diff options
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 11 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 6 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 27 | ||||
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 4 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 12 | ||||
-rw-r--r-- | drivers/gles3/shaders/ssao_blur.glsl | 8 |
8 files changed, 38 insertions, 34 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 3c3768be67..e658fbbe88 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -147,7 +147,7 @@ void RasterizerCanvasGLES3::canvas_begin(){ -// state.canvas_shader.set_uniform(CanvasShaderGLES3::PROJECTION_MATRIX,state.vp); + //state.canvas_shader.set_uniform(CanvasShaderGLES3::PROJECTION_MATRIX,state.vp); //state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX,Transform()); //state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX,Transform()); @@ -743,9 +743,6 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *mater } else { glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height); } -// if (current_clip) { -// // print_line(" a clip "); -// } canvas_texscreen_used=true; } @@ -1193,10 +1190,10 @@ void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light* p_lights_with_s while(light) { - // print_line("debug light"); + //print_line("debug light"); if (light->shadow_buffer.is_valid()) { - // print_line("sb is valid"); + //print_line("sb is valid"); RasterizerStorageGLES3::CanvasLightShadow * sb = storage->canvas_light_shadow_owner.get(light->shadow_buffer); if (sb) { glBindTexture(GL_TEXTURE_2D,sb->distance); @@ -1253,7 +1250,7 @@ void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, cons //light.basis.scale(Vector3(to_light.elements[0].length(),to_light.elements[1].length(),1)); - /// p_near=1; + //p_near=1; CameraMatrix projection; { real_t fov = 90; diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index efad6c7e55..b7616db8b1 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -300,9 +300,9 @@ void RasterizerGLES3::end_frame(){ glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, vtx ); -// glBindBuffer(GL_ARRAY_BUFFER,canvas->data.canvas_quad_vertices); -// glEnableVertexAttribArray(VS::ARRAY_VERTEX); -// glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, 0 ); + //glBindBuffer(GL_ARRAY_BUFFER,canvas->data.canvas_quad_vertices); + //glEnableVertexAttribArray(VS::ARRAY_VERTEX); + //glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, 0 ); glBindVertexArray(canvas->data.canvas_quad_array); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 5e0f439e3e..a026199bc7 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1102,10 +1102,10 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material* p_m glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); else glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); - */ - //if (p_material->line_width) - // glLineWidth(p_material->line_width); + if (p_material->line_width) + glLineWidth(p_material->line_width); + */ #if 0 //blend mode @@ -2067,8 +2067,10 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g } } - //if (e->geometry->type==RasterizerStorageGLES3::Geometry::GEOMETRY_MULTISURFACE) - // e->sort_flags|=RenderList::SORT_FLAG_INSTANCING; + /* + if (e->geometry->type==RasterizerStorageGLES3::Geometry::GEOMETRY_MULTISURFACE) + e->sort_flags|=RenderList::SORT_FLAG_INSTANCING; + */ if (mirror) { @@ -3949,9 +3951,10 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C if (env && env->bg_mode==VS::ENV_BG_SKYBOX) { - //if (use_mrt) { - // glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.fbo); //switch to alpha fbo for skybox, only diffuse/ambient matters - // + /* + if (use_mrt) { + glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.fbo); //switch to alpha fbo for skybox, only diffuse/ambient matters + */ _draw_skybox(skybox,p_cam_projection,p_cam_transform,storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP],env->skybox_scale); } @@ -3963,7 +3966,7 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C //_render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting,true); //glColorMask(1,1,1,1); -// state.scene_shader.set_conditional( SceneShaderGLES3::USE_FOG,false); + //state.scene_shader.set_conditional( SceneShaderGLES3::USE_FOG,false); if (use_mrt) { @@ -4016,7 +4019,7 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C storage->canvas->canvas_begin(); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D,exposure_shrink[4].color); -// glBindTexture(GL_TEXTURE_2D,storage->frame.current_rt->exposure.color); + //glBindTexture(GL_TEXTURE_2D,storage->frame.current_rt->exposure.color); storage->canvas->draw_generic_textured_rect(Rect2(0,0,storage->frame.current_rt->width/16,storage->frame.current_rt->height/16),Rect2(0,0,1,1)); } @@ -4189,8 +4192,8 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C if (GLOBAL_DEF("rasterizer/debug_shadow_maps",false)) { _debug_shadows(); } -// _debug_luminances(); -// _debug_samplers(); + //_debug_luminances(); + //_debug_samplers(); if (using_canvas_bg) { using_canvas_bg=false; diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 26b9aeada4..97872226a4 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -676,7 +676,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["AO"]="ao"; actions[VS::SHADER_SPATIAL].renames["EMISSION"]="emission"; actions[VS::SHADER_SPATIAL].renames["DISCARD"]="_discard"; -// actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2; + //actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2; actions[VS::SHADER_SPATIAL].renames["POINT_COORD"]="gl_PointCoord"; diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 13b2160ec6..42a9f19671 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -573,7 +573,7 @@ ShaderGLES3::Version* ShaderGLES3::get_current_version() { v.uniform_location[j]=glGetUniformLocation(v.id,uniform_names[j]); - // print_line("uniform "+String(uniform_names[j])+" location "+itos(v.uniform_location[j])); + //print_line("uniform "+String(uniform_names[j])+" location "+itos(v.uniform_location[j])); } // set texture uniforms @@ -720,7 +720,7 @@ void ShaderGLES3::setup(const char** p_conditional_defines, int p_conditional_co } else { fragment_code3=code3.substr(0,cpos).ascii(); - // print_line("CODE3:\n"+String(fragment_code3.get_data())); + //print_line("CODE3:\n"+String(fragment_code3.get_data())); fragment_code4 = code3.substr(cpos+light_code_tag.length(),code3.length()).ascii(); //print_line("CODE4:\n"+String(fragment_code4.get_data())); } diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index cf2e0f776f..e6c72da8f1 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -449,7 +449,7 @@ LIGHT_SHADER_CODE //use lighting #endif -// color.rgb*=color.a; + //color.rgb*=color.a; frag_color = color; } diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index c5af010c96..66123193e6 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -681,11 +681,13 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 bino splane.z=1.0 - splane.z; - //if (clamp_rect.z<clamp_rect.w) { - // clamp_rect.x+=clamp_rect.z; - //} else { - // clamp_rect.y+=clamp_rect.w; - //} + /* + if (clamp_rect.z<clamp_rect.w) { + clamp_rect.x+=clamp_rect.z; + } else { + clamp_rect.y+=clamp_rect.w; + } + */ } diff --git a/drivers/gles3/shaders/ssao_blur.glsl b/drivers/gles3/shaders/ssao_blur.glsl index 31f3841a2a..ff852487c0 100644 --- a/drivers/gles3/shaders/ssao_blur.glsl +++ b/drivers/gles3/shaders/ssao_blur.glsl @@ -69,9 +69,11 @@ void main() { depth*=depth_divide; - //if (depth > camera_z_far*0.999) { - // discard;//skybox - //} + /* + if (depth > camera_z_far*0.999) { + discard;//skybox + } + */ float sum = texelFetch(source_ssao, ssC, 0).r; |