diff options
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 7 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 17 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 4 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 9 | ||||
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 78 | ||||
-rw-r--r-- | drivers/gles3/shader_gles3.h | 4 | ||||
-rw-r--r-- | drivers/gles3/shaders/copy.glsl | 4 |
7 files changed, 77 insertions, 46 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index f4faed8736..edffe852a2 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -200,6 +200,8 @@ void RasterizerCanvasGLES3::canvas_end() { glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0); glColorMask(1, 1, 1, 1); + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); + state.using_texture_rect = false; state.using_ninepatch = false; } @@ -1154,10 +1156,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) { - if (storage->frame.current_rt->effects.mip_maps[0].sizes.size() == 0) { - ERR_EXPLAIN("Can't use screen texture copying in a render target configured without copy buffers"); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(storage->frame.current_rt->effects.mip_maps[0].sizes.size() == 0, "Can't use screen texture copying in a render target configured without copy buffers."); glDisable(GL_BLEND); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 30ca07aa28..1472954ebc 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1008,8 +1008,7 @@ RID RasterizerSceneGLES3::light_instance_create(RID p_light) { if (!light_instance->light_ptr) { memdelete(light_instance); - ERR_EXPLAIN("Condition ' !light_instance->light_ptr ' is true."); - ERR_FAIL_V(RID()); + ERR_FAIL_V_MSG(RID(), "Condition ' !light_instance->light_ptr ' is true."); } light_instance->self = light_instance_owner.make_rid(light_instance); @@ -1121,13 +1120,23 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m if (state.current_depth_draw != p_material->shader->spatial.depth_draw_mode) { switch (p_material->shader->spatial.depth_draw_mode) { - case RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS: + case RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS: { + glDepthMask(GL_TRUE); + // If some transparent objects write to depth, we need to re-copy depth texture when we need it + if (p_alpha_pass && !state.used_depth_prepass) { + state.prepared_depth_texture = false; + } + } break; case RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_OPAQUE: { glDepthMask(!p_alpha_pass); } break; case RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALWAYS: { glDepthMask(GL_TRUE); + // If some transparent objects write to depth, we need to re-copy depth texture when we need it + if (p_alpha_pass) { + state.prepared_depth_texture = false; + } } break; case RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_NEVER: { glDepthMask(GL_FALSE); @@ -4616,6 +4625,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const return; } + if (env && (env->dof_blur_far_enabled || env->dof_blur_near_enabled) && storage->frame.current_rt && storage->frame.current_rt->buffers.active) + _prepare_depth_texture(); _post_process(env, p_cam_projection); // Needed only for debugging /* if (shadow_atlas && storage->frame.current_rt) { diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index b5e64b6162..3d09adcfeb 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -527,8 +527,8 @@ public: fog_transmit_enabled(true), fog_transmit_curve(1), fog_height_enabled(false), - fog_height_min(0), - fog_height_max(100), + fog_height_min(10), + fog_height_max(0), fog_height_curve(1) { } }; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index e0ca388da9..5f4acbc2de 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -2247,7 +2247,7 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn pi.type = Variant::INT; if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]); + pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); } } break; @@ -2522,8 +2522,8 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy int v = value; GLuint *gui = (GLuint *)data; - gui[0] = v & 1 ? GL_TRUE : GL_FALSE; - gui[1] = v & 2 ? GL_TRUE : GL_FALSE; + gui[0] = (v & 1) ? GL_TRUE : GL_FALSE; + gui[1] = (v & 2) ? GL_TRUE : GL_FALSE; } break; case ShaderLanguage::TYPE_BVEC3: { @@ -3191,8 +3191,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: //must have index and bones, both. { uint32_t bones_weight = VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS; - ERR_EXPLAIN("Array must have both bones and weights in format or none."); - ERR_FAIL_COND((p_format & bones_weight) && (p_format & bones_weight) != bones_weight); + ERR_FAIL_COND_MSG((p_format & bones_weight) && (p_format & bones_weight) != bones_weight, "Array must have both bones and weights in format or none."); } //bool has_morph = p_blend_shapes.size(); diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index f826bdf5a2..0121d88f4d 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -555,7 +555,12 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener case SL::Node::TYPE_VARIABLE_DECLARATION: { SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node; - String declaration = _prestr(vdnode->precision) + _typestr(vdnode->datatype); + String declaration; + if (vdnode->is_const) { + declaration += "const "; + } + declaration += _prestr(vdnode->precision); + declaration += _typestr(vdnode->datatype); for (int i = 0; i < vdnode->declarations.size(); i++) { if (i > 0) { declaration += ","; @@ -609,29 +614,34 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener } break; case SL::Node::TYPE_ARRAY_DECLARATION: { - SL::ArrayDeclarationNode *vdnode = (SL::ArrayDeclarationNode *)p_node; + SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node; - String declaration = _prestr(vdnode->precision) + _typestr(vdnode->datatype); - for (int i = 0; i < vdnode->declarations.size(); i++) { + String declaration; + if (adnode->is_const) { + declaration += "const "; + } + declaration += _prestr(adnode->precision); + declaration += _typestr(adnode->datatype); + for (int i = 0; i < adnode->declarations.size(); i++) { if (i > 0) { declaration += ","; } else { declaration += " "; } - declaration += _mkid(vdnode->declarations[i].name); + declaration += _mkid(adnode->declarations[i].name); declaration += "["; - declaration += itos(vdnode->declarations[i].size); + declaration += itos(adnode->declarations[i].size); declaration += "]"; - int sz = vdnode->declarations[i].initializer.size(); + int sz = adnode->declarations[i].initializer.size(); if (sz > 0) { declaration += "="; - declaration += _typestr(vdnode->datatype); + declaration += _typestr(adnode->datatype); declaration += "["; declaration += itos(sz); declaration += "]"; declaration += "("; for (int j = 0; j < sz; j++) { - declaration += _dump_node_code(vdnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + declaration += _dump_node_code(adnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); if (j != sz - 1) { declaration += ", "; } @@ -643,43 +653,43 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener code += declaration; } break; case SL::Node::TYPE_ARRAY: { - SL::ArrayNode *vnode = (SL::ArrayNode *)p_node; + SL::ArrayNode *anode = (SL::ArrayNode *)p_node; - if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) { - *p_actions.write_flag_pointers[vnode->name] = true; + if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) { + *p_actions.write_flag_pointers[anode->name] = true; } - if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) { - String define = p_default_actions.usage_defines[vnode->name]; + if (p_default_actions.usage_defines.has(anode->name) && !used_name_defines.has(anode->name)) { + String define = p_default_actions.usage_defines[anode->name]; if (define.begins_with("@")) { define = p_default_actions.usage_defines[define.substr(1, define.length())]; } r_gen_code.defines.push_back(define.utf8()); - used_name_defines.insert(vnode->name); + used_name_defines.insert(anode->name); } - if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) { - *p_actions.usage_flag_pointers[vnode->name] = true; - used_flag_pointers.insert(vnode->name); + if (p_actions.usage_flag_pointers.has(anode->name) && !used_flag_pointers.has(anode->name)) { + *p_actions.usage_flag_pointers[anode->name] = true; + used_flag_pointers.insert(anode->name); } - if (p_default_actions.renames.has(vnode->name)) - code = p_default_actions.renames[vnode->name]; + if (p_default_actions.renames.has(anode->name)) + code = p_default_actions.renames[anode->name]; else - code = _mkid(vnode->name); + code = _mkid(anode->name); - if (vnode->call_expression != NULL) { + if (anode->call_expression != NULL) { code += "."; - code += _dump_node_code(vnode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); } - if (vnode->index_expression != NULL) { + if (anode->index_expression != NULL) { code += "["; - code += _dump_node_code(vnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += "]"; } - if (vnode->name == time_name) { + if (anode->name == time_name) { if (current_func_name == vertex_name) { r_gen_code.uses_vertex_time = true; } @@ -762,11 +772,13 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener } break; case SL::OP_SELECT_IF: { + code += "("; code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += "?"; code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += ":"; code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += ")"; } break; @@ -789,6 +801,20 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener code += _mktab(p_level) + "else\n"; code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); } + } else if (cfnode->flow_op == SL::FLOW_OP_SWITCH) { + code += _mktab(p_level) + "switch (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n"; + code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } else if (cfnode->flow_op == SL::FLOW_OP_CASE) { + code += _mktab(p_level) + "case " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ":\n"; + code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } else if (cfnode->flow_op == SL::FLOW_OP_DEFAULT) { + code += _mktab(p_level) + "default:\n"; + code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } else if (cfnode->flow_op == SL::FLOW_OP_DO) { + code += _mktab(p_level) + "do"; + code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ");"; + } else if (cfnode->flow_op == SL::FLOW_OP_WHILE) { code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n"; diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h index be2c34ba07..d8d49868f4 100644 --- a/drivers/gles3/shader_gles3.h +++ b/drivers/gles3/shader_gles3.h @@ -45,10 +45,6 @@ #include <stdio.h> -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class ShaderGLES3 { protected: struct Enum { diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl index 232b9ce7c0..1952e201aa 100644 --- a/drivers/gles3/shaders/copy.glsl +++ b/drivers/gles3/shaders/copy.glsl @@ -165,11 +165,11 @@ void main() { #elif defined(USE_ASYM_PANO) // When an asymmetrical projection matrix is used (applicable for stereoscopic rendering i.e. VR) we need to do this calculation per fragment to get a perspective correct result. - // Note that we're ignoring the x-offset for IPD, with Z sufficiently in the distance it becomes neglectible, as a result we could probably just set cube_normal.z to -1. + // Asymmetrical projection means the center of projection is no longer in the center of the screen but shifted. // The Matrix[2][0] (= asym_proj.x) and Matrix[2][1] (= asym_proj.z) values are what provide the right shift in the image. vec3 cube_normal; - cube_normal.z = -1000000.0; + cube_normal.z = -1.0; cube_normal.x = (cube_normal.z * (-uv_interp.x - asym_proj.x)) / asym_proj.y; cube_normal.y = (cube_normal.z * (-uv_interp.y - asym_proj.z)) / asym_proj.a; cube_normal = mat3(sky_transform) * mat3(pano_transform) * cube_normal; |