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-rw-r--r--drivers/gles3/storage/config.cpp1
-rw-r--r--drivers/gles3/storage/config.h1
-rw-r--r--drivers/gles3/storage/material_storage.cpp33
-rw-r--r--drivers/gles3/storage/material_storage.h2
-rw-r--r--drivers/gles3/storage/mesh_storage.h11
-rw-r--r--drivers/gles3/storage/utilities.cpp9
-rw-r--r--drivers/gles3/storage/utilities.h2
7 files changed, 43 insertions, 16 deletions
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 609ecacded..943df3b156 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -94,6 +94,7 @@ Config::Config() {
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
+ glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &max_viewport_size);
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_offset_alignment);
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index de08385e04..d4b38acd18 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -64,6 +64,7 @@ public:
int max_texture_image_units = 0;
int max_texture_size = 0;
int max_uniform_buffer_size = 0;
+ int max_viewport_size = 0;
int max_renderable_elements = 0;
int max_renderable_lights = 0;
int max_lights_per_object = 0;
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index f5241e33ab..724ad57d64 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -89,7 +89,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[j + 3] = 0; // ignored
}
} else {
- int v = value;
+ uint32_t v = value;
gui[0] = v & 1 ? 1 : 0;
gui[1] = v & 2 ? 1 : 0;
}
@@ -116,7 +116,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[j + 3] = 0; // ignored
}
} else {
- int v = value;
+ uint32_t v = value;
gui[0] = (v & 1) ? 1 : 0;
gui[1] = (v & 2) ? 1 : 0;
gui[2] = (v & 4) ? 1 : 0;
@@ -145,7 +145,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
}
} else {
- int v = value;
+ uint32_t v = value;
gui[0] = (v & 1) ? 1 : 0;
gui[1] = (v & 2) ? 1 : 0;
gui[2] = (v & 4) ? 1 : 0;
@@ -728,7 +728,7 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type,
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
uint32_t *gui = (uint32_t *)data;
- *gui = value[0].boolean ? 1 : 0;
+ gui[0] = value[0].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC2: {
uint32_t *gui = (uint32_t *)data;
@@ -2314,7 +2314,7 @@ void MaterialStorage::global_shader_parameters_instance_free(RID p_instance) {
global_shader_uniforms.instance_buffer_pos.erase(p_instance);
}
-void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) {
+void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count) {
if (!global_shader_uniforms.instance_buffer_pos.has(p_instance)) {
return; //just not allocated, ignore
}
@@ -2324,7 +2324,9 @@ void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, i
return; //again, not allocated, ignore
}
ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
- ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
+
+ Variant::Type value_type = p_value.get_type();
+ ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(value_type)); //anything greater not supported
ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
ShaderLanguage::TYPE_MAX, //nil
@@ -2350,9 +2352,24 @@ void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, i
ShaderLanguage::TYPE_VEC4 //color
};
- ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
+ ShaderLanguage::DataType datatype = ShaderLanguage::TYPE_MAX;
+ if (value_type == Variant::INT && p_flags_count > 0) {
+ switch (p_flags_count) {
+ case 1:
+ datatype = ShaderLanguage::TYPE_BVEC2;
+ break;
+ case 2:
+ datatype = ShaderLanguage::TYPE_BVEC3;
+ break;
+ case 3:
+ datatype = ShaderLanguage::TYPE_BVEC4;
+ break;
+ }
+ } else {
+ datatype = datatype_from_value[value_type];
+ }
- ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
+ ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(value_type)); //anything greater not supported
pos += p_index;
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index 6504c7748c..24d9a0fee1 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -530,7 +530,7 @@ public:
virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override;
virtual void global_shader_parameters_instance_free(RID p_instance) override;
- virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
+ virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override;
GLuint global_shader_parameters_get_uniform_buffer() const;
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 74f5800795..a31db24f2d 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -325,13 +325,12 @@ public:
return s->index_count ? s->index_count : s->vertex_count;
}
- _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const {
+ _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t &r_index_count) const {
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
int32_t current_lod = -1;
- if (r_index_count) {
- *r_index_count = s->index_count;
- }
+ r_index_count = s->index_count;
+
for (uint32_t i = 0; i < s->lod_count; i++) {
float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
if (screen_size > p_mesh_lod_threshold) {
@@ -342,9 +341,7 @@ public:
if (current_lod == -1) {
return 0;
} else {
- if (r_index_count) {
- *r_index_count = s->lods[current_lod].index_count;
- }
+ r_index_count = s->lods[current_lod].index_count;
return current_lod + 1;
}
}
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
index 6e91f38050..0a04f0d4d0 100644
--- a/drivers/gles3/storage/utilities.cpp
+++ b/drivers/gles3/storage/utilities.cpp
@@ -356,4 +356,13 @@ String Utilities::get_video_adapter_api_version() const {
return (const char *)glGetString(GL_VERSION);
}
+Size2i Utilities::get_maximum_viewport_size() const {
+ Config *config = Config::get_singleton();
+ if (!config) {
+ return Size2i();
+ }
+
+ return Size2i(config->max_viewport_size, config->max_viewport_size);
+}
+
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/utilities.h b/drivers/gles3/storage/utilities.h
index e054f2f816..936ac35cc9 100644
--- a/drivers/gles3/storage/utilities.h
+++ b/drivers/gles3/storage/utilities.h
@@ -150,6 +150,8 @@ public:
virtual String get_video_adapter_vendor() const override;
virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
virtual String get_video_adapter_api_version() const override;
+
+ virtual Size2i get_maximum_viewport_size() const override;
};
} // namespace GLES3