 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, } } -void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { } -void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) { +void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) { } void RasterizerSceneGLES3::set_time(double p_time, double p_step) { @@ -2749,8 +2673,12 @@ void fragment() { material_storage->shaders.sky_shader.initialize(global_defines); sky_globals.shader_default_version = material_storage->shaders.sky_shader.version_create(); material_storage->shaders.sky_shader.version_bind_shader(sky_globals.shader_default_version, SkyShaderGLES3::MODE_BACKGROUND); + } - material_storage->shaders.cubemap_filter_shader.initialize(); + { + String global_defines; + global_defines += "\n#define MAX_SAMPLE_COUNT " + itos(sky_globals.ggx_samples) + "\n"; + material_storage->shaders.cubemap_filter_shader.initialize(global_defines); scene_globals.cubemap_filter_shader_version = material_storage->shaders.cubemap_filter_shader.version_create(); material_storage->shaders.cubemap_filter_shader.version_bind_shader(scene_globals.cubemap_filter_shader_version, CubemapFilterShaderGLES3::MODE_DEFAULT); } @@ -2820,36 +2748,6 @@ void sky() { glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind } - // Radical inverse vdc cache texture used for cubemap filtering. - { - glGenTextures(1, &sky_globals.radical_inverse_vdc_cache_tex); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, sky_globals.radical_inverse_vdc_cache_tex); - - uint8_t radical_inverse[512]; - - for (uint32_t i = 0; i < 512; i++) { - uint32_t bits = i; - - bits = (bits << 16) | (bits >> 16); - bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1); - bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2); - bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4); - bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8); - - float value = float(bits) * 2.3283064365386963e-10; - radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255)); - } - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, 512, 1, 0, GL_RED, GL_UNSIGNED_BYTE, radical_inverse); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling - - glBindTexture(GL_TEXTURE_2D, 0); - } #ifdef GLES_OVER_GL glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS); #endif diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 4222743cec..18be216598 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_SCENE_OPENGL_H -#define RASTERIZER_SCENE_OPENGL_H +#ifndef RASTERIZER_SCENE_GLES3_H +#define RASTERIZER_SCENE_GLES3_H #ifdef GLES3_ENABLED -#include "core/math/camera_matrix.h" +#include "core/math/projection.h" #include "core/templates/paged_allocator.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" @@ -96,18 +96,18 @@ struct RenderDataGLES3 { Transform3D cam_transform = Transform3D(); Transform3D inv_cam_transform = Transform3D(); - CameraMatrix cam_projection = CameraMatrix(); + Projection cam_projection = Projection(); bool cam_orthogonal = false; // For stereo rendering uint32_t view_count = 1; Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS]; - CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; + Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; float z_near = 0.0; float z_far = 0.0; - const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr; + const PagedArray<RenderGeometryInstance *> *instances = nullptr; const PagedArray<RID> *lights = nullptr; const PagedArray<RID> *reflection_probes = nullptr; RID environment = RID(); @@ -210,7 +210,7 @@ private: mutable RID_Owner<LightInstance> light_instance_owner; - struct GeometryInstanceGLES3; + class GeometryInstanceGLES3; // Cached data for drawing surfaces struct GeometryInstanceSurface { @@ -265,33 +265,16 @@ private: GeometryInstanceGLES3 *owner = nullptr; }; - struct GeometryInstanceGLES3 : public GeometryInstance { + class GeometryInstanceGLES3 : public RenderGeometryInstanceBase { + public: //used during rendering - bool mirror = false; - bool non_uniform_scale = false; - float lod_bias = 0.0; - float lod_model_scale = 1.0; - AABB transformed_aabb; //needed for LOD - float depth = 0; - uint32_t flags_cache = 0; bool store_transform_cache = true; - int32_t shader_parameters_offset = -1; - uint32_t layer_mask = 1; int32_t instance_count = 0; - RID mesh_instance; bool can_sdfgi = false; bool using_projectors = false; bool using_softshadows = false; - bool fade_near = false; - float fade_near_begin = 0; - float fade_near_end = 0; - bool fade_far = false; - float fade_far_begin = 0; - float fade_far_end = 0; - float force_alpha = 1.0; - float parent_fade_alpha = 1.0; uint32_t omni_light_count = 0; LocalVector<RID> omni_lights; @@ -301,35 +284,22 @@ private: LocalVector<uint32_t> spot_light_gl_cache; //used during setup - uint32_t base_flags = 0; - Transform3D transform; GeometryInstanceSurface *surface_caches = nullptr; SelfList<GeometryInstanceGLES3> dirty_list_element; - struct Data { - //data used less often goes into regular heap - RID base; - RS::InstanceType base_type; - - RID skeleton; - Vector<RID> surface_materials; - RID material_override; - RID material_overlay; - AABB aabb; - - bool use_dynamic_gi = false; - bool use_baked_light = false; - bool cast_double_sided_shadows = false; - bool mirror = false; - bool dirty_dependencies = false; + GeometryInstanceGLES3() : + dirty_list_element(this) {} - DependencyTracker dependency_tracker; - }; + virtual void _mark_dirty() override; + virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; + virtual void set_lightmap_capture(const Color *p_sh9) override; - Data *data = nullptr; + virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override; + virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} + virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} + virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} - GeometryInstanceGLES3() : - dirty_list_element(this) {} + virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {} }; enum { @@ -357,8 +327,7 @@ private: void _geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); void _geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, RID p_mat_src, RID p_mesh); void _geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); - void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); - void _geometry_instance_update(GeometryInstance *p_geometry_instance); + void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance); void _update_dirty_geometry_instances(); struct SceneState { @@ -651,7 +620,6 @@ protected: RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; bool ssao_half_size = false; - bool ssao_using_half_size = false; float ssao_adaptive_target = 0.5; int ssao_blur_passes = 2; float ssao_fadeout_from = 50.0; @@ -730,44 +698,23 @@ protected: Sky *dirty_sky_list = nullptr; mutable RID_Owner<Sky, true> sky_owner; - void _setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); + void _setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); void _invalidate_sky(Sky *p_sky); void _update_dirty_skys(); - void _update_sky_radiance(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform); + void _update_sky_radiance(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform); void _filter_sky_radiance(Sky *p_sky, int p_base_layer); - void _draw_sky(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform); + void _draw_sky(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform); void _free_sky_data(Sky *p_sky); public: + static RasterizerSceneGLES3 *get_singleton() { return singleton; } + RasterizerCanvasGLES3 *canvas; - GeometryInstance *geometry_instance_create(RID p_base) override; - void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override; - void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override; - void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) override; - void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override; - void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override; - void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override; - void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override; - void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override; - void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override; - void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override; - void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override; - void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override; - void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override; - void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; - void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override; - void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override; - void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override; + RenderGeometryInstance *geometry_instance_create(RID p_base) override; + void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override; uint32_t geometry_instance_get_pair_mask() override; - void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override; - void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override; - void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override; - void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override; - void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override; - - void geometry_instance_free(GeometryInstance *p_geometry_instance) override; /* SHADOW ATLAS API */ @@ -861,7 +808,7 @@ public: RID light_instance_create(RID p_light) override; void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; + void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; void light_instance_mark_visible(RID p_light_instance) override; _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { @@ -900,13 +847,13 @@ public: RID voxel_gi_instance_create(RID p_voxel_gi) override; void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override; bool voxel_gi_needs_update(RID p_probe) const override; - void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override; + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override; void voxel_gi_set_quality(RS::VoxelGIQuality) override; - void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; - void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; - void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override; + void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; + void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; + void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override; void set_scene_pass(uint64_t p_pass) override { scene_pass = p_pass; @@ -941,11 +888,10 @@ public: void decals_set_filter(RS::DecalFilter p_filter) override; void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override; - static RasterizerSceneGLES3 *get_singleton(); RasterizerSceneGLES3(); ~RasterizerSceneGLES3(); }; #endif // GLES3_ENABLED -#endif // RASTERIZER_SCENE_OPENGL_H +#endif // RASTERIZER_SCENE_GLES3_H diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h index e1385669cd..2b72549b5b 100644 --- a/drivers/gles3/shader_gles3.h +++ b/drivers/gles3/shader_gles3.h @@ -28,10 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SHADER_OPENGL_H -#define SHADER_OPENGL_H +#ifndef SHADER_GLES3_H +#define SHADER_GLES3_H -#include "core/math/camera_matrix.h" +#include "core/math/projection.h" #include "core/os/mutex.h" #include "core/string/string_builder.h" #include "core/templates/hash_map.h" @@ -248,5 +248,6 @@ public: virtual ~ShaderGLES3(); }; -#endif // SHADER_OPENGL_H -#endif +#endif // GLES3_ENABLED + +#endif // SHADER_GLES3_H diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl index ebf0c08ec4..57f0d7d0b8 100644 --- a/drivers/gles3/shaders/cubemap_filter.glsl +++ b/drivers/gles3/shaders/cubemap_filter.glsl @@ -29,19 +29,15 @@ uniform samplerCube source_cube; //texunit:0 /* clang-format on */ uniform int face_id; -uniform float roughness; -uniform float face_size; -uniform int sample_count; -//Todo, profile on low end hardware to see if fixed loop is faster -#ifdef USE_FIXED_SAMPLES -#define FIXED_SAMPLE_COUNT 32 +#ifndef MODE_DIRECT_WRITE +uniform int sample_count; +uniform vec4 sample_directions_mip[MAX_SAMPLE_COUNT]; +uniform float weight; #endif in highp vec2 uv_interp; -uniform sampler2D radical_inverse_vdc_cache; // texunit:1 - layout(location = 0) out vec4 frag_color; #define M_PI 3.14159265359 @@ -93,48 +89,6 @@ vec3 texelCoordToVec(vec2 uv, int faceID) { return normalize(result); } -vec3 ImportanceSampleGGX(vec2 xi, float roughness4) { - // Compute distribution direction - float Phi = 2.0 * M_PI * xi.x; - float CosTheta = sqrt((1.0 - xi.y) / (1.0 + (roughness4 - 1.0) * xi.y)); - float SinTheta = sqrt(1.0 - CosTheta * CosTheta); - - // Convert to spherical direction - vec3 H; - H.x = SinTheta * cos(Phi); - H.y = SinTheta * sin(Phi); - H.z = CosTheta; - - return H; -} - -float DistributionGGX(float NdotH, float roughness4) { - float NdotH2 = NdotH * NdotH; - float denom = (NdotH2 * (roughness4 - 1.0) + 1.0); - denom = M_PI * denom * denom; - - return roughness4 / denom; -} - -// https://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html -float GGX(float NdotV, float a) { - float k = a / 2.0; - return NdotV / (NdotV * (1.0 - k) + k); -} - -// https://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html -float G_Smith(float a, float nDotV, float nDotL) { - return GGX(nDotL, a * a) * GGX(nDotV, a * a); -} - -float radical_inverse_VdC(int i) { - return texture(radical_inverse_vdc_cache, vec2(float(i) / 512.0, 0.0)).x; -} - -vec2 Hammersley(int i, int N) { - return vec2(float(i) / float(N), radical_inverse_VdC(i)); -} - void main() { vec3 color = vec3(0.0); vec2 uv = uv_interp; @@ -145,9 +99,6 @@ void main() { #else vec4 sum = vec4(0.0); - float solid_angle_texel = 4.0 * M_PI / (6.0 * face_size * face_size); - float roughness2 = roughness * roughness; - float roughness4 = roughness2 * roughness2; vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); mat3 T; T[0] = normalize(cross(UpVector, N)); @@ -155,32 +106,15 @@ void main() { T[2] = N; for (int sample_num = 0; sample_num < sample_count; sample_num++) { - vec2 xi = Hammersley(sample_num, sample_count); - - vec3 H = T * ImportanceSampleGGX(xi, roughness4); - float NdotH = dot(N, H); - vec3 L = (2.0 * NdotH * H - N); - - float NdotL = clamp(dot(N, L), 0.0, 1.0); - - if (NdotL > 0.0) { - float D = DistributionGGX(NdotH, roughness4); - float pdf = D * NdotH / (4.0 * NdotH) + 0.0001; - - float solid_angle_sample = 1.0 / (float(sample_count) * pdf + 0.0001); - - float mipLevel = roughness == 0.0 ? 0.0 : 0.5 * log2(solid_angle_sample / solid_angle_texel); - - vec3 val = textureLod(source_cube, L, mipLevel).rgb; - // Mix using linear - val = srgb_to_linear(val); - - sum.rgb += val * NdotL; - sum.a += NdotL; - } + vec4 sample = sample_directions_mip[sample_num]; + vec3 L = T * sample.xyz; + vec3 val = textureLod(source_cube, L, sample.w).rgb; + // Mix using linear + val = srgb_to_linear(val); + sum.rgb += val * sample.z; } - sum /= sum.a; + sum /= weight; sum.rgb = linear_to_srgb(sum.rgb); frag_color = vec4(sum.rgb, 1.0); diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h index db76aa79fb..b83c83f425 100644 --- a/drivers/gles3/storage/config.h +++ b/drivers/gles3/storage/config.h @@ -90,4 +90,4 @@ public: #endif // GLES3_ENABLED -#endif // !CONFIG_GLES3_H +#endif // CONFIG_GLES3_H diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h index 575ab93eab..857a0261fa 100644 --- a/drivers/gles3/storage/light_storage.h +++ b/drivers/gles3/storage/light_storage.h @@ -342,6 +342,6 @@ public: } // namespace GLES3 -#endif // !GLES3_ENABLED +#endif // GLES3_ENABLED -#endif // !LIGHT_STORAGE_GLES3_H +#endif // LIGHT_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 8a8d79b3f7..4cd8dd0b14 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -176,75 +176,98 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } } break; case ShaderLanguage::TYPE_IVEC2: { - Vector<int> iv = value; - int s = iv.size(); int32_t *gui = (int32_t *)data; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 2 * p_array_size; + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 2 * p_array_size; - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 2, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - } else { - gui[j] = 0; - gui[j + 1] = 0; + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 2, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored } - gui[j + 2] = 0; // ignored - gui[j + 3] = 0; // ignored + } else { + Vector2i v = value; + gui[0] = v.x; + gui[1] = v.y; } } break; case ShaderLanguage::TYPE_IVEC3: { - Vector<int> iv = value; - int s = iv.size(); int32_t *gui = (int32_t *)data; - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 3 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 3, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - gui[j + 2] = r[i + 2]; - } else { - gui[j] = 0; - gui[j + 1] = 0; - gui[j + 2] = 0; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 3 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 3, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + gui[j + 2] = r[i + 2]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + } + gui[j + 3] = 0; // ignored } - gui[j + 3] = 0; // ignored + } else { + Vector3i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; } } break; case ShaderLanguage::TYPE_IVEC4: { - Vector<int> iv = value; - int s = iv.size(); int32_t *gui = (int32_t *)data; - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 4 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0; i < count; i += 4) { - if (i < s) { - gui[i] = r[i]; - gui[i + 1] = r[i + 1]; - gui[i + 2] = r[i + 2]; - gui[i + 3] = r[i + 3]; - } else { - gui[i] = 0; - gui[i + 1] = 0; - gui[i + 2] = 0; - gui[i + 3] = 0; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + + if (p_array_size <= 0) { + p_array_size = 1; } + int count = 4 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0; i < count; i += 4) { + if (i < s) { + gui[i] = r[i]; + gui[i + 1] = r[i + 1]; + gui[i + 2] = r[i + 2]; + gui[i + 3] = r[i + 3]; + } else { + gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + } + } + } else { + Vector4i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; } } break; case ShaderLanguage::TYPE_UINT: { @@ -271,75 +294,98 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } } break; case ShaderLanguage::TYPE_UVEC2: { - Vector<int> iv = value; - int s = iv.size(); uint32_t *gui = (uint32_t *)data; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 2 * p_array_size; + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 2 * p_array_size; - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 2, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - } else { - gui[j] = 0; - gui[j + 1] = 0; + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 2, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored } - gui[j + 2] = 0; // ignored - gui[j + 3] = 0; // ignored + } else { + Vector2i v = value; + gui[0] = v.x; + gui[1] = v.y; } } break; case ShaderLanguage::TYPE_UVEC3: { - Vector<int> iv = value; - int s = iv.size(); uint32_t *gui = (uint32_t *)data; - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 3 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 3, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - gui[j + 2] = r[i + 2]; - } else { - gui[j] = 0; - gui[j + 1] = 0; - gui[j + 2] = 0; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + + if (p_array_size <= 0) { + p_array_size = 1; } - gui[j + 3] = 0; // ignored + int count = 3 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 3, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + gui[j + 2] = r[i + 2]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + } + gui[j + 3] = 0; // ignored + } + } else { + Vector3i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; } } break; case ShaderLanguage::TYPE_UVEC4: { - Vector<int> iv = value; - int s = iv.size(); uint32_t *gui = (uint32_t *)data; - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 4 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0; i < count; i++) { - if (i < s) { - gui[i] = r[i]; - gui[i + 1] = r[i + 1]; - gui[i + 2] = r[i + 2]; - gui[i + 3] = r[i + 3]; - } else { - gui[i] = 0; - gui[i + 1] = 0; - gui[i + 2] = 0; - gui[i + 3] = 0; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); + + if (p_array_size <= 0) { + p_array_size = 1; } + int count = 4 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0; i < count; i++) { + if (i < s) { + gui[i] = r[i]; + gui[i + 1] = r[i + 1]; + gui[i + 2] = r[i + 2]; + gui[i + 3] = r[i + 3]; + } else { + gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + } + } + } else { + Vector4i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; } } break; case ShaderLanguage::TYPE_FLOAT: { @@ -504,6 +550,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[1] = v.y; gui[2] = v.z; gui[3] = v.w; + } else if (value.get_type() == Variant::VECTOR4) { + Vector4 v = value; + + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; } else { Plane v = value; @@ -660,7 +713,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[i + 15] = 1; } } - } else { + } else if (value.get_type() == Variant::TRANSFORM3D) { Transform3D v = value; gui[0] = v.basis.rows[0][0]; gui[1] = v.basis.rows[1][0]; @@ -681,6 +734,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[13] = v.origin.y; gui[14] = v.origin.z; gui[15] = 1; + } else { + Projection v = value; + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + gui[i * 4 + j] = v.matrix[i][j]; + } + } } } break; default: { @@ -1458,7 +1518,7 @@ MaterialStorage::MaterialStorage() { actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; actions.renames["DEPTH"] = "gl_FragDepth"; actions.renames["OUTPUT_IS_SRGB"] = "true"; - actions.renames["FOG"] = "custom_fog"; + actions.renames["FOG"] = "fog"; actions.renames["RADIANCE"] = "custom_radiance"; actions.renames["IRRADIANCE"] = "custom_irradiance"; actions.renames["BONE_INDICES"] = "bone_attrib"; @@ -2462,6 +2522,13 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { } } +void MaterialStorage::shader_set_path_hint(RID p_shader, const String &p_path) { + GLES3::Shader *shader = shader_owner.get_or_null(p_shader); + ERR_FAIL_COND(!shader); + + shader->path_hint = p_path; +} + String MaterialStorage::shader_get_code(RID p_shader) const { const GLES3::Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, String()); @@ -2833,7 +2900,22 @@ void CanvasShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { } } + String last_group; for (const KeyValue<int, StringName> &E : order) { + String group = uniforms[E.value].group; + if (!uniforms[E.value].subgroup.is_empty()) { + group += "::" + uniforms[E.value].subgroup; + } + + if (group != last_group) { + PropertyInfo pi; + pi.usage = PROPERTY_USAGE_GROUP; + pi.name = group; + p_param_list->push_back(pi); + + last_group = group; + } + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); pi.name = E.value; p_param_list->push_back(pi); @@ -3056,7 +3138,22 @@ void SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { } } + String last_group; for (const KeyValue<int, StringName> &E : order) { + String group = uniforms[E.value].group; + if (!uniforms[E.value].subgroup.is_empty()) { + group += "::" + uniforms[E.value].subgroup; + } + + if (group != last_group) { + PropertyInfo pi; + pi.usage = PROPERTY_USAGE_GROUP; + pi.name = group; + p_param_list->push_back(pi); + + last_group = group; + } + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); pi.name = E.value; p_param_list->push_back(pi); @@ -3366,7 +3463,22 @@ void SceneShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { } } + String last_group; for (const KeyValue<int, StringName> &E : order) { + String group = uniforms[E.value].group; + if (!uniforms[E.value].subgroup.is_empty()) { + group += "::" + uniforms[E.value].subgroup; + } + + if (group != last_group) { + PropertyInfo pi; + pi.usage = PROPERTY_USAGE_GROUP; + pi.name = group; + p_param_list->push_back(pi); + + last_group = group; + } + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); pi.name = E.value; p_param_list->push_back(pi); diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h index 6ad277c2b9..91e1eee306 100644 --- a/drivers/gles3/storage/material_storage.h +++ b/drivers/gles3/storage/material_storage.h @@ -73,6 +73,7 @@ struct Material; struct Shader { ShaderData *data = nullptr; String code; + String path_hint; RS::ShaderMode mode; HashMap<StringName, HashMap<int, RID>> default_texture_parameter; HashSet<Material *> owners; @@ -487,7 +488,7 @@ public: p_array[11] = 0; } - static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) { + static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { p_array[i * 4 + j] = p_mtx.matrix[i][j]; @@ -542,6 +543,7 @@ public: virtual void shader_free(RID p_rid) override; virtual void shader_set_code(RID p_shader, const String &p_code) override; + virtual void shader_set_path_hint(RID p_shader, const String &p_path) override; virtual String shader_get_code(RID p_shader) const override; virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override; @@ -597,4 +599,4 @@ public: #endif // GLES3_ENABLED -#endif // !MATERIAL_STORAGE_GLES3_H +#endif // MATERIAL_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h index c51cd5dcd6..339380b3b0 100644 --- a/drivers/gles3/storage/mesh_storage.h +++ b/drivers/gles3/storage/mesh_storage.h @@ -543,4 +543,4 @@ public: #endif // GLES3_ENABLED -#endif // !MESH_STORAGE_GLES3_H +#endif // MESH_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/particles_storage.h b/drivers/gles3/storage/particles_storage.h index cf47ada5d5..84d1f94d8c 100644 --- a/drivers/gles3/storage/particles_storage.h +++ b/drivers/gles3/storage/particles_storage.h @@ -137,4 +137,4 @@ public: #endif // GLES3_ENABLED -#endif // !PARTICLES_STORAGE_GLES3_H +#endif // PARTICLES_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h index b5d5641086..77ec1da6f5 100644 --- a/drivers/gles3/storage/texture_storage.h +++ b/drivers/gles3/storage/texture_storage.h @@ -577,6 +577,6 @@ inline String TextureStorage::get_framebuffer_error(GLenum p_status) { } // namespace GLES3 -#endif // !GLES3_ENABLED +#endif // GLES3_ENABLED -#endif // !TEXTURE_STORAGE_GLES3_H +#endif // TEXTURE_STORAGE_GLES3_H diff --git a/drivers/gles3/storage/utilities.h b/drivers/gles3/storage/utilities.h index 523033886c..e054f2f816 100644 --- a/drivers/gles3/storage/utilities.h +++ b/drivers/gles3/storage/utilities.h @@ -156,4 +156,4 @@ public: #endif // GLES3_ENABLED -#endif // !UTILITIES_GLES3_H +#endif // UTILITIES_GLES3_H |