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-rw-r--r--drivers/gles3/rasterizer_gles3.cpp8
-rw-r--r--drivers/gles3/rasterizer_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp67
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h8
4 files changed, 43 insertions, 42 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index db814ec721..aa4150cbe4 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -271,9 +271,9 @@ void RasterizerGLES3::clear_render_target(const Color &p_color) {
storage->frame.clear_request_color = p_color;
}
-void RasterizerGLES3::set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) {
+void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {
- if (p_image.empty())
+ if (p_image.is_null() || p_image->empty())
return;
begin_frame();
@@ -290,10 +290,10 @@ void RasterizerGLES3::set_boot_image(const Image &p_image, const Color &p_color,
canvas->canvas_begin();
RID texture = storage->texture_create();
- storage->texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), VS::TEXTURE_FLAG_FILTER);
+ storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), VS::TEXTURE_FLAG_FILTER);
storage->texture_set_data(texture, p_image);
- Rect2 imgrect(0, 0, p_image.get_width(), p_image.get_height());
+ Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
Rect2 screenrect;
if (p_scale) {
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 12014cd814..ce18d6b6c1 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -48,7 +48,7 @@ public:
virtual RasterizerCanvas *get_canvas();
virtual RasterizerScene *get_scene();
- virtual void set_boot_image(const Image &p_image, const Color &p_color, bool p_scale);
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale);
virtual void initialize();
virtual void begin_frame();
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 1025acceb4..7db2f23d47 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -101,11 +101,11 @@
GLuint RasterizerStorageGLES3::system_fbo = 0;
-Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool &srgb) {
+Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool &srgb) {
r_compressed = false;
r_gl_format = 0;
- Image image = p_image;
+ Ref<Image> image = p_image;
srgb = false;
bool need_decompress = false;
@@ -538,16 +538,17 @@ Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image &p_image, Ima
} break;
default: {
- ERR_FAIL_V(Image());
+ ERR_FAIL_V(Ref<Image>());
}
}
if (need_decompress) {
- if (!image.empty()) {
- image.decompress();
- ERR_FAIL_COND_V(image.is_compressed(), image);
- image.convert(Image::FORMAT_RGBA8);
+ if (!image.is_null()) {
+ image = image->duplicate();
+ image->decompress();
+ ERR_FAIL_COND_V(image->is_compressed(), image);
+ image->convert(Image::FORMAT_RGBA8);
}
r_gl_format = GL_RGBA;
@@ -607,7 +608,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
texture->stored_cube_sides = 0;
texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
- _get_gl_image_and_format(Image(), texture->format, texture->flags, format, internal_format, type, compressed, srgb);
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type, compressed, srgb);
texture->alloc_width = texture->width;
texture->alloc_height = texture->height;
@@ -631,15 +632,15 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
texture->active = true;
}
-void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side) {
+void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side) {
Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
ERR_FAIL_COND(!texture->active);
ERR_FAIL_COND(texture->render_target);
- ERR_FAIL_COND(texture->format != p_image.get_format());
- ERR_FAIL_COND(p_image.empty());
+ ERR_FAIL_COND(texture->format != p_image->get_format());
+ ERR_FAIL_COND(p_image.is_null());
GLenum type;
GLenum format;
@@ -651,31 +652,31 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Image &p_imag
texture->images[p_cube_side] = p_image;
}
- Image img = _get_gl_image_and_format(p_image, p_image.get_format(), texture->flags, format, internal_format, type, compressed, srgb);
+ Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type, compressed, srgb);
- if (config.shrink_textures_x2 && (p_image.has_mipmaps() || !p_image.is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
+ if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
texture->alloc_height = MAX(1, texture->alloc_height / 2);
texture->alloc_width = MAX(1, texture->alloc_width / 2);
- if (texture->alloc_width == img.get_width() / 2 && texture->alloc_height == img.get_height() / 2) {
+ if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) {
- img.shrink_x2();
- } else if (img.get_format() <= Image::FORMAT_RGB565) {
+ img->shrink_x2();
+ } else if (img->get_format() <= Image::FORMAT_RGB565) {
- img.resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
+ img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
}
};
GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D;
- texture->data_size = img.get_data().size();
- PoolVector<uint8_t>::Read read = img.get_data().read();
+ texture->data_size = img->get_data().size();
+ PoolVector<uint8_t>::Read read = img->get_data().read();
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
- texture->ignore_mipmaps = compressed && !img.has_mipmaps();
+ texture->ignore_mipmaps = compressed && !img->has_mipmaps();
if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
@@ -761,16 +762,16 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Image &p_imag
}
}
- int mipmaps = (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && img.has_mipmaps()) ? img.get_mipmap_count() + 1 : 1;
+ int mipmaps = (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
- int w = img.get_width();
- int h = img.get_height();
+ int w = img->get_width();
+ int h = img->get_height();
int tsize = 0;
for (int i = 0; i < mipmaps; i++) {
int size, ofs;
- img.get_mipmap_offset_and_size(i, ofs, size);
+ img->get_mipmap_offset_and_size(i, ofs, size);
//print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h));
@@ -813,16 +814,16 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Image &p_imag
//texture_set_flags(p_texture,texture->flags);
}
-Image RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
+Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
Texture *texture = texture_owner.get(p_texture);
- ERR_FAIL_COND_V(!texture, Image());
- ERR_FAIL_COND_V(!texture->active, Image());
- ERR_FAIL_COND_V(texture->data_size == 0, Image());
- ERR_FAIL_COND_V(texture->render_target, Image());
+ ERR_FAIL_COND_V(!texture, Ref<Image>());
+ ERR_FAIL_COND_V(!texture->active, Ref<Image>());
+ ERR_FAIL_COND_V(texture->data_size == 0, Ref<Image>());
+ ERR_FAIL_COND_V(texture->render_target, Ref<Image>());
- if (!texture->images[p_cube_side].empty()) {
+ if (!texture->images[p_cube_side].is_null()) {
return texture->images[p_cube_side];
}
@@ -867,13 +868,13 @@ Image RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_
data.resize(data_size);
- Image img(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, texture->format, data);
+ Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, texture->format, data));
- return img;
+ return Ref<Image>(img);
#else
ERR_EXPLAIN("Sorry, It's not posible to obtain images back in OpenGL ES");
- return Image();
+ return Ref<Image>();
#endif
}
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index bb4a7e23a1..c700b7cb1c 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -240,7 +240,7 @@ public:
RenderTarget *render_target;
- Image images[6];
+ Ref<Image> images[6];
VisualServer::TextureDetectCallback detect_3d;
void *detect_3d_ud;
@@ -280,12 +280,12 @@ public:
mutable RID_Owner<Texture> texture_owner;
- Image _get_gl_image_and_format(const Image &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_type, bool &r_compressed, bool &srgb);
+ Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_type, bool &r_compressed, bool &srgb);
virtual RID texture_create();
virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
- virtual void texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
- virtual Image texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const;
+ virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
+ virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const;
virtual void texture_set_flags(RID p_texture, uint32_t p_flags);
virtual uint32_t texture_get_flags(RID p_texture) const;
virtual Image::Format texture_get_format(RID p_texture) const;