diff options
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 6 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 23 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 2 | ||||
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 11 |
4 files changed, 24 insertions, 18 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 0951b8f798..b707189d74 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -3599,7 +3599,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); } - if (!env || storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + if (!env || storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT] || storage->frame.current_rt->width < 4 || storage->frame.current_rt->height < 4) { //no post process on small render targets //no environment or transparent render, simply return and convert to SRGB glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); glActiveTexture(GL_TEXTURE0); @@ -4297,8 +4297,10 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const glClearBufferfv(GL_COLOR, 0, clear_color.components); // specular } + VS::EnvironmentBG bg_mode = (!env || (probe && env->bg_mode == VS::ENV_BG_CANVAS)) ? VS::ENV_BG_CLEAR_COLOR : env->bg_mode; //if no environment, or canvas while rendering a probe (invalid use case), use color. + if (env) { - switch (env->bg_mode) { + switch (bg_mode) { case VS::ENV_BG_COLOR_SKY: case VS::ENV_BG_SKY: diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 64e04eec71..235c799a55 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -874,8 +874,6 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p int size, ofs; img->get_mipmap_offset_and_size(i, ofs, size); - //print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h)); - if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) { if (texture->compressed) { @@ -1062,8 +1060,6 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - //print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps)); - for (int i = 0; i < texture->mipmaps; i++) { int ofs = 0; @@ -1142,8 +1138,6 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) glBindTexture(GL_TEXTURE_2D, temp_color_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - print_line(itos(texture->alloc_width) + " xx " + itos(texture->alloc_height) + " -> " + itos(real_format)); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); @@ -2892,9 +2886,6 @@ void RasterizerStorageGLES3::_update_material(Material *material) { if (E->get().order < 0) continue; // texture, does not go here - //if (material->shader->mode == VS::SHADER_PARTICLES) { - // print_line("uniform " + String(E->key()) + " order " + itos(E->get().order) + " offset " + itos(material->shader->ubo_offsets[E->get().order])); - //} //regular uniform uint8_t *data = &local_ubo[material->shader->ubo_offsets[E->get().order]]; @@ -3787,12 +3778,14 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { Mesh *mesh = mesh_owner.get(p_mesh); ERR_FAIL_COND_V(!mesh, AABB()); - if (mesh->custom_aabb != AABB()) + if (mesh->custom_aabb != AABB()) { return mesh->custom_aabb; + } Skeleton *sk = NULL; - if (p_skeleton.is_valid()) + if (p_skeleton.is_valid()) { sk = skeleton_owner.get(p_skeleton); + } AABB aabb; @@ -3831,6 +3824,7 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { mtx.origin.y = texture[base_ofs + 3]; AABB baabb = mtx.xform(skbones[j]); + if (first) { laabb = baabb; first = false; @@ -6450,6 +6444,13 @@ void RasterizerStorageGLES3::update_particles() { glDisable(GL_RASTERIZER_DISCARD); } +bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const { + + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, false); + return !particles->emitting && particles->inactive; +} + //////// void RasterizerStorageGLES3::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 8c843e4d96..398ffdeb82 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -1261,6 +1261,8 @@ public: virtual int particles_get_draw_passes(RID p_particles) const; virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const; + virtual bool particles_is_inactive(RID p_particles) const; + /* INSTANCE */ virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index fb6e168327..6cc27bd77a 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -173,10 +173,11 @@ static String _mkid(const String &p_id) { static String f2sp0(float p_float) { - if (int(p_float) == p_float) - return itos(p_float) + ".0"; - else - return rtoss(p_float); + String num = rtoss(p_float); + if (num.find(".") == -1 && num.find("e") == -1) { + num += ".0"; + } + return num; } static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { @@ -229,7 +230,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo text += ")"; return text; } break; - case SL::TYPE_FLOAT: return f2sp0(p_values[0].real) + "f"; + case SL::TYPE_FLOAT: return f2sp0(p_values[0].real); case SL::TYPE_VEC2: case SL::TYPE_VEC3: case SL::TYPE_VEC4: { |