summaryrefslogtreecommitdiff
path: root/drivers/gles3
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h5
-rw-r--r--drivers/gles3/shaders/scene.glsl16
-rw-r--r--drivers/gles3/storage/material_storage.cpp1
4 files changed, 20 insertions, 4 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 8250140c3f..2743801466 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1321,6 +1321,7 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
GLES3::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
GLES3::MaterialStorage::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
GLES3::MaterialStorage::store_transform(p_render_data->inv_cam_transform, scene_state.ubo.view_matrix);
+ scene_state.ubo.camera_visible_layers = p_render_data->camera_visible_layers;
if (p_render_data->view_count > 1) {
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
@@ -1705,6 +1706,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
render_data.inv_cam_transform = render_data.cam_transform.affine_inverse();
render_data.cam_projection = p_camera_data->main_projection;
render_data.cam_orthogonal = p_camera_data->is_orthogonal;
+ render_data.camera_visible_layers = p_camera_data->visible_layers;
render_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 6e1f1babf8..cd1f44e679 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -93,6 +93,7 @@ struct RenderDataGLES3 {
Transform3D inv_cam_transform;
Projection cam_projection;
bool cam_orthogonal = false;
+ uint32_t camera_visible_layers = 0xFFFFFFFF;
// For stereo rendering
uint32_t view_count = 1;
@@ -333,6 +334,10 @@ private:
float fog_light_color[3];
float fog_sun_scatter;
+ uint32_t camera_visible_layers;
+ uint32_t pad1;
+ uint32_t pad2;
+ uint32_t pad3;
};
static_assert(sizeof(UBO) % 16 == 0, "Scene UBO size must be a multiple of 16 bytes");
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index adb4562750..32557d3314 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -129,7 +129,7 @@ layout(std140) uniform SceneData { // ubo:2
mediump float ambient_color_sky_mix;
bool material_uv2_mode;
- float pad2;
+ float emissive_exposure_normalization;
bool use_ambient_light;
bool use_ambient_cubemap;
bool use_reflection_cubemap;
@@ -142,7 +142,7 @@ layout(std140) uniform SceneData { // ubo:2
uint directional_light_count;
float z_far;
float z_near;
- float pad;
+ float IBL_exposure_normalization;
bool fog_enabled;
float fog_density;
@@ -151,6 +151,10 @@ layout(std140) uniform SceneData { // ubo:2
vec3 fog_light_color;
float fog_sun_scatter;
+ uint camera_visible_layers;
+ uint pad3;
+ uint pad4;
+ uint pad5;
}
scene_data;
@@ -455,7 +459,7 @@ layout(std140) uniform SceneData { // ubo:2
mediump float ambient_color_sky_mix;
bool material_uv2_mode;
- float pad2;
+ float emissive_exposure_normalization;
bool use_ambient_light;
bool use_ambient_cubemap;
bool use_reflection_cubemap;
@@ -468,7 +472,7 @@ layout(std140) uniform SceneData { // ubo:2
uint directional_light_count;
float z_far;
float z_near;
- float pad;
+ float IBL_exposure_normalization;
bool fog_enabled;
float fog_density;
@@ -477,6 +481,10 @@ layout(std140) uniform SceneData { // ubo:2
vec3 fog_light_color;
float fog_sun_scatter;
+ uint camera_visible_layers;
+ uint pad3;
+ uint pad4;
+ uint pad5;
}
scene_data;
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index d413c2b00e..19e841f466 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1522,6 +1522,7 @@ MaterialStorage::MaterialStorage() {
actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
+ actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz";
actions.renames["VIEW_INDEX"] = "ViewIndex";