diff options
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 100 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 61 | ||||
-rw-r--r-- | drivers/gles3/storage/render_scene_buffers_gles3.cpp | 103 | ||||
-rw-r--r-- | drivers/gles3/storage/render_scene_buffers_gles3.h | 98 |
4 files changed, 226 insertions, 136 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 504a7e218d..333688db5f 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -568,7 +568,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() { dirty_sky_list = nullptr; } -void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) { +void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) { GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton(); GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); ERR_FAIL_COND(p_render_data->environment.is_null()); @@ -1718,23 +1718,23 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b glBindBuffer(GL_UNIFORM_BUFFER, 0); } -void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { +void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); GLES3::Config *config = GLES3::Config::get_singleton(); RENDER_TIMESTAMP("Setup 3D Scene"); - RenderBuffers *rb = nullptr; + Ref<RenderSceneBuffersGLES3> rb; if (p_render_buffers.is_valid()) { - rb = render_buffers_owner.get_or_null(p_render_buffers); - ERR_FAIL_COND(!rb); + rb = p_render_buffers; + ERR_FAIL_COND(rb.is_null()); } // Assign render data // Use the format from rendererRD RenderDataGLES3 render_data; { - render_data.render_buffers = p_render_buffers; - render_data.transparent_bg = rb->is_transparent; + render_data.render_buffers = rb; + render_data.transparent_bg = rb.is_valid() ? rb->is_transparent : false; // Our first camera is used by default render_data.cam_transform = p_camera_data->main_transform; render_data.inv_cam_transform = render_data.cam_transform.affine_inverse(); @@ -1886,7 +1886,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * sky_energy_multiplier *= bg_energy_multiplier; - _setup_sky(&render_data, p_render_buffers, *render_data.lights, projection, render_data.cam_transform, screen_size); + _setup_sky(&render_data, *render_data.lights, projection, render_data.cam_transform, screen_size); if (environment_get_sky(render_data.environment).is_valid()) { if (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY || (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_BG && environment_get_background(render_data.environment) == RS::ENV_BG_SKY)) { @@ -2005,8 +2005,8 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * _render_list_template<PASS_MODE_COLOR_TRANSPARENT>(&render_list_params_alpha, &render_data, 0, render_list[RENDER_LIST_ALPHA].elements.size(), true); - if (p_render_buffers.is_valid()) { - _render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex); + if (rb.is_valid()) { + _render_buffers_debug_draw(rb, p_shadow_atlas, p_occluder_debug_tex); } glDisable(GL_BLEND); texture_storage->render_target_disable_clear_request(rb->render_target); @@ -2328,74 +2328,10 @@ void RasterizerSceneGLES3::set_debug_draw_mode(RS::ViewportDebugDraw p_debug_dra debug_draw = p_debug_draw; } -RID RasterizerSceneGLES3::render_buffers_create() { - RenderBuffers rb; - return render_buffers_owner.make_rid(rb); -} - -void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) { - GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); - - RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); - ERR_FAIL_COND(!rb); - - //rb->internal_width = p_internal_width; // ignore for now - //rb->internal_height = p_internal_height; - rb->width = p_width; - rb->height = p_height; - //rb->fsr_sharpness = p_fsr_sharpness; - rb->render_target = p_render_target; - //rb->msaa = p_msaa; - //rb->screen_space_aa = p_screen_space_aa; - //rb->use_debanding = p_use_debanding; - //rb->view_count = p_view_count; - - _free_render_buffer_data(rb); - - GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target); - - rb->is_transparent = rt->is_transparent; - - // framebuffer - glGenFramebuffers(1, &rb->framebuffer); - glBindFramebuffer(GL_FRAMEBUFFER, rb->framebuffer); - - glBindTexture(GL_TEXTURE_2D, rt->color); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); - - glGenTextures(1, &rb->depth_texture); - glBindTexture(GL_TEXTURE_2D, rb->depth_texture); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rb->depth_texture, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - glBindTexture(GL_TEXTURE_2D, 0); - glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - _free_render_buffer_data(rb); - WARN_PRINT("Could not create 3D renderbuffer, status: " + texture_storage->get_framebuffer_error(status)); - return; - } -} - -void RasterizerSceneGLES3::_free_render_buffer_data(RenderBuffers *rb) { - if (rb->depth_texture) { - glDeleteTextures(1, &rb->depth_texture); - rb->depth_texture = 0; - } - if (rb->framebuffer) { - glDeleteFramebuffers(1, &rb->framebuffer); - rb->framebuffer = 0; - } +Ref<RenderSceneBuffers> RasterizerSceneGLES3::render_buffers_create() { + Ref<RenderSceneBuffersGLES3> rb; + rb.instantiate(); + return rb; } //clear render buffers @@ -2423,7 +2359,7 @@ void RasterizerSceneGLES3::_free_render_buffer_data(RenderBuffers *rb) { } */ -void RasterizerSceneGLES3::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) { +void RasterizerSceneGLES3::_render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) { } void RasterizerSceneGLES3::gi_set_use_half_resolution(bool p_enable) { @@ -2454,12 +2390,6 @@ bool RasterizerSceneGLES3::free(RID p_rid) { ERR_FAIL_COND_V(!sky, false); _free_sky_data(sky); sky_owner.free(p_rid); - } else if (render_buffers_owner.owns(p_rid)) { - RenderBuffers *rb = render_buffers_owner.get_or_null(p_rid); - ERR_FAIL_COND_V(!rb, false); - _free_render_buffer_data(rb); - render_buffers_owner.free(p_rid); - } else if (light_instance_owner.owns(p_rid)) { LightInstance *light_instance = light_instance_owner.get_or_null(p_rid); ERR_FAIL_COND_V(!light_instance, false); diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 526da88ef6..820f3ff9c2 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -45,6 +45,7 @@ #include "shaders/cubemap_filter.glsl.gen.h" #include "shaders/sky.glsl.gen.h" #include "storage/material_storage.h" +#include "storage/render_scene_buffers_gles3.h" #include "storage/utilities.h" enum RenderListType { @@ -91,7 +92,7 @@ enum { }; struct RenderDataGLES3 { - RID render_buffers = RID(); + Ref<RenderSceneBuffersGLES3> render_buffers; bool transparent_bg = false; Transform3D cam_transform = Transform3D(); @@ -490,52 +491,11 @@ protected: double time; double time_step = 0; - struct RenderBuffers { - int internal_width = 0; - int internal_height = 0; - int width = 0; - int height = 0; - //float fsr_sharpness = 0.2f; - RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; - //RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED; - //bool use_debanding = false; - //uint32_t view_count = 1; - - bool is_transparent = false; - - RID render_target; - GLuint internal_texture = 0; // Used for rendering when post effects are enabled - GLuint depth_texture = 0; // Main depth texture - GLuint framebuffer = 0; // Main framebuffer, contains internal_texture and depth_texture or render_target->color and depth_texture - - //built-in textures used for ping pong image processing and blurring - struct Blur { - RID texture; - - struct Mipmap { - RID texture; - int width; - int height; - GLuint fbo; - }; - - Vector<Mipmap> mipmaps; - }; - - Blur blur[2]; //the second one starts from the first mipmap - }; - bool screen_space_roughness_limiter = false; float screen_space_roughness_limiter_amount = 0.25; float screen_space_roughness_limiter_limit = 0.18; - mutable RID_Owner<RenderBuffers, true> render_buffers_owner; - - void _free_render_buffer_data(RenderBuffers *rb); - void _allocate_blur_textures(RenderBuffers *rb); - void _allocate_depth_backbuffer_textures(RenderBuffers *rb); - - void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); + void _render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); /* Camera Attributes */ @@ -626,7 +586,7 @@ protected: Sky *dirty_sky_list = nullptr; mutable RID_Owner<Sky, true> sky_owner; - void _setup_sky(const RenderDataGLES3 *p_render_data, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); + void _setup_sky(const RenderDataGLES3 *p_render_data, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); void _invalidate_sky(Sky *p_sky); void _update_dirty_skys(); void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier); @@ -657,14 +617,14 @@ public: /* SDFGI UPDATE */ - void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} - int sdfgi_get_pending_region_count(RID p_render_buffers) const override { + void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} + int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { return 0; } - AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { + AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return AABB(); } - uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { + uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return 0; } @@ -751,7 +711,7 @@ public: void voxel_gi_set_quality(RS::VoxelGIQuality) override; - void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; + void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override; @@ -769,8 +729,7 @@ public: return debug_draw; } - RID render_buffers_create() override; - void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override; + Ref<RenderSceneBuffers> render_buffers_create() override; void gi_set_use_half_resolution(bool p_enable) override; void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override; diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.cpp b/drivers/gles3/storage/render_scene_buffers_gles3.cpp new file mode 100644 index 0000000000..5d121e2ef9 --- /dev/null +++ b/drivers/gles3/storage/render_scene_buffers_gles3.cpp @@ -0,0 +1,103 @@ +/*************************************************************************/ +/* render_scene_buffers_gles3.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "render_scene_buffers_gles3.h" +#include "texture_storage.h" + +RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() { + free_render_buffer_data(); +} + +void RenderSceneBuffersGLES3::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) { + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + + //internal_size.x = p_internal_size.x; // ignore for now + //internal_size.y = p_internal_size.y; + width = p_target_size.x; + height = p_target_size.y; + //fsr_sharpness = p_fsr_sharpness; + //texture_mipmap_bias = p_texture_mipmap_bias; + render_target = p_render_target; + //msaa = p_msaa; + //screen_space_aa = p_screen_space_aa; + //use_debanding = p_use_debanding; + //view_count = p_view_count; + + free_render_buffer_data(); + + GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target); + + is_transparent = rt->is_transparent; + + // framebuffer + glGenFramebuffers(1, &framebuffer); + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); + + glBindTexture(GL_TEXTURE_2D, rt->color); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); + + glGenTextures(1, &depth_texture); + glBindTexture(GL_TEXTURE_2D, depth_texture); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth_texture, 0); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + glBindTexture(GL_TEXTURE_2D, 0); + glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo); + + if (status != GL_FRAMEBUFFER_COMPLETE) { + free_render_buffer_data(); + WARN_PRINT("Could not create 3D renderbuffer, status: " + texture_storage->get_framebuffer_error(status)); + return; + } +} + +void RenderSceneBuffersGLES3::free_render_buffer_data() { + if (depth_texture) { + glDeleteTextures(1, &depth_texture); + depth_texture = 0; + } + if (framebuffer) { + glDeleteFramebuffers(1, &framebuffer); + framebuffer = 0; + } +} + +#endif // GLES3_ENABLED diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.h b/drivers/gles3/storage/render_scene_buffers_gles3.h new file mode 100644 index 0000000000..ad0d2032b0 --- /dev/null +++ b/drivers/gles3/storage/render_scene_buffers_gles3.h @@ -0,0 +1,98 @@ +/*************************************************************************/ +/* render_scene_buffers_gles3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDER_SCENE_BUFFERS_GLES3_H +#define RENDER_SCENE_BUFFERS_GLES3_H + +#ifdef GLES3_ENABLED + +#include "servers/rendering/storage/render_scene_buffers.h" + +#include "platform_config.h" +#ifndef OPENGL_INCLUDE_H +#include <GLES3/gl3.h> +#else +#include OPENGL_INCLUDE_H +#endif + +class RenderSceneBuffersGLES3 : public RenderSceneBuffers { + GDCLASS(RenderSceneBuffersGLES3, RenderSceneBuffers); + +public: + // Original implementation, need to investigate which ones we'll keep like this and what we'll change... + + int internal_width = 0; + int internal_height = 0; + int width = 0; + int height = 0; + //float fsr_sharpness = 0.2f; + RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; + //RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED; + //bool use_debanding = false; + //uint32_t view_count = 1; + + bool is_transparent = false; + + RID render_target; + GLuint internal_texture = 0; // Used for rendering when post effects are enabled + GLuint depth_texture = 0; // Main depth texture + GLuint framebuffer = 0; // Main framebuffer, contains internal_texture and depth_texture or render_target->color and depth_texture + + //built-in textures used for ping pong image processing and blurring + struct Blur { + RID texture; + + struct Mipmap { + RID texture; + int width; + int height; + GLuint fbo; + }; + + Vector<Mipmap> mipmaps; + }; + + Blur blur[2]; //the second one starts from the first mipmap + +private: +public: + virtual ~RenderSceneBuffersGLES3(); + virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override; + + virtual void set_fsr_sharpness(float p_fsr_sharpness) override{}; + virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override{}; + virtual void set_use_debanding(bool p_use_debanding) override{}; + + void free_render_buffer_data(); +}; + +#endif // GLES3_ENABLED + +#endif // RENDER_SCENE_BUFFERS_GLES3_H |