diff options
Diffstat (limited to 'drivers/gles3/texture_loader_gles3.h')
-rw-r--r-- | drivers/gles3/texture_loader_gles3.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/drivers/gles3/texture_loader_gles3.h b/drivers/gles3/texture_loader_gles3.h new file mode 100644 index 0000000000..64a635fb06 --- /dev/null +++ b/drivers/gles3/texture_loader_gles3.h @@ -0,0 +1,52 @@ +/*************************************************************************/ +/* texture_loader_gles3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_LOADER_OPENGL_H +#define TEXTURE_LOADER_OPENGL_H + +#include "drivers/gles3/rasterizer_platforms.h" +#ifdef GLES3_BACKEND_ENABLED + +#include "core/io/resource_loader.h" +#include "scene/resources/texture.h" + +class ResourceFormatGLES2Texture : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; + + virtual ~ResourceFormatGLES2Texture() {} +}; + +#endif // GLES3_BACKEND_ENABLED + +#endif // TEXTURE_LOADER_OPENGL_H |