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Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp8
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp6
2 files changed, 9 insertions, 5 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 2923dfff9f..5980a645fa 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -382,7 +382,7 @@ void RasterizerCanvasGLES3::_draw_gui_primitive(int p_points, const Vector2 *p_v
}
- float b[(2+2+4)];
+ float b[(2+2+4)*4];
for(int i=0;i<p_points;i++) {
@@ -646,7 +646,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item,Item *curr
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE,texpixel_size);
}
- _draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
+ //_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
} break;
case Item::Command::TYPE_CIRCLE: {
@@ -666,7 +666,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item,Item *curr
indices[i*3+1]=(i+1)%numpoints;
indices[i*3+2]=numpoints;
}
- _draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
+ //_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
//canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
} break;
case Item::Command::TYPE_TRANSFORM: {
@@ -1459,7 +1459,7 @@ void RasterizerCanvasGLES3::initialize() {
glGenBuffers(1,&data.primitive_quad_buffer);
glBindBuffer(GL_ARRAY_BUFFER,data.primitive_quad_buffer);
- glBufferData(GL_ARRAY_BUFFER,sizeof(float)*2+sizeof(float)*2+sizeof(float)*4,NULL,GL_DYNAMIC_DRAW); //allocate max size
+ glBufferData(GL_ARRAY_BUFFER,(2+2+4)*4*sizeof(float),NULL,GL_DYNAMIC_DRAW); //allocate max size
glBindBuffer(GL_ARRAY_BUFFER,0);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index b504ef819f..a0d486661b 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1386,6 +1386,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
int amount = MAX(multi_mesh->size,multi_mesh->visible_instances);
+
if (s->index_array_len>0) {
glDrawElementsInstanced(gl_primitive[s->primitive],s->index_array_len, (s->array_len>=(1<<16))?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT,0,amount);
@@ -1746,6 +1747,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
RasterizerStorageGLES3::Material* prev_material=NULL;
RasterizerStorageGLES3::Geometry* prev_geometry=NULL;
+ RasterizerStorageGLES3::GeometryOwner* prev_owner=NULL;
VS::InstanceType prev_base_type = VS::INSTANCE_MAX;
int current_blend_mode=-1;
@@ -1765,6 +1767,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
RasterizerStorageGLES3::Material* material= e->material;
RID skeleton = e->instance->skeleton;
+
bool rebind=first;
int shading = (e->sort_key>>RenderList::SORT_KEY_SHADING_SHIFT)&RenderList::SORT_KEY_SHADING_MASK;
@@ -1934,7 +1937,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
}
- if (prev_base_type != e->instance->base_type || prev_geometry!=e->geometry) {
+ if (e->owner != prev_owner || prev_base_type != e->instance->base_type || prev_geometry!=e->geometry) {
_setup_geometry(e);
storage->info.render_surface_switch_count++;
@@ -1952,6 +1955,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
prev_material=material;
prev_base_type=e->instance->base_type;
prev_geometry=e->geometry;
+ prev_owner=e->owner;
prev_shading=shading;
prev_skeleton=skeleton;
first=false;